[1.1] Team Liquid Minecraft Server - Page 209
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r.Evo
Germany14054 Posts
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CapnAmerica
United States508 Posts
Internal exception: java.net.SocketException: Connection reset I'll probably do some googling when I get home from work tonight to see if it's a general problem that I can fix... but I'd like to know if it's server-dependent. CapnAmericaSC2 on Minecraft for what it's worth. | ||
r.Evo
Germany14054 Posts
On August 16 2012 03:09 CapnAmerica wrote: I wanted to take a look at the server, but when I attempted to connect (after running Technic launcher and going into Technic, this is on a Mac if it makes any difference) it gave me the message: Internal exception: java.net.SocketException: Connection reset I'll probably do some googling when I get home from work tonight to see if it's a general problem that I can fix... but I'd like to know if it's server-dependent. CapnAmericaSC2 on Minecraft for what it's worth. Hey, I'm still keeping the Tekkit Server at 2.1.0 / MC 1.1 for the time being. Neither I nor my sexy mods aren't into minecraft at the moment and the general interest was rather low around the time the update hit. Once Tekkit gets released for 1.3 I plan to update, hopefully with Thaumcraft and/or some other new epic stuff. Basically 1.3 is throwing the mod world upside down with integrating smp/ssp into one huge bag, that's why I'm mostly just waiting it out at the moment. | ||
HowardRoark
1146 Posts
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Archas
United States6531 Posts
On September 06 2012 02:14 HowardRoark wrote: Server down? If you're referring to Serejai's server, it's been down for a long time, perhaps permanently. I haven't talked with Serejai for a while, so I don't know his current plans for the server. If you're referring to r.Evo's server, it's also down until the 1.3 release of Tekkit is available. | ||
HowardRoark
1146 Posts
On September 06 2012 03:57 Archas wrote: If you're referring to Serejai's server, it's been down for a long time, perhaps permanently. I haven't talked with Serejai for a while, so I don't know his current plans for the server. If you're referring to r.Evo's server, it's also down until the 1.3 release of Tekkit is available. Thanks for info. Perhaps anyone is kind to give me a tip about a good server I can play on? | ||
rel
Guam3521 Posts
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r.Evo
Germany14054 Posts
I can't offer that much but there is one pretty damn exciting news to be shared. Aixler just made me aware of a new "Let's play" series by Direwolf which was announced to be running with the future "FTP modpack". Basically it will include these mods: + Show Spoiler + On the contrary to Tekkit/Technic which had issues with Devs not giving permissions to their mods being included the FTB pack has full approval from all involved modders. Here is a link to their official thread, sadly their official forums just died and are pretty damn shitty at the moment. From the sound of the hype by direwolf and some other posts I dug out it seems that this baby might get released sometime around November/December. tl;dr: I'm drooling all over it already and if this baby gets released I'll be hosting it. Stay tuned! | ||
animefreak15
46 Posts
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Vain
Netherlands1115 Posts
On October 11 2012 04:15 r.Evo wrote: Dingdingding. I can't offer that much but there is one pretty damn exciting news to be shared. Aixler just made me aware of a new "Let's play" series by Direwolf which was announced to be running with the future "FTP modpack". Basically it will include these mods: + Show Spoiler + On the contrary to Tekkit/Technic which had issues with Devs not giving permissions to their mods being included the FTB pack has full approval from all involved modders. Here is a link to their official thread, sadly their official forums just died and are pretty damn shitty at the moment. From the sound of the hype by direwolf and some other posts I dug out it seems that this baby might get released sometime around November/December. tl;dr: I'm drooling all over it already and if this baby gets released I'll be hosting it. Stay tuned! So this will be tekkit but WITH forestry?! Sweet | ||
r.Evo
Germany14054 Posts
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Vain
Netherlands1115 Posts
On October 19 2012 08:31 r.Evo wrote: ...and from what I've seen on Direwolfs stream, all the devs help out to make stuff compatible. :3 I hope it all works out. Though i wonder if they really want to add EE. I played around a bit with it in singleplayer and it just makes all of the other mods obsolete(well at least buildcraft and industrialcraft that is) | ||
Inschato
Canada1349 Posts
