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[1.1] Team Liquid Minecraft Server - Page 208

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If you intentionally disrupt this server your actions will be reported to TL staff and action may be taken against your forum account.
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
May 28 2012 03:24 GMT
#4141
I'm sorry if this is has been asked many times, but is the OP's IP current? The IP (and the web address) don't seem to work for me. I keep getting a "Connection timed out: connect" error, which for me has always meant the server is down. Is it just me?
Kooha
Profile Joined February 2011
United States25 Posts
May 28 2012 17:05 GMT
#4142
Hey Serejai, if possible could you post a copy of the most recent server?
Kooha
teaguev
Profile Joined October 2010
United States21 Posts
June 04 2012 19:26 GMT
#4143
what patch is this server currently running?
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-06-04 23:08:34
June 04 2012 23:08 GMT
#4144
@Potential new guys: Sorry for the further delay, gonna have to figure out if/when/how we update before we let new guys in first.

On May 28 2012 12:24 Omegalisk wrote:
I'm sorry if this is has been asked many times, but is the OP's IP current? The IP (and the web address) don't seem to work for me. I keep getting a "Connection timed out: connect" error, which for me has always meant the server is down. Is it just me?


Serejais Server is down indefinitly, right now the only TL server I know of atm is the one I'm running and we run the Tekkit modpack, obtainable from here: http://www.technicpack.net/


On June 05 2012 04:26 teaguev wrote:
what patch is this server currently running?


We're still on Tekkit 2.1.0 / MC 1.1 - thanks to your post I just realized that Tekkit brought out an update to Minecraft 1.2.5 a few days ago. =D

Aixler and me will dig through the entire changelog tomorrow or so, here's the list I gathered so far:
-Forestry removed
-Balkon's weaponmod removed
-WirelessRedstone changed
-No bukkit plugins default
-Tubestuff and ImmibusCore added
-Iron chests added
-IC2 Nuke control added
-Crafting Table II updated to III (dupes fixed!)
-Buildcraft updated to 2.2.14 (?)
-Redpower2 pr5b2 (?)
-IC2 1.95b (?)
-EE2 1.4.5.1 (?)

The stuff with "(?)" are things I THINK they did, but can't confirm yet. The biggest changes I found so far are in the IC mod (full changelog here) - it was on 1.71 so far. Besides that all mods are made compatible with 1.2.5, that also includes world gen, CATSSSSSS!!!!!!!11 and the other random stuff.


While converting our current world to tekkit 3.0.3 would be possible it will imo cause too many random accidents and other shit (full process can be read about here). Basically all engines next to forestry stuff will explode and all the redstone will have to be replanted - aka it would fuck up pretty much everyones base big time.

Even though this would mean losing the probably sexiest Minecraft vanilla seed I've ever seen: If we update, the map would be made publically available for download and then reset.


The when and how are a bit more complicated. When we set up the server Aixler and me were highly motivated and to be completely honest we're not into minecraft that much atm. For me personally, if a dozen or so people are like OMG YEAH WE'LL BE ACTIVE AGAIN and one or two guys are there to help with admin stuff (worldeditting vulcanos, help finding seeds, moderating etc.) I'm cool with updating in a week or so when the biggest bugs/failures are known and fixable. =P


Also, when we reset anyway, we could see if someone here can step up and get a custom terrain generator working properly with Tekkit. IF someone is willing to step up and nerd himself through that stuff.


The reason why I'm having a huge hard-on for custom terrains is stuff like this:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


Getting something like that going would involve lots of grinding (basically nerding through all the parameters and finding out what works how and what doesn't) and then figuring out if we have to add oil/vulcanos manually. The big rubbertrees would most likely be completely gone, but I think it could be worth it.


Time to shout and bitch what you guys are up to and if you're into this at all at the moment. ♥
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
June 09 2012 02:18 GMT
#4145
Man that custom terrain looks good evo.

Personally i would like a reset. If anyone would like to know why i reccomend them traveling to the volcano next to alot of big holes and be amazed by the sheer lagg my waterpower device generates

anywhays i will look into the custom terrain but no guarantees
Battle.net 2.0 is a waiter and he's a dick
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 09 2012 03:42 GMT
#4146
On June 09 2012 11:18 Vain wrote:
Man that custom terrain looks good evo.

