• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:21
CEST 15:21
KST 22:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
BGE Stara Zagora 2025: Info & Preview The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Path of Exile Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 25990 users

[G] TheCore - Advanced Keyboard Layout - Page 86

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 84 85 86 87 88 432 Next
bisl
Profile Joined October 2011
United States21 Posts
October 08 2012 21:00 GMT
#1701
On October 09 2012 04:29 LWspikE wrote:
One thing I don't like is not having a control group to control the whole army for reactionary retreating when you spot something on the mini map. However I don't feel otherwise my micro is limited due to the easy of hitting shift and control with good accuracy and speed.

You definitely can do this--I use RLM, but immediately upon warping units in or grabbing them from rally, I add them to two CGs; first to the main army (Ctrl-S) and then to a microable subgroup; Ctrl-3 for short range (zealots, DTs, & archons), Ctrl-4 for stalkers, Ctrl-D for templar, and Ctrl-2 for basically everything else (colossi, immortals, voids). I'm not good enough to use phoenixes so I haven't really worked them into this system.

So like you say, this is useful for micro using 2/3/4/D while still having a group for large scale orchestrations, either for staging or as an oshit button.
Deakn
Profile Joined October 2012
5 Posts
Last Edited: 2012-10-09 03:16:40
October 09 2012 03:15 GMT
#1702
Do you have list of suggest Control Groups for the Right Handed Small Layout with 2 Mouse Buttons?
For Terran... I Found one execl file with terran protos and zerg.. at the Top it says TRMM i assum thats Terran Right Hand Mouse Medium? I don't see one for small or is it the same
JDub
Profile Joined December 2010
United States976 Posts
October 09 2012 03:52 GMT
#1703
On October 09 2012 12:15 Deakn wrote:
Do you have list of suggest Control Groups for the Right Handed Small Layout with 2 Mouse Buttons?
For Terran... I Found one execl file with terran protos and zerg.. at the Top it says TRMM i assum thats Terran Right Hand Mouse Medium? I don't see one for small or is it the same

For small, you need to move the medium keys over one key to the right. So the control groups p and o in TRM, for example, become control groups [ and p in TSM.
Deakn
Profile Joined October 2012
5 Posts
October 09 2012 07:35 GMT
#1704
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?
mrWawe
Profile Joined February 2012
2 Posts
Last Edited: 2012-10-09 08:21:40
October 09 2012 08:21 GMT
#1705
On October 09 2012 16:35 Deakn wrote:
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?


Just press ALT to find the unit that is currently selected and then deselect the unit, building or asset by pressing SHIFT and clicking it. Now you can set your layered cameras.

The trick is to have nothing selected because ALT always centers on selected stuff.
Salomonster
Profile Joined August 2012
Sweden67 Posts
Last Edited: 2012-10-09 15:04:55
October 09 2012 15:04 GMT
#1706
On October 09 2012 17:21 mrWawe wrote:
Show nested quote +
On October 09 2012 16:35 Deakn wrote:
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?


Just press ALT to find the unit that is currently selected and then deselect the unit, building or asset by pressing SHIFT and clicking it. Now you can set your layered cameras.

The trick is to have nothing selected because ALT always centers on selected stuff.



This is over complicating things. you do not have to deselect anything.

1. Press and hold ALT. (it will at first center on current location)
2. Click desired location on the mini map.
3. Tap the desired camera location hot key
(Repeat step 2 and 3 until all camera locations are set)
4. Release ALT

twitch.tv/salomonster
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 09 2012 16:47 GMT
#1707
Salomonster's got the faster way, I'd go with that one
Commentatorhttps://www.youtube.com/JaKaTaKtv
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2012-10-09 17:20:03
October 09 2012 17:19 GMT
#1708
On October 10 2012 00:04 Salomonster wrote:
Show nested quote +
On October 09 2012 17:21 mrWawe wrote:
On October 09 2012 16:35 Deakn wrote:
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?


