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[G] TheCore - Advanced Keyboard Layout - Page 78

Forum Index > StarCraft 2 Strategy
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Prev 1 76 77 78 79 80 432 Next
JDub
Profile Joined December 2010
United States976 Posts
September 27 2012 22:11 GMT
#1541
On September 28 2012 06:55 poeticEnnui wrote:
In RRM:

Alt + 9 conflicts with one of the minimap toggles.

Do you have the latest version? This should be fixed.
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
September 27 2012 22:25 GMT
#1542
Achievements Menu and Help Menu are both bound to f12 in PRMM, RRMM, TRMM, ZRMM.
Similarly ShowAllyLifeBars and Show Enemy Life Bars are on [ and ] respectively. I haven't tested but I can only assume that [ conflicts with build basic.
krystah
Profile Joined September 2012
Norway1 Post
September 27 2012 22:45 GMT
#1543
Using the 0.5 ZRS, the shortcut for keybinding camera locations is Alt+<key>. However, Alt by itself serves as "Center on Current Selection", so anytime I try to set a camera location, I naturally always center on the targeted unit. Is this intended?
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
September 27 2012 22:59 GMT
#1544
Yes I can confirm that ShowAllyLifeBars on [ conflicts with build advanced on the same key for all of the PRMM, RRMM, TRMM, ZRMM layouts. Not sure what ] is used for yet but I assume that show Enemy Life Bars will conflict and over ride that also.
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2012-09-27 23:27:47
September 27 2012 23:15 GMT
#1545
On September 28 2012 07:45 krystah wrote:
Using the 0.5 ZRS, the shortcut for keybinding camera locations is Alt+<key>. However, Alt by itself serves as "Center on Current Selection", so anytime I try to set a camera location, I naturally always center on the targeted unit. Is this intended?

Yes, this is true for all layouts and for previous versions of TheCore. The idea here is that you want to set your camera locations to be centered on one of your bases, or a pylon, etc. So you just click the base, then alt+camera key will set the camera and have it exactly centered on the base.

If you want to use a layered (Alt+<key>) camera for an arbitrary location, you'll have to deselect whatever you have selected by shift+clicking it.

Edit: To those reporting bugs, thank you. I'll have time to work on them in a couple hours. I have read them, if I haven't responded immediately to them that means they require investigation and I will fix them asap.
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-09-27 23:50:25
September 27 2012 23:43 GMT
#1546
im using ZRM and build advanced doesnt work for me playing zerg
(key one left from backspace)

and when I try to set mousebutton 4 it deletes alot of keybinds, including morph ultralisk which is supposed to be on the same key as build advanced?

maybe its something with my keyboard, I cant use morph ultra either,
or the translation tool is the issue ( i used it to convert it to a german keyboard layout )
SpoogeCoffer
Profile Joined September 2012
New Zealand51 Posts
September 27 2012 23:50 GMT
#1547
On September 28 2012 08:43 maLaK1 wrote:
im using ZRM and build advanced doesnt work for me playing zerg
(key one left from backspace)

and when I try to set mousebutton 4 it deletes alot of keybinds, including morph ultralisk which is supposed to be on the same key as build advanced?


Just unbind show ally life bars and show enemy life bars under Global -> Unit Management.
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-09-27 23:59:43
September 27 2012 23:52 GMT
#1548
On September 28 2012 08:50 SpoogeCoffer wrote:
Show nested quote +
On September 28 2012 08:43 maLaK1 wrote:
im using ZRM and build advanced doesnt work for me playing zerg
(key one left from backspace)

and when I try to set mousebutton 4 it deletes alot of keybinds, including morph ultralisk which is supposed to be on the same key as build advanced?


Just unbind show ally life bars and show enemy life bars under Global -> Unit Management.


thanks this worked,

but I still can't bind mouse4 without deleting lots of keybinds

worked now, it deleted some stuff .. but I have the same issue with binding #
o.o it resets lots of unaffected keybinds


Tarqon
Profile Joined August 2011
Netherlands27 Posts
Last Edited: 2012-09-28 00:18:56
September 28 2012 00:14 GMT
#1549
On September 28 2012 08:52 maLaK1 wrote:
thanks this worked,

but I still can't bind mouse4 without deleting lots of keybinds

worked now, it deleted some stuff .. but I have the same issue with binding #
o.o it resets lots of unaffected keybinds



Don't bind from the ingame UI, do it in the text file.