Personally i would like a reset. If anyone would like to know why i reccomend them traveling to the volcano next to alot of big holes and be amazed by the sheer lagg my waterpower device generates

anywhays i will look into the custom terrain but no guarantees


What REALLY made me wonder was something I noticed when I played around with Technic 6.1.1 (for MC 1.2.3), they must be using a different terrain gen compared to both Tekkit and Vanilla. The screenshot below isn't something special, that's totally common for my world there:

+ Show Spoiler +
[image loading]


Note the huge trees, the darker trees which look like they're built on sand etc. ... also that screenshot is made from y114, basically the entire terrain is more streched vertically which makes it look much more interesting. Not sure, but it could be possible that you could convert that stuff into a Tekkit map rather easily.

On another note, with 1.3 Mojang is planning to integrate SMP and SSP in terms of modding (actually they'll just force all SSP mods to be coded in the same way as SMP mods =P). It's probably about half a year or a bit more down the road but that'd mean Thaumcraft in Tekkit. I'd come all over that, that mod is so incredibly well done. Mo' Creatures is about to support SMP as well, it's currently available as a buggy beta. BUNNIES! TURTLES! WEREWOLVES! =D


Thaumcraft is at least as big as IC/BC, can't wait for that to make it into SMP.

"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Smeegle
Profile Joined January 2011
Germany6 Posts
Last Edited: 2012-07-08 18:09:06
July 08 2012 18:08 GMT
#4147
@Serejai
...me and some other players did ask you for the download-link of the old server map (the one with the islands...) months ago and you said that you'd put it out for download soon...just wanted to ask you again...if you got the time - would be very nice of u...
greetings
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
July 08 2012 18:42 GMT
#4148
serejai recently received a 90 day ban "per request" on tl i think, you probably won't have much luck reaching him here. I would assume he has some major RL troubles right now.
Gold isn't everything in life... you need wood, too!
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
July 11 2012 18:20 GMT
#4149
What was the URL tto the "world map" that you could view online?
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Laneir
Profile Joined September 2010
United States1160 Posts
July 13 2012 21:20 GMT
#4150
is this server still up and if it is i would love to join and be part of it can any admin pm to tell me what i need to do be whitelisted
Follow me on Instagram @Chef_Betto
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
July 15 2012 23:25 GMT
#4151
Small bump here to this thread -- I have a small dedicated server that I am basically keeping Vanilla (Technically it has bukkit enabled but I have very few mods on it - Essentials, Worldguard, etc.) and don't plan on decking it out with Bukkit mods and/or Tekkit etc. 30 slots.

It's run off 100% whitelist and I'm opening it to any TL regs/members. Whitelist is at my own discretion so if you've got 2 posts I (most likely) won't whitelist you in - I'm not even adding any LWC / WorldEdit style stuff (I do have world saves enabled, never fear)

Due to the server being Vanilla, updates and stuff won't hold us up, unless they really break something on Mojang's end.

shoot me a PM called "Minecraft Whitelist" with the following info

Minecraft name:
Did you play on Serejai's original or second server?:
Favorite BW/SC2 progamer!:


If you can't follow that simple instruction then don't expect a whitelist.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
Last Edited: 2012-07-22 19:08:20
July 22 2012 18:41 GMT
#4152
So a while ago i decided to give technic a try because i thought thaumcraft was pretty awesome and it was.

Then i decided to update to the newest version. God what a mistake. Like half the mods were missing and when i tried to add them i only got errors:\ After that little adventure i decided to just add them myself. Easiest thing ever.

If there is any interest for it i'll write out a noob proof guide that explains how to add modds with modloader and the install of modloader itself. If there are enough people that understand how it works we can even set up a server without tekkit(but with the cool mods like buildcraft, forestry and industrialcraft:D)

Edit: Btw EE is fucking op
Battle.net 2.0 is a waiter and he's a dick
Aixler
Profile Joined August 2010
Netherlands946 Posts
July 23 2012 08:34 GMT
#4153
On July 16 2012 08:25 Torenhire wrote:
Small bump here to this thread -- I have a small dedicated server that I am basically keeping Vanilla (Technically it has bukkit enabled but I have very few mods on it - Essentials, Worldguard, etc.) and don't plan on decking it out with Bukkit mods and/or Tekkit etc. 30 slots.

It's run off 100% whitelist and I'm opening it to any TL regs/members. Whitelist is at my own discretion so if you've got 2 posts I (most likely) won't whitelist you in - I'm not even adding any LWC / WorldEdit style stuff (I do have world saves enabled, never fear)

Due to the server being Vanilla, updates and stuff won't hold us up, unless they really break something on Mojang's end.

shoot me a PM called "Minecraft Whitelist" with the following info

Show nested quote +
Minecraft name:
Did you play on Serejai's original or second server?:
Favorite BW/SC2 progamer!:


If you can't follow that simple instruction then don't expect a whitelist.


