Balance Update #7 10/26/12 - Page 16
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Sumahi
Guam5609 Posts
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s3rp
Germany3192 Posts
On October 27 2012 10:17 6BiT wrote: The fact that the widow mine can still hit cloaked units with detection, and air units in general is a laugh and a half. Though it's probably the only reason Mech kinda works in TvP on Beta . Widows Mines + Vikings covering your tanks is pretty strong against Air ( and also ground ) . As long as Hellbats are Bio and Thors are useless in TvP they need to keep mines the way they are . ( probably remove the detection though unless something moves directly over it maybe ) | ||
KrazyTrumpet
United States2520 Posts
On October 27 2012 09:56 -Kyo- wrote: What in the F?????? Still no change to the widow mine? Who the hell is balancing this game? Jesus christ lmao. To be rational about it: Change Mine supply to 1 Build time cut by 1/4 Mine is destroyed when activated Mine no longer targets air units ??? Sounds perfectly reasonable to me. It's just WAY too strong right now. I seriously have no idea how it has survived 3 patches now. Mine's are easy to deal with as the game goes on. They can be scary early game if you screw up, but that's part of their power. They buy Terran time to get their infrastructure up and running so they can compete in the later parts of the game. | ||
-Kyo-
Japan1926 Posts
On October 27 2012 10:25 KrazyTrumpet wrote: Mine's are easy to deal with as the game goes on. They can be scary early game if you screw up, but that's part of their power. They buy Terran time to get their infrastructure up and running so they can compete in the later parts of the game. What? lol They get more broken as the game goes on because they trade so cost effectively for gas heavy units. I'm not sure what game you're playing. Lol. | ||
Hattori_Hanzo
Singapore1229 Posts
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KrazyTrumpet
United States2520 Posts
On October 27 2012 10:28 -Kyo- wrote: What? lol They get more broken as the game goes on because they trade so cost effectively for gas heavy units. I'm not sure what game you're playing. Lol. .... Are you playing without detection or something? Mines are not very hard to deal with, you just have to be more careful and not just a-move at a Terran. Which is kind of the whole point of mines in general... | ||
6BiT
513 Posts
On October 27 2012 10:20 s3rp wrote: Though it's probably the only reason Mech kinda works in TvP on Beta . Widows Mines + Vikings covering your tanks is pretty strong against Air ( and also ground ) . As long as Hellbats are Bio and Thors are useless in TvP they need to keep mines the way they are . ( probably remove the detection though unless something moves directly over it maybe ) True, I just dislike the unit very much lol. Its not fun to play against, also from a spectator point of view its boring (which is the bigger concern I have). | ||
SarcasmMonster
3136 Posts
On October 27 2012 10:31 Hattori_Hanzo wrote: Thor, BC, ghost and Raven deathball Is fu*ked vs. tempest/oracle. The Terran deathball can be kited to death... Time Warp doesn't affect air so doesn't affect BCs... if you're a BC kinda guy. | ||
Crawdad
614 Posts
On October 27 2012 10:31 Hattori_Hanzo wrote: Thor, BC, ghost and Raven deathball Is fu*ked vs. tempest/oracle. The Terran deathball can be kited to death... I guess we're just gonna have to keep making Vikings. | ||
GARcher
Canada294 Posts
Revert Ghost snipe to 35 damge +10 vs light. At the moment the spell is a joke because you can't even kill a Zergling. Remove Hunter Shit Missiles and give Ravens Irradiate. Remove Thor energy bars and give it a Haywire Missile upgrade. Only then does the energy bar appear. Make Battle Cruisers faster and have burst damage instead of piss shots. | ||
rpgalon
Brazil1069 Posts
Nice. | ||
BoxingKangaroo
Japan955 Posts
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SarcasmMonster
3136 Posts
On October 27 2012 10:34 rpgalon wrote: 4 Oracles can kill a refinery/extractor in ~3.5 Real Time seconds (5 in-game seconds). Nice. It's not outrageous imo. Banshees almost have 20dps without upgrades, and they cost less and more range. | ||
EntDreamin
New Zealand45 Posts
On October 27 2012 10:33 GARcher wrote: Proposed Terran changes: Revert Ghost snipe to 35 damge +10 vs light. At the moment the spell is a joke because you can't even kill a Zergling. Remove Hunter Shit Missiles and give Ravens Irradiate. Remove Thor energy bars and give it a Haywire Missile upgrade. Only then does the energy bar appear. Make Battle Cruisers faster and have burst damage instead of piss shots. Love it all. | ||
AbideWithMe
207 Posts
Pulsar Beam, Time Warp. What the crap is this. I swear the version of Heart of the Swarm they introduced like 8 month ago seemed more sensible and thought-out than this clusterfuck. | ||
rpgalon
Brazil1069 Posts
On October 27 2012 10:40 SarcasmMonster wrote: It's not outrageous imo. Banshees almost have 20dps without upgrades, and they cost less and more range. I'm not being sarcastic, I really like it, instead of entomb you can fly in kill an extractor. each extractor killed is a harass of: 75 minerals and more than 120 gas (depends on how long it takes for the opponent to build another and put harvesters into it, so it's 120 gas minimum). since it kills so fast, you can actually queue a command to kill extractors and retreat like entomb. | ||
SarcasmMonster
3136 Posts
On October 27 2012 10:50 AbideWithMe wrote: It's a joke. It's truly a joke. Blizzzard is running this game against a wall. WTF are they doing? They had nearly 2 years to come up with a new multiplayer and now they constantly keep reverting everything and add completely ridiculous, untested abilities with every patch which are not worth testing as they will disappear in the next one. Pulsar Beam, Time Warp. What the crap is this. I swear the version of Heart of the Swarm they introduced like 8 month ago seemed more sensible and thought-out than this clusterfuck. The one patch you chose to complain about is the only one that has TL approval of all its changes lol. | ||
KrazyTrumpet
United States2520 Posts
On October 27 2012 10:50 AbideWithMe wrote: It's a joke. It's truly a joke. Blizzzard is running this game against a wall. WTF are they doing? They had nearly 2 years to come up with a new multiplayer and now they constantly keep reverting everything and add completely ridiculous, untested abilities with every patch which are not worth testing as they will disappear in the next one. Pulsar Beam, Time Warp. What the crap is this. I swear the version of Heart of the Swarm they introduced like 8 month ago seemed more sensible and thought-out than this clusterfuck. What a constructive and thought provoking post. | ||
SarcasmMonster
3136 Posts
On October 27 2012 10:51 rpgalon wrote: I'm not being sarcastic, I really like it, instead of entomb you can fly in kill an extractor. each extractor killed is a harass of: 75 minerals and more than 120 gas (depends on how long it takes for the opponent to build another and put harvesters into it, so it's 120 gas minimum). since it kills so fast, you can actually queue a command to kill extractors and retreat like entomb. Okay, I like too. If they do nerf it because it's too good, then they should increase the energy cost rather than decreasing damage to keep it exciting. | ||
Crawdad
614 Posts
On October 27 2012 10:50 AbideWithMe wrote: Pulsar Beam, Time Warp. What the crap is this. I swear the version of Heart of the Swarm they introduced like 8 month ago seemed more sensible and thought-out than this clusterfuck. Time Warp + Pulsar Beam >>> Entomb + Void Siphon, 'nuff said. | ||
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