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[G] TheCore - Advanced Keyboard Layout - Page 84

Forum Index > StarCraft 2 Strategy
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tinyblckazn
Profile Joined June 2012
China7 Posts
Last Edited: 2012-10-03 15:59:17
October 03 2012 15:48 GMT
#1661
Testing TRM0.5:
Base cameras PO;L09 do not seem as efficient as POIJ09 or POIJ;L.
And switching around the modifiers is interesting. Hard to comment on that until I have adapted.
bisl
Profile Joined October 2011
United States21 Posts
October 03 2012 16:41 GMT
#1662
I just read through the thread since some page in the early 60s, hoping to find the reasoning behind some of the key changes. I found the series of posts that detailed the changes to Ctrl/Shift/Alt/Ctrl-Shift, and they make sense. Awesome!

The following is in the context of RLM 0.5

However, is there a changelog or a collection of notes for the other changes made? Specifically for the movement of the base cam keys off of the ring and pinky fingers (WERGS6BV to WESD34TY)? BV to TY I assume is for increased use of free cams such as for attack points or something, but why 3 and 4? Without knowing any of the reasoning, my best guess is that if they were going to be on numbers that they would be on 2 and 3 instead so that the index and middle fingers still hit them, whereas 4 feels like a ring finger key.

Also, what was the driver behind the switch between Q and A? Is the hand meant to drop down a row or anything when doing buildings, since lots of the keys have migrated to the bottom row V for town halls, for example)? Trying out A for this, I feel some noticable strain on my index's tendon within the palm, and I'm reminded that A was one of the control groups I didn't use that much.

I like the change of infestors to 5 from eggs to make it more similar to templars, and I suppose it makes logical sense as well since infestation pit, templar archives, and warp in templar are all also on 5. I don't play terran as much, but I would assume that ghost academy and ghosts are 5 too?

I'm excited to see that the spread creep tumor from creep tumors themselves is now F! This is a change I had made for myself during 0.3 to make it the same as the queen ability.

Anyhow, if there's a collection of notes for answers to questions like these I'd love to give it a read. I read the data and document sheets, but maybe I'm just horrible at gdocs and missed it somehow. If I did, I apologize!
DallE
Profile Joined September 2012
Sweden2 Posts
October 03 2012 19:06 GMT
#1663
Hi!
i'm using medium protoss with no mouse buttons (right mouse hand) layout and the nordic remapper.

And i dont seem to be able to set my control no.2 (ctrl+shift+0), I can add to the group but not set/reset it... Everything else seem to work afaik. And i have try to reset the hotkey in the menu but it doesn't work.

Anybody else with the nordic setup got the same problem?
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2012-10-03 19:10:15
October 03 2012 19:10 GMT
#1664
On October 04 2012 04:06 DallE wrote:
Hi!
i'm using medium protoss with no mouse buttons (right mouse hand) layout and the nordic remapper.

And i dont seem to be able to set my control no.2 (ctrl+shift+0), I can add to the group but not set/reset it... Everything else seem to work afaik. And i have try to reset the hotkey in the menu but it doesn't work.

Anybody else with the nordic setup got the same problem?

This is a windows issue, covered in the FAQ in the OP. Ctrl+Shift+0 is the Windows default for change keyboard language or something like that. Instructions to fix are in the OP.
bisl
Profile Joined October 2011
United States21 Posts
October 04 2012 06:41 GMT
#1665
After some playing around, I'm pretty sure the wisdom behind the camera key changes (WERGS6BV to WESD34TY for RLM 0.5) were motivated by the fact that they're invoked using the shift key, which would cause conflicts in the old system when queuing focus firing or queuing unit abilities that are bound to the R key.
Therefore, the implicit requirement here is that cameras may not share keys with abilities, which makes control group keys likely candidates since they're globals.
bisl
Profile Joined October 2011
United States21 Posts
Last Edited: 2012-10-04 06:48:00
October 04 2012 06:47 GMT
#1666
Also, I've changed my RLM 0.5 to use Alt-T and Alt-Y for setting the free cams; this is partially for consistency with the other six cams, and also so that I can bind Shift-T and Shift-Y as alternate key commands for them in cases when I want to want to shift through them like I would with base cams. I use this mostly on protoss when chronoing gate walls, but I'm trying to develop a way to use it for creep spreading as zerg, too. Thought it might be worth mentioning.
GrassEater
Profile Joined July 2010
Sweden417 Posts
Last Edited: 2012-10-04 14:08:04
October 04 2012 13:57 GMT
#1667
On October 02 2012 00:50 JDub wrote:
TheCore 0.5 is now HotS compatible! The latest version has not yet been uploaded to the skydrive, but it is available on the GitHub.

