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TLPD Winrates May 2012 - Page 69

Forum Index > SC2 General
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BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2012-06-20 16:58:30
June 20 2012 16:58 GMT
#1361
The funny thing about the Queen and Overlord buff is that it didn't unbalance TvZ and as much removing KA unbalanced TvP.
shr0ud
Profile Joined April 2011
Finland222 Posts
June 20 2012 17:03 GMT
#1362
On June 21 2012 01:58 BronzeKnee wrote:
The funny thing about the Queen and Overlord buff is that it didn't unbalance TvZ and as much removing KA unbalanced TvP.

The only reason why KA didn't seem completely imbalanced when it was removed was because protosses were too busy making colossus instead, if it came back now terran could never push an advantage and drop play would be even harder to pull off that it is now.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
June 20 2012 17:09 GMT
#1363
On June 20 2012 18:03 NeWeNiyaLord wrote:
Hope Blizzard realizes that the game is broken right now, and as a cleenup process they release the HOTS beta!
Current metagame :
PvZ = The protoss must so some sort of allinn / play very greedy (playing greedy is almost impossible because of the queen range and overlord speed, Z can scout anything)
ZvT = The terran relies on early pressure which is impossible because of the queen range. Allin also gets harder because of the overlord speed.
TvP = Early - Mid game : Terran must do alot of dmg without loosing much of his own. Lategame: If you didnt do enough pressure you practically dead in the later stages . Macro games are getting rarer and rarer on the ladder (Atleast for High masters league!)


Also, all-ins from both sides are stupidly hard to hold in TvP. I saw Polt go proxy rax Marauders, get destroyed, expand really late with Banshee/Tank/Marine, lose most of his Banshees to Stalkers, then just mass units and because of the magic Tank/banshee/Marine composition still win even after losing his first whole army. On the flipside, 2base Protoss all-ins are ridiculous if you go for a macro game as Terran. If your strategic response and/or scouting is slightly off, no micro will save you because Forcefields disallow micro.

Until splash damage is out, consistent aggression from Terran once medivacs and stim are out is nearly impossible to hold cost efficiently. After splash is out in high numbers (ie both HTs and Colossi, or just 5+ of either without the respective counter), Terran just can't trade cost-efficiently either. It's moronic.
FayZe
Profile Joined May 2012
United States27 Posts
June 20 2012 19:50 GMT
#1364
On June 20 2012 09:23 BigO wrote:
What we need isn't another "counter-all" unit from terran, what we need is to nerf those units (HT's, Infestors) from the other races. Making HT's feedack only work against psionic and Infestors fungal growth not work against air seems like the best suggestions so far. These "counter-all" units only makes for dull games since everyone just seem to build plenty of those units to get an "easy" win.


Terrible idea. HT's that cant feedback medivacs are useless for dealing w/ drops. Infestors that can't fungal air would be detrimental since fungal also disables Banshee cloak, without that, zerg is unable to have somekind of mobile detection unless you have overseers everywhere.
"Rawr, I am a dinosaur. FEAR ME!"
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 20 2012 20:57 GMT
#1365
On June 21 2012 04:50 FayZe wrote:
Show nested quote +
On June 20 2012 09:23 BigO wrote:
What we need isn't another "counter-all" unit from terran, what we need is to nerf those units (HT's, Infestors) from the other races. Making HT's feedack only work against psionic and Infestors fungal growth not work against air seems like the best suggestions so far. These "counter-all" units only makes for dull games since everyone just seem to build plenty of those units to get an "easy" win.


Terrible idea. HT's that cant feedback medivacs are useless for dealing w/ drops. Infestors that can't fungal air would be detrimental since fungal also disables Banshee cloak, without that, zerg is unable to have somekind of mobile detection unless you have overseers everywhere.


Storm should also uncloak units, because without that, Protoss is unable to have some kind of mobile detection, unless you have observers everywhere.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
BigO
Profile Joined December 2011
Sweden956 Posts
June 20 2012 21:45 GMT
#1366
On June 21 2012 04:50 FayZe wrote:
Show nested quote +
On June 20 2012 09:23 BigO wrote:
What we need isn't another "counter-all" unit from terran, what we need is to nerf those units (HT's, Infestors) from the other races. Making HT's feedack only work against psionic and Infestors fungal growth not work against air seems like the best suggestions so far. These "counter-all" units only makes for dull games since everyone just seem to build plenty of those units to get an "easy" win.


Terrible idea. HT's that cant feedback medivacs are useless for dealing w/ drops. Infestors that can't fungal air would be detrimental since fungal also disables Banshee cloak, without that, zerg is unable to have somekind of mobile detection unless you have overseers everywhere.


Blink stalkers with some awarness can easily deal with drops, same way as terrans deal with drops really.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-06-20 21:54:54
June 20 2012 21:52 GMT
#1367
Terran the weakest race now, who would have thought that would ever happen when sc came out 2 years ago.
Can understand they want to buff zerg a bit with the zerg expansion coming out but they overdoing it a bit imo.
Still will never consider switching, love terran to much.


