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On June 19 2012 10:25 monkybone wrote:Show nested quote +On June 19 2012 10:24 Fuzer wrote:On June 19 2012 10:20 monkybone wrote:On June 19 2012 10:14 Fuzer wrote: May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless. Because siege tank rushes in TvT would be way too good... As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case? Well siegetank is the core unit anyways...
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On June 19 2012 10:26 monkybone wrote:Show nested quote +On June 19 2012 10:26 Fuzer wrote:On June 19 2012 10:25 monkybone wrote:On June 19 2012 10:24 Fuzer wrote:On June 19 2012 10:20 monkybone wrote:On June 19 2012 10:14 Fuzer wrote: May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless. Because siege tank rushes in TvT would be way too good... As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case? Well siegetank is the core unit anyways... Would destroy 1rax FE.
So what?
How many times you see tvz or tvp open with siegetanks? None, because theyre too expensive to start building, a) you need factory 100 gas + techlab + 25gas + siegemode 100 gas + siegetank 125gas... And then you have unit that you cant attack with, only to defend, except in TvT.
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On June 19 2012 10:25 monkybone wrote:Show nested quote +On June 19 2012 10:24 Fuzer wrote:On June 19 2012 10:20 monkybone wrote:On June 19 2012 10:14 Fuzer wrote: May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless. Because siege tank rushes in TvT would be way too good... As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case?
Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing.
Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.
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On June 19 2012 10:53 Starshaped wrote:Show nested quote +On June 19 2012 10:25 monkybone wrote:On June 19 2012 10:24 Fuzer wrote:On June 19 2012 10:20 monkybone wrote:On June 19 2012 10:14 Fuzer wrote: May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless. Because siege tank rushes in TvT would be way too good... As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case? Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing. Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions.
That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard!
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On June 19 2012 11:02 13_Doomblaze_37 wrote:Show nested quote +On June 19 2012 10:53 Starshaped wrote:On June 19 2012 10:25 monkybone wrote:On June 19 2012 10:24 Fuzer wrote:On June 19 2012 10:20 monkybone wrote:On June 19 2012 10:14 Fuzer wrote: May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless. Because siege tank rushes in TvT would be way too good... As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case? Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing. Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions. That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard!
While we are at it asking Blizzard for buffs that they would never give us because Blizzard doesn't understand the concept of buffing a Terran.... Can Ghosts and Banshees come with cloak already researched?
^ Would be OP as hell, but a hell of a lot of fun.
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On June 19 2012 11:30 Falconblade wrote:Show nested quote +On June 19 2012 11:02 13_Doomblaze_37 wrote:On June 19 2012 10:53 Starshaped wrote:On June 19 2012 10:25 monkybone wrote:On June 19 2012 10:24 Fuzer wrote:On June 19 2012 10:20 monkybone wrote:On June 19 2012 10:14 Fuzer wrote: May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless. Because siege tank rushes in TvT would be way too good... As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case? Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing. Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions. That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard! While we are at it asking Blizzard for buffs that they would never give us because Blizzard doesn't understand the concept of buffing a Terran.... Can Ghosts and Banshees come with cloak already researched? ^ Would be OP as hell, but a hell of a lot of fun.
I don't see how you can actually talk about ghost / banshee cloak when were talking about siegetanks? Tell me how It would be OP? Terrans need something right now or the zerg needs to get nerfed. Yes the 1-1-1 might be just a little bit stronger, but its still easy to defend / wouldnt most likely change anything.
Against zerg, it would just be more defend at early stages, wouldnt most likely beign used as a push, since zergs can just make lings...
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On June 19 2012 09:38 LavaLava wrote:Show nested quote +On June 19 2012 06:23 biology]major wrote: Ravens don't have enough range or speed to compete with fungal with hsm. If zerg plays properly it is theoretically impossible for ravens to beat infestors. I agree with the other stuff you said, but this isn't true. Mass Ravens have a specific anti-infestor behavior that is very effective. You scan ahead of your raven/banshee flock, and when infestors are about 20 range away, you select all your ravens, hold T, and place auto-turrets in a scattershot pattern towards the infestors. then if necessary you drop 2-3 missiles on infestors and clumps of infested terrans. When he can't fungal you all at once, fungals are useless and he won't be able to stop your ravens from getting down a lot of autoturrets (which cannot be fungaled and beat IT's for energy due to the hatch time+greater range) Your ravens also micro themselves away from attacking units.
This is just wrong. Ran k1 master terran here and Ravens are awful against infestors because just 1 fungal has the potential to chain fungal the ravens and it's gg. Note that ravens cannot cast whilst being fungaled and fungal outranges HSM. Also, as Terran players we need to use like 6 hotkeys for army, so if you by accident (And only for a moment) clump your ravens and you get fungaled once it's gg. You cannot replace that gas. And even if your ravens go unmolested by the other player, it's not sufficient to say you will even glean an advantage, let alone win the game. If anything, it makes the end game OK, but once again, good luck holding 200 apm and not making any errors.
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I want Blizzard to buff Ravens. Maybe changing the cost to 150/150?
