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Active: 615 users

GSTL Map Pool Announced

Forum Index > SC2 General
277 CommentsPost a Reply
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opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-05-24 09:31:49
May 24 2012 09:01 GMT
#1
[image loading]

http://leveltory.com/9449


Map pool is announced!

Dual sight removed!

2 new maps:

Whirlwind by WinparkPrime (all spawns)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=327014

[image loading]


Muspelheim by ESV's JackyPrime
http://www.teamliquid.net/forum/viewmessage.php?topic_id=332925

[image loading]


Returning maps:
Ohana
Cloud Kingdom
Atlantis Spaceship
Antiga Shipyard
Daybreak
Entombed Valley
Metropolis
Facebook Twitter Reddit
ModeratorRetired LR Bonjwa
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10342 Posts
May 24 2012 09:01 GMT
#2
wow, nice ! new maps yay!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 24 2012 09:02 GMT
#3
Whirlwind is a pleasant surprise!
Administrator~ Spirit will set you free ~
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 24 2012 09:03 GMT
#4
YES no dual sight!
Atoissen
Profile Joined July 2011
Norway1737 Posts
May 24 2012 09:03 GMT
#5
Coool! Love seeing new maps in major tournaments <3

Go go GSL & GSTL.

PS: <3 ESV
“Strength lies not in defense but in attack.”
Amlitzer
Profile Joined August 2010
United States471 Posts
Last Edited: 2012-05-24 09:06:23
May 24 2012 09:03 GMT
#6
Very interesting, I can't wait to see how they turn out! In particular it's nice to see more 4 player maps being added to the map pool, especially ones with no forced positioning. I'm getting kind of tired of nothing but two player maps personally.
"Not even justice, I want to get truth!"
Ewic
Profile Joined May 2010
Canada121 Posts
May 24 2012 09:04 GMT
#7
Wow those maps look really good. I look forward to seeing them being played in the GSTL.
GrandMaster Terran
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
May 24 2012 09:04 GMT
#8
Awesome!! They look great, nice tilesets.
KTY
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 24 2012 09:05 GMT
#9
Don't like the look of muspel, but I like the whirlind one, at least looks a lot better then the other. Shall be interesting seeing these in action
When I think of something else, something will go here
Grampz
Profile Joined November 2010
United States2147 Posts
May 24 2012 09:06 GMT
#10
FUCK YEA
Tacosalad
Profile Joined October 2010
United States73 Posts
May 24 2012 09:06 GMT
#11
Whirlwind looks really interesting. I wonder what kind of selection/testing process maps go through to become a candidate for GSL or GTSL map pools and how ones map becomes noticed by tournament organizers.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
May 24 2012 09:06 GMT
#12
WOAH!

gtfo Dual Site!

:D
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
o)_Saurus
Profile Joined January 2011
Germany260 Posts
May 24 2012 09:08 GMT
#13
Don't know what to think about Muspelheim. It looks really straight forward - pretty much like Korhal Compound.
Whirlwind looks amazing. Could be the best balanced-out 4player map in the mappool!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10342 Posts
Last Edited: 2012-05-24 09:09:29
May 24 2012 09:08 GMT
#14
oh wow ur right, no more dual site! yesss

(though that means less gorapadong build lol)


whirlwind's layout looks interesting

is it any spawn position is possible?

Due to the nature of the expansions, the spawn positions doesn't seem to fuck anything up like antiga on Bnet does, so that leads me to thinking it wasn't designed to be cross only...?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Jtom
Profile Joined January 2011
Ireland1044 Posts
May 24 2012 09:08 GMT
#15
Beautiful new maps
"Daddy, how did the Protossaurs go extinct?" "A giant EMP hit the earth" - Fionn
Laurens
Profile Joined September 2010
Belgium4541 Posts
May 24 2012 09:11 GMT
#16
atlantis spaceship still in?

COME ON
Cokefreak
Profile Joined June 2011
Finland8095 Posts
May 24 2012 09:11 GMT
#17
Whirlwind should be interesting as you can choose which 3rd to take based on opponents spawning location.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
May 24 2012 09:12 GMT
#18
Looks great
I will never ever play Mech against Protoss. - MVP
HoriZoNXI
Profile Joined May 2012
Australia310 Posts
May 24 2012 09:12 GMT
#19
YESSS!

Whirlwind is such a great map while Muspelheim is quite interesting.

Just as long as dualsight is gone :D
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 24 2012 09:12 GMT
#20
9 maps? Atlantis needs to go, and I don't know why tournaments used Entombed in the first place.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
May 24 2012 09:13 GMT
#21
YES no Dual Site!

New maps look good, hoping for some asymmetrical maps some day though.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 24 2012 09:14 GMT
#22
On May 24 2012 18:12 Ruscour wrote:
9 maps? Atlantis needs to go, and I don't know why tournaments used Entombed in the first place.

best of 9, although i agree atlantis needs out
ModeratorRetired LR Bonjwa
TL+ Member
bubl100500
Profile Joined March 2011
Ukraine538 Posts
May 24 2012 09:16 GMT
#23
What about GSL! I hope they'll remove dual sight, too.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
May 24 2012 09:16 GMT
#24
Super confused why Muspelheim is in, and why Atlantis is still in....
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
May 24 2012 09:17 GMT
#25
Does anyone ever feel like maps getting rotated TOO quickly?

