I, personally, hate it. It's a terrible a move unit and more than that it's an unnecessary a move unit.
[D] Warhound: Is it good or should it be changed? - Page 38
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The KY
United Kingdom6252 Posts
I, personally, hate it. It's a terrible a move unit and more than that it's an unnecessary a move unit. | ||
transcendent one
251 Posts
literally every terran has been doing the warhound expand build spamming nothing but warhounds rallied at the enemy base, in many cases winning only with 1 factory, winning 90% of the time. the unit clearly is really really off oh and they are faster than void rays and mass warhound beats mass immortal. i've been saying this since months... its just too strong. | ||
Endymion
United States3701 Posts
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Fuchsteufelswild
Australia2028 Posts
Considering the cost (and also how boringly good all-round it is), changing the following along these lines might be ideal: Speed: 2.8125 -> 2.5 HP: 200-> ...less. 150-180? It seems pretty dodgy that they have more life than tanks while costing less and being stronger in the majority of circumstances Supply: 2 -> 3 Damage: 23 straight out makes them better for straight fights than hydralisks (ignoring all splash damage etc). Their normal attack only being able to target ground is the only downside to them. I think only stim marauders, marines and roaches are even likely to be more cost efficient, is that right? This hasn't even counted the extra 5 damage per second on average from the Haywire Missiles. | ||
foxmulder_ms
United States140 Posts
It just wrecks stalkers sooooooooooo hard even much better than marauder. Did terran really need a better marauder??????? This unit really shocks me because I always think the fundamental problem in Terran which creates balance problems is marauder. Now they created even a bigger problem source Warhound, to simply put it, is tooooooo strong. They are really good even on their own but especially in combination with helion or banshees they are really broken. I think only real response is void rays but then two reactor barracks churning out marines and you are done I don't know, right now, I have no real answer against this unit. Collosus is the best counter if you can survive to reach it. | ||
timdoozy
United States50 Posts
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Zergrusher
United States562 Posts
Can't dustin design good units yet? Like Even C&C wasn't all attack moving, it was all about postioning,flanking, target firing, harassment, multi prong attacks... unit diversity... you guys get the point. The warhound will get the marauder treatment... " Hellfire missles now a upgrade costing 100/100 build time 100 seconds" Calling it now. | ||
Novalisk
Israel1818 Posts
On September 07 2012 02:43 Zergrusher wrote: The warhound, The roach,The collosi, the Thor, and the marauder Don't like marauder? Here, have another! | ||
Zergrusher
United States562 Posts
On September 07 2012 02:47 Novalisk wrote: Don't like marauder? Here, have another! But better in every way! | ||
blug
Australia623 Posts
On September 07 2012 02:43 Zergrusher wrote: The warhound, The roach,The collosi, the Thor, and the marauder.....I'm seeing a theme. Can't dustin design good units yet? Like Even C&C wasn't all attack moving, it was all about postioning,flanking, target firing, harassment, multi prong attacks... unit diversity... you guys get the point. The warhound will get the marauder treatment... " Hellfire missles now a upgrade costing 100/100 build time 100 seconds" Calling it now. Wait, you didn't like the collossus and the thor? Those units are awesome imo. Marauder is kinda dumb though, Seems like they put it there for an Awalk unit. Anyways, I think the Warhound is quite terrible. It's very uncreative, it's ugly (It moves to fast for a mech walking unit), and simply doesn't fit with the mech mentality. I really dislike how Blizzard are starting to give all races tech paths all options, for example they are giving terran mech the option of being mobile now, they are giving protoss detection through stargate, and they are giving zerg a siege unit. Just seems kind of uncreative and takes a bunch of depth away from sc2. Personally I think theyshould get rid of the warhound and give terran something more creative. As a zerg player, I really feel I'm not being biased when I say Terran got jipped. Give them a cool exciting science unit or something. | ||
blug
Australia623 Posts
No stim and no concussive shell, only downside. | ||
Vorrenus
Afghanistan94 Posts
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Scufo
United States136 Posts
All the other units do something that is new, or at least slightly interesting. The Warhound is a Marauder built from the Factory. We do not need or want more basic ranged attacking units that are pretty good against everything. In BW only Protoss had Dragoons. Now every race has one or two Dragoons. Roach, Marauder, Immortal, Warhounds....it's the same design recycled over and over. | ||
Zergrusher
United States562 Posts
