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On October 02 2012 20:18 Beppe wrote: Am I supposed to be able to press both alt and ctrl at the same time with my tumb? otherwise I don´t get it how to use "Center camera on selection" I guess you are not using the standard layout.
some NO-US-QWERTY keyboards have instead of a right alt button a altgr button (AltGr = alt + ctrl). "Center camera on selection" is in the standard (US-QWERTY) bind to alt and in the NO-US-QWERTY layouts with altgr to alt + ctrl.
so check if you choosed the correct layout.
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On October 02 2012 20:18 Beppe wrote: Am I supposed to be able to press both alt and ctrl at the same time with my tumb? otherwise I don´t get it how to use "Center camera on selection"
Don't know what setup you are using, but seeing that you are from Sweden I would assume you have a Swedish keyboard. right alt = Alt Gr which is the same as pressing alt+ctrl
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On October 02 2012 16:24 Kalmarauder wrote: I play Zerg almost exclusively but I'm interested in trying other races or playing as random in the future. I'm trying to decide between the Zerg and random layouts. I think a medium size layout would suit me best and I'm going to be using the extra mouse buttons with my left hand on the keyboard. How much better for Zerg is the Zerg layout compared to the random layout, and how much better for the other races is the random layout compared to the Zerg layout?
Would it be a bad idea to learn the Zerg layout for Zerg, the Terran layout for Terran etc.? I get the feeling this wouldn't work since the Zerg layout uses "-" as a control group while the other layouts do not, and the other layouts use "=" as a control group while the Zerg layout does not.
Using the Steelseries firmware, I'm able to set the mouse buttons to act as any key. Have you ever considered using the extra mouse buttons as modifier keys like control and shift? This may allow you to position your hand to access more 1x1 keys in the middle of the keyboard rather than being bound to one side in order to reach the modifiers with your thumb.
I don't find it overly difficult to press one of the buttons on the right side my Sensei mouse with my ring finger. Are there any actions which immediately come to mind when you consider the possibility of using a third extra mouse button?
Technically learning each race specific hotkey layout for each race is more efficient, but it will likely be extremely difficult. If you are going to do it, be prepared to put in the time.
As far a Zerg goes, it is much more efficient for zerg players to use zerg layouts rather than random. If you are going to be playing zerg primarily, use the zerg layout. If you are truely going to be playing random and not mostly zerg with the other races as off-races, then I'd go with random.
Personally I'm not much of a fan of the extra mouse buttons, so I won't comment on those questions. Players with more experience with these buttons would be better suited to address those questions.
Thanks for testing TheCore with us :D
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Hi
For some reason PRMM is not dl for me. Wich is strange because i was able to dl it ~5days ago.
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chat doesnt work on my ZRS version
its supposed to be left arrow for S versions, with shift+left for chat all?
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On October 03 2012 00:37 maLaK1 wrote: chat doesnt work on my ZRS version
its supposed to be left arrow for S versions, with shift+left for chat all? Chat is an issue that I'm currently working on. If I put it on left arrow then it conflicts with moving the camera with the arrow keys, and causes issues there. I'm going to be working on moving chat for righties with small layouts. For now it's on CapsLock, which I know is terrible, but feel free to rebind it yourself.
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Thanks for the advice Salomonster and JaKaTaK.
I'll go with the Zerg layout then. I change hotkeys in games so frequently, If I ever stop maining Zerg then learning a new layout isn't that big of a deal to me.
My main issue with the modifiers is the gap between the ctrl and alt keys. The travel distance from the left thumb's resting place to the alt key is quite large. I'm thinking about changing the order of these keys to Alt Ctrl Menu Win, or possibly Alt Ctrl Shift Win. I don't even know what the Menu key does anyway. This might be possible with AutoHotKey.
On October 02 2012 18:40 Salomonster wrote:I hope this wasn't to much negative feedback for you, just want to share some of my concerns about thumb buttons. I tried it the wrong way. Learn from my mistakes. No worries, I appreciate the advice.
I know what you mean about the side buttons decreasing accuracy. I used to have a Naga but I gave it to a friend, it was just too small for me and the shape was weird. You're right that putting shift on the mouse is a bad idea. I was thinking about control groups but I forgot about shift queuing of actions which would require you to press two mouse buttons simultaneously.
I have forward, back, enter, and escape bound to the mouse for regular computer use and I find them very useful so I liked the idea of using the extra mouse buttons in SC. However, after examining the hotkey layouts within the menu, I see that almost all actions are quite accessible, so I might be better off without side mouse buttons. Still, I like the idea since the buttons are right under my thumb.