I'm still like 'wtf does Atlantis Spaceship look like'.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2012-05-24 09:18:00
May 24 2012 09:17 GMT
#26
new maps!!! and they look incredibly nice!
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
May 24 2012 09:17 GMT
#27
On May 24 2012 18:12 Ruscour wrote:
9 maps? Atlantis needs to go, and I don't know why tournaments used Entombed in the first place.


It's team league, big map pools are fine.

Jacky's just trolling casters by calling his new map Muspelheim right? =p

Looks like we finally lose Bel'Shir and Dual Sight, farewell to both, you each gave us some great games but you'd run your course.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
May 24 2012 09:18 GMT
#28
Whirlwind looks really good.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
May 24 2012 09:19 GMT
#29
Whirlwind looks pretty cool. Hopefully these can replace Atlantis spaceship / dual sight for GSL next season if they play out well.
thezanursic
Profile Blog Joined July 2011
5479 Posts
May 24 2012 09:20 GMT
#30
GSL_Ohana
GSL_Cloud Kingdom
Atlantis Spaceship
GSL_Antiga Shipyard
GSL_Daybreak
GSL_Entombed Valley
GSL_Metropolis
ESV Muspelheim
Crux Whirlwind

I like it. Getting rid of the old maps is always good. It would be great if they could remove Entombed Valley and maybe add another ESV or TPW map.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Frankon
Profile Joined May 2010
3054 Posts
May 24 2012 09:23 GMT
#31
On May 24 2012 18:17 The KY wrote:
Does anyone ever feel like maps getting rotated TOO quickly?

I'm still like 'wtf does Atlantis Spaceship look like'.

GSTL has always been a map testing ground for GSL.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 24 2012 09:23 GMT
#32
On May 24 2012 18:16 bubl100500 wrote:
What about GSL! I hope they'll remove dual sight, too.


GSTL is usually the testing ground of new maps. GSL will probably not have Dual Sight anymore.
hangene92
Profile Blog Joined October 2011
Canada258 Posts
May 24 2012 09:23 GMT
#33
Whirlwind looks pretty epic.
"You may say I'm a dreamer, but I'm not the only one"
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 24 2012 09:23 GMT
#34
On May 24 2012 18:17 The KY wrote:
Does anyone ever feel like maps getting rotated TOO quickly?

I'm still like 'wtf does Atlantis Spaceship look like'.


Like a bear.
LeLfe
Profile Joined February 2011
France3160 Posts
May 24 2012 09:24 GMT
#35
Whirlwind looks quite good
Writer for Red bull (Fr) and Iron Squid (En/Fr) @ClemLeLfe on twitter
JeffGoldblum
Profile Blog Joined January 2012
Cook Islands191 Posts
May 24 2012 09:25 GMT
#36
9 maps is waaaaay to many at least remove Entombed and Antiga.
I'm Jeff Goldblum
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-05-24 09:26:15
May 24 2012 09:25 GMT
#37
GSL starts two weeks after GSTL, so if reception is good, I could see some of the new maps next season maybe.


On May 24 2012 18:25 JeffGoldblum wrote:
9 maps is waaaaay to many at least remove Entombed and Antiga.



GSTL is bo9, so it needs 9 maps lol
ModeratorRetired LR Bonjwa
TL+ Member
jaminski
Profile Joined September 2010
England84 Posts
May 24 2012 09:25 GMT
#38
whirlwind doesnt look like a good map :/ ....
[ Macrophobia ] [ EU Protoss ] [ Mid Master ]
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2012-05-24 09:26:29
May 24 2012 09:26 GMT
#39
Is there a reason why each of these maps have 20+ ramps? I mean holy cow ;o
whirlwind looks very pretty and fun to play on.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
TheSwamp
Profile Joined November 2010
United States1497 Posts
May 24 2012 09:26 GMT
#40
I like both of the new maps. Lots of choices for expansions!
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
May 24 2012 09:27 GMT
#41
how come i look at these new maps and striaght away think I wouldnt like to play zergs as protoss on these map lol real openn third bases
Live and Let Die!
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
Last Edited: 2012-05-24 09:28:51
May 24 2012 09:27 GMT
#42
Whirlwind looks really big. I like the design of it though, and 3rd and 4th don't look too hard to defend since you can shuffle your forces back and fourth. It should make for some awesome games, not to mention it's a very pretty map. Muspelheim looks a bit linear though. Guess I'll see how it plays out.

Edit: Is Whirlwind a spiritual remake of a Brood War map?
Write your own song!
thezanursic
Profile Blog Joined July 2011
5479 Posts
Last Edited: 2012-05-24 09:28:37
May 24 2012 09:27 GMT
#43
On May 24 2012 18:17 Asha` wrote:
Show nested quote +
On May 24 2012 18:12 Ruscour wrote:
9 maps? Atlantis needs to go, and I don't know why tournaments used Entombed in the first place.


