• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:31
CEST 07:31
KST 14:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon84Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[D] Brainstorming a balance patch for Brood war [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4282 users

The warhound - a deathball unit, not a "mech" unit - Page 12

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 10 11 12 13 14 20 Next All
MoonCricket
Profile Joined September 2011
222 Posts
September 06 2012 17:30 GMT
#221
The problem with the Warhound is that it's either too powerful or too cost effective, I think Blizzard would be better off removing the current Thor and the Warhound and replacing it with the original "Goliath" concept.

Say, 150 Minerals, 100 Vespene Gas, 3 Supply and just scale down the power level of the Thor by 50%, if you have like 200hp, range 6 ground, range 9 air and 2 shots for a Zergling kill and 3 shots for a Marine kill with around 2 movement speed that's already pretty on par. This 2.85 movement speed is bullshit, it's ridiculous to have a mech unit faster than a Kenyan sprinter. If they want to make the Warhound a rapid A-move unit, just give it like 2 movement and let it attack and move at the same time like the Diamondback. Or fuck it, just give us a Diamondback, that unit was awesome.
TaShadan
Profile Joined February 2010
Germany1981 Posts
September 06 2012 17:35 GMT
#222
i love the warhound i hope they add more units like that. will make the game much more interesting. i love that sc2 has so many units that can be used vs every race.
Total Annihilation Zero
zala2023
Profile Joined April 2011
United States228 Posts
September 06 2012 17:39 GMT
#223
all they need to do is add goliath's ranged splash anti air missiles back and it will surely be balanced
relax bro we got this
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
September 06 2012 17:43 GMT
#224
On September 06 2012 08:46 Zenbrez wrote:
Watching Drewbie rush Warhounds to (very easily and quickly) pick off Stephano's queens was a bit disheartening. They're strong as fu


A rush should be strong though so that it can do damage. If the opponent is able to defend then that rush is basically game over.

And furthermore, these new units require new ways to play. Stephano was probably droning super hard like he has been allowed to do in WoL for the past several months. In that case, he kinda deserved to have his queens die. Did he even have a single spine?

It is a bit a-movish though, not an incredibly difficult unit to use effectively.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 06 2012 17:46 GMT
#225
The warhound is to beastly right now, but Blizzard will nerf it down to a land of reasonable. Personally, I think it should be a long range, sniper styled, glass cannon. A low HP unit with high damange and long range would be in a mech like army would fill a roll without allow the ball like pushes we know from bio. And the low HP would mean they could not make several pushes in a row.

Also, the best part of the HotS forums are all the BW experts we never knew we had. So many sub 1000 post that joing 5 months ago who are clearly experts on the potential of BW units and the glory of prefect mech play. There must have been some secret community of BW players that TL was not aware of. It is great they decided to join the community bring their points of view to us all. I don't know how their ideas of control and mirco match up with Flash's, who said that SC2 units were more responsive and less slugish than BW units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Odinsphere
Profile Joined July 2010
United States57 Posts
Last Edited: 2012-09-06 17:53:22
September 06 2012 17:49 GMT
#226
So terran gets one A move unit and everyone loses their minds? Edit: Ok that was a little rash, I rescind on the protoss/zerg comment. It just gets annoying when lings/roaches/banes take 20 minutes of army building and destroy it in 10 seconds. Yea, I'm biased, so what?
Honeybadger
Profile Joined August 2010
United States821 Posts
September 06 2012 17:50 GMT
#227
Personally, I don't get behind the warhound as a 1-a unit at all. Watching QXC and Thorzain use it, it has some amazing hit and run potential with 2-4 of them in the mid/lategame. QXC even did a rush with two that did good economic suppression on a zerg.

Terran doesn't need more micro-able units. For god's sakes, that's ALL we have. Our bio needs splitting and micro like nothing else in the game, tanks need tons of micro, now we have to micro hellions, ravens are coming back into the mix, and overall positioning is hugely important, and much more work than either of the other races have. Not saying terran is harder or worse, but we don't need more micro opportunities, is all.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
MuseMike
Profile Joined March 2011
United States1339 Posts
September 06 2012 17:51 GMT
#228
On September 06 2012 09:24 aznball123 wrote:
Who gives a shit, we finally get a good 1A unit.

There is a difference between a good 1-a unit and a unit that can beat almost any composition of ground units, without microing.
Odinsphere
Profile Joined July 2010
United States57 Posts
September 06 2012 17:58 GMT
#229
Wait a minute guys. Imagine a world where heart of the swarm has been out for longer than a day and a half. Imagine in this world, people have come up with legitimate strategies to deal with warhounds. Now imagine that crying for potential nerfs might be a little premature at this point. The game is evolving, and people have just gotten their feet wet with this new stuff. A terran player actually pressuring a zerg early game for mass droning? OH MY GOD.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 06 2012 18:00 GMT
#230
On September 07 2012 02:50 Honeybadger wrote:
Personally, I don't get behind the warhound as a 1-a unit at all. Watching QXC and Thorzain use it, it has some amazing hit and run potential with 2-4 of them in the mid/lategame. QXC even did a rush with two that did good economic suppression on a zerg.