Special thanks to mcht for helping me test HotS compatibility!!

Show nested quote +
On October 01 2012 23:43 phos4 wrote:
does anybody have a german RRM file that works with hots? i cant do it myself because of the "unbind other stuff" bug.

The German RRM can be downloaded here:https://raw.github.com/jonnyhweiss/TheCoreConverter/master/German/TheCore RRM 0.5.SC2Hotkeys

Show nested quote +
On October 02 2012 00:31 GrassEater wrote:
It works, but it might have been my fault it did not at first.

Could you clarify? Is half the stuff unbound or is half the stuff not unbound? No one has tested the Nordic layout that my script is generating (I tried to make sure the output of mine is the same as running Phatency's program, but I have not been able to confirm this yet, and I only have a US keyboard to test with).

Edit: The latest version has been uploaded to the SkyDrive


When i downloaded the last verision I somehow got html things to because i downloaded the target of a link. This made it fuck up and only bind half the keys. Sorry for taking your time with this mistake.

Everything seams to work fine i have not tried to control shift all controllgroups or the camera hotkeys everything else works.

It was very hard to change the keys, first i played like a silver for the first 5 games then gold 5 games platinum 5 games diamond 15 games, and now after ~40 games i think i would not be a match for my older self but i begin to feel the advantage not needing to move my hand all the time and 40 more games and i will be better then I was before. I just need to force myself to always hotkey everything.
ConstantSc
Profile Joined June 2012
Australia33 Posts
October 04 2012 22:25 GMT
#1668
So I add buildings to the same Control group.. How do I switch between them? pressing I makes scvs but it won't let me just build marines by pressing J, How do I tab through them when tab won't work?\
It is what it is - FilterSc
ConstantSc
Profile Joined June 2012
Australia33 Posts
October 04 2012 22:37 GMT
#1669
Nevermind
It is what it is - FilterSc
JDub
Profile Joined December 2010
United States976 Posts
October 04 2012 22:48 GMT
#1670
On October 05 2012 07:37 ConstantSc wrote:
Nevermind

This is an example of a time when you should just edit your previous post.
Kalmarauder
Profile Joined December 2011
Canada9 Posts
Last Edited: 2012-10-05 00:44:23
October 05 2012 00:42 GMT
#1671
I've only examined the right handed Zerg layouts, so I don't know if the same is true for the other races, but it appears as though all three sizes are identical except for a horizontal shift. The default resting place for the fingers appears to be KOP[ for small, JIOP for medium, and HUIO for large. Correct?

I think you should consider moving the index finger one key away from the middle finger for large layouts and possibly for medium sized layouts so that the fingers rest on HUIP or JIO[ respectively. As someone with large-ish hands this feels much more comfortable to me; having the index finger resting immediately next to the middle finger feels cramped.

Obviously not everyone will agree with me since hands come in many shapes as well as sizes, but this is what feels most comfortable to me. I think the best positions for me personally would be JIO[ or NJIP. However, NJIP might limit the number of keys that are easily accessible.
Crosswind
Profile Joined May 2010
United States279 Posts
Last Edited: 2012-10-05 03:04:05
October 05 2012 02:48 GMT
#1672
Question: Why does the system believe that m and n are easier keys to press (PRM layout) than U or H?

Moving little finger down there seems harder than hitting H (little finger left) or U (ring finger left). Am I alone in this belief?

-Cross (Slight edit to make sure I didn't sound too indignant - I <3 this system and am just curious/want to help)
Dark Seraph
Profile Joined July 2011
United States30 Posts
October 05 2012 03:32 GMT
#1673
On October 05 2012 11:48 Crosswind wrote:
Question: Why does the system believe that m and n are easier keys to press (PRM layout) than U or H?

