• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:12
CEST 03:12
KST 10:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL59Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event19Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher Statistics for vetoed/disliked maps The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL SC uni coach streams logging into betting site BGH Mineral Boosts Tutorial Video Player “Jedi” cheat on CSL Replays question
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 719 users

[G] TheCore - Advanced Keyboard Layout - Page 87

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 85 86 87 88 89 432 Next
Dark Seraph
Profile Joined July 2011
United States30 Posts
October 12 2012 17:01 GMT
#1721
On October 13 2012 01:44 evenjn wrote:
Not related to TheCore, but maybe useful to the developers (although I guess they knew it already).

I just found out that by editing the hotkey file in the disk, it's possible to assign conflicting hotkeys. For example, it's possible to assign the same key to attack and to produce SCV. This would be impossible in the editor because the Planetary Fortress (PF) also has the attack command.

However using this setting and pressing the conflicting key results in the PF producing the SCV, not in attacking. This makes it usable, and because you are never going to attack-move the PF there are no major drawbacks in doing this.

Also, you can assign CTRL+A to attack (not that I would want to do that), and other great stuff that would not be possible to do with the software.

I guess it could be useful to assign "dangerous" commands such as Lift, Salvage, Templar's Merge and Baneling's Explode to a CTRL+whatever combination.

They already know (see the replay observer keys).
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 12 2012 17:37 GMT
#1722
On October 13 2012 01:44 evenjn wrote:
Not related to TheCore, but maybe useful to the developers (although I guess they knew it already).

I just found out that by editing the hotkey file in the disk, it's possible to assign conflicting hotkeys. For example, it's possible to assign the same key to attack and to produce SCV. This would be impossible in the editor because the Planetary Fortress (PF) also has the attack command.

However using this setting and pressing the conflicting key results in the PF producing the SCV, not in attacking. This makes it usable, and because you are never going to attack-move the PF there are no major drawbacks in doing this.

Also, you can assign CTRL+A to attack (not that I would want to do that), and other great stuff that would not be possible to do with the software.

I guess it could be useful to assign "dangerous" commands such as Lift, Salvage, Templar's Merge and Baneling's Explode to a CTRL+whatever combination.


We did know this already... but never actually considered using it to do things that aren't normally possible. Wow... I'll start looking into this. The thing I've really always wanted to do is build advanced with shift or ctrl + build basic key. This is going to be excellent. However, the issue is, that if you make any changes in the Sc2 client to your hotkey file, it will automatically unbind anything it wouldn't have allowed you to do in the first place. This might make the layout a bit less user friendly, but that hasn't stopped us before, and will likely not stop us now. Thanks so much for bringing this up, this will likely yeild great improvements :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Dark Seraph
Profile Joined July 2011
United States30 Posts
October 12 2012 20:04 GMT
#1723
On October 13 2012 02:37 JaKaTaK wrote:
Show nested quote +
On October 13 2012 01:44 evenjn wrote:
Not related to TheCore, but maybe useful to the developers (although I guess they knew it already).

I just found out that by editing the hotkey file in the disk, it's possible to assign conflicting hotkeys. For example, it's possible to assign the same key to attack and to produce SCV. This would be impossible in the editor because the Planetary Fortress (PF) also has the attack command.

However using this setting and pressing the conflicting key results in the PF producing the SCV, not in attacking. This makes it usable, and because you are never going to attack-move the PF there are no major drawbacks in doing this.

Also, you can assign CTRL+A to attack (not that I would want to do that), and other great stuff that would not be possible to do with the software.

I guess it could be useful to assign "dangerous" commands such as Lift, Salvage, Templar's Merge and Baneling's Explode to a CTRL+whatever combination.