Industrialcraft is kind of interesting on the surface, but also extremely tedious and there are certain popular addons (namely the solar panel combiner) that kind of ruin the balance *and* add more grinding. Buildcraft is pretty much rendered obsolete by redpower, although it does have quarries which are nice for wrecking the landscape. Redpower is pretty much the best Minecraft mod in my opinion.. (It's got microblocks, which admittedly massively inflate world file size but are awesome anyhow. Then it's also got a pile of highly useful redstone circuit blocks, a computercraft-esque subsection with much more difficult to obtain recipes, neat diamond alternative gems, volcanoes, marble.. and a few other things like tubes that obsolete buildcraft) Computercraft is pretty overpowered for the cost of the computers, although to get the most effect out of them you actually have to do some coding. Railcraft is cool but also extremely tedious. Portal Gun is amusing if you don't mind throwing any pretense of world setting out the window (Minding that several other mods in that list do that too anyway..) Not familiar with Mystcraft, Secret Rooms, Tubestuff, or Steve's Carts... | ||
r.Evo
Germany14054 Posts
What's this solar panel combiner? Is it the one which allows you to make the erh... "bigger" panels? Mystcraft could be pretty resource consuming too, but I hope you can modify it to make it eat less. The idea of specific "Mining ages" which you can reset from time to time sounds epic. | ||
Inschato
Canada1349 Posts
On October 19 2012 11:09 r.Evo wrote:What's this solar panel combiner? Is it the one which allows you to make the erh... "bigger" panels? Mmm. Combine up to 512 panels and put them on a single block. Suddenly you've got nuclear output without the drawbacks, Just unrealistic tediousness to make that many panels instead of carefully planning a reactor. Now if only we could do that sort of thing in real life.. They're part of the CompactSolars addon (I think they used to be part of Advanced Machines, which is a little bit overpowered too, but not quite modbreaking free resources style) | ||
r.Evo
Germany14054 Posts
At least in our last Tekkit round no one went for those big panels because the other options (including Reactors) were simply cooler and needed less grinding. The 512 panel thing takes insane amounts of resources to pull off. I'm honestly cool with that. Edit: I just remembered, that mod was introduced to save processing power. In theory the space restriction made them balanced compared to e.g. nuclear power (gl putting up 512 of those things), in practice each one of them just ate too much resources. ALSO STOP MAKING ME WANT TO PLAY THIS SHIT THE MODPACK ISN'T OUT YET T___T | ||
Vain
Netherlands1115 Posts
On October 19 2012 23:49 r.Evo wrote: Hmmmmm.... At least in our last Tekkit round no one went for those big panels because the other options (including Reactors) were simply cooler and needed less grinding. The 512 panel thing takes insane amounts of resources to pull off. I'm honestly cool with that. Edit: I just remembered, that mod was introduced to save processing power. In theory the space restriction made them balanced compared to e.g. nuclear power (gl putting up 512 of those things), in practice each one of them just ate too much resources. ALSO STOP MAKING ME WANT TO PLAY THIS SHIT THE MODPACK ISN'T OUT YET T___T May i just add you had the solar combining mod on the last server. They were pretty good for power but expensive enough. It didn't make nuclear obsolete in any way. | ||
r.Evo
Germany14054 Posts
Liveshow introducing the new launcher right now. Or more like drunk rambling by some happy guys. =P Link to beta launcher: https://dl.dropbox.com/u/40374207/Feed_The_Beast_Launcher_Beta_v0.1.jar https://github.com/Slowpoke101/FTBLaunch/wiki/FAQ | ||
r.Evo
Germany14054 Posts
http://forum.feed-the-beast.com/index.php?threads/ftb-release.736/ This time around I will probably not make a big deal about the server and just keep it low profile / invite only / if someone who's in vouches for you you can get in. At the start of the pack neither RedPower nor EE3 nor Thaumcraft3 will be in the pack. While EE3/Thaumcraft are rather standalone RP is kind of a glue for the industrial part of the whole thing. Also there is a LOT of worldgen missing. What this means in practice is that I'll have to pick one of the following options: a) Ignore the release and wait for Thaumcraft 3 + RP before setting anything up. (1-2 months from the sound of it) b) Make the initial accesible area very small (500x500ish) and basically roll with shared bases and set up some kind of infrastructure for a spawn area. This could end up being pretty cool and once the other mods are out we can expand the world to create the new terrain and people can explore it individually. c) Do business as usual and use portals to another world once the new content is out. (Pro: Big map, lots of stuff to do, Con: Being seperated, being able to rush through new content) d) Just host cause why the fuck not, wipe once other mods join in. Thoughts? | ||
Zaphod Beeblebrox
Denmark697 Posts
The missing worldgen, and lack of redpower materials really hurt the options for advanced building using these mods. Most practical tubing and power from redpower can be made using buildcraft/IC, so that is not as critical, but the lack of the nice landscape and materials really hurt. | ||
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