On September 07 2012 02:57 Scufo wrote: Take out the Warhound and HotS is pretty solid. I can even tolerate the Tempest and its silly 22 range. All the other units do something that is new, or at least slightly interesting. The Warhound is a Marauder built from the Factory. We do not need or want more basic ranged attacking units that are pretty good against everything. In BW only Protoss had Dragoons. Now every race has one or two Dragoons. Roach, Marauder, Immortal, Warhounds....it's the same design recycled over and over. Bad design done over and over? Browders working as expected its his feature . | ||
MuteZephyr
Lithuania448 Posts
With that out of the way, here comes the more important gripe: it's BORING. Boring to watch and I imagine just as boring to A-move. It was added in to make the skill curve lower for being successful with Terran down to Zerg/Protoss levels. But they did the worst way possible. They took away the micro. WTF. TvT is the best mirror match because of the micro and the positioning and the razor's edge timing stress of unsieging tanks and drops. Want to know why people like watching Dota2? Because it's like 80% micro. Instead of introducing micro-less units, introduce carefully balanced minor buffs and units that require control. I don't think anybody honestly can say right now if it's overpowered or not, the metagame has had like a single day to develop, what I care about is that it is taking away the single most awesome aspect of Terran. FFS Browder just swallow your pride and make it a goliath and then shuffle a few other things around to compensate. At very least change the model, make the missiles manual cast (why the shit they are autocast is completely beyond me), and nerf the stats so that there isn't soooo much incentive for Terrans to throw away all the awesome playstyles they've developed in favor of warhound centric builds. TLDR: MICRO IS FUCKING FUN. Don't take it away. Warhound has the potential to flush all the cool Terran playstyles down the toilet just to stroke the boner Browder has for A-move mech units. | ||
andrewlt
United States7702 Posts
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MarcH
United Kingdom362 Posts
On September 07 2012 02:34 foxmulder_ms wrote: Yeah, I don't like it but hey I am really biased as a protoss player It just wrecks stalkers sooooooooooo hard even much better than marauder. Did terran really need a better marauder??????? This unit really shocks me because I always think the fundamental problem in Terran which creates balance problems is marauder. Now they created even a bigger problem source Warhound, to simply put it, is tooooooo strong. They are really good even on their own but especially in combination with helion or banshees they are really broken. I think only real response is void rays but then two reactor barracks churning out marines and you are done I don't know, right now, I have no real answer against this unit. Collosus is the best counter if you can survive to reach it. I dont like it and im a terran player stupid unit that was not needed to make Mech viable as claimed Blizz really have dropped tha ball on this one This and some of the other changes have me rather worried about HoTS right now just seems Blizz want to appeal to a broader audience by making the game easier which is a massive mistake. Get rid of the Warhound and thor buff tanks a bit and add in factory AA and your set for amking Mech viable and you dont even need Battlehellions regular hellions work fine already in TvT and would in TvP if tanks were better and you had a way to counter Pheonix/Void out of the factory and your set | ||
Moonling
United States987 Posts
Ugly unit design - Small, but just ugly to look at Terrible game design - Supposed to help mech? No, Make the tank more viable, make widow mines do aoe and more damage take away their air attack. And make the warhound similar to the goliath A-A. - Get rid of thor. Most people hated the maurader in the beta for WoL for the same reasons they hate the warhound now. However, what makes the warhound worse is that it requires 0, literally 0 micro. The maurader ends up being a cool kiting armor pericer unit. While the warhound is the same thing but 2x as better but with no kiting ability. | ||
drbrown
Sweden442 Posts
On September 07 2012 04:00 Moonling wrote: The warhound Ugly unit design - Small, but just ugly to look at Terrible game design - Supposed to help mech? No, Make the tank more viable, make widow mines do aoe and more damage take away their air attack. And make the warhound similar to the goliath A-A. - Get rid of thor. Most people hated the maurader in the beta for WoL for the same reasons they hate the warhound now. However, what makes the warhound worse is that it requires 0, literally 0 micro. The maurader ends up being a cool kiting armor pericer unit. While the warhound is the same thing but 2x as better but with no kiting ability. I've seen plenty of terrans kite with the Warhound, it's brutal vs protoss. | ||
ilikeredheads
Canada1995 Posts
Can Dustin think of anything else besides 1a2a3a??? | ||
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