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[G] TheCore - Advanced Keyboard Layout - Page 86

Forum Index > StarCraft 2 Strategy
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Prev 1 84 85 86 87 88 432 Next
bisl
Profile Joined October 2011
United States21 Posts
October 08 2012 21:00 GMT
#1701
On October 09 2012 04:29 LWspikE wrote:
One thing I don't like is not having a control group to control the whole army for reactionary retreating when you spot something on the mini map. However I don't feel otherwise my micro is limited due to the easy of hitting shift and control with good accuracy and speed.

You definitely can do this--I use RLM, but immediately upon warping units in or grabbing them from rally, I add them to two CGs; first to the main army (Ctrl-S) and then to a microable subgroup; Ctrl-3 for short range (zealots, DTs, & archons), Ctrl-4 for stalkers, Ctrl-D for templar, and Ctrl-2 for basically everything else (colossi, immortals, voids). I'm not good enough to use phoenixes so I haven't really worked them into this system.

So like you say, this is useful for micro using 2/3/4/D while still having a group for large scale orchestrations, either for staging or as an oshit button.
Deakn
Profile Joined October 2012
5 Posts
Last Edited: 2012-10-09 03:16:40
October 09 2012 03:15 GMT
#1702
Do you have list of suggest Control Groups for the Right Handed Small Layout with 2 Mouse Buttons?
For Terran... I Found one execl file with terran protos and zerg.. at the Top it says TRMM i assum thats Terran Right Hand Mouse Medium? I don't see one for small or is it the same
JDub
Profile Joined December 2010
United States976 Posts
October 09 2012 03:52 GMT
#1703
On October 09 2012 12:15 Deakn wrote:
Do you have list of suggest Control Groups for the Right Handed Small Layout with 2 Mouse Buttons?
For Terran... I Found one execl file with terran protos and zerg.. at the Top it says TRMM i assum thats Terran Right Hand Mouse Medium? I don't see one for small or is it the same

For small, you need to move the medium keys over one key to the right. So the control groups p and o in TRM, for example, become control groups [ and p in TSM.
Deakn
Profile Joined October 2012
5 Posts
October 09 2012 07:35 GMT
#1704
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?
mrWawe
Profile Joined February 2012
2 Posts
Last Edited: 2012-10-09 08:21:40
October 09 2012 08:21 GMT
#1705
On October 09 2012 16:35 Deakn wrote:
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?


Just press ALT to find the unit that is currently selected and then deselect the unit, building or asset by pressing SHIFT and clicking it. Now you can set your layered cameras.

The trick is to have nothing selected because ALT always centers on selected stuff.
Salomonster
Profile Joined August 2012
Sweden67 Posts
Last Edited: 2012-10-09 15:04:55
October 09 2012 15:04 GMT
#1706
On October 09 2012 17:21 mrWawe wrote:
Show nested quote +
On October 09 2012 16:35 Deakn wrote:
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?


Just press ALT to find the unit that is currently selected and then deselect the unit, building or asset by pressing SHIFT and clicking it. Now you can set your layered cameras.

The trick is to have nothing selected because ALT always centers on selected stuff.



This is over complicating things. you do not have to deselect anything.

1. Press and hold ALT. (it will at first center on current location)
2. Click desired location on the mini map.
3. Tap the desired camera location hot key
(Repeat step 2 and 3 until all camera locations are set)
4. Release ALT

twitch.tv/salomonster
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 09 2012 16:47 GMT
#1707
Salomonster's got the faster way, I'd go with that one
Commentatorhttps://www.youtube.com/JaKaTaKtv
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2012-10-09 17:20:03
October 09 2012 17:19 GMT
#1708
On October 10 2012 00:04 Salomonster wrote:
Show nested quote +
On October 09 2012 17:21 mrWawe wrote:
On October 09 2012 16:35 Deakn wrote:
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?


Just press ALT to find the unit that is currently selected and then deselect the unit, building or asset by pressing SHIFT and clicking it. Now you can set your layered cameras.

The trick is to have nothing selected because ALT always centers on selected stuff.



This is over complicating things. you do not have to deselect anything.

