• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:18
CET 18:18
KST 02:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1750 users

The warhound - a deathball unit, not a "mech" unit - Page 12

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 10 11 12 13 14 20 Next All
MoonCricket
Profile Joined September 2011
222 Posts
September 06 2012 17:30 GMT
#221
The problem with the Warhound is that it's either too powerful or too cost effective, I think Blizzard would be better off removing the current Thor and the Warhound and replacing it with the original "Goliath" concept.

Say, 150 Minerals, 100 Vespene Gas, 3 Supply and just scale down the power level of the Thor by 50%, if you have like 200hp, range 6 ground, range 9 air and 2 shots for a Zergling kill and 3 shots for a Marine kill with around 2 movement speed that's already pretty on par. This 2.85 movement speed is bullshit, it's ridiculous to have a mech unit faster than a Kenyan sprinter. If they want to make the Warhound a rapid A-move unit, just give it like 2 movement and let it attack and move at the same time like the Diamondback. Or fuck it, just give us a Diamondback, that unit was awesome.
TaShadan
Profile Joined February 2010
Germany1978 Posts
September 06 2012 17:35 GMT
#222
i love the warhound i hope they add more units like that. will make the game much more interesting. i love that sc2 has so many units that can be used vs every race.
Total Annihilation Zero
zala2023
Profile Joined April 2011
United States228 Posts
September 06 2012 17:39 GMT
#223
all they need to do is add goliath's ranged splash anti air missiles back and it will surely be balanced
relax bro we got this
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
September 06 2012 17:43 GMT
#224
On September 06 2012 08:46 Zenbrez wrote:
Watching Drewbie rush Warhounds to (very easily and quickly) pick off Stephano's queens was a bit disheartening. They're strong as fu


A rush should be strong though so that it can do damage. If the opponent is able to defend then that rush is basically game over.

And furthermore, these new units require new ways to play. Stephano was probably droning super hard like he has been allowed to do in WoL for the past several months. In that case, he kinda deserved to have his queens die. Did he even have a single spine?

It is a bit a-movish though, not an incredibly difficult unit to use effectively.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 06 2012 17:46 GMT
#225
The warhound is to beastly right now, but Blizzard will nerf it down to a land of reasonable. Personally, I think it should be a long range, sniper styled, glass cannon. A low HP unit with high damange and long range would be in a mech like army would fill a roll without allow the ball like pushes we know from bio. And the low HP would mean they could not make several pushes in a row.

Also, the best part of the HotS forums are all the BW experts we never knew we had. So many sub 1000 post that joing 5 months ago who are clearly experts on the potential of BW units and the glory of prefect mech play. There must have been some secret community of BW players that TL was not aware of. It is great they decided to join the community bring their points of view to us all. I don't know how their ideas of control and mirco match up with Flash's, who said that SC2 units were more responsive and less slugish than BW units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Odinsphere
Profile Joined July 2010
United States57 Posts
Last Edited: 2012-09-06 17:53:22
September 06 2012 17:49 GMT
#226
So terran gets one A move unit and everyone loses their minds? Edit: Ok that was a little rash, I rescind on the protoss/zerg comment. It just gets annoying when lings/roaches/banes take 20 minutes of army building and destroy it in 10 seconds. Yea, I'm biased, so what?
Honeybadger
Profile Joined August 2010
United States821 Posts
September 06 2012 17:50 GMT
#227
Personally, I don't get behind the warhound as a 1-a unit at all. Watching QXC and Thorzain use it, it has some amazing hit and run potential with 2-4 of them in the mid/lategame. QXC even did a rush with two that did good economic suppression on a zerg.

Terran doesn't need more micro-able units. For god's sakes, that's ALL we have. Our bio needs splitting and micro like nothing else in the game, tanks need tons of micro, now we have to micro hellions, ravens are coming back into the mix, and overall positioning is hugely important, and much more work than either of the other races have. Not saying terran is harder or worse, but we don't need more micro opportunities, is all.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
MuseMike
Profile Joined March 2011
United States1339 Posts
September 06 2012 17:51 GMT
#228
On September 06 2012 09:24 aznball123 wrote:
Who gives a shit, we finally get a good 1A unit.