Just press ALT to find the unit that is currently selected and then deselect the unit, building or asset by pressing SHIFT and clicking it. Now you can set your layered cameras.

The trick is to have nothing selected because ALT always centers on selected stuff.



This is over complicating things. you do not have to deselect anything.

1. Press and hold ALT. (it will at first center on current location)
2. Click desired location on the mini map.
3. Tap the desired camera location hot key
(Repeat step 2 and 3 until all camera locations are set)
4. Release ALT



Yup... if you're not doing it this way then you're doing it wrong. One thing to add: If you hold down your mouse after clicking on the minimap, you can adjust your camera to accurately get it right where you want it.
Hancho
Profile Joined July 2012
Germany89 Posts
Last Edited: 2012-10-10 08:23:31
October 10 2012 08:06 GMT
#1709
On October 10 2012 02:19 Dark Seraph wrote:
Show nested quote +
On October 10 2012 00:04 Salomonster wrote:
On October 09 2012 17:21 mrWawe wrote:
On October 09 2012 16:35 Deakn wrote:
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?


Just press ALT to find the unit that is currently selected and then deselect the unit, building or asset by pressing SHIFT and clicking it. Now you can set your layered cameras.

The trick is to have nothing selected because ALT always centers on selected stuff.



This is over complicating things. you do not have to deselect anything.

1. Press and hold ALT. (it will at first center on current location)
2. Click desired location on the mini map.
3. Tap the desired camera location hot key
(Repeat step 2 and 3 until all camera locations are set)
4. Release ALT



Yup... if you're not doing it this way then you're doing it wrong. One thing to add: If you hold down your mouse after clicking on the minimap, you can adjust your camera to accurately get it right where you want it.



If all (should) do it this way is "center camera on selection" on alt still needed?

- The only cases I can think of are for warpin cams, chrono cams and the first base.

- I don't want "center camera on selection" if I enable autocast with the hot key (alt + ability hotkey).
- (I'm not so familiar with zerg but) I think when you create or add to the queen cg you don't want "center camera on selection".

what do you think? Did I forgot a case?
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2012-10-10 08:25:24
October 10 2012 08:24 GMT
#1710
On October 10 2012 17:06 Hancho wrote:
Show nested quote +
On October 10 2012 02:19 Dark Seraph wrote:
On October 10 2012 00:04 Salomonster wrote:
On October 09 2012 17:21 mrWawe wrote:
On October 09 2012 16:35 Deakn wrote:
Thanks for the help another question, when setting your 6 cameras id like to set them upbefore the game starts on 5 mineral patchs and one for my army rally point but can't cuase ALT always centers on what i have selected? any way around this?


Just press ALT to find the unit that is currently selected and then deselect the unit, building or asset by pressing SHIFT and clicking it. Now you can set your layered cameras.

The trick is to have nothing selected because ALT always centers on selected stuff.



This is over complicating things. you do not have to deselect anything.

1. Press and hold ALT. (it will at first center on current location)
2. Click desired location on the mini map.
3. Tap the desired camera location hot key
(Repeat step 2 and 3 until all camera locations are set)
4. Release ALT



Yup... if you're not doing it this way then you're doing it wrong. One thing to add: If you hold down your mouse after clicking on the minimap, you can adjust your camera to accurately get it right where you want it.



If all (should) do it this way is "center camera on selection" on alt still needed?

- The only cases I can think of are for warpin cams, chrono cams and the first base.

- I don't want "center camera on selection" if I enable autocast with the hot key (alt + ability hotkey).
- (I'm not so familiar with zerg but) I think when you create or add to the queen cg you don't want "center camera on selection".

what do you think?


The nice thing about having center on selection on alt is that it saves you quite a bit of time of trying to get a base centered just right, but I do agree that it makes certain things annoying as zerg.

I guess if I played zerg I would bind "center on selection" to middle mouse button. No one should be using middle mouse button to drag their camera anyway.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 10 2012 20:08 GMT
#1711
Actually, as far as queens go, we will be changing the layered control group.

