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Balance Update #7 10/26/12 - Page 16

Forum Index > StarCraft 2 HotS
614 CommentsPost a Reply
Prev 1 14 15 16 17 18 31 Next All
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
October 27 2012 01:17 GMT
#301
A very interesting change to the Oracle. I'm looking forward to seeing it in action.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-10-27 01:20:57
October 27 2012 01:20 GMT
#302
On October 27 2012 10:17 6BiT wrote:
The fact that the widow mine can still hit cloaked units with detection, and air units in general is a laugh and a half.


Though it's probably the only reason Mech kinda works in TvP on Beta . Widows Mines + Vikings covering your tanks is pretty strong against Air ( and also ground ) . As long as Hellbats are Bio and Thors are useless in TvP they need to keep mines the way they are . ( probably remove the detection though unless something moves directly over it maybe )
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 27 2012 01:25 GMT
#303
On October 27 2012 09:56 -Kyo- wrote:
What in the F?????? Still no change to the widow mine? Who the hell is balancing this game? Jesus christ lmao.

To be rational about it:
Change Mine supply to 1
Build time cut by 1/4
Mine is destroyed when activated
Mine no longer targets air units

??? Sounds perfectly reasonable to me. It's just WAY too strong right now. I seriously have no idea how it has survived 3 patches now.


Mine's are easy to deal with as the game goes on. They can be scary early game if you screw up, but that's part of their power. They buy Terran time to get their infrastructure up and running so they can compete in the later parts of the game.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
October 27 2012 01:28 GMT
#304
On October 27 2012 10:25 KrazyTrumpet wrote:
Show nested quote +
On October 27 2012 09:56 -Kyo- wrote:
What in the F?????? Still no change to the widow mine? Who the hell is balancing this game? Jesus christ lmao.

To be rational about it:
Change Mine supply to 1
Build time cut by 1/4
Mine is destroyed when activated
Mine no longer targets air units

??? Sounds perfectly reasonable to me. It's just WAY too strong right now. I seriously have no idea how it has survived 3 patches now.


Mine's are easy to deal with as the game goes on. They can be scary early game if you screw up, but that's part of their power. They buy Terran time to get their infrastructure up and running so they can compete in the later parts of the game.


What? lol They get more broken as the game goes on because they trade so cost effectively for gas heavy units. I'm not sure what game you're playing. Lol.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 27 2012 01:31 GMT
#305
Thor, BC, ghost and Raven deathball Is fu*ked vs. tempest/oracle. The Terran deathball can be kited to death...
Cauterize the area
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 27 2012 01:31 GMT
#306
On October 27 2012 10:28 -Kyo- wrote:
Show nested quote +
On October 27 2012 10:25 KrazyTrumpet wrote:
On October 27 2012 09:56 -Kyo- wrote:
What in the F?????? Still no change to the widow mine? Who the hell is balancing this game? Jesus christ lmao.

To be rational about it:
Change Mine supply to 1
Build time cut by 1/4
Mine is destroyed when activated
Mine no longer targets air units

??? Sounds perfectly reasonable to me. It's just WAY too strong right now. I seriously have no idea how it has survived 3 patches now.


Mine's are easy to deal with as the game goes on. They can be scary early game if you screw up, but that's part of their power. They buy Terran time to get their infrastructure up and running so they can compete in the later parts of the game.


What? lol They get more broken as the game goes on because they trade so cost effectively for gas heavy units. I'm not sure what game you're playing. Lol.


....

Are you playing without detection or something? Mines are not very hard to deal with, you just have to be more careful and not just a-move at a Terran. Which is kind of the whole point of mines in general...
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
6BiT
Profile Joined December 2011
513 Posts
October 27 2012 01:32 GMT
#307
On October 27 2012 10:20 s3rp wrote:
Show nested quote +
On October 27 2012 10:17 6BiT wrote:
The fact that the widow mine can still hit cloaked units with detection, and air units in general is a laugh and a half.


Though it's probably the only reason Mech kinda works in TvP on Beta . Widows Mines + Vikings covering your tanks is pretty strong against Air ( and also ground ) . As long as Hellbats are Bio and Thors are useless in TvP they need to keep mines the way they are . ( probably remove the detection though unless something moves directly over it maybe )


True, I just dislike the unit very much lol.

Its not fun to play against, also from a spectator point of view its boring (which is the bigger concern I have).
stuff & things
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 27 2012 01:32 GMT
#308
On October 27 2012 10:31 Hattori_Hanzo wrote:
Thor, BC, ghost and Raven deathball Is fu*ked vs. tempest/oracle. The Terran deathball can be kited to death...


Time Warp doesn't affect air so doesn't affect BCs... if you're a BC kinda guy.
MMA: The true King of Wings
Crawdad
Profile Joined September 2012
614 Posts
October 27 2012 01:32 GMT
#309
On October 27 2012 10:31 Hattori_Hanzo wrote:
Thor, BC, ghost and Raven deathball Is fu*ked vs. tempest/oracle. The Terran deathball can be kited to death...


I guess we're just gonna have to keep making Vikings.
GARcher
Profile Joined October 2012
Canada294 Posts
October 27 2012 01:33 GMT
#310
Proposed Terran changes:

Revert Ghost snipe to 35 damge +10 vs light. At the moment the spell is a joke because you can't even kill a Zergling.