We did know this already... but never actually considered using it to do things that aren't normally possible. Wow... I'll start looking into this. The thing I've really always wanted to do is build advanced with shift or ctrl + build basic key. This is going to be excellent. However, the issue is, that if you make any changes in the Sc2 client to your hotkey file, it will automatically unbind anything it wouldn't have allowed you to do in the first place. This might make the layout a bit less user friendly, but that hasn't stopped us before, and will likely not stop us now. Thanks so much for bringing this up, this will likely yeild great improvements :D


Do you think it's worth using a ctrl key combination to change "morph Vipers" to something else?
Kaz_Coaching
Profile Joined October 2010
United States83 Posts
Last Edited: 2012-10-12 23:45:58
October 12 2012 20:07 GMT
#1724
ZRM .5
Thanks for the ctrl J, and ctrl shift J suggestions for binding the shift P control group.

Not sure why I didn't think of that instead of K, probably would have saved me a lot of trouble.

- Ninja edit
Would be nice to keep Choose Recipient as tab, or at least bind it as an alternative. It's still easier to type with 2 hands on the keyboard and tab is what people have gotten used to when it comes to messaging and responding.
SwordfishConspiracy
Profile Joined December 2010
United States146 Posts
October 12 2012 20:57 GMT
#1725
ZRS .5, from the GitHub repo

I can't send a chat message in game. I press left to bring up the chat interface, but left just moves the cursor left, it doesn't send my message.
SwordfishConspiracy
Crosswind
Profile Joined May 2010
United States279 Posts
October 12 2012 22:24 GMT
#1726
Protoss PRM Warp Prism has drop (a single unit) bound to D. That seems like a mistake. =)

-Cross (Feeeels like, by our logic, it should be M)
Antylamon
Profile Joined March 2011
United States1981 Posts
October 12 2012 23:08 GMT
#1727
On October 13 2012 02:37 JaKaTaK wrote:
Show nested quote +
On October 13 2012 01:44 evenjn wrote:
Not related to TheCore, but maybe useful to the developers (although I guess they knew it already).

I just found out that by editing the hotkey file in the disk, it's possible to assign conflicting hotkeys. For example, it's possible to assign the same key to attack and to produce SCV. This would be impossible in the editor because the Planetary Fortress (PF) also has the attack command.

However using this setting and pressing the conflicting key results in the PF producing the SCV, not in attacking. This makes it usable, and because you are never going to attack-move the PF there are no major drawbacks in doing this.

Also, you can assign CTRL+A to attack (not that I would want to do that), and other great stuff that would not be possible to do with the software.

I guess it could be useful to assign "dangerous" commands such as Lift, Salvage, Templar's Merge and Baneling's Explode to a CTRL+whatever combination.


We did know this already... but never actually considered using it to do things that aren't normally possible. Wow... I'll start looking into this. The thing I've really always wanted to do is build advanced with shift or ctrl + build basic key. This is going to be excellent. However, the issue is, that if you make any changes in the Sc2 client to your hotkey file, it will automatically unbind anything it wouldn't have allowed you to do in the first place. This might make the layout a bit less user friendly, but that hasn't stopped us before, and will likely not stop us now. Thanks so much for bringing this up, this will likely yeild great improvements :D

Voltaire already knew that you can't use ctrl+(key) with anything you can see on the control card, so that's not possible.
maLaK1
Profile Joined May 2012
Germany124 Posts
October 13 2012 00:05 GMT
#1728
On October 13 2012 01:40 maLaK1 wrote:
I can't decide between ZRM and ZRS

i've played both layouts a lot now and I'm very comfortable with both but I dont know which one is more efficient

the main differences for me are ZRS feels more compact and faster but all keys feel very tightly packed into one area,
hitting CTRL+SHIFT is easier on ZRS but building units and the rest is better on ZRM because the keys on ZRS feel too close together

so with ZRM i have a bit more space for my fingers and it feels more comfortable
any advice? at the moment im switching between both relatively often



*push* got stuck on last page

please help =)
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 13 2012 01:59 GMT
#1729
@maLaK1
ZRM has more control groups, so I would go with that one. Otherwise, its completely personal preference. :D