Edit: Jak, do you consider the small layouts to be less efficient than medium in any way? I can play both comfortably.
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-09-28 00:30:22
September 28 2012 00:27 GMT
#1550
On September 28 2012 09:14 Tarqon wrote:
Show nested quote +
On September 28 2012 08:52 maLaK1 wrote:
thanks this worked,

but I still can't bind mouse4 without deleting lots of keybinds

worked now, it deleted some stuff .. but I have the same issue with binding #
o.o it resets lots of unaffected keybinds



Don't bind from the ingame UI, do it in the text file.

Edit: Jak, do you consider the small layouts to be less efficient than medium in any way? I can play both comfortably.


i thought about the same thing
on M i have to extend my thumb a bit further to press shift+ctrl, but the home key row feels more comfortable

on S my thumb lies directly on shift+ctrl. but the home keys are a bit too close together and it feels a bit uncomfortable,
plus pressing next subgroup(i play a lot of 2on2 as random 1on1 as zerg ) and alt is a lot easier for me on M
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-09-28 00:45:38
September 28 2012 00:38 GMT
#1551
btw what is the suggested use for zergs for the camera key order?

i mean on which camera location should you put hatchery 1 2 3 and 4 for injections? it changed a bit with the new locations and im not sure what the fastest order for injecting is now
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-09-28 03:19:28
September 28 2012 03:18 GMT
#1552
On September 28 2012 09:14 Tarqon wrote:
Show nested quote +
On September 28 2012 08:52 maLaK1 wrote:
thanks this worked,

but I still can't bind mouse4 without deleting lots of keybinds

worked now, it deleted some stuff .. but I have the same issue with binding #
o.o it resets lots of unaffected keybinds



Don't bind from the ingame UI, do it in the text file.

Edit: Jak, do you consider the small layouts to be less efficient than medium in any way? I can play both comfortably.


The small layouts for non-mouse users will have 2 less control groups on the left side or 1 less control group on the right side. That is the only difference.

On September 28 2012 09:38 maLaK1 wrote:
btw what is the suggested use for zergs for the camera key order?

i mean on which camera location should you put hatchery 1 2 3 and 4 for injections? it changed a bit with the new locations and im not sure what the fastest order for injecting is now


;lk for the first 3. The 4th 5th and 6th will be a matter of personal preference.
Commentatorhttps://www.youtube.com/JaKaTaKtv
GT350
Profile Joined May 2012
United States270 Posts
September 28 2012 03:21 GMT
#1553
I'm wonder are you guys only optimizing easy to access keys to often used functions?
JDub
Profile Joined December 2010
United States976 Posts
September 28 2012 03:50 GMT
#1554
If you downloaded 0.5 before this post, please re-download it now. All reported bugs have been fixed. This includes issues with advanced build, showing life bars, and buttons being unbound when you edit anything in the in-game UI. You can now edit your hotkeys in the in-game UI as per usual and it will function just fine.

On September 28 2012 07:25 SpoogeCoffer wrote:
Achievements Menu and Help Menu are both bound to f12 in PRMM, RRMM, TRMM, ZRMM.
Similarly ShowAllyLifeBars and Show Enemy Life Bars are on [ and ] respectively. I haven't tested but I can only assume that [ conflicts with build basic.

Fixed.

On September 28 2012 08:43 maLaK1 wrote:
im using ZRM and build advanced doesnt work for me playing zerg
(key one left from backspace)

and when I try to set mousebutton 4 it deletes alot of keybinds, including morph ultralisk which is supposed to be on the same key as build advanced?

maybe its something with my keyboard, I cant use morph ultra either,
or the translation tool is the issue ( i used it to convert it to a german keyboard layout )

Fixed.