Moving little finger down there seems harder than hitting H (little finger left) or U (ring finger left). Am I alone in this belief?

-Cross (Slight edit to make sure I didn't sound too indignant - I <3 this system and am just curious/want to help)


Just look at your hand when you press the keys. I think that will speak much louder than words.
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
October 05 2012 03:37 GMT
#1674
On October 05 2012 11:48 Crosswind wrote:
Question: Why does the system believe that m and n are easier keys to press (PRM layout) than U or H?

Moving little finger down there seems harder than hitting H (little finger left) or U (ring finger left). Am I alone in this belief?

-Cross (Slight edit to make sure I didn't sound too indignant - I <3 this system and am just curious/want to help)


I had the same misgivings, but once you have them practiced M and N are both extremely easy to hit.
Kaz_Coaching
Profile Joined October 2010
United States83 Posts
October 05 2012 03:38 GMT
#1675
On October 05 2012 11:48 Crosswind wrote:
Question: Why does your system believe that m and n are easier keys to press (PRM layout) than U or H?

Moving little finger down there seems way harder than hitting H (little finger left) or U (ring finger left). Am I alone in this belief?

-Cross


Because the hand position is tilted so the thumb can easily hit both ctrl and shift.


Btw, I'm about 80 games into the new hotkeys and I just want to rage
mothergoose729
Profile Joined December 2010
United States666 Posts
October 05 2012 05:56 GMT
#1676
Would someone mind helping me out? Which key has 'shift' been rebinded to, meaning the 'que commands' key? Can't find it anywhere.
Hancho
Profile Joined July 2012
Germany89 Posts
Last Edited: 2012-10-05 06:44:25
October 05 2012 06:43 GMT
#1677
On October 05 2012 14:56 mothergoose729 wrote:
Would someone mind helping me out? Which key has 'shift' been rebinded to, meaning the 'que commands' key? Can't find it anywhere.


Its not possible now to rebind the 'queue command' (hardcoded in sc2).
You can only change it with third party programms that move the shift command to an other key (in some tournaments illegal).

The fact that you can't change the command is one reason for the hand positioning from TheCore.


I hope I understood you correctly.
mothergoose729
Profile Joined December 2010
United States666 Posts
October 05 2012 06:55 GMT
#1678
Ah ok. So its still shift.
Kalmarauder
Profile Joined December 2011
Canada9 Posts
October 05 2012 07:37 GMT
#1679
Crosswind, between the keys M, N, H, and U with my hand in the JIOP position, I find M easiest to press, N and H are about the same difficulty, and U is the most difficult.

Regarding my earlier comment, creating a layout surrounding the NJIP hand position is no good, I can reach fewer keys from that position.
Crosswind
Profile Joined May 2010
United States279 Posts
October 05 2012 12:27 GMT
#1680
On October 05 2012 12:37 sanddbox_sc2 wrote:
Show nested quote +
On October 05 2012 11:48 Crosswind wrote:
Question: Why does the system believe that m and n are easier keys to press (PRM layout) than U or H?

Moving little finger down there seems harder than hitting H (little finger left) or U (ring finger left). Am I alone in this belief?

-Cross (Slight edit to make sure I didn't sound too indignant - I <3 this system and am just curious/want to help)


I had the same misgivings, but once you have them practiced M and N are both extremely easy to hit.


No doubt that, as I practice more, keys will become easy to hit. And I realize the absurdity of arguing that things are easier - it's different for everybody. Still, we're trying to figure out a universal easiest, sooo...

Given that the resting place of the rest of your fingers is IOP, it seems like the little finger on U (Which would put all of your fingers in a line) would be the easiest key that the little finger could hit other than J.

M and N are 2 keys away from the resting position of the rest of your fingers. U is 1 key away.

I can understand arguments against H ("It spreads out your hand"). U seems sort of obvious, and the fact that it's at the bottom of the priority pile, below M, N and even H does not compute for me. With practice, I'm sure it'll be easy to hit M and N, but for the purposes of system design, I'm wondering why they were prioritized.

-Cross

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