• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:07
CET 22:07
KST 06:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool44Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1696 users

KeSPA SC2 Maps being developed for next Proleague - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 31 32 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
November 29 2012 21:00 GMT
#581
On November 30 2012 05:58 iKill wrote:
Transistor is - in my eyes - just a fucking joke.

Here are a few glaring weaknesses you can pick out from about 2 minutes of map analysis:

- It favors early pooling to an extreme degree in PVZ
- It massively favors air harass in all matchups because of the ridiculous distance between the outer edges of the main and the nat
- It massively favors blink play in PvT and PvP
- There is more or less no way you can reliably stop a 4gate with a tech build in PvP

It's like they just took 2.5 years of map making knowledge and said "LOL NOPE we're better than these imbeciles". Innovation is fine, but seriously, at this point they should know better than to make a map with double ramps to the high ground.


Is it a bad thing to actually have a map that's good for air hurass?

In the pool right now in the GSL I can't see any maps that are actually any good for air. It basically makes mutas pointless, especially when all maps have the Fighting Spirit style triangle defended main base.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
November 29 2012 21:03 GMT
#582
On November 30 2012 06:00 Qikz wrote:
Show nested quote +
On November 30 2012 05:58 iKill wrote:
Transistor is - in my eyes - just a fucking joke.

Here are a few glaring weaknesses you can pick out from about 2 minutes of map analysis:

- It favors early pooling to an extreme degree in PVZ
- It massively favors air harass in all matchups because of the ridiculous distance between the outer edges of the main and the nat
- It massively favors blink play in PvT and PvP
- There is more or less no way you can reliably stop a 4gate with a tech build in PvP

It's like they just took 2.5 years of map making knowledge and said "LOL NOPE we're better than these imbeciles". Innovation is fine, but seriously, at this point they should know better than to make a map with double ramps to the high ground.


Is it a bad thing to actually have a map that's good for air hurass?

In the pool right now in the GSL I can't see any maps that are actually any good for air. It basically makes mutas pointless, especially when all maps have the Fighting Spirit style triangle defended main base.


Agreed. One of the main reasons I don't even watch SC2 anymore is the stagnant map pool. It's always the same map, with minor changes.

Even if they aren't 100% balanced, different maps allowing new strategies are exciting!
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Lasbike
Profile Joined January 2011
France2888 Posts
November 29 2012 21:18 GMT
#583
How did Stephano let HerO kill 3 infestors after that hatch with his zealots :o
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
November 29 2012 21:30 GMT
#584
On November 30 2012 06:03 Kurr wrote:
Show nested quote +
On November 30 2012 06:00 Qikz wrote:
On November 30 2012 05:58 iKill wrote:
Transistor is - in my eyes - just a fucking joke.

Here are a few glaring weaknesses you can pick out from about 2 minutes of map analysis:

- It favors early pooling to an extreme degree in PVZ
- It massively favors air harass in all matchups because of the ridiculous distance between the outer edges of the main and the nat
- It massively favors blink play in PvT and PvP
- There is more or less no way you can reliably stop a 4gate with a tech build in PvP

It's like they just took 2.5 years of map making knowledge and said "LOL NOPE we're better than these imbeciles". Innovation is fine, but seriously, at this point they should know better than to make a map with double ramps to the high ground.


Is it a bad thing to actually have a map that's good for air hurass?

In the pool right now in the GSL I can't see any maps that are actually any good for air. It basically makes mutas pointless, especially when all maps have the Fighting Spirit style triangle defended main base.


Agreed. One of the main reasons I don't even watch SC2 anymore is the stagnant map pool. It's always the same map, with minor changes.

Even if they aren't 100% balanced, different maps allowing new strategies are exciting!


Another thing I noticed is there's actually dead space outside the main so AFAIK you can't actually blink in.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
November 29 2012 21:31 GMT
#585
On November 30 2012 06:18 Lasbike wrote:
How did Stephano let HerO kill 3 infestors after that hatch with his zealots :o


Wrong thread?
월요 날 재미있
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
November 29 2012 21:54 GMT
#586
On November 30 2012 06:30 Qikz wrote:
Show nested quote +
On November 30 2012 06:03 Kurr wrote:
On November 30 2012 06:00 Qikz wrote:
On November 30 2012 05:58 iKill wrote:
Transistor is - in my eyes - just a fucking joke.

Here are a few glaring weaknesses you can pick out from about 2 minutes of map analysis:

- It favors early pooling to an extreme degree in PVZ
- It massively favors air harass in all matchups because of the ridiculous distance between the outer edges of the main and the nat
- It massively favors blink play in PvT and PvP
- There is more or less no way you can reliably stop a 4gate with a tech build in PvP

It's like they just took 2.5 years of map making knowledge and said "LOL NOPE we're better than these imbeciles". Innovation is fine, but seriously, at this point they should know better than to make a map with double ramps to the high ground.


Is it a bad thing to actually have a map that's good for air hurass?

In the pool right now in the GSL I can't see any maps that are actually any good for air. It basically makes mutas pointless, especially when all maps have the Fighting Spirit style triangle defended main base.


Agreed. One of the main reasons I don't even watch SC2 anymore is the stagnant map pool. It's always the same map, with minor changes.

Even if they aren't 100% balanced, different maps allowing new strategies are exciting!


Another thing I noticed is there's actually dead space outside the main so AFAIK you can't actually blink in.

Pathfinder from BW was a "terrible map" due to similar reasons as Transistor.