"Storm should also uncloak units, because without that, Protoss is unable to have some kind of mobile detection, unless you have observers everywhere"

you dont need detection everywhere lol, you only need it where your army is.
and with the protoss army clumped up in 1 big ball 1 observer for detection should be enough (and 1 at your base maybe though cannons also detect..)

Morphage
Profile Joined September 2011
France492 Posts
June 20 2012 22:24 GMT
#1368
I really hope that one day Blizzard will realize that for the most part Terran is being nerfed because it has the highest skill ceiling of all the races and it rewards creativity/variety in build orders and use of units. When you take this into account its not really surprising to see that Terrans were doing quite well before they got nerfed to the state it is today.

If they could take a look at the design of Zerg and Protoss they would see that there is little room for creativity and micro, especially on the Protoss side. So instead of fixing Zerg and Protoss so that skilled players can really benefit from the race they decide to nerf nerf nerf Terran until the winrates become fairly balanced. Unfortunately, it isn't that easy and win rates aren't a good measure of balance at all. I find it kind of funny to be honest, when for the past months Terran have been struggling in both matchups but because Terran has skilled players like MKP, MVP, MMA, their unit control, mind games and multitasking are enough to overcome these difficulties.

Compare this to foreign Terrans who do not have as much of these skills and its not surprising to see that foreign Terran is the worst race of them all. You have players like Huk, Sase, Naniwa, Mana, Grubby, Socke, Stephano, Nerchio, Ret, etc... who can compete against Korean players, when there are very few foreign Terrans who can do the same thing. For me that is a big indicator of the difficulty required to play them in this current state of balance.
Shiori
Profile Blog Joined July 2011
3815 Posts
June 20 2012 22:27 GMT
#1369
On June 21 2012 06:45 BigO wrote:
Show nested quote +
On June 21 2012 04:50 FayZe wrote:
On June 20 2012 09:23 BigO wrote:
What we need isn't another "counter-all" unit from terran, what we need is to nerf those units (HT's, Infestors) from the other races. Making HT's feedack only work against psionic and Infestors fungal growth not work against air seems like the best suggestions so far. These "counter-all" units only makes for dull games since everyone just seem to build plenty of those units to get an "easy" win.


Terrible idea. HT's that cant feedback medivacs are useless for dealing w/ drops. Infestors that can't fungal air would be detrimental since fungal also disables Banshee cloak, without that, zerg is unable to have somekind of mobile detection unless you have overseers everywhere.


Blink stalkers with some awarness can easily deal with drops, same way as terrans deal with drops really.

Feedbacking Medivacs is important, though, even in an actual battle, or if a drop is able to unload successfully.
Mayd
Profile Joined August 2011
Finland251 Posts
June 20 2012 22:42 GMT
#1370
On June 21 2012 01:58 BronzeKnee wrote:
The funny thing about the Queen and Overlord buff is that it didn't unbalance TvZ and as much removing KA unbalanced TvP.

How can you unbalance something which isn't balanced?
유리 | 티파니 | 리지
teamhozac
Profile Joined April 2012
404 Posts
June 21 2012 00:31 GMT
#1371
On June 21 2012 06:45 BigO wrote:
Show nested quote +
On June 21 2012 04:50 FayZe wrote:
On June 20 2012 09:23 BigO wrote:
What we need isn't another "counter-all" unit from terran, what we need is to nerf those units (HT's, Infestors) from the other races. Making HT's feedack only work against psionic and Infestors fungal growth not work against air seems like the best suggestions so far. These "counter-all" units only makes for dull games since everyone just seem to build plenty of those units to get an "easy" win.


Terrible idea. HT's that cant feedback medivacs are useless for dealing w/ drops. Infestors that can't fungal air would be detrimental since fungal also disables Banshee cloak, without that, zerg is unable to have somekind of mobile detection unless you have overseers everywhere.


Blink stalkers with some awarness can easily deal with drops, same way as terrans deal with drops really.


lol, protoss has the easiest time of any race dealing with drops, its called warp in whatever gateway unit you need wherever theres a pylon, not that difficult
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 21 2012 00:53 GMT
#1372
On June 21 2012 09:31 teamhozac wrote:
Show nested quote +
On June 21 2012 06:45 BigO wrote:
On June 21 2012 04:50 FayZe wrote:
On June 20 2012 09:23 BigO wrote:
What we need isn't another "counter-all" unit from terran, what we need is to nerf those units (HT's, Infestors) from the other races. Making HT's feedack only work against psionic and Infestors fungal growth not work against air seems like the best suggestions so far. These "counter-all" units only makes for dull games since everyone just seem to build plenty of those units to get an "easy" win.


