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GSTL Map Pool Announced - Page 12

Forum Index > SC2 General
277 CommentsPost a Reply
Prev 1 10 11 12 13 14 Next All
Ragoo
Profile Joined March 2010
Germany2773 Posts
May 24 2012 21:29 GMT
#221
On May 25 2012 04:40 vultdylan wrote:
Whirlwind looks extremely Terran favored with a close proximity for 4 bases and them all being on high ground.


Highground doesn't mean much fo anything past early game (except maybe TvT a little bit more). You can say "behind a choke" tho.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Felvo
Profile Joined April 2011
United States124 Posts
May 24 2012 21:32 GMT
#222
Muspelheim looks a bit odd for me while I really like whirlwind. These will obviously add new flavor and styles to the GSTL and I think that it might allow snipers that can analyze maps well to play really well. I'm curious to see how it turns out
Klyberess
Profile Joined October 2010
Sweden345 Posts
May 24 2012 22:06 GMT
#223
On May 25 2012 04:40 vultdylan wrote:
Whirlwind looks extremely Terran favored with a close proximity for 4 bases and them all being on high ground.

Clearly the fact that the bases are on high ground is enough to conclude that the map will be extremely Terran favored. Whirlwind is huge AND open, if anything it will be zerg favored.
EmpireHappy <3 STHack <3 ByunPrime
Nazeron
Profile Joined September 2010
Canada1046 Posts
May 24 2012 22:12 GMT
#224
sweet, cant wait to see whirlwind and how it plays out, looks interesting. the second map looks idunno to me, will have to wait and see i guess
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
May 24 2012 22:33 GMT
#225
Whirlwind looks like it is gonna have insane elevator action.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
May 24 2012 22:48 GMT
#226
On May 25 2012 04:40 vultdylan wrote:
Whirlwind looks extremely Terran favored with a close proximity for 4 bases and them all being on high ground.

[/QUOTE]
I don't agree, denying bases will be hard for terrans aswell, and they are the ones suffering most when both players get to four or more bases, as they can't reproduce fast or build a good deathball.

But hey, we wont know before we see the maps in action. Always exciting with new maps!
"NO" -Has
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
May 24 2012 23:08 GMT
#227
Great looking maps. Interested to see how they will play out in GSTL. It's going to be funny seeing the Korean casters try to pronounce Muspelheim (무스펠하임) hahaha.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Acritter
Profile Joined August 2010
Syria7637 Posts
May 24 2012 23:12 GMT
#228
Seems like a solid map pool. I don't find Muspelheim too promising, though. I don't think many games will go past the second base. Guess we'll have to see.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
May 24 2012 23:18 GMT
#229
On May 24 2012 18:11 Cokefreak wrote:
Whirlwind should be interesting as you can choose which 3rd to take based on opponents spawning location.

Ya, agree completely.
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 23:28 GMT
#230
On May 25 2012 04:34 JeffGoldblum wrote:
Show nested quote +
On May 25 2012 04:25 Zeroxk wrote:
On May 25 2012 04:07 JeffGoldblum wrote:
On May 25 2012 03:48 Fragile51 wrote:
On May 25 2012 03:36 CruelZeratul wrote:
The map pool is way to large imo. I'm on Tyler's side with that thinking that a smaller map pool would benefit the tournament.
The new maps look cool though.


How do you propose they play a bo9 series with less then 9 maps?


YOU CAN PLAY MAPS MORE THAN ONCE I KNOW IT CRAZY HUH

On May 25 2012 03:58 Gfire wrote:
On May 25 2012 03:55 CruelZeratul wrote:
You could just play a few maps more than once, I don't get the point.

That sort of ruins the format though. It's loser picks, and you can only use each map once. That's a very key aspect of the format, because you can pick a map you don't want them to bring out later, and there's a lot more strategy.


Or just have predetermined maps like Proleague and coaches have to decide which players play which maps beforehand. That requires even more strategy! D:


And that's a completely different format, GOM wants to use "winner's league" or all-kill format


i.e. "The only reason we win is because of we have one guy who carries us-format" *cough*Prime*cough*



Prime has the 3 headed monster of Ghostking Marineking and Maru to defeat to beat them and thats why they win. I think if you could pick one team that was carried hard by 1 player it would have been MVP the season they won it because it felt like everytime they were always down 3-0 or 3-1 and DRG would have to come in and win and then he did that.
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 23:34 GMT
#231
On May 25 2012 07:06 Klyberess wrote:
Show nested quote +
On May 25 2012 04:40 vultdylan wrote:
Whirlwind looks extremely Terran favored with a close proximity for 4 bases and them all being on high ground.