1. Press and hold ALT. (it will at first center on current location)
2. Click desired location on the mini map.
3. Tap the desired camera location hot key
(Repeat step 2 and 3 until all camera locations are set)
4. Release ALT



Yup... if you're not doing it this way then you're doing it wrong. One thing to add: If you hold down your mouse after clicking on the minimap, you can adjust your camera to accurately get it right where you want it.
Hancho
Profile Joined July 2012
Germany89 Posts
Last Edited: 2012-10-10 08:23:31
October 10 2012 08:06 GMT
#1709
On October 10 2012 02:19 Dark Seraph wrote:
Show nested quote +
On October 10 2012 00:04 Salomonster wrote:
On October 09 2012 17:21 mrWawe wrote:
On October 09 2012 16:35 Deakn wrote:
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?


Just press ALT to find the unit that is currently selected and then deselect the unit, building or asset by pressing SHIFT and clicking it. Now you can set your layered cameras.

The trick is to have nothing selected because ALT always centers on selected stuff.



This is over complicating things. you do not have to deselect anything.

1. Press and hold ALT. (it will at first center on current location)
2. Click desired location on the mini map.
3. Tap the desired camera location hot key
(Repeat step 2 and 3 until all camera locations are set)
4. Release ALT



Yup... if you're not doing it this way then you're doing it wrong. One thing to add: If you hold down your mouse after clicking on the minimap, you can adjust your camera to accurately get it right where you want it.



If all (should) do it this way is "center camera on selection" on alt still needed?

- The only cases I can think of are for warpin cams, chrono cams and the first base.

- I don't want "center camera on selection" if I enable autocast with the hot key (alt + ability hotkey).
- (I'm not so familiar with zerg but) I think when you create or add to the queen cg you don't want "center camera on selection".

what do you think? Did I forgot a case?
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2012-10-10 08:25:24
October 10 2012 08:24 GMT
#1710
On October 10 2012 17:06 Hancho wrote:
Show nested quote +
On October 10 2012 02:19 Dark Seraph wrote:
On October 10 2012 00:04 Salomonster wrote:
On October 09 2012 17:21 mrWawe wrote:
On October 09 2012 16:35 Deakn wrote:
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?


Just press ALT to find the unit that is currently selected and then deselect the unit, building or asset by pressing SHIFT and clicking it. Now you can set your layered cameras.

The trick is to have nothing selected because ALT always centers on selected stuff.



This is over complicating things. you do not have to deselect anything.

1. Press and hold ALT. (it will at first center on current location)
2. Click desired location on the mini map.
3. Tap the desired camera location hot key
(Repeat step 2 and 3 until all camera locations are set)
4. Release ALT



Yup... if you're not doing it this way then you're doing it wrong. One thing to add: If you hold down your mouse after clicking on the minimap, you can adjust your camera to accurately get it right where you want it.



If all (should) do it this way is "center camera on selection" on alt still needed?

- The only cases I can think of are for warpin cams, chrono cams and the first base.

- I don't want "center camera on selection" if I enable autocast with the hot key (alt + ability hotkey).
- (I'm not so familiar with zerg but) I think when you create or add to the queen cg you don't want "center camera on selection".

what do you think?


The nice thing about having center on selection on alt is that it saves you quite a bit of time of trying to get a base centered just right, but I do agree that it makes certain things annoying as zerg.

I guess if I played zerg I would bind "center on selection" to middle mouse button. No one should be using middle mouse button to drag their camera anyway.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 10 2012 20:08 GMT
#1711
Actually, as far as queens go, we will be changing the layered control group.

For JIOP versions:

Recall = Shift+P (same)
Add = Ctrl+J
Create = Ctrl+Shift+J

this is much faster and more ergonomic. Feel free to make changes to your own version until we can get the next update out on the skydrive :D

Thanks
Commentatorhttps://www.youtube.com/JaKaTaKtv
Hancho
Profile Joined July 2012
Germany89 Posts
Last Edited: 2012-10-11 12:36:07
October 10 2012 21:05 GMT
#1712
the remapper for german layouts should swap y and z.
for Phatency remapper you can add
Y=Z
Z=Y
to the german remapper file.
http://upload.wikimedia.org/wikipedia/commons/3/36/KB_Germany.svg
Salomonster
Profile Joined August 2012
Sweden67 Posts
October 10 2012 21:15 GMT
#1713
On October 11 2012 05:08 JaKaTaK wrote:
Actually, as far as queens go, we will be changing the layered control group.

