• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:14
CEST 21:14
KST 04:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
Mihu vs Korea Players Statistics BGH auto balance -> http://bghmmr.eu/ BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread What do you want from future RTS games? Path of Exile Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22034 users

[G] TheCore - Advanced Keyboard Layout - Page 87

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 85 86 87 88 89 432 Next
Dark Seraph
Profile Joined July 2011
United States30 Posts
October 12 2012 17:01 GMT
#1721
On October 13 2012 01:44 evenjn wrote:
Not related to TheCore, but maybe useful to the developers (although I guess they knew it already).

I just found out that by editing the hotkey file in the disk, it's possible to assign conflicting hotkeys. For example, it's possible to assign the same key to attack and to produce SCV. This would be impossible in the editor because the Planetary Fortress (PF) also has the attack command.

However using this setting and pressing the conflicting key results in the PF producing the SCV, not in attacking. This makes it usable, and because you are never going to attack-move the PF there are no major drawbacks in doing this.

Also, you can assign CTRL+A to attack (not that I would want to do that), and other great stuff that would not be possible to do with the software.

I guess it could be useful to assign "dangerous" commands such as Lift, Salvage, Templar's Merge and Baneling's Explode to a CTRL+whatever combination.

They already know (see the replay observer keys).
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 12 2012 17:37 GMT
#1722
On October 13 2012 01:44 evenjn wrote:
Not related to TheCore, but maybe useful to the developers (although I guess they knew it already).

I just found out that by editing the hotkey file in the disk, it's possible to assign conflicting hotkeys. For example, it's possible to assign the same key to attack and to produce SCV. This would be impossible in the editor because the Planetary Fortress (PF) also has the attack command.

However using this setting and pressing the conflicting key results in the PF producing the SCV, not in attacking. This makes it usable, and because you are never going to attack-move the PF there are no major drawbacks in doing this.

Also, you can assign CTRL+A to attack (not that I would want to do that), and other great stuff that would not be possible to do with the software.

I guess it could be useful to assign "dangerous" commands such as Lift, Salvage, Templar's Merge and Baneling's Explode to a CTRL+whatever combination.


We did know this already... but never actually considered using it to do things that aren't normally possible. Wow... I'll start looking into this. The thing I've really always wanted to do is build advanced with shift or ctrl + build basic key. This is going to be excellent. However, the issue is, that if you make any changes in the Sc2 client to your hotkey file, it will automatically unbind anything it wouldn't have allowed you to do in the first place. This might make the layout a bit less user friendly, but that hasn't stopped us before, and will likely not stop us now. Thanks so much for bringing this up, this will likely yeild great improvements :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Dark Seraph
Profile Joined July 2011
United States30 Posts
October 12 2012 20:04 GMT
#1723
On October 13 2012 02:37 JaKaTaK wrote:
Show nested quote +
On October 13 2012 01:44 evenjn wrote:
Not related to TheCore, but maybe useful to the developers (although I guess they knew it already).

I just found out that by editing the hotkey file in the disk, it's possible to assign conflicting hotkeys. For example, it's possible to assign the same key to attack and to produce SCV. This would be impossible in the editor because the Planetary Fortress (PF) also has the attack command.

However using this setting and pressing the conflicting key results in the PF producing the SCV, not in attacking. This makes it usable, and because you are never going to attack-move the PF there are no major drawbacks in doing this.

Also, you can assign CTRL+A to attack (not that I would want to do that), and other great stuff that would not be possible to do with the software.

I guess it could be useful to assign "dangerous" commands such as Lift, Salvage, Templar's Merge and Baneling's Explode to a CTRL+whatever combination.