There is a difference between a good 1-a unit and a unit that can beat almost any composition of ground units, without microing.
Odinsphere
Profile Joined July 2010
United States57 Posts
September 06 2012 17:58 GMT
#229
Wait a minute guys. Imagine a world where heart of the swarm has been out for longer than a day and a half. Imagine in this world, people have come up with legitimate strategies to deal with warhounds. Now imagine that crying for potential nerfs might be a little premature at this point. The game is evolving, and people have just gotten their feet wet with this new stuff. A terran player actually pressuring a zerg early game for mass droning? OH MY GOD.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 06 2012 18:00 GMT
#230
On September 07 2012 02:50 Honeybadger wrote:
Personally, I don't get behind the warhound as a 1-a unit at all. Watching QXC and Thorzain use it, it has some amazing hit and run potential with 2-4 of them in the mid/lategame. QXC even did a rush with two that did good economic suppression on a zerg.

Terran doesn't need more micro-able units. For god's sakes, that's ALL we have. Our bio needs splitting and micro like nothing else in the game, tanks need tons of micro, now we have to micro hellions, ravens are coming back into the mix, and overall positioning is hugely important, and much more work than either of the other races have. Not saying terran is harder or worse, but we don't need more micro opportunities, is all.


That is because the community labeled it a-move unit due to videos released by Blizzard. Then people created 8-15 threads about how bad the unit was, lower skill ceilings, that it was not "mech" and so on. After a while, it became accepted fact that it was a microless a-move unit that would ruin mech, TvT and steal Idra's cat Hobbs.

Personally, I think the unit should be made more fragile and act more as a hit and run unit like how QXC and Thorzain are using it. You can see the potential of a unit that can run out, pick off workers, HP light units or casters, and then fall back behind the tank line. It should have a lot of potential if they focus on its speed and range.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
blug
Profile Joined February 2011
Australia623 Posts
September 06 2012 18:00 GMT
#231
On September 06 2012 08:45 Shiori wrote:
I agree completely, utterly, and totally. This is, without a doubt, the WORST concept for a unit in the entire history of Sc2 (yes! including Infestors and Roaches and Colossi!)


Although infestors are controversially an OP unit (I still think not) I think they were one of the coolest units implemented. Roach I will agree with, but I sense a bit of bias in your post (Perhaps terran).

Other than that, Warhound is a terrible unit. I feel Blizzard are trying to lower the skill cap for terran.
Derp
blug
Profile Joined February 2011
Australia623 Posts
September 06 2012 18:02 GMT
#232
On September 07 2012 03:00 Plansix wrote:
Show nested quote +
On September 07 2012 02:50 Honeybadger wrote:
Personally, I don't get behind the warhound as a 1-a unit at all. Watching QXC and Thorzain use it, it has some amazing hit and run potential with 2-4 of them in the mid/lategame. QXC even did a rush with two that did good economic suppression on a zerg.

Terran doesn't need more micro-able units. For god's sakes, that's ALL we have. Our bio needs splitting and micro like nothing else in the game, tanks need tons of micro, now we have to micro hellions, ravens are coming back into the mix, and overall positioning is hugely important, and much more work than either of the other races have. Not saying terran is harder or worse, but we don't need more micro opportunities, is all.


That is because the community labeled it a-move unit due to videos released by Blizzard. Then people created 8-15 threads about how bad the unit was, lower skill ceilings, that it was not "mech" and so on. After a while, it became accepted fact that it was a microless a-move unit that would ruin mech, TvT and steal Idra's cat Hobbs.

Personally, I think the unit should be made more fragile and act more as a hit and run unit like how QXC and Thorzain are using it. You can see the potential of a unit that can run out, pick off workers, HP light units or casters, and then fall back behind the tank line. It should have a lot of potential if they focus on its speed and range.


