Jesus....
The warhound - a deathball unit, not a "mech" unit - Page 13
Forum Index > StarCraft 2 HotS |
IPA
United States3206 Posts
Jesus.... | ||
Snowbear
Korea (South)1925 Posts
| ||
blug
Australia623 Posts
On September 07 2012 03:29 IPA wrote: Lol @ sweeping balance statements 2 days after a beta-release. Do you hear yourselves?! Play the fucking game, it's brand new. Jesus.... Well durr, it is the beta. People should be voicing their opinions about balance. | ||
Zergrusher
United States562 Posts
Roach wars in ZVZ Warhound wars in TVT Collosi wars in PVP My god dustins bad unit designs are ruining match ups | ||
Snowbear
Korea (South)1925 Posts
| ||
Heinsenzerg
Argentina2279 Posts
| ||
Snowbear
Korea (South)1925 Posts
| ||
Morphage
France492 Posts
On September 07 2012 03:29 IPA wrote: Lol @ sweeping balance statements 2 days after a beta-release. Do you hear yourselves?! Play the fucking game, it's brand new. Jesus.... We are just complaining about the DESIGN of the unit, who cares about balance at this point, that can easily be tweaked by changing numbers. As people have mentioned previously, the warhound is a boring unit. I just watched a TvT on Demuslim's stream and it was just warhound vs warhound. TvT is the new PvP, whoever makes more warhounds wins...how boring. | ||
Waywatcher
Netherlands205 Posts
| ||
nottapro
202 Posts
| ||
Snowbear
Korea (South)1925 Posts
| ||
SarcasmMonster
3136 Posts
| ||
Savant7
United Kingdom9 Posts
I'm not denying that the warhound is OP from what I've seen from the beta, is it ridiculous! But like others have said it just needs a nerf in terms of changing the numbers around a bit, I've heard a lot of talk about a speed decrease, they are a bit too fast yes, kiting stalkers is pretty ridiculous and even in TvT, kiting bio before stim is out is pretty silly too. To me Terran has always had a higher skill ceiling because of unit control (among other things) than the other two races, which at the highest level any pro player regardless of which race they actually play, do have. People may disagree with me on this but I switch races a lot, and after a long stint of terran, going back to protoss and zerg I found myself much more aware of unit control in terms of splitting against splash damage and flanking etc. because imo being clumped agasint splash damage is the most detrimental to a terran bio force than any other races army in WoL. Also I hate that as mech is so rare and gimmicky in WoL TvP, the pressure is on T to react to P's build, P can choose many builds, 3 nexus mass gateway, double forge, fast HT, colossus etc. and just very safely assume that terran is going bio, there is very little (besides techy 1 base allins) that you can do to surprise a protoss player. The possibility of early warhound pressure (when its a little less OP) now forces protoss to think more carefully about scouting and reacting to terran, finally allowing the terran to have more control over the game rather than being forced to find weaknesses in the protoss defence, he can now force the protoss to do the same (I want warp prism harassment to become an every game thing in PvT just as medivac drops are in WoL). Some cool things I've seen in beta streams showcasing this are a warhound expand into MMM tech switch etc. In WoL mech and bio are both viable options in TvT and TvZ, why not TvP too the warhound is the answer (and partly the battle hellion but less so) but not yet the right one I feel. Before the beta came out I really thought warhounds would suck in TvZ and I still think that they should not have a place in that MU, but oddly they do, I hope that a simple stat nerf can fix this, but I fear it may be more complex than this. TL;DR The Warhound still has a place in HoTS, terran don't have enough A movey units they need roach/zealot/colossus equivalents to take some strain off the already mechanically taxing unit control required to use their existing units effectively. | ||
Garmer
1286 Posts
On September 07 2012 03:52 Snowbear wrote: I would make it require an armory yeah, instead mines should not require it | ||
Granter
Sweden64 Posts
Lets just compare. zealot 150hp, stalker 160hp, sentry 80hp, colossus 350hp. Immortal 250hp. "boss" archon 350hp. just comparing mineral cost health dps on terran army it's just dirt low compared to both zerg. If terran gets 1unit with 220health it aint like the world is going to end, this argument is totaly damn stupid. One can argue that health compared to damage and mobilityh is to high, but when you say that ye. health to high, that sounds stupid. | ||
TigerKarl
1757 Posts
| ||
Bibbit
Canada5377 Posts
| ||
YyapSsap
New Zealand1511 Posts
And seeing as there are so many things that kills siege tanks now e.g viper abuct, tempests etc, the tank should be buffed in some sort of way e.g. supply 3->2 or tank damage to 55 (to armoured and bonus to massive also so massive units dont eat all of the tank shots) or they deal full damage to shields or they gain access to that upgrade from SP where the target is dealt +40 more damage (obviously numbers can be changed). | ||
kaokentake
383 Posts
On September 07 2012 05:04 Granter wrote: Can't understand when people say warhound have to much health, all terran units have dirt low health and damage being pretty low compared to armies like zerg there they have high health high speed and high dps. Lets just compare. zealot 150hp, stalker 160hp, sentry 80hp, colossus 350hp. Immortal 250hp. "boss" archon 350hp. just comparing mineral cost health dps on terran army it's just dirt low compared to both zerg. If terran gets 1unit with 220health it aint like the world is going to end, this argument is totaly damn stupid. One can argue that health compared to damage and mobilityh is to high, but when you say that ye. health to high, that sounds stupid. your argument is completely invalid. Toss units are designed to have higher health than zerg/terran because shields do not get upgraded with armor. Terran/zerg have similar healthed units. Warhounds currently at 2food almost kill 2 roaches which are 4food. This means a 200deathball with warhounds is overpowered. Warhounds with the current statline must cost at least 4food and have its missiles removed to be balanced (as in roaches are immune to missiles). With the missiles the warhound are as strong as a 5food unit. Warhounds are equal to 2roaches and practically the same cost. This is retarded as roaches are the most cost effective unit in the game and terran/protoss are not allowed to have units that equal the roach in cost effectiveness (because the roach is high supply but cost effective meaning it is not supply effective, thats its design). For example 4roaches at 300/100 will destroy an immortal that costs 250/100 (but costs twice the food). Roaches are supposed to be cost effective but high in supply. Because warhounds are AS COST EFFECTIVE as roaches, thats overpowered. Cost also needs to be increased roach 75/25/2 140/145 health marauder 100/25/2 125health hydralisk 100/50/2 90health hellion 100/0/2 90health thor 300/200/6 400health (in comparison, 3 roaches at equal food beats out the thor by 40health which isnt bad considering thors 7range and higher DPS) 1 ultralisk 300/200/6 500health 1 BC 400/300/6 550health BC is alot more expensive but they fly and are ranged and have yamato warhound will be nerfed heavily or removed, no point in even debating it. Warhound anywhere near its current state destroys the game. Ill take 5000 dollar bets at 30 to 1 odds on it. | ||
Ghostdav
Canada129 Posts
| ||
| ||