For JIOP versions:

Recall = Shift+P (same)
Add = Ctrl+J
Create = Ctrl+Shift+J

this is much faster and more ergonomic. Feel free to make changes to your own version until we can get the next update out on the skydrive :D

Thanks
Commentatorhttps://www.youtube.com/JaKaTaKtv
Hancho
Profile Joined July 2012
Germany89 Posts
Last Edited: 2012-10-11 12:36:07
October 10 2012 21:05 GMT
#1712
the remapper for german layouts should swap y and z.
for Phatency remapper you can add
Y=Z
Z=Y
to the german remapper file.
http://upload.wikimedia.org/wikipedia/commons/3/36/KB_Germany.svg
Salomonster
Profile Joined August 2012
Sweden67 Posts
October 10 2012 21:15 GMT
#1713
On October 11 2012 05:08 JaKaTaK wrote:
Actually, as far as queens go, we will be changing the layered control group.

For JIOP versions:

Recall = Shift+P (same)
Add = Ctrl+J
Create = Ctrl+Shift+J

this is much faster and more ergonomic. Feel free to make changes to your own version until we can get the next update out on the skydrive :D

Thanks


Oh great!
I've been struggling to find a comfortable way for adding to and creating the injecting queen hot key group.
This seems really nice, will try it out as soon as I get some time to play. (guess I'll be back with a review in 2014 or something)
twitch.tv/salomonster
SPARTAN-001
Profile Joined April 2012
United States10 Posts
Last Edited: 2012-10-11 01:43:30
October 11 2012 01:41 GMT
#1714
EDIT: I'm an idiot.
maLaK1
Profile Joined May 2012
Germany124 Posts
October 11 2012 02:27 GMT
#1715
On October 11 2012 05:08 JaKaTaK wrote:
Actually, as far as queens go, we will be changing the layered control group.

For JIOP versions:

Recall = Shift+P (same)
Add = Ctrl+J
Create = Ctrl+Shift+J

this is much faster and more ergonomic. Feel free to make changes to your own version until we can get the next update out on the skydrive :D

Thanks


sounds great,

any other changes?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 11 2012 02:42 GMT
#1716
@maLaK1
We also moved the "halt" command to avoid conflicts. Should have 0.5.1 uploaded to the skydrive soon.
Commentatorhttps://www.youtube.com/JaKaTaKtv
SonOfHisashi
Profile Joined August 2012
Hong Kong4 Posts
October 11 2012 05:39 GMT
#1717
I've been playing with core since 0.3. I think the one consideration that should have been emphasized more in development is that it is possible that the most efficient (minimal travel) layout can lead to higher incidence of error.

I don't play Terran but others have mentioned accidentally lifting off all command centers.
I do play Protoss and I frequently cast accidental force fields instead of storm.

I know these problems lessen with practice but since these can be game losing errors I'd rather give up some efficiency for robustness.

I think in my particular case I will experiment with changing up some of the spells so they aren't overlapping and moving some really uncommon ones further away e.g. hallucinate or vortex
ericbojo
Profile Joined April 2010
United States22 Posts
Last Edited: 2012-10-11 18:42:08
October 11 2012 18:40 GMT
#1718
+ Show Spoiler +
On October 11 2012 14:39 SonOfHisashi wrote:
I've been playing with core since 0.3. I think the one consideration that should have been emphasized more in development is that it is possible that the most efficient (minimal travel) layout can lead to higher incidence of error.

I don't play Terran but others have mentioned accidentally lifting off all command centers.
I do play Protoss and I frequently cast accidental force fields instead of storm.

I know these problems lessen with practice but since these can be game losing errors I'd rather give up some efficiency for robustness.

I think in my particular case I will experiment with changing up some of the spells so they aren't overlapping and moving some really uncommon ones further away e.g. hallucinate or vortex


At the worst its a trade off between Type-time (time it takes to hit the key) and typing error rate.

