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[G] TheCore - Advanced Keyboard Layout - Page 88

Forum Index > StarCraft 2 Strategy
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Antylamon
Profile Joined March 2011
United States1981 Posts
October 15 2012 11:26 GMT
#1741
On October 15 2012 13:46 Kaz_Coaching wrote:
ZRM .5
I spent the day off racing as terran. Because I don't plan to actually play terran I decided not to switch my hotkey setups. I wanted to keep the same control groups and camera locations.

I have to say I'm a bit disappointed. While it is a plus that the other races are even playable, it seems like all the logic behind the core fails when it comes to off racing. A quick example, build barracks is OH, and liftoff is I. I looked over TRM hotkeys and controls and the build commands look much better. What I don't understand is why ZRM terran controls do not try to mirror TRM building controls as much as possible.

Is this something that will be added or is there any logic behind it?
I think I'm done off racing, or if I go to do it again I will download TRM version and change the unit control and location hotkeys to the zerg setup. If anyone wants to mess around with multiple races they should probably look into the Random hotkeys.

Keep in mind that the control groups of Zerg are drastically different from any other layout, not to mention the cameras and commands. You might be able to improve it slightly, but there isn't much improvement to be done. Only a little fine-tuning, which I assume isn't there because the full release isn't out yet.
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
October 15 2012 14:57 GMT
#1742
On October 15 2012 13:46 Kaz_Coaching wrote:
ZRM .5
I spent the day off racing as terran. Because I don't plan to actually play terran I decided not to switch my hotkey setups. I wanted to keep the same control groups and camera locations.

I have to say I'm a bit disappointed. While it is a plus that the other races are even playable, it seems like all the logic behind the core fails when it comes to off racing. A quick example, build barracks is OH, and liftoff is I. I looked over TRM hotkeys and controls and the build commands look much better. What I don't understand is why ZRM terran controls do not try to mirror TRM building controls as much as possible.

Is this something that will be added or is there any logic behind it?
I think I'm done off racing, or if I go to do it again I will download TRM version and change the unit control and location hotkeys to the zerg setup. If anyone wants to mess around with multiple races they should probably look into the Random hotkeys.


I would say, download both TRM and ZRM and just switch between the layouts when you off-race. Quickly switching between hotkey layouts is one of the few things that BNet 2.0 is actually good at!
You'll worry less about what people think about you when you realize how seldom they do.
JDub
Profile Joined December 2010
United States976 Posts
October 15 2012 16:27 GMT
#1743
On October 15 2012 13:46 Kaz_Coaching wrote:
ZRM .5
I spent the day off racing as terran. Because I don't plan to actually play terran I decided not to switch my hotkey setups. I wanted to keep the same control groups and camera locations.

I have to say I'm a bit disappointed. While it is a plus that the other races are even playable, it seems like all the logic behind the core fails when it comes to off racing. A quick example, build barracks is OH, and liftoff is I. I looked over TRM hotkeys and controls and the build commands look much better. What I don't understand is why ZRM terran controls do not try to mirror TRM building controls as much as possible.

Is this something that will be added or is there any logic behind it?
I think I'm done off racing, or if I go to do it again I will download TRM version and change the unit control and location hotkeys to the zerg setup. If anyone wants to mess around with multiple races they should probably look into the Random hotkeys.

ZRM Terran controls try to mirror ZRM Zerg controls as much as possible. You'll see that hatchery/cc, evo/engy bay, extractor/refinery, starport/spire, and ghost academy/infestation pit are on the same keys.

Basically, TheCore tries to make learning to off-race as easy as possible, while providing an optimal layout for your main race. If you want an optimal Terran layout, then you'd want to use TRM. If you are playing a bunch of different races, then I think you should go with RRM (as I do). Otherwise, feel free to mess with the ZRM Terran hotkeys if you really don't like them and wish to move them around.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
October 15 2012 16:32 GMT
#1744
Exactly, Jdub, Well said.
Hancho
Profile Joined July 2012
Germany89 Posts
Last Edited: 2012-10-16 13:32:48
October 16 2012 10:27 GMT
#1745
On October 14 2012 07:58 Antylamon wrote:
Show nested quote +
On October 14 2012 05:36 evenjn wrote:
On my computer it is safe to change the assignment of some keys that are not related to the notepad-edited "illegal" bindings. They don't get scraped off.

