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[G] TheCore - Advanced Keyboard Layout - Page 81

Forum Index > StarCraft 2 Strategy
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maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-09-29 15:07:17
September 29 2012 15:05 GMT
#1601
I redownloaded ZRS now (from the 1st page)

and the L camera key (K on ZRM) is missing again?
instead theres a new one on BracketClose / Bracket Open
is that intended?
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2012-09-29 16:40:25
September 29 2012 16:39 GMT
#1602
On September 30 2012 00:05 maLaK1 wrote:
I redownloaded ZRS now (from the 1st page)

and the L camera key (K on ZRM) is missing again?
instead theres a new one on BracketClose / Bracket Open
is that intended?

There's some lag between me fixing things that people report and the fixed versions being uploaded to the sky drive link. This is something that has been fixed, and you can get the very latest versions from the GitHub I created for my generation script here:

https://github.com/jonnyhweiss/TheCoreConverter

To download a file, click on it, then click the "Raw" button to get just the file.

On September 29 2012 23:08 chmouix wrote:
I still changed a few stuff here and there for my personnal usage (i play random). Give me your thoughts if i missed something (like for the tumors stuff).
As i said above, sentries get I and stalkers get K while warpgate transforms on M

melee and range zerg upgrade swap for melee on J and range on K, since melee is more often used
Hydra Den goes on M to let infestation pit on J and Spire on I
Overlords come back to J while zerglings goes on K. Roachs are now M
Queens are on J and lair / hive tech gets K

These all seem like pretty solid changes to me. One note is that the melee/range zerg upgrade was actually a bug (what you changed it to is what is in the data document). I'd like to hear Jak's thoughts on them. The zerg evo upgrades will be fixed in the next update.

On September 29 2012 19:22 chmouix wrote:
Hello JaKaTaK, and everybody out there.

I found myself seeking for a better hotkeys layout, and here am I.

I studdied your hotkeys proposal quite a bit, and i came out with some questions / suggestions.

First of all : i would consider keeping the Ctrl / Shift system that rules the control groups. Most people come here from the standard hotkeys, and thus, keeping everything that works fine in both systems is good imho. I did change the Camera Locks UI with Ctrl + Shift + Key = Set Camera Lock // Alt + Key = View Camera in order to fix the issue.

Second : I found one or two hotkeys to be weird. I don't understand why queens would be so far from your fingers. I think J is more likely to be intuitive. Creep tumors should also expand with I or J, not K.

Maybe I missed something though, so don't hesitate to tell me if i'm wrong.

I've been playing 2-3 games by now... it's horrible !!! x) but you can easily find that with some training, the setup is much better than the standard one. Good job here !

Could you specify which version you are using (I assume ZRM, but just to be sure). Note: Everybody reporting bugs, please remember to say which version you are using, thanks! As far as the ctrl/shift system goes, the new way TheCore does it is more optimal, so I don't think you're going to convince anyone by saying "well both systems are functional", or something like that. People coming from standard are already changing everything radically, ctrl/shift just adds one more thing to learn.

On September 29 2012 17:21 phos4 wrote:
when will an official hots layout come out? i dont want to make my own and then relearn a week later...

An official hots layout will probably only come once they stop adding new abilities / changing units in HotS. That said, we are in the process of getting full HotS compatibility for the current version (there are some weird conflicts right now such that when you rebind anything in the HotS in-game hotkeys editor like 15-20 of the new HotS commands come unbound).

If I can get somebody with a beta to work with me for 30-60 minutes, this would be possible to get fixed. I don't have a beta key, so there's no way for me to figure out what's going wrong without someone's help. PLEASE PM ME IF INTERESTED

On September 29 2012 14:47 Carefoot wrote:
Hey I switched from standard to -> Grid in WoL beta and is this superior to grid?

