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TLPD Winrates May 2012 - Page 66

Forum Index > SC2 General
Post a Reply
Prev 1 64 65 66 67 68 71 Next
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
June 19 2012 01:26 GMT
#1301
On June 19 2012 10:25 monkybone wrote:
Show nested quote +
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Well siegetank is the core unit anyways...
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-06-19 01:27:11
June 19 2012 01:26 GMT
#1302
--- Nuked ---
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
Last Edited: 2012-06-19 01:29:01
June 19 2012 01:28 GMT
#1303
On June 19 2012 10:26 monkybone wrote:
Show nested quote +
On June 19 2012 10:26 Fuzer wrote:
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Well siegetank is the core unit anyways...


Would destroy 1rax FE.


So what?

How many times you see tvz or tvp open with siegetanks? None, because theyre too expensive to start building, a) you need factory 100 gas + techlab + 25gas + siegemode 100 gas + siegetank 125gas... And then you have unit that you cant attack with, only to defend, except in TvT.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2012-06-19 01:54:26
June 19 2012 01:53 GMT
#1304
On June 19 2012 10:25 monkybone wrote:
Show nested quote +
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing.

Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
June 19 2012 02:02 GMT
#1305
On June 19 2012 10:53 Starshaped wrote:
Show nested quote +
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing.

Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.


That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard!
In Mushi we trust
Falconblade
Profile Joined December 2011
United States1035 Posts
June 19 2012 02:30 GMT
#1306
On June 19 2012 11:02 13_Doomblaze_37 wrote:
Show nested quote +
On June 19 2012 10:53 Starshaped wrote:
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing.

Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.


That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard!


While we are at it asking Blizzard for buffs that they would never give us because Blizzard doesn't understand the concept of buffing a Terran.... Can Ghosts and Banshees come with cloak already researched?

^ Would be OP as hell, but a hell of a lot of fun.
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
June 19 2012 02:35 GMT
#1307
On June 19 2012 11:30 Falconblade wrote:
Show nested quote +
On June 19 2012 11:02 13_Doomblaze_37 wrote:
On June 19 2012 10:53 Starshaped wrote:
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing.

Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.


That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard!


While we are at it asking Blizzard for buffs that they would never give us because Blizzard doesn't understand the concept of buffing a Terran.... Can Ghosts and Banshees come with cloak already researched?

^ Would be OP as hell, but a hell of a lot of fun.


I don't see how you can actually talk about ghost / banshee cloak when were talking about siegetanks? Tell me how It would be OP? Terrans need something right now or the zerg needs to get nerfed.
Yes the 1-1-1 might be just a little bit stronger, but its still easy to defend / wouldnt most likely change anything.

Against zerg, it would just be more defend at early stages, wouldnt most likely beign used as a push, since zergs can just make lings...
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-06-19 04:50:01
June 19 2012 02:38 GMT
#1308
On June 19 2012 09:38 LavaLava wrote:
Show nested quote +
On June 19 2012 06:23 biology]major wrote:
Ravens don't have enough range or speed to compete with fungal with hsm. If zerg plays properly it is theoretically impossible for ravens to beat infestors.



I agree with the other stuff you said, but this isn't true. Mass Ravens have a specific anti-infestor behavior that is very effective. You scan ahead of your raven/banshee flock, and when infestors are about 20 range away, you select all your ravens, hold T, and place auto-turrets in a scattershot pattern towards the infestors. then if necessary you drop 2-3 missiles on infestors and clumps of infested terrans.

When he can't fungal you all at once, fungals are useless and he won't be able to stop your ravens from getting down a lot of autoturrets (which cannot be fungaled and beat IT's for energy due to the hatch time+greater range)

Your ravens also micro themselves away from attacking units.


This is just wrong. Ran k1 master terran here and Ravens are awful against infestors because just 1 fungal has the potential to chain fungal the ravens and it's gg. Note that ravens cannot cast whilst being fungaled and fungal outranges HSM. Also, as Terran players we need to use like 6 hotkeys for army, so if you by accident (And only for a moment) clump your ravens and you get fungaled once it's gg. You cannot replace that gas. And even if your ravens go unmolested by the other player, it's not sufficient to say you will even glean an advantage, let alone win the game. If anything, it makes the end game OK, but once again, good luck holding 200 apm and not making any errors.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 19 2012 02:46 GMT
#1309
I want Blizzard to buff Ravens. Maybe changing the cost to 150/150?
Team Liquid needs more Terrans.
zmansman17
Profile Joined March 2011
United States2567 Posts
June 19 2012 03:24 GMT
#1310
On June 19 2012 11:46 iTzSnypah wrote:
I want Blizzard to buff Ravens. Maybe changing the cost to 150/150?


More like 100/150 or 150/100.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
June 19 2012 03:32 GMT
#1311
Buff seeker missiles and increase raven speed and/or reduce the cost of the raven imo.

Also nerf fungal (make it damage + slow or make it so it freezes units in place, but not both ffs...), remove queen buff.