Type time is something you will never get back, but error rate is something you Can fix.

I don't think this layout increases Error rate except for those few games it takes to learn it in the first place.

If you have a high error rate and you attribute it to the keylayout this may fix errors since, some errors can be attributed to moving your hands away from its "core" position (to hit out of core positions keys) and not correctly repositioning it quickly and correctly.

So I believe this should fix a lot of errors we make instead of increasing them.

lovemeow
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-10-12 16:41:06
October 12 2012 16:40 GMT
#1719
I can't decide between ZRM and ZRS

i've played both layouts a lot now and I'm very comfortable with both but I dont know which one is more efficient

the main differences for me are ZRS feels more compact and faster but all keys feel very tightly packed into one area,
hitting CTRL+SHIFT is easier on ZRS but building units and the rest is better on ZRM because the keys on ZRS feel too close together

so with ZRM i have a bit more space for my fingers and it feels more comfortable
any advice? at the moment im switching between both relatively often
evenjn
Profile Joined July 2012
Italy13 Posts
Last Edited: 2012-10-12 16:54:00
October 12 2012 16:44 GMT
#1720
Not related to TheCore, but maybe useful to the developers (although I guess they knew it already).

I just found out that by editing the hotkey file in the disk, it's possible to assign conflicting hotkeys. For example, it's possible to assign the same key to attack and to produce SCV. This would be impossible in the editor because the Planetary Fortress (PF) also has the attack command.

However using this setting and pressing the conflicting key results in the PF producing the SCV, not in attacking. This makes it usable, and because you are never going to attack-move the PF there are no major drawbacks in doing this.

Also, you can assign CTRL+A to attack (not that I would want to do that), and other great stuff that would not be possible to do with the software.

I guess it could be useful to assign "dangerous" commands such as Lift, Salvage, Templar's Merge and Baneling's Explode to a CTRL+whatever combination.
Prev 1 84 85 86 87 88 432 Next
Please log in or register to reply.
Live Events Refresh
AllThingsProtoss
11:00
Team League - Grand Finals
Gemini_1955
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #93
ByuN vs herOLIVE!
CranKy Ducklings553
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .276
EnDerr 101
BRAT_OK 91
ProTech76
MindelVK 26
StarCraft: Brood War
Sea 11602
Calm 5645
Horang2 4097
Shuttle 3301
Rain 2492
firebathero 821
Bisu 730
Jaedong 713
EffOrt 536
Hyuk 529
[ Show more ]
Snow 443
actioN 305
ggaemo 272
Last 267
Mini 259
Dewaltoss 128
JYJ97
Hyun 86
Mind 78
Pusan 69
Aegong 65
sorry 65
TY 56
Rush 44
sSak 32
Killer 27
Mong 25
Barracks 25
JulyZerg 22
Sacsri 19
Sharp 17
GoRush 15
Yoon 15
yabsab 10
soO 4
ivOry 3
Terrorterran 0
Britney 0
Dota 2
Gorgc4494
qojqva2424
XcaliburYe397
Fuzer 294
syndereN207
Counter-Strike
x6flipin541
allub366
Heroes of the Storm
Khaldor285
Other Games
singsing2194
B2W.Neo817
DeMusliM675
mouzStarbuck403
XaKoH 106
ArmadaUGS4
Organizations
Dota 2
PGL Dota 2 - Main Stream6293
StarCraft: Brood War
UltimateBattle 30
StarCraft 2
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 55
• Adnapsc2 24
• MJG 6
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3617
League of Legends
• Jankos1251
• Stunt405
Upcoming Events
Fire Grow Cup
1h 39m
BSL: ProLeague
4h 39m
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
10h 39m
Replay Cast
1d 10h
Replay Cast
1d 20h
WardiTV Invitational
1d 21h
WardiTV Invitational
1d 21h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
3 days
GSL Code S
3 days
herO vs TBD
Classic vs TBD
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
6 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-05
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.