I will accept the unit as a hit and run if they make it look less retarded. It's current skin does not suit a speed unit <___________<
Derp
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 06 2012 18:08 GMT
#233
On September 07 2012 03:02 blug wrote:
Show nested quote +
On September 07 2012 03:00 Plansix wrote:
On September 07 2012 02:50 Honeybadger wrote:
Personally, I don't get behind the warhound as a 1-a unit at all. Watching QXC and Thorzain use it, it has some amazing hit and run potential with 2-4 of them in the mid/lategame. QXC even did a rush with two that did good economic suppression on a zerg.

Terran doesn't need more micro-able units. For god's sakes, that's ALL we have. Our bio needs splitting and micro like nothing else in the game, tanks need tons of micro, now we have to micro hellions, ravens are coming back into the mix, and overall positioning is hugely important, and much more work than either of the other races have. Not saying terran is harder or worse, but we don't need more micro opportunities, is all.


That is because the community labeled it a-move unit due to videos released by Blizzard. Then people created 8-15 threads about how bad the unit was, lower skill ceilings, that it was not "mech" and so on. After a while, it became accepted fact that it was a microless a-move unit that would ruin mech, TvT and steal Idra's cat Hobbs.

Personally, I think the unit should be made more fragile and act more as a hit and run unit like how QXC and Thorzain are using it. You can see the potential of a unit that can run out, pick off workers, HP light units or casters, and then fall back behind the tank line. It should have a lot of potential if they focus on its speed and range.


I will accept the unit as a hit and run if they make it look less retarded. It's current skin does not suit a speed unit <___________<


Even with those long, lanky legs? That thing could haul if it wanted to.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
oZe
Profile Joined January 2011
Sweden492 Posts
September 06 2012 18:09 GMT
#234
On September 06 2012 08:57 Qikz wrote:
Show nested quote +
On September 06 2012 08:55 DKR wrote:


Suprisingly enough, the thors anti air is terrible that isn't super clumped up or mutalisks. If you go mech now you really badly need turrets as well as thors (even against pure mutalisk) or you just die.

I don't mind using vikings though however as you need the air upgrades to transition into BC with mech atm anyway.


Mech TvZ (if that's what we're looking at) requires defensive turrets sure, but a Meching player is going to have a mineral imbalance, so that's no bother. When you get that 2-2 Mech army, which should have around 7 Thor's, Muta doesn't seem too scary.

On September 06 2012 08:51 EtherealDeath wrote:

Because a thor is damn expensive in every way imaginable.


Mech units should be fairly expensive, I'm not aware of how much the Warhound costs? I'm sure if it is this effective a unit then, it's price will rise before it falls.


Honestly a ridiculous number of thors will die to a high number of mutas if they're magic boxed. I'm not even kidding.


Add a few marines and mutas go poof faster than you can say "I'm not even kidding". Can we please discuss balance & changes after HotS is released to the public. I mean WoL is still in public beta ;-)
The worst kinds of organized crime are religion & government.
blug
Profile Joined February 2011
Australia623 Posts
September 06 2012 18:15 GMT
#235
Listening to DeMuslims stream I have to agree with him... For what reason should anyone go Bio anymore?
Derp
Zergrusher
Profile Joined November 2011
United States562 Posts
September 06 2012 18:16 GMT
#236
On September 07 2012 01:36 7mk wrote:
never thought id go to an avilo blog just to point out that I agree with him, but here i am. Blizzard, why so bad at making interesting units



To answer your question... who is the lead designer of SC2 right now and what other games has he worked on?


Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 06 2012 18:19 GMT
#237
On September 07 2012 03:15 blug wrote:
Listening to DeMuslims stream I have to agree with him... For what reason should anyone go Bio anymore?