We did know this already... but never actually considered using it to do things that aren't normally possible. Wow... I'll start looking into this. The thing I've really always wanted to do is build advanced with shift or ctrl + build basic key. This is going to be excellent. However, the issue is, that if you make any changes in the Sc2 client to your hotkey file, it will automatically unbind anything it wouldn't have allowed you to do in the first place. This might make the layout a bit less user friendly, but that hasn't stopped us before, and will likely not stop us now. Thanks so much for bringing this up, this will likely yeild great improvements :D


Do you think it's worth using a ctrl key combination to change "morph Vipers" to something else?
Kaz_Coaching
Profile Joined October 2010
United States83 Posts
Last Edited: 2012-10-12 23:45:58
October 12 2012 20:07 GMT
#1724
ZRM .5
Thanks for the ctrl J, and ctrl shift J suggestions for binding the shift P control group.

Not sure why I didn't think of that instead of K, probably would have saved me a lot of trouble.

- Ninja edit
Would be nice to keep Choose Recipient as tab, or at least bind it as an alternative. It's still easier to type with 2 hands on the keyboard and tab is what people have gotten used to when it comes to messaging and responding.
SwordfishConspiracy
Profile Joined December 2010
United States146 Posts
October 12 2012 20:57 GMT
#1725
ZRS .5, from the GitHub repo

I can't send a chat message in game. I press left to bring up the chat interface, but left just moves the cursor left, it doesn't send my message.
SwordfishConspiracy
Crosswind
Profile Joined May 2010
United States279 Posts
October 12 2012 22:24 GMT
#1726
Protoss PRM Warp Prism has drop (a single unit) bound to D. That seems like a mistake. =)

-Cross (Feeeels like, by our logic, it should be M)
Antylamon
Profile Joined March 2011
United States1981 Posts
October 12 2012 23:08 GMT
#1727
On October 13 2012 02:37 JaKaTaK wrote:
Show nested quote +
On October 13 2012 01:44 evenjn wrote:
Not related to TheCore, but maybe useful to the developers (although I guess they knew it already).

I just found out that by editing the hotkey file in the disk, it's possible to assign conflicting hotkeys. For example, it's possible to assign the same key to attack and to produce SCV. This would be impossible in the editor because the Planetary Fortress (PF) also has the attack command.

However using this setting and pressing the conflicting key results in the PF producing the SCV, not in attacking. This makes it usable, and because you are never going to attack-move the PF there are no major drawbacks in doing this.

Also, you can assign CTRL+A to attack (not that I would want to do that), and other great stuff that would not be possible to do with the software.

I guess it could be useful to assign "dangerous" commands such as Lift, Salvage, Templar's Merge and Baneling's Explode to a CTRL+whatever combination.


We did know this already... but never actually considered using it to do things that aren't normally possible. Wow... I'll start looking into this. The thing I've really always wanted to do is build advanced with shift or ctrl + build basic key. This is going to be excellent. However, the issue is, that if you make any changes in the Sc2 client to your hotkey file, it will automatically unbind anything it wouldn't have allowed you to do in the first place. This might make the layout a bit less user friendly, but that hasn't stopped us before, and will likely not stop us now. Thanks so much for bringing this up, this will likely yeild great improvements :D

Voltaire already knew that you can't use ctrl+(key) with anything you can see on the control card, so that's not possible.
maLaK1
Profile Joined May 2012
Germany124 Posts
October 13 2012 00:05 GMT
#1728
On October 13 2012 01:40 maLaK1 wrote:
I can't decide between ZRM and ZRS

i've played both layouts a lot now and I'm very comfortable with both but I dont know which one is more efficient

the main differences for me are ZRS feels more compact and faster but all keys feel very tightly packed into one area,
hitting CTRL+SHIFT is easier on ZRS but building units and the rest is better on ZRM because the keys on ZRS feel too close together

so with ZRM i have a bit more space for my fingers and it feels more comfortable
any advice? at the moment im switching between both relatively often



*push* got stuck on last page

please help =)
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 13 2012 01:59 GMT
#1729
@maLaK1
ZRM has more control groups, so I would go with that one. Otherwise, its completely personal preference. :D

@anty
You're probably right, but I hope you are wrong. I'll test in the morning :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
maLaK1
Profile Joined May 2012
Germany124 Posts
October 13 2012 02:18 GMT
#1730
On October 13 2012 10:59 JaKaTaK wrote:
@maLaK1
ZRM has more control groups, so I would go with that one. Otherwise, its completely personal preference. :D

