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I'll give it a try soon. Real hesitant about swapping my camra keys after i have gotten so used to them.
I have mixed feelings about swapping control and shift. Currently if I want to assign new units to a group, I can hold shift, box, and hit the key I want to add them to. With the new version it's now going to require holding shift to box, then releasing shift, hitting control, and selecting the number. Doesn't seem like an advantage.
I suppose it could be better because ctrl selects all of a unit type. I still don't think it's worth it. When rallying lings in ZvZ. Being able to quickly box and add lings that are running out is very helpful. Boxing does not require the clicking accuracy that selecting them does and if lings are already running towards the target they can be hard to click.
I've been using a modified 33 version so the new changes will take a lot to get used to. I was using ctrl to recall camra positions and had already bound shift + ctrl to set new groups.
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if you add them to the control grp with ctrl you dont need to hold shift while boxing
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I have mixed feelings about swapping control and shift. Currently if I want to assign new units to a group, I can hold shift, box, and hit the key I want to add them to. With the new version it's now going to require holding shift to box, then releasing shift, hitting control, and selecting the number. Doesn't seem like an advantage.
I haven't used the final version of 0.5 yet, but about 80% of it (from the data document). And actually this change is what feels most powerfull to me. it did not take many games to get used to, and I find it really awesome. esp for zerg imo.
1. if you want to hotkey your eggs you just make the units ctrl+click (keep holding ctrl) the remaining larva to deselect them and tap the CG wanted to ad them 2. the ctrl+click a unit to select all of one type as you mentioned.
I can't see the reason behind holding shift while boxing, you just box then ctrl+CG of choice. If you feel like its faster for you to hold shift before you box, you can just hold ctrl instead.
*EDIT
Now I understand what you mean. By holding shift before you box you don't deselect the units while adding to the group? I guess the most equivalent way to do this would be to press the CG twize when adding e.g.
you have CG1 selected you box your rallying lings press ctrl+1 followed by 1 again this way you won't have your CG selected for a second or less and it does take 3 keypresses rather than 2 with your method.
Personally I don't ad to controll groups via rally pionts this way much, and if I do I preffer to ctrl+click units anyways, so for me the 0.5 setup feels alot faster, but I guess it would be a matter of prefference. However I would suggest that you try it out a little before you trash the idea. for me it felt really natural after just a few games and I totally love it now.
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You raise a really good point about adding units from egg form.
After looking over all the keys for a while I look forward to playing with this version.
The extra group for queens on shift P is a little odd, but after playing it out in my mind it seems like a brilliant idea.
G feels a little too far away to reach. When I press the button my whole hand shifts making it a slow reaction. It also pulls my fingers away from J, 8, and K (attack, stop and hold), as well as I (creep spread). It doesn't seem to flow with any of the commands that would normally be associated with a camra button. I found = to feel much more comfortable and still leave my hand in a decent position.
Based on that I went ahead and rebound Ctrl + = to set camera 8, and shift + = jumps to location. It's a little bit of a break from the normal rules because control is normally used to bind unit control groups while alt is used for camras. Since it's a free floating camera design I didn't want the center on unit limitation hence the choice of control over alt.
- Edit, this is based on ZRM .5
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On September 28 2012 21:30 Kaz_Coaching wrote: I'll give it a try soon. Real hesitant about swapping my camra keys after i have gotten so used to them.
I have mixed feelings about swapping control and shift. Currently if I want to assign new units to a group, I can hold shift, box, and hit the key I want to add them to. With the new version it's now going to require holding shift to box, then releasing shift, hitting control, and selecting the number. Doesn't seem like an advantage.
I suppose it could be better because ctrl selects all of a unit type. I still don't think it's worth it. When rallying lings in ZvZ. Being able to quickly box and add lings that are running out is very helpful. Boxing does not require the clicking accuracy that selecting them does and if lings are already running towards the target they can be hard to click.