Please, keep reporting any issues on this thread. I think we should be mostly in the clear at this point, but I wouldn't be surprised if people found more.
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-09-28 04:04:35
September 28 2012 04:01 GMT
#1555
On September 28 2012 12:18 JaKaTaK wrote:
Show nested quote +
On September 28 2012 09:38 maLaK1 wrote:
btw what is the suggested use for zergs for the camera key order?

i mean on which camera location should you put hatchery 1 2 3 and 4 for injections? it changed a bit with the new locations and im not sure what the fastest order for injecting is now


;lk for the first 3. The 4th 5th and 6th will be a matter of personal preference.


K isn't a camera in the ZRM version i have?

the cameras I see are

Alt+SemiColon
Alt+L
Alt+9
Alt+0
Alt+Minus
Alt+BracketOpen
Shift+Y
Shift+G
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2012-09-28 04:13:58
September 28 2012 04:09 GMT
#1556
On September 28 2012 13:01 maLaK1 wrote:
Show nested quote +
On September 28 2012 12:18 JaKaTaK wrote:
On September 28 2012 09:38 maLaK1 wrote:
btw what is the suggested use for zergs for the camera key order?

i mean on which camera location should you put hatchery 1 2 3 and 4 for injections? it changed a bit with the new locations and im not sure what the fastest order for injecting is now


;lk for the first 3. The 4th 5th and 6th will be a matter of personal preference.


K isn't a camera in the ZRM version i have?

the cameras I see are

Alt+SemiColon
Alt+L
Alt+9
Alt+0
Alt+Minus
Alt+BracketOpen
Shift+Y
Shift+G


I was about to say that. Is this unintended? I'm also using ZRM.


"K L ; 9 0 -" seems more comfortable but I'm afraid to change it in case there's a good reason it was changed. It was this way in the data document.
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2012-09-28 07:32:57
September 28 2012 04:15 GMT
#1557
On September 28 2012 13:09 Dark Seraph wrote:
Show nested quote +
On September 28 2012 13:01 maLaK1 wrote:
On September 28 2012 12:18 JaKaTaK wrote:
On September 28 2012 09:38 maLaK1 wrote:
btw what is the suggested use for zergs for the camera key order?

i mean on which camera location should you put hatchery 1 2 3 and 4 for injections? it changed a bit with the new locations and im not sure what the fastest order for injecting is now


;lk for the first 3. The 4th 5th and 6th will be a matter of personal preference.


K isn't a camera in the ZRM version i have?

the cameras I see are

Alt+SemiColon
Alt+L
Alt+9
Alt+0
Alt+Minus
Alt+BracketOpen
Shift+Y
Shift+G


I was about to say that. Is this unintended? I'm also using ZRM.


"K L ; 9 0 -" seems more comfortable but I'm afraid to change it in case there's a good reason it was changed. It was this way in the data document.

Edit: This is an error in the Z*** hotkey files. I have fixed it and Jak should reupload the fixed version to the skydrive soon. In the meantime, you can change the camera key yourself, there are no unintended consequences.

Edit #2: Versions with this being fixed have been uploaded to the skydrive.
azurespace
Profile Joined March 2011
Korea (South)39 Posts
September 28 2012 11:05 GMT
#1558
I tried to use TheCore. I downloaded the file and apply it to SC2 successfully.
then I found that the control groups are disabled because the right CTRL and ALT keys don't work.

I think it is the keyboard type problem, and it can be fixed by re-install keyboard driver on Windows.

Unfortunately, most Korean Keyboard layout has the same problem. And there are many Internet cafe in Korea, where I can't make settings changed.

so I can't make any decision.. To use or not to use, that's the problem.
Hancho
Profile Joined July 2012
Germany89 Posts
Last Edited: 2012-09-28 11:12:49
September 28 2012 11:10 GMT
#1559
When possible we'll have straight downloads for different keyboard types, for now, if you make a version for a different keyboard, please share it in the comments


French AZERTY
German
Latin American (excluding Brazilian)
Nordic (Finnish, Swedish, Danish, Norwegian)
DVORAK

TheCore 0.5 2012-09-28 19:50
Yalpe
Profile Joined October 2011
Canada11 Posts
September 28 2012 11:37 GMT
#1560
What is the deal with '#' as a camera key in PRSM? For me thats on the complete opposite end of the keyboard next to '1'.
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