Well it is beta. I am sure we all expected everything to be totally broken when it came out. I am sure they will tone down mech. But they can't release units that are worthless or too weak. Then no-one will use them. The only real way to make sure they get tested it to make them too strong and then bring them in line with all the other units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 06 2012 18:24 GMT
#238
On September 07 2012 02:46 Plansix wrote:
The warhound is to beastly right now, but Blizzard will nerf it down to a land of reasonable. Personally, I think it should be a long range, sniper styled, glass cannon. A low HP unit with high damange and long range would be in a mech like army would fill a roll without allow the ball like pushes we know from bio. And the low HP would mean they could not make several pushes in a row.


Not sure if sarcastic, but a long range, low hp, anti ground mech unit already exists, its called the Siege Tank.

And you don't have to be a BW ex pro to understand why this unit isn't mech. You just need common sense. Battle Hellions and Warhounds is Bio without drops.
Head Coach Park: "They should buff tanks!"
blug
Profile Joined February 2011
Australia623 Posts
Last Edited: 2012-09-06 18:29:08
September 06 2012 18:27 GMT
#239
On September 07 2012 03:19 Plansix wrote:
Show nested quote +
On September 07 2012 03:15 blug wrote:
Listening to DeMuslims stream I have to agree with him... For what reason should anyone go Bio anymore?


Well it is beta. I am sure we all expected everything to be totally broken when it came out. I am sure they will tone down mech. But they can't release units that are worthless or too weak. Then no-one will use them. The only real way to make sure they get tested it to make them too strong and then bring them in line with all the other units.


It's not even really about it being to strong or to weak. It's more about the idea behind the unit. I know it's not fair to call balance when the beta has just been released, but you certainly can't argue that mech is supposed have shitty mobility but makes up for it with packing a punch and having the ability to cover vast amounts of area. Now they have given mech a mobile unit that still packs quite a punch. It just seems really counter productive. Mech as it currently is is awesome, but what they are trying to do is change the whole idea behind mech. I think they should add a hint of spice to mech, something that adds utility to it (Something like the raven), but as it currently stands they are changing the way mech plays completely.

I agree it might be speculation, but I think there is a lot of merit to it.
Derp
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 06 2012 18:28 GMT
#240
On September 07 2012 03:19 Plansix wrote:
Show nested quote +
On September 07 2012 03:15 blug wrote:
Listening to DeMuslims stream I have to agree with him... For what reason should anyone go Bio anymore?


Well it is beta. I am sure we all expected everything to be totally broken when it came out. I am sure they will tone down mech. But they can't release units that are worthless or too weak. Then no-one will use them. The only real way to make sure they get tested it to make them too strong and then bring them in line with all the other units.

Or first make them have interesting uses and room for creative play and then re-balance them.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Prev 1 10 11 12 13 14 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 619
Livibee 100
BRAT_OK 60
MindelVK 31
StarCraft: Brood War
Jaedong 1218
GuemChi 1137
Light 358
Mini 270
Barracks 165
sSak 117
Rush 107
Leta 97
sorry 42
JYJ42
[ Show more ]
zelot 32
Aegong 29
Backho 28
UpATreeSC 22
soO 20
scan(afreeca) 16
Bale 8
Terrorterran 8
HiyA 8
Dota 2
qojqva3348
syndereN302
420jenkins295
Counter-Strike
ScreaM183
oskar111
Other Games
singsing1911
Lowko261
Liquid`VortiX157
KnowMe139
Beastyqt136
Hui .134
QueenE50
Trikslyr39
Organizations
Counter-Strike
PGL162
Other Games
BasetradeTV92
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3942
• lizZardDota226
League of Legends
• Nemesis4146
• TFBlade806
Other Games
• WagamamaTV327
• Shiphtur234
Upcoming Events
LAN Event
42m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
ComeBackTV 350
Korean StarCraft League
9h 42m
CranKy Ducklings
16h 42m
IPSL
1d
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
1d
BSL 21
1d 2h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 5h
Sparkling Tuna Cup
1d 16h
WardiTV Korean Royale
1d 18h
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
[ Show More ]
LAN Event
2 days
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.