Terrible idea. HT's that cant feedback medivacs are useless for dealing w/ drops. Infestors that can't fungal air would be detrimental since fungal also disables Banshee cloak, without that, zerg is unable to have somekind of mobile detection unless you have overseers everywhere.


Blink stalkers with some awarness can easily deal with drops, same way as terrans deal with drops really.


lol, protoss has the easiest time of any race dealing with drops, its called warp in whatever gateway unit you need wherever theres a pylon, not that difficult


This world, where Warpgates are always off cooldown, and which a lot of Terran players seem to inhabit, must be such an interesting place. No wonder they complain about drops being impossible against Protoss.

Meanwhile, all of us over here, in the real world, patch 1.4.3.2, will continue to leave Templar at bases with cannon support, and hoping we catch midgame drops with Stalkers before they unload.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
June 21 2012 00:58 GMT
#1373
There sure are a lot of Terrans in EU GM this season :D
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Fission
Profile Blog Joined August 2010
Canada1184 Posts
June 21 2012 01:19 GMT
#1374
Terran is fine, there is literally zero evidence that there is a problem right now.
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
June 21 2012 01:52 GMT
#1375
On June 21 2012 10:19 Fission wrote:
Terran is fine, there is literally zero evidence that there is a problem right now.


If GSL,GSTL, dreamhack, the TSL 4 qualifiers results, korean terrans saying the matchup is hard and 6 queens stopping 100% of early agression/allins aren't evidence, please tell me what is.
In Mushi we trust
Fission
Profile Blog Joined August 2010
Canada1184 Posts
June 21 2012 02:07 GMT
#1376
On June 21 2012 10:52 13_Doomblaze_37 wrote:
Show nested quote +
On June 21 2012 10:19 Fission wrote:
Terran is fine, there is literally zero evidence that there is a problem right now.


If GSL,GSTL, dreamhack, the TSL 4 qualifiers results, korean terrans saying the matchup is hard and 6 queens stopping 100% of early agression/allins aren't evidence, please tell me what is.


When there are no terrans left playing the game, then there will be cause for concern. Until then, keep practicing
PotatoJunior
Profile Joined June 2012
United States7 Posts
Last Edited: 2012-06-21 02:28:21
June 21 2012 02:24 GMT
#1377
On June 21 2012 10:19 Fission wrote:
Terran is fine, there is literally zero evidence that there is a problem right now.


Zero evidence? Come one, you just gotta open your eyes, it's not that hard. Either that, or you're just trolling. Do you play terran by any chance? Can you offer strategies for terran, since you clearly think terran is fine?

On June 21 2012 11:07 Fission wrote:
Show nested quote +
On June 21 2012 10:52 13_Doomblaze_37 wrote:
On June 21 2012 10:19 Fission wrote:
Terran is fine, there is literally zero evidence that there is a problem right now.


If GSL,GSTL, dreamhack, the TSL 4 qualifiers results, korean terrans saying the matchup is hard and 6 queens stopping 100% of early agression/allins aren't evidence, please tell me what is.


When there are no terrans left playing the game, then there will be cause for concern. Until then, keep practicing


I have nothing to say to this other than lol. Note: terran players already on decline.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
Last Edited: 2012-06-21 02:33:36
June 21 2012 02:33 GMT
#1378
On June 21 2012 11:07 Fission wrote:
Show nested quote +
On June 21 2012 10:52 13_Doomblaze_37 wrote:
On June 21 2012 10:19 Fission wrote:
Terran is fine, there is literally zero evidence that there is a problem right now.


If GSL,GSTL, dreamhack, the TSL 4 qualifiers results, korean terrans saying the matchup is hard and 6 queens stopping 100% of early agression/allins aren't evidence, please tell me what is.


When there are no terrans left playing the game, then there will be cause for concern. Until then, keep practicing

http://sc2ranks.com/stats/race/all/1

And that doesn't take into account the 1.4.2.X averages.

Seriously, if something isn't done by the end of the month, I'm jumping on the bandwagon to zerg.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
AlphaOmega17
Profile Joined June 2012
United States3 Posts
June 30 2012 04:54 GMT
#1379
plane and simple tvz is retarded!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
June 30 2012 14:37 GMT
#1380
On June 21 2012 11:07 Fission wrote:
Show nested quote +
On June 21 2012 10:52 13_Doomblaze_37 wrote:
On June 21 2012 10:19 Fission wrote:
Terran is fine, there is literally zero evidence that there is a problem right now.


If GSL,GSTL, dreamhack, the TSL 4 qualifiers results, korean terrans saying the matchup is hard and 6 queens stopping 100% of early agression/allins aren't evidence, please tell me what is.


When there are no terrans left playing the game, then there will be cause for concern. Until then, keep practicing

Oh haha, i remember all the flame when T told this to Z at old patches. Playing T just feels dumb - if you win "wtf T imba" - if you lose "GG noob l2p" ... i agree that T had (and has) some timing windows during which they are quite strong - but going for a long game just doesn't make sense anymore ...
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
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