Remove Hunter Shit Missiles and give Ravens Irradiate.

Remove Thor energy bars and give it a Haywire Missile upgrade. Only then does the energy bar appear.

Make Battle Cruisers faster and have burst damage instead of piss shots.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 27 2012 01:34 GMT
#311
4 Oracles can kill a refinery/extractor in ~3.5 Real Time seconds (5 in-game seconds).

Nice.
badog
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
October 27 2012 01:36 GMT
#312
Spine crawler change is absolutely massive. Not sure if I like it yet though.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 27 2012 01:40 GMT
#313
On October 27 2012 10:34 rpgalon wrote:
4 Oracles can kill a refinery/extractor in ~3.5 Real Time seconds (5 in-game seconds).

Nice.


It's not outrageous imo. Banshees almost have 20dps without upgrades, and they cost less and more range.
MMA: The true King of Wings
EntDreamin
Profile Joined September 2012
New Zealand45 Posts
October 27 2012 01:41 GMT
#314
On October 27 2012 10:33 GARcher wrote:
Proposed Terran changes:

Revert Ghost snipe to 35 damge +10 vs light. At the moment the spell is a joke because you can't even kill a Zergling.

Remove Hunter Shit Missiles and give Ravens Irradiate.

Remove Thor energy bars and give it a Haywire Missile upgrade. Only then does the energy bar appear.

Make Battle Cruisers faster and have burst damage instead of piss shots.


Love it all.
AbideWithMe
Profile Joined October 2012
207 Posts
October 27 2012 01:50 GMT
#315
It's a joke. It's truly a joke. Blizzzard is running this game against a wall. WTF are they doing? They had nearly 2 years to come up with a new multiplayer and now they constantly keep reverting everything and add completely ridiculous, untested abilities with every patch which are not worth testing as they will disappear in the next one.

Pulsar Beam, Time Warp. What the crap is this. I swear the version of Heart of the Swarm they introduced like 8 month ago seemed more sensible and thought-out than this clusterfuck.
""I abused a child today" -Stephano" - nmetasch
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 27 2012 01:51 GMT
#316
On October 27 2012 10:40 SarcasmMonster wrote:
Show nested quote +
On October 27 2012 10:34 rpgalon wrote:
4 Oracles can kill a refinery/extractor in ~3.5 Real Time seconds (5 in-game seconds).

Nice.


It's not outrageous imo. Banshees almost have 20dps without upgrades, and they cost less and more range.

I'm not being sarcastic, I really like it, instead of entomb you can fly in kill an extractor.
each extractor killed is a harass of: 75 minerals and more than 120 gas (depends on how long it takes for the opponent to build another and put harvesters into it, so it's 120 gas minimum).

since it kills so fast, you can actually queue a command to kill extractors and retreat like entomb.
badog
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 27 2012 01:52 GMT
#317
On October 27 2012 10:50 AbideWithMe wrote:
It's a joke. It's truly a joke. Blizzzard is running this game against a wall. WTF are they doing? They had nearly 2 years to come up with a new multiplayer and now they constantly keep reverting everything and add completely ridiculous, untested abilities with every patch which are not worth testing as they will disappear in the next one.

Pulsar Beam, Time Warp. What the crap is this. I swear the version of Heart of the Swarm they introduced like 8 month ago seemed more sensible and thought-out than this clusterfuck.


The one patch you chose to complain about is the only one that has TL approval of all its changes lol.
MMA: The true King of Wings
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 27 2012 01:52 GMT
#318
On October 27 2012 10:50 AbideWithMe wrote:
It's a joke. It's truly a joke. Blizzzard is running this game against a wall. WTF are they doing? They had nearly 2 years to come up with a new multiplayer and now they constantly keep reverting everything and add completely ridiculous, untested abilities with every patch which are not worth testing as they will disappear in the next one.

Pulsar Beam, Time Warp. What the crap is this. I swear the version of Heart of the Swarm they introduced like 8 month ago seemed more sensible and thought-out than this clusterfuck.


What a constructive and thought provoking post.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 27 2012 01:53 GMT
#319
On October 27 2012 10:51 rpgalon wrote:
Show nested quote +
On October 27 2012 10:40 SarcasmMonster wrote:
On October 27 2012 10:34 rpgalon wrote:
4 Oracles can kill a refinery/extractor in ~3.5 Real Time seconds (5 in-game seconds).

Nice.


It's not outrageous imo. Banshees almost have 20dps without upgrades, and they cost less and more range.

I'm not being sarcastic, I really like it, instead of entomb you can fly in kill an extractor.
each extractor killed is a harass of: 75 minerals and more than 120 gas (depends on how long it takes for the opponent to build another and put harvesters into it, so it's 120 gas minimum).

since it kills so fast, you can actually queue a command to kill extractors and retreat like entomb.


Okay, I like too.

If they do nerf it because it's too good, then they should increase the energy cost rather than decreasing damage to keep it exciting.
MMA: The true King of Wings
Crawdad
Profile Joined September 2012
614 Posts
October 27 2012 01:54 GMT
#320
On October 27 2012 10:50 AbideWithMe wrote:
Pulsar Beam, Time Warp. What the crap is this. I swear the version of Heart of the Swarm they introduced like 8 month ago seemed more sensible and thought-out than this clusterfuck.


Time Warp + Pulsar Beam >>> Entomb + Void Siphon, 'nuff said.
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