EDIT: I was wrong. Most of the times it does scrape them off.

Anyway it could be risky to rely too much on these tricks. It may be possible that a future patch will make these assignments illegal - and they won't work any more.

But tonight I'll have to hold Control to lift buildings

Actually, the converse is true as well.

These were patched in by 1.5.0. It's probably a bug, and will be either fixed or neglected depending on if Blizz notices or not and how important it is to Blizz.


But maybe they dont fix or it is a first step to better hotkeys.
It would be very annoying if they did not fix it and it would not be used from TheCore. + Show Spoiler +
We never let ourselves ask the question “what makes this easiest to learn”. We always chose what was most efficient, what was fastest, what was most ergonomic. These are our guiding principals.


TheCore use it right now + Show Spoiler +
On October 13 2012 02:01 Dark Seraph wrote:
Show nested quote +
On October 13 2012 01:44 evenjn wrote:
Not related to TheCore, but maybe useful to the developers (although I guess they knew it already).

I just found out that by editing the hotkey file in the disk, it's possible to assign conflicting hotkeys. For example, it's possible to assign the same key to attack and to produce SCV. This would be impossible in the editor because the Planetary Fortress (PF) also has the attack command.

However using this setting and pressing the conflicting key results in the PF producing the SCV, not in attacking. This makes it usable, and because you are never going to attack-move the PF there are no major drawbacks in doing this.

Also, you can assign CTRL+A to attack (not that I would want to do that), and other great stuff that would not be possible to do with the software.

I guess it could be useful to assign "dangerous" commands such as Lift, Salvage, Templar's Merge and Baneling's Explode to a CTRL+whatever combination.

They already know (see the replay observer keys).


On October 14 2012 02:32 JaKaTaK wrote:
The issue with doing this is that any modifications made in the Sc2 hotkey editor and not directly to the text file, will likely unbind a bunch of stuff.

I use TRM German (not modified) and I have this (little) issue now anyway.

---

some of the FAQ answers are outdated: + Show Spoiler +
2. Why does my camera move every time I try to set a camera?/Why is "Center on Current Selection" bound to Alt?
Alt is set to "center on current selection" this is not a mistake. The reason for this is that 5 cameras are dedicated base location cameras that will snap to your base whenever you want to shift+click back to minerals, do a transfer, or defend against a drop. These cameras are set with Alt and recalled with Ctrl+Shift. The 3 remaining cameras can be set anywhere for any purpose and are called free cams. These cameras are set with Shift and recalled by pressing the key.

3. How do I do larva injects with TheCore?
deleted video

4. Which keys do I press with which fingers?
old images.
maybe link to Visual Aides (Pictures) - Fingers

5. Which Control Groups do you suggest I use for army, harass, macro, etc?
Columns T V X and Z of the Data Document

9. Which version do I download?
Follow the choices in the flowchart above. It is titled "Use this flowchart to choose your layout". At the end of all your choices you will be given a 3 or four letter acronym that is your version. Click on the link, and choose that version.


I think to mark the homekeys on the visual Aides (Pictures) - Fingers would be great. Example: + Show Spoiler +
[image loading]


You people do a great job!!!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 16 2012 17:14 GMT
#1746
Holy shit Hancho. Thanks so much. I've updated the FAQ, and the dots for the home keys would be so good, and necessary before full release for sure, but the issue is, that there are so many pictures to update, and neither I, nor JDub, have the time right now to do them. If anyone wanted to make these files for us and share them, we would be greatly appreciative.

Thanks again Hancho!
Commentatorhttps://www.youtube.com/JaKaTaKtv
JDub
Profile Joined December 2010
United States976 Posts
October 16 2012 17:47 GMT
#1747
On October 17 2012 02:14 JaKaTaK wrote:
Holy shit Hancho. Thanks so much. I've updated the FAQ, and the dots for the home keys would be so good, and necessary before full release for sure, but the issue is, that there are so many pictures to update, and neither I, nor JDub, have the time right now to do them. If anyone wanted to make these files for us and share them, we would be greatly appreciative.

Thanks again Hancho!

