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[1.1] Team Liquid Minecraft Server - Page 206

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If you intentionally disrupt this server your actions will be reported to TL staff and action may be taken against your forum account.
Xaeryn
Profile Joined September 2010
186 Posts
April 23 2012 17:30 GMT
#4101
I spent 5 or 6 hours yesterday making a pattern of 3 lights behave the way I wanted them to with I don't even know how many redstone logic gates/transmitters/receivers. It was some of the most fun I've had in minecraft in a long time, and now I want to do more stuff like it. Also, quantum boots are soooo fun :D

If you've played minecraft in the past and become bored with it, give tekkit a try. It's even more addicting than the original.
Kooha
Profile Joined February 2011
United States25 Posts
April 27 2012 16:01 GMT
#4102
Dho should not be trusted with uranium.
Kooha
r.Evo
Profile Joined August 2006
Germany14081 Posts
April 27 2012 18:33 GMT
#4103
On April 28 2012 01:01 Kooha wrote:
Dho should not be trusted with uranium.


What did you do? =D
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
URfavHO
Profile Blog Joined April 2010
United States514 Posts
April 27 2012 18:58 GMT
#4104
Kooha was shooting flaming arrows at me then I hid behind a block. While hiding behind the block, I got bored and decided to be less bored and break the block. It turns out that the block disappears when it is struck by a hand.
Kooha
Profile Joined February 2011
United States25 Posts
April 28 2012 18:50 GMT
#4105
he hasn't done anything yet, but both he and my roommate have made comments about making my reactor blow up haha.
Kooha
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 29 2012 00:36 GMT
#4106
Looks like there is a new update for tekkit?

Think it's best not to update until we hear from evo.
r.Evo
Profile Joined August 2006
Germany14081 Posts
April 29 2012 01:47 GMT
#4107
On April 29 2012 09:36 Aixler wrote:
Looks like there is a new update for tekkit?

Think it's best not to update until we hear from evo.


Wait what where when?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
zhurai
Profile Blog Joined September 2010
United States5660 Posts
April 29 2012 05:56 GMT
#4108
On April 29 2012 10:47 r.Evo wrote:
Show nested quote +
On April 29 2012 09:36 Aixler wrote:
Looks like there is a new update for tekkit?

Think it's best not to update until we hear from evo.


Wait what where when?


There is a new update.....

but it's a Development build -_-

I’ve pushed a new development build of Technic to the launcher. This is our first stable dev build for Minecraft 1.2.5, you can check the individual mods and their update notes over on github.

http://www.technicpack.net/technic-7-0-1/
Twitter: @zhurai | Site: http://zhurai.com
r.Evo
Profile Joined August 2006
Germany14081 Posts
April 29 2012 07:59 GMT
#4109
...

You guys just got me all wet for nothing. Technic != Tekkit. Tekkit is still on 2.1.1 for Minecraft 1.1

Frequent Technic updates aren't even that uncommon. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
Last Edited: 2012-04-29 21:19:25
April 29 2012 21:15 GMT
#4110
its been a while since ive played on the serejai server, is this the same as the one from before? also i cant seem to connect to it

thanks to post below me XD
fuck lag
Finality
Profile Blog Joined December 2009
172 Posts
April 29 2012 21:18 GMT
#4111
@ZidaneTribal
I think it's still actually down, the OP isn't updated afaik and we're playing on a minecraft modded server called a Tekkit server.

Off topic: I love ff9.
Looks like their efforts... were in Vayne. (*sunglasses* YEAAAAAAAAA)
r.Evo
Profile Joined August 2006
Germany14081 Posts
April 29 2012 21:27 GMT
#4112
On April 30 2012 06:15 ZidaneTribal wrote:
its been a while since ive played on the serejai server, is this the same as the one from before? also i cant seem to connect to it

thanks to post below me XD


Here's the quote from some pages ago about dat server:

Rules are still the same:
- Don't be a dick.
- Buildings have to make some kind of sense (no dirt oilrigs, no quarries on top of a mountain)
- Buildings have to have some kind of effort put into them (no 64x64 cobble squares)
- Respect the nature of the seed! :3 (don't ruin stuff just because you can without purpose)
- Put your TLname/ingame name on your buildings please.
<3


...everyone who is cool with the above is welcome to join.


