|
Oh hai gaiz, really exited this thing is finally starting up!
Also, need to mention that I won't be as active in the thread on Turkey Day (US Thanksgiving), no idea why I didn't mention that pre-game.
For now I'll support kita for our party leader because he's so damn adorable.
... Plus in 30+ games I've never won a mayoral election. Give me the pity vote! <3
HOW CAN YOU NOT VOTE THIS MAN!?
|
I'm reading up on resistance mafia, as it was said the setups might be simillar in some ways and I'm not familiar with it. Just got lynched in my other game so can focus on this starting tomorrow.
I nominate myself as our heroic leader because almost everyone here doesn't know me. That way you won't be fooled by people playing wifom games with their meta!
|
It's no more silly than a pressure vote off the bat in a normal setup
How do you know you don't gain anything from bringing vets. It's greymist and I am expecting minigames, unconfirmed masons and other shenanigans. Having a player like kush or adam there is NOT a good idea, even if they are town.
|
On November 21 2012 11:01 Promethelax wrote: I see Acro has sniped me in terms of the idea of any potential leader posting their core group. Has anyone played in a similar set-up before? Or does anyone have the link to Resistance? I haven't read it.
Based on the fact that Acro had the same though as me and from our last game together I would currently, put him in my team, along with Acro I would add Marv (come on, wouldn't you?) and as third player I would chose Hapa. Hapa is a guy who over many games I have come to like and respect though I once hated him. He is a great town player and a kinda crappy scum player, seems like the right guy to have along for the ride.
TL:DR My team: Acro, Marv, Hapa
I'm curious if putting one player who seems like a liability (one of the guys known for trolling or one of the smurfs) onto the team so that we can get a read on them from their actions makes sense? It seems like we won't have lynches but knowing who scum is/is not will help town players direct any and all actions which they have and i assume making sure that non-town players not being on the quest team will be a good thing for us as the OP specifies that they can make it more difficult to achieve our objectives.
Barbs against my scum-play aside, I do endorse the idea of voting people who have very distinct scum/town play and are easily identifiable.
Not exactly sure who these people are yet, but hey it's an idea =)
|
My post on the end of page twelve just got all covered up. Please go read it.
Marv and Hapa, I'd love your thoughts on the idea of whether choosing a party based on player strength or obvious d1 townieness makes more sense and why that is so.
Hapa: it'd be cool if you had mentioned that first and stuff. Note how I said pre-game that I am working on my meta that was when I didn't know who I was. Not after I knew...ah well enjoy your month late turkey anyway. Not really an attack on your scum play, more a compliment of your town play. The two are so distinct because your town play is so good...you dug yourself that hole.
|
kitaman27
United States9244 Posts
On November 21 2012 11:00 marvellosity wrote: My posting is clearly pro-town already and so you won't be getting my vote, kita.
My bad, I should have clarified that your posting needs to be pro-town AND you actually have a town alignment :p
On November 21 2012 11:01 Promethelax wrote: I see Acro has sniped me in terms of the idea of any potential leader posting their core group. Has anyone played in a similar set-up before? Or does anyone have the link to Resistance? I haven't read it.
Resistance 1 Resistance 2
On November 21 2012 11:01 Promethelax wrote: I'm curious if putting one player who seems like a liability (one of the guys known for trolling or one of the smurfs) onto the team so that we can get a read on them from their actions makes sense? It seems like we won't have lynches but knowing who scum is/is not will help town players direct any and all actions which they have and i assume making sure that non-town players not being on the quest team will be a good thing for us as the OP specifies that they can make it more difficult to achieve our objectives.
Putting three town players and one liability potentially results in a passed mission, give them a false reading. If we're going to use the event mechanic for scum hunting it would make more sense to throw 4 anti-town players at it. Although I disagree with this and think we should go for a town team every time until we know the consequences.
On November 21 2012 11:03 Acrofales wrote: How do you know you don't gain anything from bringing vets. It's greymist and I am expecting minigames, unconfirmed masons and other shenanigans. Having a player like kush or adam there is NOT a good idea, even if they are town.
I know that the vets can be the hardest players to read and bringing them along over a different player that is showing good intentions shouldn't be a priority for some hypothetical situation. That's not to say a vet shouldn't be selected if they are clearly town.
|
United Kingdom36156 Posts
Probably some mix of town reads and probable utility (if someone is clever, derp) is the right way of choosing teams.
Like if someone is clearly town but an idiot then I wouldn't invite them into my hypothetical party.
|
On November 21 2012 11:06 Promethelax wrote: My post on the end of page twelve just got all covered up. Please go read it.
Marv and Hapa, I'd love your thoughts on the idea of whether choosing a party based on player strength or obvious d1 townieness makes more sense and why that is so. ...
Well the thing is that we have no idea what the mini-games will be. "Townieness" is obviously a really good thing to have in a party, but I don't know enough of the setup to know if electing a veteran will make much of a difference.
What we should be discussing are potentially difficult choices we'll have to make regarding the party vote... is it better to vote: a) Obvious (but inexperienced) town player b) Active and skilled, but difficult to read veteran player
TBH I'm rather torn since I don't know much about the setup. Going to have to dive into some of the host's previous games to get a feel for how this will work.
|
kitaman27
United States9244 Posts
On November 21 2012 11:12 marvellosity wrote: Probably some mix of town reads and probable utility (if someone is clever, derp) is the right way of choosing teams.
