Say, 150 Minerals, 100 Vespene Gas, 3 Supply and just scale down the power level of the Thor by 50%, if you have like 200hp, range 6 ground, range 9 air and 2 shots for a Zergling kill and 3 shots for a Marine kill with around 2 movement speed that's already pretty on par. This 2.85 movement speed is bullshit, it's ridiculous to have a mech unit faster than a Kenyan sprinter. If they want to make the Warhound a rapid A-move unit, just give it like 2 movement and let it attack and move at the same time like the Diamondback. Or fuck it, just give us a Diamondback, that unit was awesome.
The warhound - a deathball unit, not a "mech" unit - Page 12
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MoonCricket
222 Posts
Say, 150 Minerals, 100 Vespene Gas, 3 Supply and just scale down the power level of the Thor by 50%, if you have like 200hp, range 6 ground, range 9 air and 2 shots for a Zergling kill and 3 shots for a Marine kill with around 2 movement speed that's already pretty on par. This 2.85 movement speed is bullshit, it's ridiculous to have a mech unit faster than a Kenyan sprinter. If they want to make the Warhound a rapid A-move unit, just give it like 2 movement and let it attack and move at the same time like the Diamondback. Or fuck it, just give us a Diamondback, that unit was awesome. | ||
TaShadan
Germany1960 Posts
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zala2023
United States228 Posts
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CaptainCrush
United States785 Posts
On September 06 2012 08:46 Zenbrez wrote: Watching Drewbie rush Warhounds to (very easily and quickly) pick off Stephano's queens was a bit disheartening. They're strong as fu A rush should be strong though so that it can do damage. If the opponent is able to defend then that rush is basically game over. And furthermore, these new units require new ways to play. Stephano was probably droning super hard like he has been allowed to do in WoL for the past several months. In that case, he kinda deserved to have his queens die. Did he even have a single spine? It is a bit a-movish though, not an incredibly difficult unit to use effectively. | ||
Plansix
United States60190 Posts
Also, the best part of the HotS forums are all the BW experts we never knew we had. So many sub 1000 post that joing 5 months ago who are clearly experts on the potential of BW units and the glory of prefect mech play. There must have been some secret community of BW players that TL was not aware of. It is great they decided to join the community bring their points of view to us all. I don't know how their ideas of control and mirco match up with Flash's, who said that SC2 units were more responsive and less slugish than BW units. | ||
Odinsphere
United States57 Posts
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Honeybadger
United States821 Posts
Terran doesn't need more micro-able units. For god's sakes, that's ALL we have. Our bio needs splitting and micro like nothing else in the game, tanks need tons of micro, now we have to micro hellions, ravens are coming back into the mix, and overall positioning is hugely important, and much more work than either of the other races have. Not saying terran is harder or worse, but we don't need more micro opportunities, is all. | ||
MuseMike
United States1339 Posts
On September 06 2012 09:24 aznball123 wrote: Who gives a shit, we finally get a good 1A unit. There is a difference between a good 1-a unit and a unit that can beat almost any composition of ground units, without microing. | ||
Odinsphere
United States57 Posts
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Plansix
United States60190 Posts
On September 07 2012 02:50 Honeybadger wrote: Personally, I don't get behind the warhound as a 1-a unit at all. Watching QXC and Thorzain use it, it has some amazing hit and run potential with 2-4 of them in the mid/lategame. QXC even did a rush with two that did good economic suppression on a zerg. Terran doesn't need more micro-able units. For god's sakes, that's ALL we have. Our bio needs splitting and micro like nothing else in the game, tanks need tons of micro, now we have to micro hellions, ravens are coming back into the mix, and overall positioning is hugely important, and much more work than either of the other races have. Not saying terran is harder or worse, but we don't need more micro opportunities, is all. That is because the community labeled it a-move unit due to videos released by Blizzard. Then people created 8-15 threads about how bad the unit was, lower skill ceilings, that it was not "mech" and so on. After a while, it became accepted fact that it was a microless a-move unit that would ruin mech, TvT and steal Idra's cat Hobbs. Personally, I think the unit should be made more fragile and act more as a hit and run unit like how QXC and Thorzain are using it. You can see the potential of a unit that can run out, pick off workers, HP light units or casters, and then fall back behind the tank line. It should have a lot of potential if they focus on its speed and range. | ||
blug
Australia623 Posts