Yes, this is vastly superior to Grid.
yasseford
Profile Joined September 2012
United States1 Post
September 29 2012 17:37 GMT
#1603
Quick question. If you are telling us to take off all our alt and ctrl buttons, then how do I use alt or ctrl as they are bound in the hotkeys section?
Examples:
Add to Control Group 6: Control + P
Create Location 1: Alt + P

Thanks.
JDub
Profile Joined December 2010
United States976 Posts
September 29 2012 17:41 GMT
#1604
On September 30 2012 02:37 yasseford wrote:
Quick question. If you are telling us to take off all our alt and ctrl buttons, then how do I use alt or ctrl as they are bound in the hotkeys section?
Examples:
Add to Control Group 6: Control + P
Create Location 1: Alt + P

Thanks.

Jak recommends taking out the keys in between control and alt, like the windows key. Ctrl is a fundamental part of using a keyboard for anything, including TheCore
mcht
Profile Joined December 2009
Germany201 Posts
September 29 2012 20:14 GMT
#1605
guess i could help u with the hots stuff
poeticEnnui
Profile Joined September 2010
United States78 Posts
September 29 2012 21:39 GMT
#1606
What was the rationale behind the changes made?

Playing RRM, I think that PO, ;l, 09 are a lot less convenient for Z injects than POI, ;L.

The paradigm of

Ctrl -> Ctrl+Shift
Shift -> Ctrl
Ctrl+Shift -> Shift

is also an interesting choice -- one can get used to it, I suppose, but why the changes? The 0.4 way seemed just as efficient.
GUNZx5
Profile Joined September 2012
10 Posts
September 29 2012 22:24 GMT
#1607
For some reason, I cannot create control group 2 (shift+enter 0). It works on all the other control groups but not this one. Is this some kind of a glitch?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-09-29 22:35:18
September 29 2012 22:33 GMT
#1608
On September 30 2012 06:39 poeticEnnui wrote:
What was the rationale behind the changes made?

Playing RRM, I think that PO, ;l, 09 are a lot less convenient for Z injects than POI, ;L.

The paradigm of

Ctrl -> Ctrl+Shift
Shift -> Ctrl
Ctrl+Shift -> Shift

is also an interesting choice -- one can get used to it, I suppose, but why the changes? The 0.4 way seemed just as efficient.


The cameras were changed as a result of the modifier change. The reason for the modifier change is as follows:

We have 4 available modifier combinations, in order of ease to press they are:

Shift
Ctrl
Alt
Ctrl+shift

When taking combinations into account. You are most likely going to reset a control group after shift+click or Ctrl+Shift+click. So those 2 are the best for "Create CG"

You are most likely going to add something into a control group after control clicking, so this is the best option for this key.

So alt is left for create camera location, which makes sense because it is the least used and can be integrated with the center on current selection combination.

The final question is whether to put recall camera or create CG on the easier "shift" key. This is an easy decision as recalling cameras is going to happen far more often than creating a control group. And we are left with

Shift = recall camera
Ctrl = add to CG
Alt = create camera
Ctrl+Shift = create CG

With this setup, we cannot have layered cameras on the ability side, so the formation changes from POIJ;L to PO;l09 A small loss compared with the gain of every time you add or take out things from control groups or recall cameras.

EDIT:
On September 30 2012 07:24 GUNZx5 wrote:
For some reason, I cannot create control group 2 (shift+enter 0). It works on all the other control groups but not this one. Is this some kind of a glitch?


This may be a windows issue. refer to the FAQ in the OP please.
Commentatorhttps://www.youtube.com/JaKaTaKtv
GUNZx5
Profile Joined September 2012
10 Posts
Last Edited: 2012-09-29 22:46:30
September 29 2012 22:44 GMT
#1609
sorry, found info on first page too ^^
SpikyKnox
Profile Joined March 2011
9 Posts
September 30 2012 00:34 GMT
#1610
Awesome work !

btw, the video <<How do I do larva injects with TheCore? >> is down in the OP.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 30 2012 02:05 GMT
#1611
On September 30 2012 09:34 SpikyKnox wrote:
Awesome work !

btw, the video <<How do I do larva injects with TheCore? >> is down in the OP.