Maybe I could put the cancel action there. Cameras aren't a bad idea either.
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Video on the new layered inject, cameras and control groups is up. Enjoy :D
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That's very well thought out. Centering the camera on the selection when you press Alt is good for setting up injection cycles, but does it ever cause problems? What if you want to set one of these camera locations where there is no unit or structure to center the camera on?
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On October 03 2012 08:03 Kalmarauder wrote: That's very well thought out. Centering the camera on the selection when you press Alt is good for setting up injection cycles, but does it ever cause problems? What if you want to set one of these camera locations where there is no unit or structure to center the camera on? This is a question that has been asked innumerable times in this thread, and is covered in the OP in question 2 of the FAQ:
If you want to set one of the 5 cameras intended to be set on an area where there is no[sic] building, shift+click the unit or building you have selected so that you have nothing selected and then set the Camera.
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I can't seem to find information for RRS or any of the small layouts in the Data Document. Is it not there or am I just blind?
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On October 03 2012 09:12 JDub wrote:Show nested quote +On October 03 2012 08:03 Kalmarauder wrote: That's very well thought out. Centering the camera on the selection when you press Alt is good for setting up injection cycles, but does it ever cause problems? What if you want to set one of these camera locations where there is no unit or structure to center the camera on? This is a question that has been asked innumerable times in this thread, and is covered in the OP in question 2 of the FAQ: Show nested quote +If you want to set one of the 5 cameras intended to be set on an area where there is no[sic] building, shift+click the unit or building you have selected so that you have nothing selected and then set the Camera.
An easier and much quicker way of doing this, is to just click and hold down the mouse button on your minimap in the location you want to make your camera location, then press alt while keeping the mouse button held down so your camera will at first jump to your selection but then immediately jump to the location, then press the camera key.
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Well that's less than ideal.
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On October 03 2012 12:44 Kalmarauder wrote: Well that's less than ideal. That's what the 2 free camera keys are for. Those are set with shift+button and recalled by just pressing the button, and are great for having cameras in spots that have no buildings,etc. to center on. For the layered cameras, it's pretty easy to deselect your main CC at the beginning of the game to initially set up your base cameras. After that, most camera locations in the game are typically centered on a building (center on production for chrono cam, center on pylon for warp-ins, center on production for quick access to tech lab upgrades if you don't want to just hotkey the tech labs).
Are there other situations that you are thinking about where the free cameras do not suffice and the layered cameras are too tough to use with alt being bound to center on selection?
On October 03 2012 10:23 ChiknAdobo wrote: I can't seem to find information for RRS or any of the small layouts in the Data Document. Is it not there or am I just blind? It is not there, you are not blind. The small and large layouts for TheCore were just added in 0.5. To use the data document, you have to translate the medium version by moving everything over one key (in your case, one key to the right). This is not ideal for now, but the data document is huge as it is with only covering the medium size layouts.
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I was just thinking that if you wanted to use one of the layered cameras for something that was not centered on a unit or structure and you currently had a group of units selected, you would have to select a single unit, deselect it, and then set the camera. As oppose to just setting the camera. It's a hypothetical situation, I don't play enough to know whether it's realistic to want more than 2 free cameras.
It's strange to me that Blizzard limits the number of camera locations you can have to 8, while you're limited to 10 control groups. Not that camera locations and control groups are related in any way, it's just odd that the numbers are different. Furthermore, why only 10 control groups? Obviously the limit is based on the number keys but that doesn't mean more than 10 control groups wouldn't be useful.
And why only one alternate hotkey per action? If someone wants alternate hotkeys they want alternate hotkeys! Silly Blizzard.
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I haven't tried the new Ctrl group and camera keys, but I REALLY like the idea. I'm probably at least 150 games deep in TheCore now and I never got the hang of quickly hitting Ctrl-Shift combinations without accidentally overwriting my hatchery group. Pumped for the change!
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On October 03 2012 13:23 Kalmarauder wrote: I was just thinking that if you wanted to use one of the layered cameras for something that was not centered on a unit or structure and you currently had a group of units selected, you would have to select a single unit, deselect it, and then set the camera. As oppose to just setting the camera. It's a hypothetical situation, I don't play enough to know whether it's realistic to want more than 2 free cameras.
you do not need to deselect anything. have what ever you want selected hit and hold alt, click mini map, hit the desired camera key. Release it alt. Base camera location set, and what ever units you have selected are still selected
edited some missleading shit
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