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Really liking the new patch. Oracle seems more useful now and glad that mothership core can detect so it allows different tech paths and not so reliant on robo.
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I love the new Oracle. To think I almost gave up on it. MsC detection. Awesome. Less reliance on the robo. Good.
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United Kingdom14464 Posts
Kinda wish they stuck with the idea of Oracles' revelation spell detecting, MSC detection seems a bit too early.
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Great Patch.Almost everyone like it.Not so happy to see another Unit added to the Protoss DEathball,but at least with Tempest changes,now players may go StarGate instead of Robo and also no need of observers so much...
The bad side: It seems like Protoss race got lot of issues in HotS,but what about Terran?We still got 1.5 new units and this horrible Hellbatman...
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this is great because protoss needed help midgame. oh wait.
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On October 27 2012 11:05 MCDayC wrote: Kinda wish they stuck with the idea of Oracles' revelation spell detecting, MSC detection seems a bit too early.
Widow-Mine, Widow-Mine, Destroys everything if you can't see it. Can it kill a Nexus? No, it can't, that's probably a bug! Look out, for the next patch!
+ Show Spoiler +lol... this is such a bad spider-pig text... doesn't fit at all :D
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I don't like the new oracle abilities. It doesn't feel right ... its just another 'attack' of sorts. Indeed even time warp is more effective in engagements rather than harassing a mineral line (you need two to cover the entire width, and it doesn't last too long), and anyways, it feels like I'm using FF anyways, like just a flying mobile sentry. Even when you look at MSC, it went from a defensive support tool, to something you use as an attacking tool (attack+recall, msc rush v queen).
I do miss entomb. With the changes many people proposed, like microable casting, so many entomb+storm possibilities ...
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On October 27 2012 10:13 aZealot wrote:Show nested quote +On October 27 2012 10:06 s3rp wrote:On October 27 2012 10:00 aZealot wrote:On October 27 2012 09:51 s3rp wrote:On October 27 2012 09:37 aZealot wrote:On October 27 2012 09:26 Snowbear wrote:As a terran I am really not looking forward to HOTS. Atm it's insane how hard terran is in WOL for someone that cant practice 6+ hours everyday. You would expect that blizzard would help us in HOTS, but it seems the other way around: it gets even harder Yeah, it would suck. But DB did say, long ago, that because Terran was the most complete race in SC2, they were hesitant to add too much to Terran. That said, it would be nice to see a small buff to mech - maybe by a small buff to Tanks? If so, I hope it's balanced vs Stalkers as the Hellbat has gone a long way to nullifying Zealot heavy armies in PvT. Of course, if they do buff the Tanks substantively, it may be grounds to tweak the Immortal and return it to being a Gateway unit. WhiteRa does look like he is having a lot of fun, though. His games, so far, have all been active with plenty of action. Terran needs BIG changes so they can actually use higher tech units . The investment for BC's , Ravens hell even Thors ( in TvP ) is huge . The payoff ? Not so much. And now with so many new options on Zerg on Toss side your still suck with playing lowtech armies against high tech shit because you don't have any lategame options to tech to that don't take years to get to. I can't pretend to knowing too much about Terran, but big changes? Would not a Tank buff (say damage) and a Thor buff (remove energy and strike cannon) be sufficient? Sure, it's not sexy, but Terran apart from a few minor holes is a complete race. I don't think anyone has ever seriously suggested that they absolutely need major new units and abilities. No? I can understand Terran player's pov, though. It does suck seeing candy distributed to P and Z with T at the back of the line. From a Protoss perspective though, Protoss in WOL has always been limited, IMO. Powerful but limited. If these HoTS developments continue, I think we will see an explosion of creativity from Protoss players which will help all P match-ups. Heck, Gateway units, Robo, Stargate, FF, Timewarp, Warpgates, Templars, Mamaship. What's not to love as P? Terran is NOT complete in HotS. They have useless high tech . Most of the issues that limited the other races have been well changed in HotS so far. Terran not so much. There still no endgame army to tech to that doesn't need 4+Bases + lightyears of time. BC's are still way too bad for what the cost . Ravens again are very meh and need years of setup time before becoming effective. Ghosts are only a niche unit ( so are Reapers ) . They also still have at least 3 useless upgrades. The units nobody used in WoL will still not be used in HotS without changes. I did not say there were complete in HoTS. Only that they were the most complete race in WOL and thus requiring the least attention. (DB said as much in an interview a few months ago.) Tbh, I don't see Terran needing major changes other than buffs to some of their higher tech. Ghosts need to be looked at though, I agree. I did not life the Ghost nerf, btw. Give it time, mate. The beta has been stated to be a months long process. Positive changes to Terran will come. Maybe you should just be happy for your P and Z brothers until that time comes? We will then rejoice with you.
I would say that terrans is the most complete race up to tier 2. Their late game units are pretty bleh and their production just cannot keep up with the other 2 races in the late game. Having some core units spread into 3 upgrade path also hurts (bio, mech, air).
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Duration of Time Warp???????????
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United Kingdom14464 Posts
On October 27 2012 11:15 Big J wrote:Show nested quote +On October 27 2012 11:05 MCDayC wrote: Kinda wish they stuck with the idea of Oracles' revelation spell detecting, MSC detection seems a bit too early. Widow-Mine, Widow-Mine, Destroys everything if you can't see it. Can it kill a Nexus? No, it can't, that's probably a bug! Look out, for the next patch! + Show Spoiler +lol... this is such a bad spider-pig text... doesn't fit at all :D LOL nah, you did good
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Honestly, best patch update for the HotS beta. Hoping for an early 2013 release.
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On October 27 2012 11:22 Rabiator wrote: Duration of Time Warp??????????? 30 seconds.