I've been using a modified 33 version so the new changes will take a lot to get used to. I was using ctrl to recall camra positions and had already bound shift + ctrl to set new groups.
This boxing mechanic that you use is poor anyway. Rallied zerglings should already be in control groups while they're eggs.
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On September 28 2012 20:37 Yalpe wrote: What is the deal with '#' as a camera key in PRSM? For me thats on the complete opposite end of the keyboard next to '1'. Looking in the PRSM file, the cameras are:
[ } ' ; - 0 9 I
Did you use the translation program for your keyboard layout by any chance? There may be a bug with that. There should be no camera keys on the far side of the keyboard.
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The extra group for queens on shift P is a little odd, but after playing it out in my mind it seems like a brilliant idea.
I havent tried this one out yet, but I really wanna see how it plays out
Using the 0.5 ZRS, the shortcut for keybinding camera locations is Alt+<key>. However, Alt by itself serves as "Center on Current Selection", so anytime I try to set a camera location, I naturally always center on the targeted unit. Is this intended?
yes that is intended, idea is to use those cameras for bases and the 2 free ones for other stuff. If you want to create a camera location somewhere you dont have a building or unit, just hit and hold alt first than click and hold lmb on the minimap to hold camera view still than hit the desired camera hotkey.
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I think I kind of figured out what the problem would be. I'm using French Canada keyboard settings in windows and all the keys to the left of Enter differ a lot from the english settings. I think it could be something bound to backslash? If I hit the # key using CTRL + ALT it gives me \.
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On September 28 2012 23:51 Yalpe wrote: I think I kind of figured out what the problem would be. I'm using French Canada keyboard settings in windows and all the keys to the left of Enter differ a lot from the english settings. I think it could be something bound to backslash? If I hit the # key using CTRL + ALT it gives me \. Hrmm I'm not sure what to tell you really, I only have US keyboards to test with. Phatency's remapper program for the other keyboard layouts may need its text files updated to work with your keyboard.
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On September 28 2012 23:51 Yalpe wrote: I think I kind of figured out what the problem would be. I'm using French Canada keyboard settings in windows and all the keys to the left of Enter differ a lot from the english settings. I think it could be something bound to backslash? If I hit the # key using CTRL + ALT it gives me \.
Don't know how yours look, but check this out: (scroll down some)
http://en.wikipedia.org/wiki/Keyboard_layout
if it doesn't match just google a picture of an american qwerty keyboard and compare/translate yours.
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Yeah I'll figure out the proper translation. Still trying to decide if I'll make the switch as I'm going through a race switch and getting back into laddering after 6 months of innactivity.
Another issue I stumbled upon on the non-US keyboard was the Alt-Gr key. In SC2 if you try to remap it it gives you Ctrl+Alt instead of plain Alt. Obviously it is a big showstopper when using TheCore. I found this little registry hack that lets you remap the key to Alt :
Create a .reg file and paste this :
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Keyboard Layout] “Scancode Map”=hex:00,00,00,00,00,00,00,00,02,00,00,00,38,00,38,e0,00,00,00,00
Reboot is required.
Last issue I had was trying to cancel stuff (probes, etc). I didn't think I used the ESC key that much but apparently I do.
Edit : From the wikipedia link, I'm using this layout : http://en.wikipedia.org/w/index.php?title=File:KB_Canadian_French_text.svg&page=1
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On September 29 2012 00:19 Yalpe wrote: Last issue I had was trying to cancel stuff (probes, etc). I didn't think I used the ESC key that much but apparently I do. Cancel should be on F7-F9 for righties (depending on hand size). Do you not have F1-F12 keys?
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I'll try out F8. Forgot to check the menu for that. I see in the file that PauseGame is also on F8 so I'm wondering if it will clash.