Terran doesn't need more micro-able units. For god's sakes, that's ALL we have. Our bio needs splitting and micro like nothing else in the game, tanks need tons of micro, now we have to micro hellions, ravens are coming back into the mix, and overall positioning is hugely important, and much more work than either of the other races have. Not saying terran is harder or worse, but we don't need more micro opportunities, is all.


That is because the community labeled it a-move unit due to videos released by Blizzard. Then people created 8-15 threads about how bad the unit was, lower skill ceilings, that it was not "mech" and so on. After a while, it became accepted fact that it was a microless a-move unit that would ruin mech, TvT and steal Idra's cat Hobbs.

Personally, I think the unit should be made more fragile and act more as a hit and run unit like how QXC and Thorzain are using it. You can see the potential of a unit that can run out, pick off workers, HP light units or casters, and then fall back behind the tank line. It should have a lot of potential if they focus on its speed and range.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
blug
Profile Joined February 2011
Australia623 Posts
September 06 2012 18:00 GMT
#231
On September 06 2012 08:45 Shiori wrote:
I agree completely, utterly, and totally. This is, without a doubt, the WORST concept for a unit in the entire history of Sc2 (yes! including Infestors and Roaches and Colossi!)


Although infestors are controversially an OP unit (I still think not) I think they were one of the coolest units implemented. Roach I will agree with, but I sense a bit of bias in your post (Perhaps terran).

Other than that, Warhound is a terrible unit. I feel Blizzard are trying to lower the skill cap for terran.
Derp
blug
Profile Joined February 2011
Australia623 Posts
September 06 2012 18:02 GMT
#232
On September 07 2012 03:00 Plansix wrote:
Show nested quote +
On September 07 2012 02:50 Honeybadger wrote:
Personally, I don't get behind the warhound as a 1-a unit at all. Watching QXC and Thorzain use it, it has some amazing hit and run potential with 2-4 of them in the mid/lategame. QXC even did a rush with two that did good economic suppression on a zerg.

Terran doesn't need more micro-able units. For god's sakes, that's ALL we have. Our bio needs splitting and micro like nothing else in the game, tanks need tons of micro, now we have to micro hellions, ravens are coming back into the mix, and overall positioning is hugely important, and much more work than either of the other races have. Not saying terran is harder or worse, but we don't need more micro opportunities, is all.


That is because the community labeled it a-move unit due to videos released by Blizzard. Then people created 8-15 threads about how bad the unit was, lower skill ceilings, that it was not "mech" and so on. After a while, it became accepted fact that it was a microless a-move unit that would ruin mech, TvT and steal Idra's cat Hobbs.

Personally, I think the unit should be made more fragile and act more as a hit and run unit like how QXC and Thorzain are using it. You can see the potential of a unit that can run out, pick off workers, HP light units or casters, and then fall back behind the tank line. It should have a lot of potential if they focus on its speed and range.


I will accept the unit as a hit and run if they make it look less retarded. It's current skin does not suit a speed unit <___________<
Derp
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 06 2012 18:08 GMT
#233
On September 07 2012 03:02 blug wrote:
Show nested quote +
On September 07 2012 03:00 Plansix wrote:
On September 07 2012 02:50 Honeybadger wrote:
Personally, I don't get behind the warhound as a 1-a unit at all. Watching QXC and Thorzain use it, it has some amazing hit and run potential with 2-4 of them in the mid/lategame. QXC even did a rush with two that did good economic suppression on a zerg.

Terran doesn't need more micro-able units. For god's sakes, that's ALL we have. Our bio needs splitting and micro like nothing else in the game, tanks need tons of micro, now we have to micro hellions, ravens are coming back into the mix, and overall positioning is hugely important, and much more work than either of the other races have. Not saying terran is harder or worse, but we don't need more micro opportunities, is all.


That is because the community labeled it a-move unit due to videos released by Blizzard. Then people created 8-15 threads about how bad the unit was, lower skill ceilings, that it was not "mech" and so on. After a while, it became accepted fact that it was a microless a-move unit that would ruin mech, TvT and steal Idra's cat Hobbs.

Personally, I think the unit should be made more fragile and act more as a hit and run unit like how QXC and Thorzain are using it. You can see the potential of a unit that can run out, pick off workers, HP light units or casters, and then fall back behind the tank line. It should have a lot of potential if they focus on its speed and range.


I will accept the unit as a hit and run if they make it look less retarded. It's current skin does not suit a speed unit <___________<


Even with those long, lanky legs? That thing could haul if it wanted to.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
oZe
Profile Joined January 2011
Sweden492 Posts
September 06 2012 18:09 GMT
#234
On September 06 2012 08:57 Qikz wrote:
Show nested quote +
On September 06 2012 08:55 DKR wrote:


Suprisingly enough, the thors anti air is terrible that isn't super clumped up or mutalisks. If you go mech now you really badly need turrets as well as thors (even against pure mutalisk) or you just die.