Yea, now that things have been upgraded, we need to remake that video.

Coming soon to a youtube player near you!
Commentatorhttps://www.youtube.com/JaKaTaKtv
GUNZx5
Profile Joined September 2012
10 Posts
Last Edited: 2012-09-30 03:32:20
September 30 2012 03:31 GMT
#1612
I really like this set up! It will obviously take some practice to get used to, but I can tell that it is much more efficient will be much better in the long run.

I did end up changing shift and ctrl so that they are like the standard style (shift to add to control groups and ctrl to create control groups) because it just feels more natural to me then having shift still que commands but not add to control groups as I am used to.

Overall, really excited to try and get better with this setup =)
Becuula
Profile Joined April 2011
Germany65 Posts
Last Edited: 2012-09-30 06:01:40
September 30 2012 05:39 GMT
#1613
Short Bug Report for the PRM Layout: ReplayPause doesn't work, It's on the same key as ControlGroup 8.

[Edit It only doesn`t work if you have something from a player in target, who has bound something to CG 8 (main army). Otherwise the pause key works.
It is difficulties which give birth to miracles.
Salomonster
Profile Joined August 2012
Sweden67 Posts
September 30 2012 07:24 GMT
#1614
Just realized that you can't shift que hold possition with the ZRM (reacall basecam shift+k) as a zerg this is quite an impartant thing to be able to do imo, I know we had a discussion about ignoring the ability to shift que stop command but what happened to hold possition?

My personal sollution would probbably be to moove camera keys one step t the right: from KL; to L;'

or is shift+8 available? in that case just swap hold possition(K) with Stop(8)
twitch.tv/salomonster
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
Last Edited: 2012-09-30 11:44:06
September 30 2012 11:43 GMT
#1615
Has anyone got this down yet? I love the location of the keys, but the control groups and camera hotkeys seem about as unintuitive as they could be. I don't get why there's just one control group that is alt + enter when all the other ones are control + shift + the key.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
maLaK1
Profile Joined May 2012
Germany124 Posts
September 30 2012 12:29 GMT
#1616
On September 30 2012 16:24 Salomonster wrote:
Just realized that you can't shift que hold possition with the ZRM (reacall basecam shift+k) as a zerg this is quite an impartant thing to be able to do imo, I know we had a discussion about ignoring the ability to shift que stop command but what happened to hold possition?

My personal sollution would probbably be to moove camera keys one step t the right: from KL; to L;'

or is shift+8 available? in that case just swap hold possition(K) with Stop(8)



NO NO NOT
its perfect the way it is now why would shilft hold position be important for a zerg
Czarnodziej
Profile Joined January 2011
Poland624 Posts
September 30 2012 13:39 GMT
#1617
On September 30 2012 21:29 maLaK1 wrote:
Show nested quote +
On September 30 2012 16:24 Salomonster wrote:
Just realized that you can't shift que hold possition with the ZRM (reacall basecam shift+k) as a zerg this is quite an impartant thing to be able to do imo, I know we had a discussion about ignoring the ability to shift que stop command but what happened to hold possition?

My personal sollution would probbably be to moove camera keys one step t the right: from KL; to L;'

or is shift+8 available? in that case just swap hold possition(K) with Stop(8)



NO NO NOT
its perfect the way it is now why would shilft hold position be important for a zerg


Obviously queens blocking the ramp is only one example. One of many.
Salomonster
Profile Joined August 2012
Sweden67 Posts
September 30 2012 13:58 GMT
#1618
On September 30 2012 22:39 Czarnodziej wrote:
Show nested quote +
On September 30 2012 21:29 maLaK1 wrote:
On September 30 2012 16:24 Salomonster wrote:
Just realized that you can't shift que hold possition with the ZRM (reacall basecam shift+k) as a zerg this is quite an impartant thing to be able to do imo, I know we had a discussion about ignoring the ability to shift que stop command but what happened to hold possition?