Edit: I don't have access to the design doc but I grabbed it on my phone and it really helps to RTFM. I should know that as a programmer... /hide
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On September 29 2012 00:19 Yalpe wrote:Yeah I'll figure out the proper translation. Still trying to decide if I'll make the switch as I'm going through a race switch and getting back into laddering after 6 months of innactivity. Another issue I stumbled upon on the non-US keyboard was the Alt-Gr key. In SC2 if you try to remap it it gives you Ctrl+Alt instead of plain Alt. Obviously it is a big showstopper when using TheCore. I found this little registry hack that lets you remap the key to Alt : Create a .reg file and paste this : Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Keyboard Layout] “Scancode Map”=hex:00,00,00,00,00,00,00,00,02,00,00,00,38,00,38,e0,00,00,00,00 Reboot is required. Last issue I had was trying to cancel stuff (probes, etc). I didn't think I used the ESC key that much but apparently I do. Edit : From the wikipedia link, I'm using this layout : http://en.wikipedia.org/w/index.php?title=File:KB_Canadian_French_text.svg&page=1 I just used the left alt to make the keybinding in the menus, and the alt-gr key worked for me ingame.
For the person who has # bound to some stuff; that happens to me as well. I just have to rebind those keys every time. Hopefully 0.5 will last for a while now (sit on your ideas people!).
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On September 29 2012 00:40 barrykp wrote: For the person who has # bound to some stuff; that happens to me as well. I just have to rebind those keys every time. Hopefully 0.5 will last for a while now (sit on your ideas people!). Instead of that, it should be relatively easy to add multiple languages to my script generation. Would either of you with the French Canadian keyboard layout be able to work with me sometime on getting the mappings figured out?
Basically, it would be great if you could send me your modified version of TheCore, I can compare it to the regular one, and add in french canadian generation to my script.
Thanks!
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i've found another small bug, in ZRS cancel and pause is on the same key (F8)
its supposed to be F8 pause and F9 cancel right?
i dont like that location btw because I hit pause accidently a lot of times in games i liked the 0.4 0.3 pause much more
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On September 29 2012 01:33 maLaK1 wrote: i've found another small bug, in ZRS cancel and pause is on the same key (F8)
its supposed to be F8 pause and F9 cancel right? Yep, another typo on my part (F8 isn't getting mapped to F9 for any of the right-handed, small-handed layouts), so I'll fix that.
On September 29 2012 01:33 maLaK1 wrote: i dont like that location btw because I hit pause accidently a lot of times in games i liked the 0.4 0.3 pause much more This would be an issue Jak should address. What would be best to have on the key next to Cancel? Should it just be unbound? I suppose at the very least it should be something that isn't intrusive when you press it accidentally. At the same time, there is a case to be made that people who are pressing keys accidentally just need to improve their accuracy.
I have the same issue though when I'm playing.
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just got hots beta and for ZRM pretty much all hots keys seem to be wrong
morph swarm host on A morph viper on E viper abilities on C,D,B swarm host/ultralisk ability on C swarm host burrow on R
guess those are the standard keys, somethings wrong :D
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On September 29 2012 00:19 Yalpe wrote: Another issue I stumbled upon on the non-US keyboard was the Alt-Gr key. In SC2 if you try to remap it it gives you Ctrl+Alt instead of plain Alt. Obviously it is a big showstopper when using TheCore. I found this little registry hack that lets you remap the key to Alt :
i use TheCore TRM with a german layout (i used the remapper to generate it). My german keyboard has a alt-gr key too.
what are your problems when you use the layout? I find no problems with alt+gr.
(the german settings file from the remapper has the property AltGr=yes)
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The problem was that I didn't use the remapper. Thus my alt-gr key wasn't the same as Alt. I fixed it with the registry hack now its fine. I added the english keyboard to the language bar so I can hotswap and now its mostly fine. However I played at noon and I found a couple more issues that are annoying.
-F8 as mentioned above is dual bound which pauses the game -[ and ] seem dual bound as well at least they didn't work for me using PRSM. Remapping Show Ally/Enemy Lifebar seemed to help for ] but [ still doesn't work for me - / was bound to "Chat"
Its hard as fuck to get used to it :D I got creamed a few times already.
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