Rest of the info:
Server Adress: 94.23.6.16:25576
Dynmap: http://94.23.6.16:17777/
Tekkit launcher: http://www.technicpack.net/tekkit/


...just give Aixler/me a shout via PM/in here/ingame if you want in on it. Since I'm currently not into MC that much I kind of scrapped huge extension plans with a bigger server / its own thread etc., since no one bitched so far I assume things are running fine. =P

As for joining conditions it's still at 100+ posts (yes, I actually check it manually if you're around that number) or having someone already in vouching that you're a cool cat.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
imanoobcs
Profile Joined January 2012
184 Posts
April 29 2012 23:42 GMT
#4113
I was looking at getting minecraft, but am getting confused with all the "mods", Do you need these to play on multiplayer servers? What is other people have mods on a server, but another person does not, will both players still be able to play on the same server? Thanks
r.Evo
Profile Joined August 2006
Germany14081 Posts
April 30 2012 05:40 GMT
#4114
On April 30 2012 08:42 imanoobcs wrote:
I was looking at getting minecraft, but am getting confused with all the "mods", Do you need these to play on multiplayer servers? What is other people have mods on a server, but another person does not, will both players still be able to play on the same server? Thanks


Plugins (like CommandBook, dynmap, NoLagg) are server side.
Mods (like e.g. IndustrialCraft or Forestry which are both part of the Tekkit pack) are client and server side.

Then there is stuff like texture packs or some parts of e.g. the spoutcraft launcher which work client side only and in the latter case mostly just make already available functions easier to use.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Xaeryn
Profile Joined September 2010
186 Posts
April 30 2012 18:43 GMT
#4115
On April 30 2012 06:27 r.Evo wrote:
I kind of scrapped huge extension plans with a bigger server / its own thread etc., since no one bitched so far I assume things are running fine. =P


Things are running pretty well, but is there a way to cut back on all the automated restarts? Once per hour seems a bit excessive, but I know nothing about how the server is running so I'd understand it if you say they're necessary. Personally I've never experienced any major lag that wasn't on my end.
r.Evo
Profile Joined August 2006
Germany14081 Posts
April 30 2012 18:57 GMT
#4116
On May 01 2012 03:43 Xaeryn wrote:
Show nested quote +
On April 30 2012 06:27 r.Evo wrote:
I kind of scrapped huge extension plans with a bigger server / its own thread etc., since no one bitched so far I assume things are running fine. =P


Things are running pretty well, but is there a way to cut back on all the automated restarts? Once per hour seems a bit excessive, but I know nothing about how the server is running so I'd understand it if you say they're necessary. Personally I've never experienced any major lag that wasn't on my end.


Original reason was so that it goes up asap when it somehow crashes, even if I'm not around. I guess that doesn't seem necessary as things run atm. I changed it to every 3 hours, make sure to shout if there are any problems over the next week or so.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
imanoobcs
Profile Joined January 2012
184 Posts
May 07 2012 02:14 GMT
#4117
Is there a decent texture pack available for technic? I installed photo realism and it was kind of dark and I wasnt too fond of it. I also noticed it would patch everything for Minecraft vanilla, but none of the tekkit stuff. Thanks
Xaeryn
Profile Joined September 2010
186 Posts
Last Edited: 2012-05-09 14:37:18
May 09 2012 14:34 GMT
#4118
I think I may have had the honor of the first unintentional power plant explosion (?) last night. I have been experimenting with a combustion engine based power plant and got a design working and into production a few days ago, acounting for about 1/3 of my total power output. To cool the power plant, I need 4 pumps worth of water.

Unfortunately for me, one of the "infinite" water sources turned out to be not so infinite, causing a loss of coolant in 1/4 of the engines and an explosion which destroyed all but 6 out of the 32 engines, the 2 oil fuel refineries and oil fabricator, the power converter, almost all the pipes and wiring and half of the building itself. The only system that survived fully intact were the bat boxes I used to limit the oil fabricators EU intake.

Repairs are almost complete, along with a few new strategically placed detector pipes that will trigger an automatic shutdown if no water is detected in them. Consider it an expensive lesson learned
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-05-09 14:44:13
May 09 2012 14:43 GMT
#4119
It's usually advised to make at least 3x3 water sources, but bigger depending on how big the consequence of it drying up.

Also remember that combustion engines can explode if they don't have water coming in, but also if they produce more power than can be absorbed. I remember reading about using a conductive pipe power loop, in between the engine and its destination to prevent this.

Biogas engines never explode and give off the same power as a combustion on fuel, which is why i love using them :D
r.Evo
Profile Joined August 2006
Germany14081 Posts
May 09 2012 15:36 GMT
#4120
On May 09 2012 23:43 Aixler wrote:
It's usually advised to make at least 3x3 water sources, but bigger depending on how big the consequence of it drying up.

Also remember that combustion engines can explode if they don't have water coming in, but also if they produce more power than can be absorbed. I remember reading about using a conductive pipe power loop, in between the engine and its destination to prevent this.

Biogas engines never explode and give off the same power as a combustion on fuel, which is why i love using them :D


Yeah, so if you e.g. power one quarry with two combustion engines they will slowly "build up power inside them" till they explode. I learned it the hard way, too. =D
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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