@anty
You're probably right, but I hope you are wrong. I'll test in the morning :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
maLaK1
Profile Joined May 2012
Germany124 Posts
October 13 2012 02:18 GMT
#1730
On October 13 2012 10:59 JaKaTaK wrote:
@maLaK1
ZRM has more control groups, so I would go with that one. Otherwise, its completely personal preference. :D

@anty
You're probably right, but I hope you are wrong. I'll test in the morning :D



im using ZRM again now , ive used it for such a long time (since i switched to the core ) that i got used to it, it feels more comfortable
kyruru
Profile Joined January 2011
United States8 Posts
Last Edited: 2012-10-13 07:50:00
October 13 2012 07:46 GMT
#1731
What does "layered camera" mean in terms of hotkeys? I've done some searches on TL in this thread and others, but can't find an exact definition or anything that would give me a better idea. Can someone explain the concept behind it? How is it different from setting your cameras to F1-8, other than ergonomic camera hotkey locations? What are the differences between a layered and a "free" camera?

Thanks =)
Kaz_Coaching
Profile Joined October 2010
United States83 Posts
Last Edited: 2012-10-13 08:01:39
October 13 2012 07:59 GMT
#1732
The layered concept comes from using the same buttons for both unit control and camera locations.

ZRM for example uses
9 0 - as both unit control groups and camera locations
Holding alt and hitting one of those buttons (I.E. Alt 9, Alt 0, Alt -), sets the camera location.
Holding shift and hitting one of the buttons jumps the camera to that location
Holding ctrl and pressing one of them adds units to the control group
hold ctrl+shift and hitting a button resets the control group to whatever you currently have selected.
Simply pressing 9, 0, or - selects the unit group.

Edit for clarification on free cameras.

The alt key by default centers your camera on whatever you currently have selected. If you want to set a camera location at a watch tower without having a unit there it's a little bit tougher because you have to press alt, then click the minimap, then hit the button. The alt camera locations are much easier to use for base management.

Free cameras do not use the alt key to set, this allows them to easily be set to whatever location is needed or convenient at the time.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-13 16:53:55
October 13 2012 16:47 GMT
#1733
+ Show Spoiler +
[image loading]


SUCCESS

I don't understand why it works now. I tried this kind of thing before and I failed.
Maybe it just doesn't work on some commands... I'll try units.

EDIT:
+ Show Spoiler +
[image loading]


Yep, units work too. Maybe it was patched at some point. I think 1.5.0 came out after my first attempt, so maybe that's when it was fixed!

I figured a huge patch might change it like this, but I didn't actually expect it! :D

Well, on the downside, that means you have a lot of work ahead of you, Jak.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 13 2012 17:32 GMT
#1734
The issue with doing this is that any modifications made in the Sc2 hotkey editor and not directly to the text file, will likely unbind a bunch of stuff. We may have to make a "TheCore lite" and TheCore or something like that. Maybe not, but what do you all think?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-13 23:05:26
October 13 2012 19:42 GMT
#1735
I just tested it, and the results were not good. Everything which isn't normally allowed was unbound after I edited one thing.

Although it really doesn't seem to be too much of an issue imo. You could just set up a small tutorial in the FAQ or something on how to edit the layouts. Sure, it wouldn't be as user-friendly, but to put up a series of clearly sub-par layouts with little-to-no benefits over TheCore isn't worth the effort.

Something like:
"For Windows users, right-click on the file and then click 'Open with...' Then find a program such as Microsoft Word, Notepad, or WordPad and make sure the 'Always use the selected program to open this kind of file' option is selected..." etc.
evenjn
Profile Joined July 2012
Italy13 Posts
Last Edited: 2012-10-13 20:47:19
October 13 2012 20:36 GMT
#1736
On my computer it is safe to change the assignment of some keys that are not related to the notepad-edited "illegal" bindings. They don't get scraped off.

