TLPD Winrates May 2012 - Page 68
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Dalavita
Sweden1113 Posts
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Noocta
France12578 Posts
On June 20 2012 02:33 zmansman17 wrote: Cost is a start. Granted, fungal outranges HSM and Ravens can't cast whilst being fungaled. However, if only fungal didn't preclude movement entirely, or didn't disallow casting abilities, or lower range, we wouldn't have all these problems with Zerg. Makd durable material baseline,and buff Ravens speed to 2.75 or higher. That would be some nice changes for the unit. It's too slow in comparaison to Science Vessels, and the unit has too many upgrades. ( 5, FIVE in total ) | ||
Destructicon
4713 Posts
On June 20 2012 07:31 Noocta wrote: Makd durable material baseline,and buff Ravens speed to 2.75 or higher. That would be some nice changes for the unit. It's too slow in comparaison to Science Vessels, and the unit has too many upgrades. ( 5, FIVE in total ) Raven's HSM is also way too expensive energy wise, even with the upgrade it takes 4 minutes to charge up and use a missile, thats way too long considering most other casters can use their spells either instantly after they are out or after a short period of time. I understand that Blizzard is afraid of the mass aoe damage potential of a raven shooting 2 missiles at once, but seriously there are other more elegant ways to fix that. First the range needs to go up so they can't be chain fungaled from a safe distance. Then the missile needs to be made to cost 75 energy but have a 6-10 second cooldown. That way 1 raven can't instantly 2 shot a BL, but it still can come front loaded with direct damage. Lastly auto-turrents should probably be made to cost 25 energy, seeing as infested terrans already get that treatment and auto-turrets are much, much less useful, immobile, can't be placed line units, rather like structures, and don't benefit from attack upgrades. And if anybody still things that Raven's are fine and we haven't "experimented" with them enough yet. Go watch MKP vs Symbol of this GSL's RO32 Game 1 on MetroPolis. I'll even summarize it, after going split map, MKP invested a lot into getting Ravens, not only did this deplete a significant portion of his bank, but it was very underwhelming, Symbol's first attack with BL's, Corrupters and Infestors killed off nearly all the Ravens and a huge chunk of MKPs army. Afterwards Symbol followed up with a Ultralisk tech switch attack, which MKP was in no shape to defend, because he had supply and resources stuck in stupid kamikaze drones that did jack shit against BLs, and where now even more useless vs Ultralisks. The game proved that not only are Ravens nearly useless, doing far, far too little for their cost, requiring way too much time to set-up and be ready, despite how large the map was, but it also showed that Ravens are shit when the tech switch into Ultralisks happens. Don't even mention auto-turret walls to stop or slow the Ultralisks, that was a joke, the Ultralisks just plowed right trough like it was nothing. Right now the old ghost is looking like the only solution, as it not only could cost effectively deal with BLs and Ultralisks, IF controlled well, but it could also help in neutralizing infestors. | ||
IMoperator
4476 Posts
On June 20 2012 07:21 Dalavita wrote: Is marine tank dead in TvZ by the way? A majority of TvZs I see now has Marine marauder medivac play rather than the standard marine tank composition. is it because mass lings straight up murder marine tank until you get to the later stages at which point everything else does, and marine tank doesn't let you get aggressive early on? with bio you can trade easier and you're much more mobile. Fungals also don't do anything to marauders if you split well and have a lot of medivacs. Bio is better midgame for sure atm. | ||
Sroobz
United States1377 Posts
On June 20 2012 08:54 IMoperator wrote: with bio you can trade easier and you're much more mobile. Fungals also don't do anything to marauders if you split well and have a lot of medivacs. Bio is better midgame for sure atm. And with it...Terran position control is dead. Now Zerg is the position control race (infestor), early game race (baneling/roach bust is basically not even all in anymore because zergs take thirds and can't even be punished), the midgame race (infestor), the late game race (infestor, broodlord), AND the race that resupplies the fastest. Welp, I think Terran has a chance with Ghosts and Ravens LOLOLOL TROLOLOL | ||
BigO
Sweden956 Posts
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Sroobz
United States1377 Posts