Thanks =)
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Falconblade
Profile Joined December 2011
United States1035 Posts
June 19 2012 04:24 GMT
#1312
On June 19 2012 11:35 Fuzer wrote:
Show nested quote +
On June 19 2012 11:30 Falconblade wrote:
On June 19 2012 11:02 13_Doomblaze_37 wrote:
On June 19 2012 10:53 Starshaped wrote:
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing.

Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.


That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard!


While we are at it asking Blizzard for buffs that they would never give us because Blizzard doesn't understand the concept of buffing a Terran.... Can Ghosts and Banshees come with cloak already researched?

^ Would be OP as hell, but a hell of a lot of fun.


I don't see how you can actually talk about ghost / banshee cloak when were talking about siegetanks? Tell me how It would be OP? Terrans need something right now or the zerg needs to get nerfed.
Yes the 1-1-1 might be just a little bit stronger, but its still easy to defend / wouldnt most likely change anything.

Against zerg, it would just be more defend at early stages, wouldnt most likely beign used as a push, since zergs can just make lings...


I was talking about his Proxy banshee and stuff. And that cloak would be OP. I don't think the siege mode free would matter much, I like it, I didn't call it op. But it's also unnecessary, I'd settle for buffs to lategame and nerf to Zerg early game that denies your harrass completely.
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 19 2012 04:27 GMT
#1313
please revert the queen change blizzard! The dynamic early game in zvt is over and is even more boring as pvz but lacks the tension of a timed attack by the protoss player.
I'm Quotable (IQ)
TAAF
Profile Joined March 2011
Switzerland226 Posts
June 19 2012 06:58 GMT
#1314
On June 19 2012 12:24 zmansman17 wrote:
Show nested quote +
On June 19 2012 11:46 iTzSnypah wrote:
I want Blizzard to buff Ravens. Maybe changing the cost to 150/150?


More like 100/150 or 150/100.

Maybe a speed buff too? I feel like the raven is just to slow and really hard to micro.
Crouching probe, hidden cannon
IMoperator
Profile Joined October 2011
4476 Posts
June 19 2012 07:04 GMT
#1315
On June 19 2012 10:26 monkybone wrote:
Show nested quote +
On June 19 2012 10:26 Fuzer wrote:
On June 19 2012 10:25 monkybone wrote:
On June 19 2012 10:24 Fuzer wrote:
On June 19 2012 10:20 monkybone wrote:
On June 19 2012 10:14 Fuzer wrote:
May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless.


Because siege tank rushes in TvT would be way too good...


As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D


Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?


Well siegetank is the core unit anyways...


Would destroy 1rax FE.

1 rax FE into double gas into factory with siege tanks would be a great build.
Evangelist
Profile Blog Joined June 2011
1246 Posts
Last Edited: 2012-06-19 07:19:38
June 19 2012 07:14 GMT
#1316
I'd like to see Cattlebruisers immune to mind control, take less damage from feedback or buff Yamato and build time down to 70s along with a range buff to Hunter Seeker missile so I don't suicide ravens into everything. That'll give terran a deathball able to deal with Infestor BL Corruptor.

Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
June 19 2012 07:44 GMT
#1317
They should make the raven the most imba unit in the game, and then maybe nerf it slowly.
biology]major
Profile Blog Joined April 2010
United States2253 Posts
June 19 2012 07:52 GMT
#1318
On June 19 2012 12:24 zmansman17 wrote:
Show nested quote +
On June 19 2012 11:46 iTzSnypah wrote:
I want Blizzard to buff Ravens. Maybe changing the cost to 150/150?


More like 100/150 or 150/100.


cost is not the problem

fungal >> ravens because of range. hsm travels too slow also.
Question.?
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
Last Edited: 2012-06-19 07:54:13
June 19 2012 07:53 GMT
#1319
On June 19 2012 16:44 Snowbear wrote:
They should make the raven the most imba unit in the game, and then maybe nerf it slowly.


Honstely i think thats the way to go. If you look at HotS everything looks ridiculously imba, but if all of that is carefully nurfed it could be really fine.

Blizzard was underestimating the consequences of this change. Maybe they wanted to help zerg early game but accidentally they wracked up 90% of all terran builds and make the best to the worst matchup with the only options to make a gimicky build and pray or allin like MvP said.

It sucks really hard because i think tvz was the most "mechanical" matchup, which was also the most watchable for BW "fans" to a random thing like early PvP where you flip a coin and hope to take the zerg offguard.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-06-19 09:40:30
June 19 2012 09:25 GMT
#1320
I don't even think it will affect zergs too much if the queens get nerfed. They'll still stick to 4/6 queen builds from now on because they've seen the strengths of them, and we'll have to deal with similar openings with stupid creep spread and base defense. The one difference would be that queens couldn't push out on their own and would have to bring a spine crawler/roaches.

And because of the ease of use of ling infestor and how strong it is zergs will still get into a macro game with an advantage and stomp the terrans.
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