• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:19
CET 02:19
KST 10:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-189Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach Chinese SC2 server to reopen; live all-star event in Hangzhou ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Has Anyone Tried Kamagra Chewable for ED? 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1378 users

TLPD Winrates May 2012 - Page 66

Forum Index > SC2 General
Post a Reply
Prev 1 64 65 66 67 68 71 Next
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
June 19 2012 01:26 GMT
#1301
On June 19 2012 10:25 monkybone wrote:
Show nested quote +
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Well siegetank is the core unit anyways...
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-19 01:27:11
June 19 2012 01:26 GMT
#1302
--- Nuked ---
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
Last Edited: 2012-06-19 01:29:01
June 19 2012 01:28 GMT
#1303
On June 19 2012 10:26 monkybone wrote:
Show nested quote +
On June 19 2012 10:26 Fuzer wrote:
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Well siegetank is the core unit anyways...


Would destroy 1rax FE.


So what?

How many times you see tvz or tvp open with siegetanks? None, because theyre too expensive to start building, a) you need factory 100 gas + techlab + 25gas + siegemode 100 gas + siegetank 125gas... And then you have unit that you cant attack with, only to defend, except in TvT.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2012-06-19 01:54:26
June 19 2012 01:53 GMT
#1304
On June 19 2012 10:25 monkybone wrote:
Show nested quote +
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing.

Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
June 19 2012 02:02 GMT
#1305
On June 19 2012 10:53 Starshaped wrote:
Show nested quote +
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing.

Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.


That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard!
In Mushi we trust
Falconblade
Profile Joined December 2011
United States1035 Posts
June 19 2012 02:30 GMT
#1306
On June 19 2012 11:02 13_Doomblaze_37 wrote:
Show nested quote +
On June 19 2012 10:53 Starshaped wrote:
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing.

Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.


That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard!


While we are at it asking Blizzard for buffs that they would never give us because Blizzard doesn't understand the concept of buffing a Terran.... Can Ghosts and Banshees come with cloak already researched?

^ Would be OP as hell, but a hell of a lot of fun.
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
June 19 2012 02:35 GMT
#1307
On June 19 2012 11:30 Falconblade wrote:
Show nested quote +
On June 19 2012 11:02 13_Doomblaze_37 wrote:
On June 19 2012 10:53 Starshaped wrote:
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing.

Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.


That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard!


While we are at it asking Blizzard for buffs that they would never give us because Blizzard doesn't understand the concept of buffing a Terran.... Can Ghosts and Banshees come with cloak already researched?

^ Would be OP as hell, but a hell of a lot of fun.


I don't see how you can actually talk about ghost / banshee cloak when were talking about siegetanks? Tell me how It would be OP? Terrans need something right now or the zerg needs to get nerfed.
Yes the 1-1-1 might be just a little bit stronger, but its still easy to defend / wouldnt most likely change anything.

Against zerg, it would just be more defend at early stages, wouldnt most likely beign used as a push, since zergs can just make lings...
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-06-19 04:50:01
June 19 2012 02:38 GMT
#1308
On June 19 2012 09:38 LavaLava wrote:
Show nested quote +
On June 19 2012 06:23 biology]major wrote:
Ravens don't have enough range or speed to compete with fungal with hsm. If zerg plays properly it is theoretically impossible for ravens to beat infestors.



I agree with the other stuff you said, but this isn't true. Mass Ravens have a specific anti-infestor behavior that is very effective. You scan ahead of your raven/banshee flock, and when infestors are about 20 range away, you select all your ravens, hold T, and place auto-turrets in a scattershot pattern towards the infestors. then if necessary you drop 2-3 missiles on infestors and clumps of infested terrans.

When he can't fungal you all at once, fungals are useless and he won't be able to stop your ravens from getting down a lot of autoturrets (which cannot be fungaled and beat IT's for energy due to the hatch time+greater range)

Your ravens also micro themselves away from attacking units.


This is just wrong. Ran k1 master terran here and Ravens are awful against infestors because just 1 fungal has the potential to chain fungal the ravens and it's gg. Note that ravens cannot cast whilst being fungaled and fungal outranges HSM. Also, as Terran players we need to use like 6 hotkeys for army, so if you by accident (And only for a moment) clump your ravens and you get fungaled once it's gg. You cannot replace that gas. And even if your ravens go unmolested by the other player, it's not sufficient to say you will even glean an advantage, let alone win the game. If anything, it makes the end game OK, but once again, good luck holding 200 apm and not making any errors.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 19 2012 02:46 GMT
#1309
I want Blizzard to buff Ravens. Maybe changing the cost to 150/150?
Team Liquid needs more Terrans.
zmansman17
Profile Joined March 2011
United States2567 Posts
June 19 2012 03:24 GMT
#1310
On June 19 2012 11:46 iTzSnypah wrote:
I want Blizzard to buff Ravens. Maybe changing the cost to 150/150?


More like 100/150 or 150/100.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
June 19 2012 03:32 GMT
#1311
Buff seeker missiles and increase raven speed and/or reduce the cost of the raven imo.

Also nerf fungal (make it damage + slow or make it so it freezes units in place, but not both ffs...), remove queen buff.