I don't mind using vikings though however as you need the air upgrades to transition into BC with mech atm anyway.


Mech TvZ (if that's what we're looking at) requires defensive turrets sure, but a Meching player is going to have a mineral imbalance, so that's no bother. When you get that 2-2 Mech army, which should have around 7 Thor's, Muta doesn't seem too scary.

On September 06 2012 08:51 EtherealDeath wrote:

Because a thor is damn expensive in every way imaginable.


Mech units should be fairly expensive, I'm not aware of how much the Warhound costs? I'm sure if it is this effective a unit then, it's price will rise before it falls.


Honestly a ridiculous number of thors will die to a high number of mutas if they're magic boxed. I'm not even kidding.


Add a few marines and mutas go poof faster than you can say "I'm not even kidding". Can we please discuss balance & changes after HotS is released to the public. I mean WoL is still in public beta ;-)
The worst kinds of organized crime are religion & government.
blug
Profile Joined February 2011
Australia623 Posts
September 06 2012 18:15 GMT
#235
Listening to DeMuslims stream I have to agree with him... For what reason should anyone go Bio anymore?
Derp
Zergrusher
Profile Joined November 2011
United States562 Posts
September 06 2012 18:16 GMT
#236
On September 07 2012 01:36 7mk wrote:
never thought id go to an avilo blog just to point out that I agree with him, but here i am. Blizzard, why so bad at making interesting units



To answer your question... who is the lead designer of SC2 right now and what other games has he worked on?


Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 06 2012 18:19 GMT
#237
On September 07 2012 03:15 blug wrote:
Listening to DeMuslims stream I have to agree with him... For what reason should anyone go Bio anymore?


Well it is beta. I am sure we all expected everything to be totally broken when it came out. I am sure they will tone down mech. But they can't release units that are worthless or too weak. Then no-one will use them. The only real way to make sure they get tested it to make them too strong and then bring them in line with all the other units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 06 2012 18:24 GMT
#238
On September 07 2012 02:46 Plansix wrote:
The warhound is to beastly right now, but Blizzard will nerf it down to a land of reasonable. Personally, I think it should be a long range, sniper styled, glass cannon. A low HP unit with high damange and long range would be in a mech like army would fill a roll without allow the ball like pushes we know from bio. And the low HP would mean they could not make several pushes in a row.


Not sure if sarcastic, but a long range, low hp, anti ground mech unit already exists, its called the Siege Tank.

And you don't have to be a BW ex pro to understand why this unit isn't mech. You just need common sense. Battle Hellions and Warhounds is Bio without drops.
Head Coach Park: "They should buff tanks!"
blug
Profile Joined February 2011
Australia623 Posts
Last Edited: 2012-09-06 18:29:08
September 06 2012 18:27 GMT
#239
On September 07 2012 03:19 Plansix wrote:
Show nested quote +
On September 07 2012 03:15 blug wrote:
Listening to DeMuslims stream I have to agree with him... For what reason should anyone go Bio anymore?


Well it is beta. I am sure we all expected everything to be totally broken when it came out. I am sure they will tone down mech. But they can't release units that are worthless or too weak. Then no-one will use them. The only real way to make sure they get tested it to make them too strong and then bring them in line with all the other units.


It's not even really about it being to strong or to weak. It's more about the idea behind the unit. I know it's not fair to call balance when the beta has just been released, but you certainly can't argue that mech is supposed have shitty mobility but makes up for it with packing a punch and having the ability to cover vast amounts of area. Now they have given mech a mobile unit that still packs quite a punch. It just seems really counter productive. Mech as it currently is is awesome, but what they are trying to do is change the whole idea behind mech. I think they should add a hint of spice to mech, something that adds utility to it (Something like the raven), but as it currently stands they are changing the way mech plays completely.

I agree it might be speculation, but I think there is a lot of merit to it.
Derp
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 06 2012 18:28 GMT
#240
On September 07 2012 03:19 Plansix wrote:
Show nested quote +
On September 07 2012 03:15 blug wrote:
Listening to DeMuslims stream I have to agree with him... For what reason should anyone go Bio anymore?


Well it is beta. I am sure we all expected everything to be totally broken when it came out. I am sure they will tone down mech. But they can't release units that are worthless or too weak. Then no-one will use them. The only real way to make sure they get tested it to make them too strong and then bring them in line with all the other units.

Or first make them have interesting uses and room for creative play and then re-balance them.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Prev 1 10 11 12 13 14 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 182
ProTech152
Nina 84
StarCraft: Brood War
GuemChi 2018
Hyuk 343
Bale 160
Aegong 37
Noble 11
Icarus 7
League of Legends
JimRising 678
Other Games
summit1g15934
Maynarde143
Mew2King49
Organizations
Other Games
gamesdonequick1217
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH337
• practicex 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota278
League of Legends
• Lourlo1450
• Stunt277
Upcoming Events
Afreeca Starleague
4h 29m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
5h 29m
Monday Night Weeklies
10h 29m
Afreeca Starleague
1d 4h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 5h
PiGosaur Cup
1d 18h
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Replay Cast
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.