My personal sollution would probbably be to moove camera keys one step t the right: from KL; to L;'

or is shift+8 available? in that case just swap hold possition(K) with Stop(8)



NO NO NOT
its perfect the way it is now why would shilft hold position be important for a zerg


Obviously queens blocking the ramp is only one example. One of many.


this would be nuber one, but also holding watchtowers, blocking expansions, not getting your army pulled in to siegetank/collossus fire etc etc, the list could be made long.

I haven't been able to try out 0.5 more than like 20 mins yet due to lack of time, so I have no idea what could be the easiest fix. I might be able to get time to test things out tomorrow but for now just raise the question since it seems uniintended or not fully optimized to me.
twitch.tv/salomonster
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2012-09-30 14:28:26
September 30 2012 14:25 GMT
#1619
On September 30 2012 16:24 Salomonster wrote:
Just realized that you can't shift que hold possition with the ZRM (reacall basecam shift+k) as a zerg this is quite an impartant thing to be able to do imo, I know we had a discussion about ignoring the ability to shift que stop command but what happened to hold possition?

My personal sollution would probbably be to moove camera keys one step t the right: from KL; to L;'

or is shift+8 available? in that case just swap hold possition(K) with Stop(8)

This is actually a bug in ZRM 0.5. Whenever you find something like this, the first thing you should do is check the data document to see if it is actually unintentional. The data document shows that your suggested change is actually what Jak decided was best, just it never made it into the actual hotkeys file. This will be fixed in the next update.

On September 30 2012 20:43 guitarizt wrote:
Has anyone got this down yet? I love the location of the keys, but the control groups and camera hotkeys seem about as unintuitive as they could be. I don't get why there's just one control group that is alt + enter when all the other ones are control + shift + the key.

Everyone - can you please specify which layout you are using when you ask questions or report bugs?

I assume you are using one of the Zerg layouts, although i don't think any layout is supposed to have alt + enter as a control group. If you are using ZRM for example, there should be one hotkey that is set with alt + [, added to with alt + p, and recalled with shift + p. This is set up to make injecting as efficient as possible.

The steps are as follows:

1. Add queens to your control group with alt + p. If you ever have to reset the control group (which happens less often), it is the less intuitive alt + [.

Then, the inject process is very efficient.
2. Hold shift (keep holding shift throughout)
3. Press p (select queens).
4. Press o (inject).
5. Press semi-colon, click, L, click, K, click. (cycle through base cams and click to inject each one).
6. If injecting more than 3 bases, you can continue injecting with -,0,9 as your base cams for bases 4,5,6.

As an important note -- Zerg is the only race which has a special control group set up like this. If you really really don't like it, you could play with one of the other layouts instead (like Random). I think once you get used to it, you'll like it.

On September 30 2012 14:39 Becuula wrote:
Short Bug Report for the PRM Layout: ReplayPause doesn't work, It's on the same key as ControlGroup 8.

[Edit It only doesn`t work if you have something from a player in target, who has bound something to CG 8 (main army). Otherwise the pause key works.

This is actually a problem with almost all of the replay keys, they all overlap with control groups. I believe Jak wanted to make controlling a replay just like playing the game with TheCore, but the overlaps with control groups fail when, as you said, you have something from a player selected and that player has the corresponding control group bound to something.
Salomonster
Profile Joined August 2012
Sweden67 Posts
September 30 2012 15:02 GMT
#1620
+ Show Spoiler +
This is actually a bug in ZRM 0.5. Whenever you find something like this, the first thing you should do is check the data document to see if it is actually unintentional. The data document shows that your suggested change is actually what Jak decided was best, just it never made it into the actual hotkeys file. This will be fixed in the next update.


I actually did look into the data document but couldn't find it, now that I look again I'm amazed that I missed it...
twitch.tv/salomonster
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