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On June 19 2012 11:46 iTzSnypah wrote: I want Blizzard to buff Ravens. Maybe changing the cost to 150/150?
More like 100/150 or 150/100.
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Buff seeker missiles and increase raven speed and/or reduce the cost of the raven imo.
Also nerf fungal (make it damage + slow or make it so it freezes units in place, but not both ffs...), remove queen buff.
Thanks =)
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On June 19 2012 11:35 Fuzer wrote:Show nested quote +On June 19 2012 11:30 Falconblade wrote:On June 19 2012 11:02 13_Doomblaze_37 wrote:On June 19 2012 10:53 Starshaped wrote:On June 19 2012 10:25 monkybone wrote:On June 19 2012 10:24 Fuzer wrote:On June 19 2012 10:20 monkybone wrote:On June 19 2012 10:14 Fuzer wrote: May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless. Because siege tank rushes in TvT would be way too good... As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case? Only awful gimmicky players will not get tanks in TvT, so I don't see that as a bad thing. Tanks starting with siegemode actually sounds really interesting, if a bit irrelevant. It would make Terran a lot more stable when going for macro play and would actually make for some versatility in builds/unit compositions. That would be so broken I would love it. Proxy tank viking/banshee/medivac would be awesome. Please do it blizzard! While we are at it asking Blizzard for buffs that they would never give us because Blizzard doesn't understand the concept of buffing a Terran.... Can Ghosts and Banshees come with cloak already researched? ^ Would be OP as hell, but a hell of a lot of fun. I don't see how you can actually talk about ghost / banshee cloak when were talking about siegetanks? Tell me how It would be OP? Terrans need something right now or the zerg needs to get nerfed. Yes the 1-1-1 might be just a little bit stronger, but its still easy to defend / wouldnt most likely change anything. Against zerg, it would just be more defend at early stages, wouldnt most likely beign used as a push, since zergs can just make lings...
I was talking about his Proxy banshee and stuff. And that cloak would be OP. I don't think the siege mode free would matter much, I like it, I didn't call it op. But it's also unnecessary, I'd settle for buffs to lategame and nerf to Zerg early game that denies your harrass completely.
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please revert the queen change blizzard! The dynamic early game in zvt is over and is even more boring as pvz but lacks the tension of a timed attack by the protoss player.
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On June 19 2012 12:24 zmansman17 wrote:Show nested quote +On June 19 2012 11:46 iTzSnypah wrote: I want Blizzard to buff Ravens. Maybe changing the cost to 150/150? More like 100/150 or 150/100. Maybe a speed buff too? I feel like the raven is just to slow and really hard to micro.
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On June 19 2012 10:26 monkybone wrote:Show nested quote +On June 19 2012 10:26 Fuzer wrote:On June 19 2012 10:25 monkybone wrote:On June 19 2012 10:24 Fuzer wrote:On June 19 2012 10:20 monkybone wrote:On June 19 2012 10:14 Fuzer wrote: May I ask? Why Siegemode has to be upgraded? I mean, siegetank without is useless. Because siege tank rushes in TvT would be way too good... As a highend grandmaster T player, i would say that tank rushes wouldbe easier to defend if it wouldnt need to be upgraded? =D Not if you're not going for siege tanks. So you're basically saying that every terran needs to go for siege tanks in TvT if it were the case? Well siegetank is the core unit anyways... Would destroy 1rax FE. 1 rax FE into double gas into factory with siege tanks would be a great build.
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I'd like to see Cattlebruisers immune to mind control, take less damage from feedback or buff Yamato and build time down to 70s along with a range buff to Hunter Seeker missile so I don't suicide ravens into everything. That'll give terran a deathball able to deal with Infestor BL Corruptor.
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They should make the raven the most imba unit in the game, and then maybe nerf it slowly.
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On June 19 2012 12:24 zmansman17 wrote:Show nested quote +On June 19 2012 11:46 iTzSnypah wrote: I want Blizzard to buff Ravens. Maybe changing the cost to 150/150? More like 100/150 or 150/100.
cost is not the problem
fungal >> ravens because of range. hsm travels too slow also.
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On June 19 2012 16:44 Snowbear wrote: They should make the raven the most imba unit in the game, and then maybe nerf it slowly.
Honstely i think thats the way to go. If you look at HotS everything looks ridiculously imba, but if all of that is carefully nurfed it could be really fine.
Blizzard was underestimating the consequences of this change. Maybe they wanted to help zerg early game but accidentally they wracked up 90% of all terran builds and make the best to the worst matchup with the only options to make a gimicky build and pray or allin like MvP said.
It sucks really hard because i think tvz was the most "mechanical" matchup, which was also the most watchable for BW "fans" to a random thing like early PvP where you flip a coin and hope to take the zerg offguard.
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I don't even think it will affect zergs too much if the queens get nerfed. They'll still stick to 4/6 queen builds from now on because they've seen the strengths of them, and we'll have to deal with similar openings with stupid creep spread and base defense. The one difference would be that queens couldn't push out on their own and would have to bring a spine crawler/roaches.
And because of the ease of use of ling infestor and how strong it is zergs will still get into a macro game with an advantage and stomp the terrans.
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