For JIOP versions:

Recall = Shift+P (same)
Add = Ctrl+J
Create = Ctrl+Shift+J

this is much faster and more ergonomic. Feel free to make changes to your own version until we can get the next update out on the skydrive :D

Thanks


Oh great!
I've been struggling to find a comfortable way for adding to and creating the injecting queen hot key group.
This seems really nice, will try it out as soon as I get some time to play. (guess I'll be back with a review in 2014 or something)
twitch.tv/salomonster
SPARTAN-001
Profile Joined April 2012
United States10 Posts
Last Edited: 2012-10-11 01:43:30
October 11 2012 01:41 GMT
#1714
EDIT: I'm an idiot.
maLaK1
Profile Joined May 2012
Germany124 Posts
October 11 2012 02:27 GMT
#1715
On October 11 2012 05:08 JaKaTaK wrote:
Actually, as far as queens go, we will be changing the layered control group.

For JIOP versions:

Recall = Shift+P (same)
Add = Ctrl+J
Create = Ctrl+Shift+J

this is much faster and more ergonomic. Feel free to make changes to your own version until we can get the next update out on the skydrive :D

Thanks


sounds great,

any other changes?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 11 2012 02:42 GMT
#1716
@maLaK1
We also moved the "halt" command to avoid conflicts. Should have 0.5.1 uploaded to the skydrive soon.
Commentatorhttps://www.youtube.com/JaKaTaKtv
SonOfHisashi
Profile Joined August 2012
Hong Kong4 Posts
October 11 2012 05:39 GMT
#1717
I've been playing with core since 0.3. I think the one consideration that should have been emphasized more in development is that it is possible that the most efficient (minimal travel) layout can lead to higher incidence of error.

I don't play Terran but others have mentioned accidentally lifting off all command centers.
I do play Protoss and I frequently cast accidental force fields instead of storm.

I know these problems lessen with practice but since these can be game losing errors I'd rather give up some efficiency for robustness.

I think in my particular case I will experiment with changing up some of the spells so they aren't overlapping and moving some really uncommon ones further away e.g. hallucinate or vortex
ericbojo
Profile Joined April 2010
United States22 Posts
Last Edited: 2012-10-11 18:42:08
October 11 2012 18:40 GMT
#1718
+ Show Spoiler +
On October 11 2012 14:39 SonOfHisashi wrote:
I've been playing with core since 0.3. I think the one consideration that should have been emphasized more in development is that it is possible that the most efficient (minimal travel) layout can lead to higher incidence of error.

I don't play Terran but others have mentioned accidentally lifting off all command centers.
I do play Protoss and I frequently cast accidental force fields instead of storm.

I know these problems lessen with practice but since these can be game losing errors I'd rather give up some efficiency for robustness.

I think in my particular case I will experiment with changing up some of the spells so they aren't overlapping and moving some really uncommon ones further away e.g. hallucinate or vortex


At the worst its a trade off between Type-time (time it takes to hit the key) and typing error rate.

Type time is something you will never get back, but error rate is something you Can fix.

I don't think this layout increases Error rate except for those few games it takes to learn it in the first place.

If you have a high error rate and you attribute it to the keylayout this may fix errors since, some errors can be attributed to moving your hands away from its "core" position (to hit out of core positions keys) and not correctly repositioning it quickly and correctly.

So I believe this should fix a lot of errors we make instead of increasing them.

lovemeow
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-10-12 16:41:06
October 12 2012 16:40 GMT
#1719
I can't decide between ZRM and ZRS

i've played both layouts a lot now and I'm very comfortable with both but I dont know which one is more efficient

the main differences for me are ZRS feels more compact and faster but all keys feel very tightly packed into one area,
hitting CTRL+SHIFT is easier on ZRS but building units and the rest is better on ZRM because the keys on ZRS feel too close together

so with ZRM i have a bit more space for my fingers and it feels more comfortable
any advice? at the moment im switching between both relatively often
evenjn
Profile Joined July 2012
Italy13 Posts
Last Edited: 2012-10-12 16:54:00
October 12 2012 16:44 GMT
#1720
Not related to TheCore, but maybe useful to the developers (although I guess they knew it already).

I just found out that by editing the hotkey file in the disk, it's possible to assign conflicting hotkeys. For example, it's possible to assign the same key to attack and to produce SCV. This would be impossible in the editor because the Planetary Fortress (PF) also has the attack command.

However using this setting and pressing the conflicting key results in the PF producing the SCV, not in attacking. This makes it usable, and because you are never going to attack-move the PF there are no major drawbacks in doing this.

Also, you can assign CTRL+A to attack (not that I would want to do that), and other great stuff that would not be possible to do with the software.

I guess it could be useful to assign "dangerous" commands such as Lift, Salvage, Templar's Merge and Baneling's Explode to a CTRL+whatever combination.
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