What do we get? One of the best comebacks in PvT history.
ppp
Talack
Profile Joined September 2010
Canada2742 Posts
November 29 2012 21:56 GMT
#587
I like the idea of maps favoring certain imbalances here and there.

I am sick and tired of the "far rush distance, super easy to take and defend third" maps that encompass the entirety of the sc2 scene right now
Dwelf
Profile Joined September 2009
Netherlands365 Posts
Last Edited: 2012-11-29 22:08:02
November 29 2012 22:07 GMT
#588
It looks like that guillotine map is very forcefield friendly, still we need people to play these maps alot to find out imbalances. And I'm all for maps that try to force the metagame away from the current situation.

I'm also confident enough in the tourney organizers that any maps with obvious imbalances will be removed/replaced quickly.
k
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 29 2012 22:11 GMT
#589
That high ground behind the nat, rofl.
SC2 Mapmaker
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 29 2012 22:17 GMT
#590
On November 30 2012 06:18 Lasbike wrote:
How did Stephano let HerO kill 3 infestors after that hatch with his zealots :o

must be because they weren't playing on a kespa map
ModeratorRetired LR Bonjwa
TL+ Member
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
December 03 2012 08:03 GMT
#591
On November 30 2012 07:11 lorestarcraft wrote:
That high ground behind the nat, rofl.


Heartbreak Ridge. Dat map.
RIP Kt. Violet | In solitude, where we are least alone
sighsigh
Profile Joined August 2012
Australia40 Posts
December 03 2012 09:16 GMT
#592
I like the idea of maps which slightly favor one race over another. These maps will be interesting because straight away we can see that current early game and meta-game strategies will not work well on some of these maps. I am a bit tired of watching games which play out the same story lines over and over.

On a side note, I would like to see tournaments like Dreamhack, MLG, IPL, IEM and other big tournaments besides GSL and OSL to start paying for professional map creations. You can't make tournaments successful any more without finally putting resources into developing interesting maps. We shouldn't rely on community map designers to produce works of art but instead pay these people to dedicate their time to hone their skills.
The worker is the most OP unit in the game... End of Story
eejaydubya
Profile Joined June 2012
United States36 Posts
December 03 2012 09:44 GMT
#593
I'm all for introducing some new maps. Especially if they stay out of ladder. It'd be nice to see some new map-oriented strategies.
Meepo, Geomancer. Pleased ta meetcha.
worldpeace30
Profile Joined July 2012
United States106 Posts
Last Edited: 2012-12-03 10:55:45
December 03 2012 10:52 GMT
#594
sweeeeeet they're testing the maps out right now http://www.ustream.tv/channel/sc2match
Skytt
Profile Joined June 2011
Scotland333 Posts
December 03 2012 11:10 GMT
#595
The tileset for Desert Flower is different from the preview image in the OP. It's a snow tileset and looks nice.
ETisME
Profile Blog Joined April 2011
12700 Posts
Last Edited: 2012-12-03 11:27:33
December 03 2012 11:27 GMT
#596
holy damn, the stream is so nice
edit: until you full screen it
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
December 03 2012 11:31 GMT
#597
On December 03 2012 17:03 glzElectromaster wrote:
Show nested quote +
On November 30 2012 07:11 lorestarcraft wrote:
That high ground behind the nat, rofl.


Heartbreak Ridge. Dat map.

ohhhhhh memories. tank drops in the back. lurker drops in the back. mine out back and speedling into main teehehehehe
Jaedong.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
December 03 2012 11:45 GMT
#598
On December 03 2012 20:31 Kal_rA wrote:
Show nested quote +
On December 03 2012 17:03 glzElectromaster wrote:
On November 30 2012 07:11 lorestarcraft wrote:
That high ground behind the nat, rofl.


Heartbreak Ridge. Dat map.

ohhhhhh memories. tank drops in the back. lurker drops in the back. mine out back and speedling into main teehehehehe


These things were what kept me from ever getting above D on iCCUP. I lost every single game as Terran to those strats, well atleast lurker drops. T_T
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 03 2012 11:50 GMT
#599
I want more maps like bifrost. Lovely positional play map, that thing.
Lorch
Profile Joined June 2011
Germany3691 Posts
December 03 2012 11:57 GMT
#600
PSIONIC!!!!

This is actually pretty entertaining, the maps look so sick, I really hope someone will eventually upload them to na/eu, because I would love to play on them.
Prev 1 28 29 30 31 32 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 520
elazer 250
UpATreeSC 87
StarCraft: Brood War
Shuttle 586
Mini 270
EffOrt 142
firebathero 126
NaDa 6
Dota 2
canceldota142
Counter-Strike
pashabiceps2237
byalli620
Heroes of the Storm
Liquid`Hasu458
Other Games
Grubby3228
FrodaN1112
Beastyqt581
ceh9569
B2W.Neo466
shahzam455
ToD183
C9.Mang0124
ViBE33
Organizations
StarCraft 2
angryscii 28
Dota 2
PGL Dota 2 - Main Stream28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hinosc 11
• Reevou 5
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 33
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift2212
Other Games
• imaqtpie839
• WagamamaTV315
• Shiphtur138
Upcoming Events
PiGosaur Cup
2h 54m
Replay Cast
11h 54m
Afreeca Starleague
12h 54m
hero vs YSC
Larva vs Shine
Kung Fu Cup
13h 54m
Replay Cast
1d 2h
KCM Race Survival
1d 11h
The PondCast
1d 12h
WardiTV Team League
1d 14h
OSC
1d 14h
Replay Cast
2 days
[ Show More ]
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.