Thanks =)
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Falconblade
Profile Joined December 2011
United States1035 Posts
June 19 2012 04:24 GMT
#1312
On June 19 2012 11:35 Fuzer wrote:
Show nested quote +
On June 19 2012 11:30 Falconblade wrote:
On June 19 2012 11:02 13_Doomblaze_37 wrote:
On June 19 2012 10:53 Starshaped wrote:
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing.

Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.


That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard!


While we are at it asking Blizzard for buffs that they would never give us because Blizzard doesn't understand the concept of buffing a Terran.... Can Ghosts and Banshees come with cloak already researched?

^ Would be OP as hell, but a hell of a lot of fun.


I don't see how you can actually talk about ghost / banshee cloak when were talking about siegetanks? Tell me how It would be OP? Terrans need something right now or the zerg needs to get nerfed.
Yes the 1-1-1 might be just a little bit stronger, but its still easy to defend / wouldnt most likely change anything.

Against zerg, it would just be more defend at early stages, wouldnt most likely beign used as a push, since zergs can just make lings...


I was talking about his Proxy banshee and stuff. And that cloak would be OP. I don't think the siege mode free would matter much, I like it, I didn't call it op. But it's also unnecessary, I'd settle for buffs to lategame and nerf to Zerg early game that denies your harrass completely.
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 19 2012 04:27 GMT
#1313
please revert the queen change blizzard! The dynamic early game in zvt is over and is even more boring as pvz but lacks the tension of a timed attack by the protoss player.
I'm Quotable (IQ)
TAAF
Profile Joined March 2011
Switzerland226 Posts
June 19 2012 06:58 GMT
#1314
On June 19 2012 12:24 zmansman17 wrote:
Show nested quote +
On June 19 2012 11:46 iTzSnypah wrote:
I want Blizzard to buff Ravens. Maybe changing the cost to 150/150?


More like 100/150 or 150/100.

Maybe a speed buff too? I feel like the raven is just to slow and really hard to micro.
Crouching probe, hidden cannon
IMoperator
Profile Joined October 2011
4476 Posts
June 19 2012 07:04 GMT
#1315
On June 19 2012 10:26 monkybone wrote:
Show nested quote +
On June 19 2012 10:26 Fuzer wrote:
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Well siegetank is the core unit anyways...


Would destroy 1rax FE.

1 rax FE into double gas into factory with siege tanks would be a great build.
Evangelist
Profile Blog Joined June 2011
1246 Posts
Last Edited: 2012-06-19 07:19:38
June 19 2012 07:14 GMT
#1316
I'd like to see Cattlebruisers immune to mind control, take less damage from feedback or buff Yamato and build time down to 70s along with a range buff to Hunter Seeker missile so I don't suicide ravens into everything. That'll give terran a deathball able to deal with Infestor BL Corruptor.

Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 19 2012 07:44 GMT
#1317
They should make the raven the most imba unit in the game, and then maybe nerf it slowly.
biology]major
Profile Blog Joined April 2010
United States2253 Posts
June 19 2012 07:52 GMT
#1318
On June 19 2012 12:24 zmansman17 wrote:
Show nested quote +
On June 19 2012 11:46 iTzSnypah wrote:
I want Blizzard to buff Ravens. Maybe changing the cost to 150/150?


More like 100/150 or 150/100.


cost is not the problem

fungal >> ravens because of range. hsm travels too slow also.
Question.?
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
Last Edited: 2012-06-19 07:54:13
June 19 2012 07:53 GMT
#1319
On June 19 2012 16:44 Snowbear wrote:
They should make the raven the most imba unit in the game, and then maybe nerf it slowly.


Honstely i think thats the way to go. If you look at HotS everything looks ridiculously imba, but if all of that is carefully nurfed it could be really fine.

Blizzard was underestimating the consequences of this change. Maybe they wanted to help zerg early game but accidentally they wracked up 90% of all terran builds and make the best to the worst matchup with the only options to make a gimicky build and pray or allin like MvP said.

It sucks really hard because i think tvz was the most "mechanical" matchup, which was also the most watchable for BW "fans" to a random thing like early PvP where you flip a coin and hope to take the zerg offguard.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-06-19 09:40:30
June 19 2012 09:25 GMT
#1320
I don't even think it will affect zergs too much if the queens get nerfed. They'll still stick to 4/6 queen builds from now on because they've seen the strengths of them, and we'll have to deal with similar openings with stupid creep spread and base defense. The one difference would be that queens couldn't push out on their own and would have to bring a spine crawler/roaches.

And because of the ease of use of ling infestor and how strong it is zergs will still get into a macro game with an advantage and stomp the terrans.
Prev 1 64 65 66 67 68 71 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft552
StarCraft: Brood War
Artosis 820
Shuttle 116
League of Legends
JimRising 417
C9.Mang0268
Cuddl3bear1
Counter-Strike
summit1g2917
minikerr33
Other Games
tarik_tv6719
FrodaN2072
Maynarde101
Liquid`Ken5
Organizations
Other Games
gamesdonequick796
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 104
• davetesta34
• Adnapsc2 14
• Mapu13
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie4411
• Scarra1578
Upcoming Events
OSC
10h 42m
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
3 days
Korean StarCraft League
4 days
OSC
4 days
OSC
4 days
IPSL
4 days
Dewalt vs Bonyth
OSC
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Patches Events
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.