Like if someone is clearly town but an idiot then I wouldn't invite them into my hypothetical party.
I disagree, I think someone being clearly town should take priority over everything else, even if they aren't the most reliable of players.
|
United Kingdom36156 Posts
Another reason I shan't be voting you then, dear.
|
Hey everyone! This game seems very interesting, my first non-cookie-cutter mafia game. I'm assuming setup spec is a much greater part of this game than in a normal one. Just to be clear: we are not in a certain time period right now, right? While I'm still getting used to the game, I much agree with acro, in regards to synergy
On November 21 2012 10:51 Acrofales wrote:This is going to be so much fun. I finally made it into a greymist game I am going to go out and assume that Lavos will be a game element and not a player, seeing as he will be "summoned" later in the game. So I am going to assume that the quests are to get to Lavos, and get any town advantages we can on the way (somewhat similar to Resistance mafia). My suggestion is thus to play this just like resistance mafia. Everybody suggests the party they will make if chosen as leader today and gives their reasons. This should be done by 12 hours (or maybe 6, given that it's day 1 and people still need to get going) before the deadline, giving people time to vote on their preferred party leader. To get the discussion started, I would currently choose Marv, Sandro and Syllo along: I know them, I know Sandro and Syllo work well together, and I know they are all good players. I have no clue what the quest will be, so bringing the best players simply seems prudent. However, as the day goes on this may change if I get clear scum reads on any of them. For Sandro and Syllo I feel a scumread is viable in D1. I don't think I can get a read on Marv in D1, but he's still more readable than Toad, who I would otherwise put in that spot.
I feel like it's an important part of this setup. If scum get elected, the people in their party should know them well enough to find it out asap. Once the town people are comfortable with each other, they will do a much better job.
Now, I have never seen Sandro and Syllo in action, and am quite sure they don't know how I play, so I wouldn't quite pick them, despite their reputation. I would much rather form a party with marvellosity , hapahauli, and Djodref. These are people I've read and played with a lot (maybe not djo so much, but I've read a lot from him) and feel like I'm familiar with their meta enough to form an accurate read early in the game. They are also capable and active players who would try hard to win this game.
That being said, I would like some of the more high-profile players to state their views on how they'd choose their party members.
|
I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer. I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things.
|
Yes since this is my first game, you guys cant use leet haxzor skillz metareading on me Also Prome, your meta doesnt seem to have changed a lot, still walls of text. I really dont want to do Acro suggestion right now cause most people havent even started to post yet so Im pretty sure that our supposed 'teams', if we suggest them now, will change by the end of the day.
|
On November 21 2012 11:17 sandroba wrote: I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer. I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things.
So you want to form a party of people you and three "obviously town but inexperienced" players you are free to manipulate? Thanks but no thanks.
|
I see that everyone went completely the opposite way of tackling this issue as I have so far. Of course I am right and you guys probably gave it no thought.
|
On November 21 2012 11:12 marvellosity wrote: Probably some mix of town reads and probable utility (if someone is clever, derp) is the right way of choosing teams.
Like if someone is clearly town but an idiot then I wouldn't invite them into my hypothetical party. That's what I was trying to say: if someone is unlikely to benefit from whatever goodies town can win in these missions, then bringing him along is pointless even if he is the strongest town read.
Additionally, I selected Sandroba and Syllogism precisely because I feel their scumplay is easily distinguishable from their townplay.
|
On November 21 2012 11:19 Hapahauli wrote:Show nested quote +On November 21 2012 11:17 sandroba wrote: I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer. I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things. So you want to form a party of people you and three "obviously town but inexperienced" players you are free to manipulate? Thanks but no thanks. As far as I know I have no way of manipulating them without the use of this thread. Wouldn't that instantly out me in the thread? I typed some sensible stuff and you just twisted it to make it seems suspicious. I wonder why that is.
|
Hola peeps. God save the Queen, or whatever it is we're supposed to be doing here.
As far as who I would vote for potential party leaders, I'm extremely biased towards people I've actually played with, because I just innately trust them more. Of course, I mean no offense to sandro/syllo/kita/Toad/whoever, but unless I get scummy vibes from marv, I'll be voting him for party leader, purely because I *know* how intelligent and capable he is, while the others are just hearsay.
|
kitaman27
United States9244 Posts
On November 21 2012 11:19 Hapahauli wrote:Show nested quote +On November 21 2012 11:17 sandroba wrote: I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer. I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things. So you want to form a party of people you and three "obviously town but inexperienced" players you are free to manipulate? Thanks but no thanks.
I don't see any problem with selecting inexperienced players if they are obviously town. It's the town you would have to manipulate. As far as I can tell, there isn't any indication the events would involve player interaction.
|
United Kingdom36156 Posts
On November 21 2012 11:17 sandroba wrote: I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer. I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things.
none of this makes any sense to me.
People are harder to read and less likely to be shot, why does that make them a good party?
You think scum will shoot people who aren't town/good/whatever just because they were or were not in a party??
|
|
|
|