For anyone with Photoshop, the photoshop file I used to create all the images is available on the GitHub, at https://www.github.com/jonnyhweiss/TheCoreConverter, in the Images folder, it is called PhotoshopKeyboard.psd.
Antylamon
Profile Joined March 2011
United States1981 Posts
October 16 2012 18:41 GMT
#1748
On October 17 2012 02:47 JDub wrote:
Show nested quote +
On October 17 2012 02:14 JaKaTaK wrote:
Holy shit Hancho. Thanks so much. I've updated the FAQ, and the dots for the home keys would be so good, and necessary before full release for sure, but the issue is, that there are so many pictures to update, and neither I, nor JDub, have the time right now to do them. If anyone wanted to make these files for us and share them, we would be greatly appreciative.

Thanks again Hancho!

For anyone with Photoshop, the photoshop file I used to create all the images is available on the GitHub, at https://www.github.com/jonnyhweiss/TheCoreConverter, in the Images folder, it is called PhotoshopKeyboard.psd.

Can't DL it... :/
Error: blob is too big
JDub
Profile Joined December 2010
United States976 Posts
October 16 2012 18:47 GMT
#1749
On October 17 2012 03:41 Antylamon wrote:
Show nested quote +
On October 17 2012 02:47 JDub wrote:
On October 17 2012 02:14 JaKaTaK wrote:
Holy shit Hancho. Thanks so much. I've updated the FAQ, and the dots for the home keys would be so good, and necessary before full release for sure, but the issue is, that there are so many pictures to update, and neither I, nor JDub, have the time right now to do them. If anyone wanted to make these files for us and share them, we would be greatly appreciative.

Thanks again Hancho!

For anyone with Photoshop, the photoshop file I used to create all the images is available on the GitHub, at https://www.github.com/jonnyhweiss/TheCoreConverter, in the Images folder, it is called PhotoshopKeyboard.psd.

Can't DL it... :/
Show nested quote +
Error: blob is too big

You may have to download the GitHub client and fork a branch of the code for yourself to get it then. If you're not up for that, PM me with your e-mail address and I can send it to you.
Mar_1910
Profile Joined October 2012
Poland22 Posts
Last Edited: 2012-10-17 23:10:58
October 17 2012 22:41 GMT
#1750
I have Razer Blackwidow and i cant use ctrl+shift+0 (zero) to create the control group.
I can set it in menu.

I can properly create any other group but not this one. I changed to shift+0, but i lost one camera location.
Any idea? Maybe somebody have the same problem?


Never mind, I have found the solution:
http://support.microsoft.com/kb/967893
Newbie444
Profile Joined April 2012
4 Posts
October 18 2012 05:24 GMT
#1751
Is there a post anywhere explaining the main differences and reasons between the large, medium and small layouts? Or a post explaining where your fingers should be positioned for each of them? Planning to use a RR version and wanted figure out which to go with.

Thanks
JDub
Profile Joined December 2010
United States976 Posts
October 18 2012 05:53 GMT
#1752
On October 18 2012 14:24 Newbie444 wrote:
Is there a post anywhere explaining the main differences and reasons between the large, medium and small layouts? Or a post explaining where your fingers should be positioned for each of them? Planning to use a RR version and wanted figure out which to go with.

Thanks

Medium the resting keys are J,I,O,P. Small and large are just shifted over either 1 to the right, or 1 to the left, respectively. So large is H,U,I,O, and small is K,O,P,[ for the resting keys. I think the majority of people prefer the medium layout.
Hancho
Profile Joined July 2012
Germany89 Posts
October 18 2012 18:58 GMT
#1753
+ Show Spoiler +
[image loading]

I adjust the PhotoshopKeyboard.psd but I am a noob with git so I try later to put it back on githup ....
what do you think about the color and the way I mark homekeys?
I thought it would be more consistent if I do it layered cameras.

I do only this one example but if you give me your ok i can do the rest too.
phos4
Profile Joined October 2009
Germany226 Posts
October 18 2012 19:34 GMT
#1754
imo just do black dots for the homekeys. this is to many different colors.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 18 2012 20:22 GMT
#1755
I agree with phos4. The black dots do look better.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2012-10-19 07:30:07
October 19 2012 04:53 GMT
#1756
This doesn't really matter, but why was menu moved from F10 to F6? Just wondering, since it seems like F10 is a bit easier to reach..