I'm very interested, once 1.3 is out. Been a while since i played minecraft and 1.2 and 1.3 add some cool features!
Being Vanilla, does that include the end, nether and nether portals? Because that would make traveling a lot better!
fy12345
Profile Joined April 2010
Canada151 Posts
July 25 2012 07:59 GMT
#4154
I can't join the server .=
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
Last Edited: 2012-07-25 14:43:44
July 25 2012 14:43 GMT
#4155
On July 23 2012 17:34 Aixler wrote:

I'm very interested, once 1.3 is out. Been a while since i played minecraft and 1.2 and 1.3 add some cool features!
Being Vanilla, does that include the end, nether and nether portals? Because that would make traveling a lot better!


Yes, 100% vanilla and all those sort of feature enabled. My only mod on the server prevents fire spread, and gives me some world backup commands.

No lightning bolts / surface lava burning down the world. :D


On July 25 2012 16:59 fy12345 wrote:
I can't join the server .=



...read the OP
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 25 2012 15:03 GMT
#4156
On July 23 2012 03:41 Vain wrote:
So a while ago i decided to give technic a try because i thought thaumcraft was pretty awesome and it was.

Then i decided to update to the newest version. God what a mistake. Like half the mods were missing and when i tried to add them i only got errors:\ After that little adventure i decided to just add them myself. Easiest thing ever.

If there is any interest for it i'll write out a noob proof guide that explains how to add modds with modloader and the install of modloader itself. If there are enough people that understand how it works we can even set up a server without tekkit(but with the cool mods like buildcraft, forestry and industrialcraft:D)

Edit: Btw EE is fucking op


I think you updated to the dev version, doing that is usually risky unless you know how to add/remove mods properly and even then you can run into world corrupting bugs.

Our Tekkit Server is still up, however I'm still too lazy to update since general interest seems rather low and I miss new content. Most modders are in some kind of hiatus atm since 1.4 will merge SMP and SSP mods. A few months later there will hopefully a stable Tekkit pack with Thaumcraft (probably in the Arcanacraft version though, the dev seems to be already working on that).
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
July 25 2012 22:10 GMT
#4157
On July 26 2012 00:03 r.Evo wrote:
Show nested quote +
On July 23 2012 03:41 Vain wrote:
So a while ago i decided to give technic a try because i thought thaumcraft was pretty awesome and it was.

Then i decided to update to the newest version. God what a mistake. Like half the mods were missing and when i tried to add them i only got errors:\ After that little adventure i decided to just add them myself. Easiest thing ever.

If there is any interest for it i'll write out a noob proof guide that explains how to add modds with modloader and the install of modloader itself. If there are enough people that understand how it works we can even set up a server without tekkit(but with the cool mods like buildcraft, forestry and industrialcraft:D)

Edit: Btw EE is fucking op


I think you updated to the dev version, doing that is usually risky unless you know how to add/remove mods properly and even then you can run into world corrupting bugs.

Our Tekkit Server is still up, however I'm still too lazy to update since general interest seems rather low and I miss new content. Most modders are in some kind of hiatus atm since 1.4 will merge SMP and SSP mods. A few months later there will hopefully a stable Tekkit pack with Thaumcraft (probably in the Arcanacraft version though, the dev seems to be already working on that).


I indeed downloaded the dev build that's why there was all kinds of stuff missing. However when i just added them myself all the mods from the previous tekkit build(the 1.2.5 one that is) it all worked like a charm.

Arcanacraft is going to be way different from thaumcraft i believe. The whole vis/taint system will be replaced with something else. So it will be a bit of a gable if it will be as good as thaumcraft 2 or not.

But anyways my point was that tekkit works perfectly fine in the stable version but that stable version is lagging many versions behind
Battle.net 2.0 is a waiter and he's a dick
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
Last Edited: 2012-08-01 20:51:50
August 01 2012 20:47 GMT
#4158
Haven't had a chance to check out 1.3 yet! Is it really as good as people are making it seem? I haven't read the patch notes yet.

wow holy heck, I looked at the patch notes, is this really this huge of an update O_O

http://unfair.co/gaming/minecraft-version-1-3-patch-notes-change-log-and-release-date/

There's waaay too much stuff to copy+paste and format.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Aixler
Profile Joined August 2010
Netherlands946 Posts
August 03 2012 15:53 GMT
#4159
The biggest thing would be infinite amount of cookies, now filling you up for 1 food!
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
August 03 2012 16:59 GMT
#4160
I just bumped my server to 1.3.1 bukkit. It's a beta version - I can't connect until after this weekend to make sure it's 100% good...those of you whitelisted on Torencraft feel free to PM me here if you see any glaring issues.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
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