On June 20 2012 09:23 BigO wrote: What we need isn't another "counter-all" unit from terran, what we need is to nerf those units (HT's, Infestors) from the other races. Making HT's feedack only work against psionic and Infestors fungal growth not work against air seems like the best suggestions so far. These "counter-all" units only makes for dull games since everyone just seem to build plenty of those units to get an "easy" win. Yup. Also, the midgame needs another 5 minutes. 3/3 and Hive come way too fast. | ||
Neurosis
United States893 Posts
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Account252508
3454 Posts
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ZeromuS
Canada13378 Posts
On June 20 2012 09:27 Sroobz wrote: Yup. Also, the midgame needs another 5 minutes. 3/3 and Hive come way too fast. feedback affect only psionic? that's kind of ridiculous and wouldn't fix anything about the Terran match up. feedback isn't the only thing that is good against thors if that's where you are headed. | ||
Blyadischa
419 Posts
On June 20 2012 09:38 ZeromuS wrote: feedback affect only psionic? that's kind of ridiculous and wouldn't fix anything about the Terran match up. feedback isn't the only thing that is good against thors if that's where you are headed. It would allow BCs, Thors, and Banshees to be introduced into mid / lategame play viably. | ||
Neurosis
United States893 Posts
On June 20 2012 09:32 monkybone wrote: I don't think so. What was parting doing there all the while anyway? It's not common for protoss to sit outside the Zerg base being fungaled like that. I'd like to see yugiho do that near Partings base. Could also have used colossus to do some damage and scare away the infestors. He was trying to end the game that he had won, like any other player would try to do. The fact that yugioh was even able to force that situation was retarded enough, but then winning game 2 was the icing on the cake imo. | ||
Account252508
3454 Posts
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Satiinifi
Finland192 Posts
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NeWeNiyaLord
Norway2474 Posts
Current metagame : PvZ = The protoss must so some sort of allinn / play very greedy (playing greedy is almost impossible because of the queen range and overlord speed, Z can scout anything) ZvT = The terran relies on early pressure which is impossible because of the queen range. Allin also gets harder because of the overlord speed. TvP = Early - Mid game : Terran must do alot of dmg without loosing much of his own. Lategame: If you didnt do enough pressure you practically dead in the later stages . Macro games are getting rarer and rarer on the ladder (Atleast for High masters league!) | ||
Satiinifi
Finland192 Posts
On June 20 2012 18:03 NeWeNiyaLord wrote: Hope Blizzard realizes that the game is broken right now, and as a cleenup process they release the HOTS beta! Current metagame : PvZ = The protoss must so some sort of allinn / play very greedy (playing greedy is almost impossible because of the queen range and overlord speed, Z can scout anything) ZvT = The terran relies on early pressure which is impossible because of the queen range. Allin also gets harder because of the overlord speed. TvP = Early - Mid game : Terran must do alot of dmg without loosing much of his own. Lategame: If you didnt do enough pressure you practically dead in the later stages . Macro games are getting rarer and rarer on the ladder (Atleast for High masters league!) The overlord speed isnt the problem for allins, the problem for allins is that on many of the new maps there are overlord positions that are utterly jokes, cloud kingdom being the worst of all, basicly zerg sees every single unit that leaves the terran base as long as terran makes a viking, I often have games where the overlord is still in position close to my natural at 20min mark, it cant even be killed with air visio.... | ||
NeWeNiyaLord
Norway2474 Posts
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Satiinifi
Finland192 Posts
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teamhozac
404 Posts
On June 20 2012 20:48 Satiinifi wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=346584 so many terrans here its disgusting, blizzard needs to nerf marine now its too op unit Wow, 1 terran? That is pretty sad... still waiting for someone to come up with some ladder stats to show the terran extinction on ladder | ||
AsymptoticClimax
United Kingdom249 Posts
On June 20 2012 07:21 Dalavita wrote: Is marine tank dead in TvZ by the way? A majority of TvZs I see now has Marine marauder medivac play rather than the standard marine tank composition. is it because mass lings straight up murder marine tank until you get to the later stages at which point everything else does, and marine tank doesn't let you get aggressive early on? Yeah but I can see this change when HoTS comes out though with the battlehellions and dark swarm not affecting mech. | ||
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