@anty
You're probably right, but I hope you are wrong. I'll test in the morning :D



im using ZRM again now , ive used it for such a long time (since i switched to the core ) that i got used to it, it feels more comfortable
kyruru
Profile Joined January 2011
United States8 Posts
Last Edited: 2012-10-13 07:50:00
October 13 2012 07:46 GMT
#1731
What does "layered camera" mean in terms of hotkeys? I've done some searches on TL in this thread and others, but can't find an exact definition or anything that would give me a better idea. Can someone explain the concept behind it? How is it different from setting your cameras to F1-8, other than ergonomic camera hotkey locations? What are the differences between a layered and a "free" camera?

Thanks =)
Kaz_Coaching
Profile Joined October 2010
United States83 Posts
Last Edited: 2012-10-13 08:01:39
October 13 2012 07:59 GMT
#1732
The layered concept comes from using the same buttons for both unit control and camera locations.

ZRM for example uses
9 0 - as both unit control groups and camera locations
Holding alt and hitting one of those buttons (I.E. Alt 9, Alt 0, Alt -), sets the camera location.
Holding shift and hitting one of the buttons jumps the camera to that location
Holding ctrl and pressing one of them adds units to the control group
hold ctrl+shift and hitting a button resets the control group to whatever you currently have selected.
Simply pressing 9, 0, or - selects the unit group.

Edit for clarification on free cameras.

The alt key by default centers your camera on whatever you currently have selected. If you want to set a camera location at a watch tower without having a unit there it's a little bit tougher because you have to press alt, then click the minimap, then hit the button. The alt camera locations are much easier to use for base management.

Free cameras do not use the alt key to set, this allows them to easily be set to whatever location is needed or convenient at the time.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-13 16:53:55
October 13 2012 16:47 GMT
#1733
+ Show Spoiler +
[image loading]


SUCCESS

I don't understand why it works now. I tried this kind of thing before and I failed.
Maybe it just doesn't work on some commands... I'll try units.

EDIT:
+ Show Spoiler +
[image loading]


Yep, units work too. Maybe it was patched at some point. I think 1.5.0 came out after my first attempt, so maybe that's when it was fixed!

I figured a huge patch might change it like this, but I didn't actually expect it! :D

Well, on the downside, that means you have a lot of work ahead of you, Jak.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 13 2012 17:32 GMT
#1734
The issue with doing this is that any modifications made in the Sc2 hotkey editor and not directly to the text file, will likely unbind a bunch of stuff. We may have to make a "TheCore lite" and TheCore or something like that. Maybe not, but what do you all think?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-13 23:05:26
October 13 2012 19:42 GMT
#1735
I just tested it, and the results were not good. Everything which isn't normally allowed was unbound after I edited one thing.

Although it really doesn't seem to be too much of an issue imo. You could just set up a small tutorial in the FAQ or something on how to edit the layouts. Sure, it wouldn't be as user-friendly, but to put up a series of clearly sub-par layouts with little-to-no benefits over TheCore isn't worth the effort.

Something like:
"For Windows users, right-click on the file and then click 'Open with...' Then find a program such as Microsoft Word, Notepad, or WordPad and make sure the 'Always use the selected program to open this kind of file' option is selected..." etc.
evenjn
Profile Joined July 2012
Italy13 Posts
Last Edited: 2012-10-13 20:47:19
October 13 2012 20:36 GMT
#1736
On my computer it is safe to change the assignment of some keys that are not related to the notepad-edited "illegal" bindings. They don't get scraped off.

EDIT: I was wrong. Most of the times it does scrape them off.

Anyway it could be risky to rely too much on these tricks. It may be possible that a future patch will make these assignments illegal - and they won't work any more.

But tonight I'll have to hold Control to lift buildings
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-13 22:59:23
October 13 2012 22:58 GMT
#1737
On October 14 2012 05:36 evenjn wrote:
On my computer it is safe to change the assignment of some keys that are not related to the notepad-edited "illegal" bindings. They don't get scraped off.