EDIT: I was wrong. Most of the times it does scrape them off.

Anyway it could be risky to rely too much on these tricks. It may be possible that a future patch will make these assignments illegal - and they won't work any more.

But tonight I'll have to hold Control to lift buildings
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-13 22:59:23
October 13 2012 22:58 GMT
#1737
On October 14 2012 05:36 evenjn wrote:
On my computer it is safe to change the assignment of some keys that are not related to the notepad-edited "illegal" bindings. They don't get scraped off.

EDIT: I was wrong. Most of the times it does scrape them off.

Anyway it could be risky to rely too much on these tricks. It may be possible that a future patch will make these assignments illegal - and they won't work any more.

But tonight I'll have to hold Control to lift buildings

Actually, the converse is true as well.

These were patched in by 1.5.0. It's probably a bug, and will be either fixed or neglected depending on if Blizz notices or not and how important it is to Blizz.
SpikyKnox
Profile Joined March 2011
9 Posts
October 14 2012 13:49 GMT
#1738
I am currently using ZRM.

But I find pretty hard to hit the M button with the pinky. I have to twist my wrist in order to keep my hand near IOP and hit M. Since M is for muta or ability I have a hard time dealing with it, mainly when I have to quickly transfuse.

Does anyone have the same problem/solution?

I am thinking at remapping CG L to M cause I am not really using it.

BTW TheCore is awesome great job supporting it!
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-14 14:19:43
October 14 2012 14:19 GMT
#1739
On October 14 2012 22:49 SpikyKnox wrote:
I am currently using ZRM.

But I find pretty hard to hit the M button with the pinky. I have to twist my wrist in order to keep my hand near IOP and hit M. Since M is for muta or ability I have a hard time dealing with it, mainly when I have to quickly transfuse.

Does anyone have the same problem/solution?

I am thinking at remapping CG L to M cause I am not really using it.

BTW TheCore is awesome great job supporting it!

I have no problems at all with hitting M. Maybe your hand is a bit small.

You should try ZRS and see if that works.
Kaz_Coaching
Profile Joined October 2010
United States83 Posts
Last Edited: 2012-10-15 04:47:10
October 15 2012 04:46 GMT
#1740
ZRM .5
I spent the day off racing as terran. Because I don't plan to actually play terran I decided not to switch my hotkey setups. I wanted to keep the same control groups and camera locations.

I have to say I'm a bit disappointed. While it is a plus that the other races are even playable, it seems like all the logic behind the core fails when it comes to off racing. A quick example, build barracks is OH, and liftoff is I. I looked over TRM hotkeys and controls and the build commands look much better. What I don't understand is why ZRM terran controls do not try to mirror TRM building controls as much as possible.

Is this something that will be added or is there any logic behind it?
I think I'm done off racing, or if I go to do it again I will download TRM version and change the unit control and location hotkeys to the zerg setup. If anyone wants to mess around with multiple races they should probably look into the Random hotkeys.
Prev 1 85 86 87 88 89 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 252
NeuroSwarm 154
ProTech79
ROOTCatZ 70
RuFF_SC2 53
StarCraft: Brood War
NaDa 113
yabsab 53
Icarus 4
Dota 2
febbydoto12
Counter-Strike
Fnx 1551
Stewie2K833
Heroes of the Storm
Khaldor178
Other Games
summit1g9593
tarik_tv7615
JimRising 515
fl0m429
ViBE150
Organizations
Other Games
BasetradeTV15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH274
• davetesta36
• Hunta15 4
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki36
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21171
• Ler73
League of Legends
• Doublelift6003
• Jankos1855
Upcoming Events
RSL Revival
8h 49m
Clem vs Classic
SHIN vs Cure
FEL
10h 49m
WardiTV European League
10h 49m
BSL: ProLeague
16h 49m
Dewalt vs Bonyth
Replay Cast
1d 22h
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.