Clearly the fact that the bases are on high ground is enough to conclude that the map will be extremely Terran favored. Whirlwind is huge AND open, if anything it will be zerg favored.


I dont see a huge open map. It seems like a huge chokey map which would intheory be terrible for zerg but with a lot of flanking opportunities which is good for zerg. I see some good TvZ games coming out of it though with some good 2 base pushes for terran seiging tanks at that forth and elevatoring the main/natural and also possibly taking a super fast 4th on top there 3rd and doing a lot of drops which will be fun to see.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2012-05-24 23:35:07
May 24 2012 23:34 GMT
#232
How well balanced is Whirlwind exactly? I've been running custom games on it with all the races and it seems a good map for all races
¯\_(シ)_/¯
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
Last Edited: 2012-05-24 23:51:06
May 24 2012 23:50 GMT
#233
On May 25 2012 04:07 JeffGoldblum wrote:
Show nested quote +
On May 25 2012 03:48 Fragile51 wrote:
On May 25 2012 03:36 CruelZeratul wrote:
The map pool is way to large imo. I'm on Tyler's side with that thinking that a smaller map pool would benefit the tournament.
The new maps look cool though.


How do you propose they play a bo9 series with less then 9 maps?


YOU CAN PLAY MAPS MORE THAN ONCE I KNOW IT CRAZY HUH

Show nested quote +
On May 25 2012 03:58 Gfire wrote:
On May 25 2012 03:55 CruelZeratul wrote:
You could just play a few maps more than once, I don't get the point.

That sort of ruins the format though. It's loser picks, and you can only use each map once. That's a very key aspect of the format, because you can pick a map you don't want them to bring out later, and there's a lot more strategy.


Or just have predetermined maps like Proleague and coaches have to decide which players play which maps beforehand. That requires even more strategy! D:


You're basically demanding they change their entire team league system, and remove all of the strategy involved in picking maps etc. just so they can drop a few? On top of that you act like a complete douche bag when doing it. Definitely one of the dumber posts I've come across =\
WackaAlpaca
Profile Joined December 2010
Canada208 Posts
May 25 2012 00:09 GMT
#234
i loved dual site ;_;
i always chose it at tournaments and won cuz i was the only person who ever practiced at all on it :D
"
quest_5692
Profile Joined November 2010
Malaysia57 Posts
May 25 2012 00:13 GMT
#235
Muspleheim can cannonrush behind natural mineral line. or bunker push. its the 1st map with large area behind natural mineral.
too much hype on foreigner fan favorite....accept the fact koreans are OP...
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-05-25 01:37:28
May 25 2012 01:36 GMT
#236
On May 24 2012 18:16 DYEAlabaster wrote:
Super confused why Muspelheim is in, and why Atlantis is still in....


Agreed. I would give Antiga and Entombed the axe as well.

very excited to see whirlwind tho!
~ ~ <°)))><~ ~ ~
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
May 25 2012 01:38 GMT
#237
Looks like a great map pool. New maps seem good, especially whirlwind.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
marcelluspye
Profile Joined August 2011
United States155 Posts
May 25 2012 01:40 GMT
#238
new maps look quite interesting, but maybe too many maps.
Gfire
Profile Joined March 2011
United States1699 Posts
May 25 2012 01:45 GMT
#239
On May 25 2012 10:36 TheFish7 wrote:
Show nested quote +
On May 24 2012 18:16 DYEAlabaster wrote:
Super confused why Muspelheim is in, and why Atlantis is still in....


Agreed. I would give Antiga and Entombed the axe as well.

very excited to see whirlwind tho!

Why is there always so much hate for Entombed? It's statistically quite balanced and has made for imo many of the best games in GSL.
all's fair in love and melodies
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 25 2012 01:48 GMT
#240
On May 25 2012 10:45 Gfire wrote:
Show nested quote +
On May 25 2012 10:36 TheFish7 wrote:
On May 24 2012 18:16 DYEAlabaster wrote:
Super confused why Muspelheim is in, and why Atlantis is still in....


Agreed. I would give Antiga and Entombed the axe as well.

very excited to see whirlwind tho!

Why is there always so much hate for Entombed? It's statistically quite balanced and has made for imo many of the best games in GSL.


A lot of people don't like it because It's rather Protoss favored, but I agree that it's a good map and should stay. Lots of great games have been played on it.
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