EDIT: I was wrong. Most of the times it does scrape them off.

Anyway it could be risky to rely too much on these tricks. It may be possible that a future patch will make these assignments illegal - and they won't work any more.

But tonight I'll have to hold Control to lift buildings

Actually, the converse is true as well.

These were patched in by 1.5.0. It's probably a bug, and will be either fixed or neglected depending on if Blizz notices or not and how important it is to Blizz.
SpikyKnox
Profile Joined March 2011
9 Posts
October 14 2012 13:49 GMT
#1738
I am currently using ZRM.

But I find pretty hard to hit the M button with the pinky. I have to twist my wrist in order to keep my hand near IOP and hit M. Since M is for muta or ability I have a hard time dealing with it, mainly when I have to quickly transfuse.

Does anyone have the same problem/solution?

I am thinking at remapping CG L to M cause I am not really using it.

BTW TheCore is awesome great job supporting it!
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-14 14:19:43
October 14 2012 14:19 GMT
#1739
On October 14 2012 22:49 SpikyKnox wrote:
I am currently using ZRM.

But I find pretty hard to hit the M button with the pinky. I have to twist my wrist in order to keep my hand near IOP and hit M. Since M is for muta or ability I have a hard time dealing with it, mainly when I have to quickly transfuse.

Does anyone have the same problem/solution?

I am thinking at remapping CG L to M cause I am not really using it.

BTW TheCore is awesome great job supporting it!

I have no problems at all with hitting M. Maybe your hand is a bit small.

You should try ZRS and see if that works.
Kaz_Coaching
Profile Joined October 2010
United States83 Posts
Last Edited: 2012-10-15 04:47:10
October 15 2012 04:46 GMT
#1740
ZRM .5
I spent the day off racing as terran. Because I don't plan to actually play terran I decided not to switch my hotkey setups. I wanted to keep the same control groups and camera locations.

I have to say I'm a bit disappointed. While it is a plus that the other races are even playable, it seems like all the logic behind the core fails when it comes to off racing. A quick example, build barracks is OH, and liftoff is I. I looked over TRM hotkeys and controls and the build commands look much better. What I don't understand is why ZRM terran controls do not try to mirror TRM building controls as much as possible.

Is this something that will be added or is there any logic behind it?
I think I'm done off racing, or if I go to do it again I will download TRM version and change the unit control and location hotkeys to the zerg setup. If anyone wants to mess around with multiple races they should probably look into the Random hotkeys.
Prev 1 85 86 87 88 89 432 Next
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Bracket Stage: Day 2
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
ZZZero.O283
Liquipedia
Fire Grow Cup
15:00
#10 - Playoffs
CranKy Ducklings298
MindelVK74
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 490
IndyStarCraft 174
BRAT_OK 123
ROOTCatZ 97
MindelVK 74
EnDerr 4
StarCraft: Brood War
Calm 3238
Rain 1974
Horang2 731
ZZZero.O 283
firebathero 226
Aegong 68
PianO 38
Terrorterran 21
Dota 2
boxi98412
League of Legends
Dendi1695
JimRising 478
Counter-Strike
fl0m6462
olofmeister2687
Super Smash Bros
C9.Mang05009
Chillindude32
Heroes of the Storm
Liquid`Hasu468
Khaldor224
Other Games
tarik_tv54596
FrodaN1856
B2W.Neo985
Pyrionflax354
ArmadaUGS120
ViBE7
Organizations
Dota 2
PGL Dota 2 - Secondary Stream7748
Other Games
gamesdonequick760
BasetradeTV132
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 48
• Adnapsc2 32
• Dystopia_ 3
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21296
• Ler125
Other Games
• imaqtpie1170
• Shiphtur304
Upcoming Events
Replay Cast
1d 4h
Replay Cast
1d 14h
WardiTV Invitational
1d 15h
WardiTV Invitational
1d 15h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
3 days
Replay Cast
3 days
GSL Code S
3 days
herO vs Zoun
Classic vs Bunny
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
WardiTV Invitational
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
5 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-05
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.