GSTL Map Pool Announced - Page 11
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vult
United States9395 Posts
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Lovely_US
United States94 Posts
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Leviance
Germany4079 Posts
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Nyctophobia
Canada99 Posts
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GenesisX
Canada4267 Posts
but entombed | ||
Iplaythings
Denmark9110 Posts
New maps allways good | ||
j1nzo
Germany367 Posts
on whirlwind the fourth should also be reasonably easy to take... and bye bye dualsight! hope we never meet again. | ||
pallad
Poland1958 Posts
But anyway good maps | ||
Damrak
Netherlands124 Posts
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iamcaustic
Canada1509 Posts
1. Map size is 160x160, making it just as big as Calm before the Storm, a map that was notorious for simply being too large. 2. While I like how the first 3 bases pan out, the 4th feels far too easy to take; there is little to no additional effort if you've already managed to secure 3 bases, so long as you can keep control of that middle area between the 3rd and 4th. All in all, I expect this map to pan out similarly to how Calm Before the Storm did. Very economically greedy, death ball-oriented, unless someone tries to do some sort of proxy cheese to avoid the inevitability. Muspelheim seems quite decent, though; I don't have any immediate concerns about the map. Map size is reasonable for a 2-player map, plenty of both chokes and more open areas to allow for different engagement positions depending on the matchup, and while the overview image doesn't do it justice, some of the aesthetics on the map are really cool. | ||
Tonttu
Finland606 Posts
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bubl100500
Ukraine538 Posts
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corpsepose
1678 Posts
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Asha
United Kingdom38136 Posts
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Mohdoo
United States15286 Posts
On May 25 2012 04:40 vultdylan wrote: Whirlwind looks extremely Terran favored with a close proximity for 4 bases and them all being on high ground. Its gonna make mech a lot more appetizing, which I do not mind, even as a Protoss player. These maps are also gonna be great at deflecting drops and muta play, which are also quite nice. I think its a good map. Discourages bio and encourages mech. A+! | ||
Disengaged
United States6994 Posts
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vorxaw
Canada245 Posts
Are those to prevent situating drops behind minerals? | ||
IPA
United States3206 Posts
On May 25 2012 04:07 JeffGoldblum wrote: YOU CAN PLAY MAPS MORE THAN ONCE I KNOW IT CRAZY HUH Or just have predetermined maps like Proleague and coaches have to decide which players play which maps beforehand. That requires even more strategy! D: Why make yourself look like a dbag and type in all caps in an effort to belittle someone else? His point stands. Replaying maps is a poor format for team leagues. Playing each map once and allowing the loser to pick creates an additional layer of strategy in terms of picking, lineup order, etc. | ||
IronManSC
United States2119 Posts
On May 25 2012 02:48 IPA wrote: One request: someone from ESV make a damned beach tileset map! I miss the beauty of Bel`shir. Answer: Ohana | ||
CrtBalorda
Slovenia704 Posts
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