Also, what's with ALT P for the zerg layout? seems out of place, but I'm sure there is a reason for it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 19 2012 17:07 GMT
#1757
On October 19 2012 13:53 Xanbatou wrote:
This doesn't really matter, but why was menu moved from F10 to F6? Just wondering, since it seems like F10 is a bit easier to reach..

Also, what's with ALT P for the zerg layout? seems out of place, but I'm sure there is a reason for it.


Did you watch the layered inject, cameras, and control groups video? It explains how it works. I'm willing to bet that once you start using it, you are going to like it a lot.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2012-10-19 19:01:17
October 19 2012 19:00 GMT
#1758
On October 20 2012 02:07 JaKaTaK wrote:
Show nested quote +
On October 19 2012 13:53 Xanbatou wrote:
This doesn't really matter, but why was menu moved from F10 to F6? Just wondering, since it seems like F10 is a bit easier to reach..

Also, what's with ALT P for the zerg layout? seems out of place, but I'm sure there is a reason for it.


Did you watch the layered inject, cameras, and control groups video? It explains how it works. I'm willing to bet that once you start using it, you are going to like it a lot.


Did not know there was an updated video of that. Makes sense now. I watched the old one for .3something, but didn't know there was an updated one.

Also, this isn't in your OP, but did you know there is a custom map that uses your currently selected hotkey file to help you train your hotkeys for building units and buildings? It's pretty helpful when learning a new hotkey layout such as TheCore.
Kaz_Coaching
Profile Joined October 2010
United States83 Posts
Last Edited: 2012-10-19 19:08:07
October 19 2012 19:07 GMT
#1759
On October 16 2012 01:27 JDub wrote:
Show nested quote +
On October 15 2012 13:46 Kaz_Coaching wrote:
ZRM .5
I spent the day off racing as terran. Because I don't plan to actually play terran I decided not to switch my hotkey setups. I wanted to keep the same control groups and camera locations.

I have to say I'm a bit disappointed. While it is a plus that the other races are even playable, it seems like all the logic behind the core fails when it comes to off racing. A quick example, build barracks is OH, and liftoff is I. I looked over TRM hotkeys and controls and the build commands look much better. What I don't understand is why ZRM terran controls do not try to mirror TRM building controls as much as possible.

Is this something that will be added or is there any logic behind it?
I think I'm done off racing, or if I go to do it again I will download TRM version and change the unit control and location hotkeys to the zerg setup. If anyone wants to mess around with multiple races they should probably look into the Random hotkeys.

ZRM Terran controls try to mirror ZRM Zerg controls as much as possible. You'll see that hatchery/cc, evo/engy bay, extractor/refinery, starport/spire, and ghost academy/infestation pit are on the same keys.

Basically, TheCore tries to make learning to off-race as easy as possible, while providing an optimal layout for your main race. If you want an optimal Terran layout, then you'd want to use TRM. If you are playing a bunch of different races, then I think you should go with RRM (as I do). Otherwise, feel free to mess with the ZRM Terran hotkeys if you really don't like them and wish to move them around.


Thank you for the feedback, that makes a lot more sense. I did notice it was relatively easy for me to remember most buttons as things like the e-bay and the armory are the same keys as an evo chamber.

I think it may be advantageous to change liftoff to H (burrow for zerg), and utilize "I" a lot more in the terran building controls. When I get back around to playing terran again I'll swap things up and see how it goes.
JDub
Profile Joined December 2010
United States976 Posts
October 19 2012 19:11 GMT
#1760
On October 20 2012 04:00 Xanbatou wrote:
Also, this isn't in your OP, but did you know there is a custom map that uses your currently selected hotkey file to help you train your hotkeys for building units and buildings? It's pretty helpful when learning a new hotkey layout such as TheCore.


Actually, it is in the OP:
On June 03 2012 06:50 JaKaTaK wrote:
Programs and Methods to help make learning TheCore easier
Hotkey Trainer Program
TheLevels
"Hotkey Trainer" by Pibbingston (Search it in the Arcade)

It is in a spoiler near the bottom, but it's there :p
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