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PvP = Tempest spam with a few immortals now?
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On October 27 2012 11:24 AceOfCakez wrote: Honestly, best patch update for the HotS beta. Hoping for an early 2013 release. totally agree, best patch so far
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stargate with mass zealot is going to own so hard now!!
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My only complaint about the Widow mine...
Why the hell does it attack cloaked units?
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I'm shocked at the amount of people that like the Oracle changes. Is it because of pulsar beam? Time warp is just an aoe concussive shell, and I don't remember too many people praising that ability. It makes engagements slower and less exciting imo ;/
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On October 27 2012 11:20 vthree wrote:Show nested quote +On October 27 2012 10:13 aZealot wrote:On October 27 2012 10:06 s3rp wrote:On October 27 2012 10:00 aZealot wrote:On October 27 2012 09:51 s3rp wrote:On October 27 2012 09:37 aZealot wrote:On October 27 2012 09:26 Snowbear wrote:As a terran I am really not looking forward to HOTS. Atm it's insane how hard terran is in WOL for someone that cant practice 6+ hours everyday. You would expect that blizzard would help us in HOTS, but it seems the other way around: it gets even harder Yeah, it would suck. But DB did say, long ago, that because Terran was the most complete race in SC2, they were hesitant to add too much to Terran. That said, it would be nice to see a small buff to mech - maybe by a small buff to Tanks? If so, I hope it's balanced vs Stalkers as the Hellbat has gone a long way to nullifying Zealot heavy armies in PvT. Of course, if they do buff the Tanks substantively, it may be grounds to tweak the Immortal and return it to being a Gateway unit. WhiteRa does look like he is having a lot of fun, though. His games, so far, have all been active with plenty of action. Terran needs BIG changes so they can actually use higher tech units . The investment for BC's , Ravens hell even Thors ( in TvP ) is huge . The payoff ? Not so much. And now with so many new options on Zerg on Toss side your still suck with playing lowtech armies against high tech shit because you don't have any lategame options to tech to that don't take years to get to. I can't pretend to knowing too much about Terran, but big changes? Would not a Tank buff (say damage) and a Thor buff (remove energy and strike cannon) be sufficient? Sure, it's not sexy, but Terran apart from a few minor holes is a complete race. I don't think anyone has ever seriously suggested that they absolutely need major new units and abilities. No? I can understand Terran player's pov, though. It does suck seeing candy distributed to P and Z with T at the back of the line. From a Protoss perspective though, Protoss in WOL has always been limited, IMO. Powerful but limited. If these HoTS developments continue, I think we will see an explosion of creativity from Protoss players which will help all P match-ups. Heck, Gateway units, Robo, Stargate, FF, Timewarp, Warpgates, Templars, Mamaship. What's not to love as P? Terran is NOT complete in HotS. They have useless high tech . Most of the issues that limited the other races have been well changed in HotS so far. Terran not so much. There still no endgame army to tech to that doesn't need 4+Bases + lightyears of time. BC's are still way too bad for what the cost . Ravens again are very meh and need years of setup time before becoming effective. Ghosts are only a niche unit ( so are Reapers ) . They also still have at least 3 useless upgrades. The units nobody used in WoL will still not be used in HotS without changes. I did not say there were complete in HoTS. Only that they were the most complete race in WOL and thus requiring the least attention. (DB said as much in an interview a few months ago.) Tbh, I don't see Terran needing major changes other than buffs to some of their higher tech. Ghosts need to be looked at though, I agree. I did not life the Ghost nerf, btw. Give it time, mate. The beta has been stated to be a months long process. Positive changes to Terran will come. Maybe you should just be happy for your P and Z brothers until that time comes? We will then rejoice with you. I would say that terrans is the most complete race up to tier 2. Their late game units are pretty bleh and their production just cannot keep up with the other 2 races in the late game. Having some core units spread into 3 upgrade path also hurts (bio, mech, air).
There is the big issue for Terran in SC2: production.We still use the BW way, while Protoss have evolved to WARP and Zerg to Spawn Larvae.I agree its the most complete race,but only to tier 2.Later it becomes a nightmare.30 mins to make Ravens usefull and no limit to make BCs. Not only this,but as you said Upgrades research is another handicap.One for BIO,one for Ground and another for AIR.Carapace affect both Range and Melee Zergs.But they got Air,same as P and T.Protoss upgrades Gate and Robo units at same time.WHY???The Zerg caparace is understandable for every unit,but why Robo and Gate Units share upgrades?A stalker is a robotic unit,so as Immortal,sentry and Colossus,so it make sense,but then why Zealots share upgrads with them?A Marauder is almost robotic unit.Its a Suit,same as Iron Man,so why cant Tank and Marauder upgrades be the same?
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On October 27 2012 11:52 Tachion wrote: I'm shocked at the amount of people that like the Oracle changes. Is it because of pulsar beam? Time warp is just an aoe concussive shell, and I don't remember too people people praising that ability. It makes engagements slower and less exciting imo ;/ Unlike a concussive shell hit, you can move out of the time warp field, but this requires active micro from the opponent. Also it's very powerful for area control, which people want more of.
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On October 27 2012 11:58 -NegativeZero- wrote:Show nested quote +On October 27 2012 11:52 Tachion wrote: I'm shocked at the amount of people that like the Oracle changes. Is it because of pulsar beam? Time warp is just an aoe concussive shell, and I don't remember too people people praising that ability. It makes engagements slower and less exciting imo ;/ Unlike a concussive shell hit, you can move out of the time warp field, but this requires active micro from the opponent. Also it's very powerful for area control, which people want more of. Oh, so it's like that secret mission ability in single player. I thought it was more of a fungal type debuff that stuck on the units after it hit. Not as bad as I thought.
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