On September 06 2012 08:45 Shiori wrote: I agree completely, utterly, and totally. This is, without a doubt, the WORST concept for a unit in the entire history of Sc2 (yes! including Infestors and Roaches and Colossi!) Although infestors are controversially an OP unit (I still think not) I think they were one of the coolest units implemented. Roach I will agree with, but I sense a bit of bias in your post (Perhaps terran). Other than that, Warhound is a terrible unit. I feel Blizzard are trying to lower the skill cap for terran. | ||
blug
Australia623 Posts
On September 07 2012 03:00 Plansix wrote: That is because the community labeled it a-move unit due to videos released by Blizzard. Then people created 8-15 threads about how bad the unit was, lower skill ceilings, that it was not "mech" and so on. After a while, it became accepted fact that it was a microless a-move unit that would ruin mech, TvT and steal Idra's cat Hobbs. Personally, I think the unit should be made more fragile and act more as a hit and run unit like how QXC and Thorzain are using it. You can see the potential of a unit that can run out, pick off workers, HP light units or casters, and then fall back behind the tank line. It should have a lot of potential if they focus on its speed and range. I will accept the unit as a hit and run if they make it look less retarded. It's current skin does not suit a speed unit <___________< | ||
Plansix
United States60190 Posts
On September 07 2012 03:02 blug wrote: I will accept the unit as a hit and run if they make it look less retarded. It's current skin does not suit a speed unit <___________< Even with those long, lanky legs? That thing could haul if it wanted to. | ||
oZe
Sweden492 Posts
On September 06 2012 08:57 Qikz wrote: Honestly a ridiculous number of thors will die to a high number of mutas if they're magic boxed. I'm not even kidding. Add a few marines and mutas go poof faster than you can say "I'm not even kidding". Can we please discuss balance & changes after HotS is released to the public. I mean WoL is still in public beta ;-) | ||
blug
Australia623 Posts
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Zergrusher
United States562 Posts
On September 07 2012 01:36 7mk wrote: never thought id go to an avilo blog just to point out that I agree with him, but here i am. Blizzard, why so bad at making interesting units To answer your question... who is the lead designer of SC2 right now and what other games has he worked on? | ||
Plansix
United States60190 Posts
On September 07 2012 03:15 blug wrote: Listening to DeMuslims stream I have to agree with him... For what reason should anyone go Bio anymore? Well it is beta. I am sure we all expected everything to be totally broken when it came out. I am sure they will tone down mech. But they can't release units that are worthless or too weak. Then no-one will use them. The only real way to make sure they get tested it to make them too strong and then bring them in line with all the other units. | ||
Sapphire.lux
Romania2620 Posts
On September 07 2012 02:46 Plansix wrote: The warhound is to beastly right now, but Blizzard will nerf it down to a land of reasonable. Personally, I think it should be a long range, sniper styled, glass cannon. A low HP unit with high damange and long range would be in a mech like army would fill a roll without allow the ball like pushes we know from bio. And the low HP would mean they could not make several pushes in a row. Not sure if sarcastic, but a long range, low hp, anti ground mech unit already exists, its called the Siege Tank. And you don't have to be a BW ex pro to understand why this unit isn't mech. You just need common sense. Battle Hellions and Warhounds is Bio without drops. | ||
blug
Australia623 Posts
On September 07 2012 03:19 Plansix wrote: Well it is beta. I am sure we all expected everything to be totally broken when it came out. I am sure they will tone down mech. But they can't release units that are worthless or too weak. Then no-one will use them. The only real way to make sure they get tested it to make them too strong and then bring them in line with all the other units. It's not even really about it being to strong or to weak. It's more about the idea behind the unit. I know it's not fair to call balance when the beta has just been released, but you certainly can't argue that mech is supposed have shitty mobility but makes up for it with packing a punch and having the ability to cover vast amounts of area. Now they have given mech a mobile unit that still packs quite a punch. It just seems really counter productive. Mech as it currently is is awesome, but what they are trying to do is change the whole idea behind mech. I think they should add a hint of spice to mech, something that adds utility to it (Something like the raven), but as it currently stands they are changing the way mech plays completely. I agree it might be speculation, but I think there is a lot of merit to it. | ||
Shikyo
Finland33997 Posts
On September 07 2012 03:19 Plansix wrote: Well it is beta. I am sure we all expected everything to be totally broken when it came out. I am sure they will tone down mech. But they can't release units that are worthless or too weak. Then no-one will use them. The only real way to make sure they get tested it to make them too strong and then bring them in line with all the other units. Or first make them have interesting uses and room for creative play and then re-balance them. | ||
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