It's team league, big map pools are fine.

Jacky's just trolling casters by calling his new map Muspelheim right? =p

Looks like we finally lose Bel'Shir and Dual Sight, farewell to both, you each gave us some great games but you'd run your course.

*COUGH*4 gate*COUGH*
*COUGH*1/1/1*COUGH*
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Aximil
Profile Joined March 2011
Norway5 Posts
May 24 2012 09:28 GMT
#44
Good map pool
livestream.com/aagaming
thezanursic
Profile Blog Joined July 2011
5479 Posts
May 24 2012 09:35 GMT
#45
On May 24 2012 18:25 opterown wrote:
GSL starts two weeks after GSTL, so if reception is good, I could see some of the new maps next season maybe.


Show nested quote +
On May 24 2012 18:25 JeffGoldblum wrote:
9 maps is waaaaay to many at least remove Entombed and Antiga.



GSTL is bo9, so it needs 9 maps lol

9 maps to practice... Thats a lot for a pro. If we want intelligent strategies that revolve around the map pool we need to reduce our map pools to at least 5 or 6
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
KoBlades
Profile Joined April 2011
Austria248 Posts
May 24 2012 09:37 GMT
#46
YES, I knew they were gonna pick Whirlwind at some point, played it like three months ago I think, its a freaking huge map, the biggest I have ever seen!
"What do you know about fear?" -"Everything."
dronefarm
Profile Blog Joined April 2011
United States260 Posts
May 24 2012 09:37 GMT
#47
Too many maps. As for the new maps, the one has a really fucked up name :/ I'll call it MSH. The highground pods are kind of weird. I don't really feel they have as much of a function in the map design, as holding them probably isn't going to give you a big benifit. For instance holding the pods on a map like Match POint was really critical. The high ground here seems just more of a random little bit.

Whirlwind looks cool. The thirds are reasonable, not to hard to take and not to easy. IT seems like its going to be super easy to get a 4th gas though, so this map may be pretty protoss favored.

I would like to see some maps taken out of the pool

Entombed is a bad map and pretty imbalanced and way too good for protoss
Cloud kingdom is a cool map, but PvT balance is really bad there.
Atlantis is zerg favored, so might be a good candidate to go.
If you can chill, chill
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-05-24 09:40:00
May 24 2012 09:38 GMT
#48
I ain't gonna lie, I have no idea in hell how to pronounce Jacky's map, I just call it "Jacky's new 2p map".

On May 24 2012 18:20 thezanursic wrote:
GSL_Ohana
GSL_Cloud Kingdom
Atlantis Spaceship
GSL_Antiga Shipyard
GSL_Daybreak
GSL_Entombed Valley
GSL_Metropolis
ESV Muspelheim
Crux Whirlwind

I like it. Getting rid of the old maps is always good. It would be great if they could remove Entombed Valley and maybe add another ESV or TPW map.


ESV Ohana
ESV Cloud Kingdom
Crux Atlantis Spaceship
GSL Antiga Shipyard
Crux Daybreak
GSL Entombed Valley
Crux Metropolis
ESV Muspelheim
Crux Whirlwind

Fixed that for ya !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SoLuTioN.
Profile Joined May 2010
Sweden21 Posts
May 24 2012 09:39 GMT
#49
Looks like 2 good mech maps, me like!
ManicMarine
Profile Joined April 2011
Australia409 Posts
May 24 2012 09:40 GMT
#50
Whirlwind looks really really big, I hope it doesn't turn every single game into an 'everyone go town hall first' game.
Manic by name, Manic by nature.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10342 Posts
May 24 2012 09:47 GMT
#51
why don't people like atlantis spaceship? i thought it was a pretty epic map

On May 24 2012 18:39 SoLuTioN. wrote:
Looks like 2 good mech maps, me like!


i haven't looked into it too deeply but i'll take your word for it! yay :D

Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Frankon
Profile Joined May 2010
3054 Posts
May 24 2012 09:50 GMT
#52
On May 24 2012 18:47 Yoshi Kirishima wrote:
why don't people like atlantis spaceship? i thought it was a pretty epic map

Cause one player always decides to cheese on it.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
May 24 2012 09:51 GMT
#53
Excited to see Whirlwind.
Someone call down the Thunder?
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
May 24 2012 09:52 GMT
#54
Both new maps look a bit ridiculous. What happened to open maps? Whirlwind close spawns favour strong 2 base pushes excessively on a map full of choke points, and the second map has ramps fucking everywhere.
cablesc
Profile Blog Joined August 2009
United States1540 Posts
May 24 2012 09:53 GMT
#55
On May 24 2012 18:35 thezanursic wrote:
Show nested quote +
On May 24 2012 18:25 opterown wrote:
GSL starts two weeks after GSTL, so if reception is good, I could see some of the new maps next season maybe.


On May 24 2012 18:25 JeffGoldblum wrote:
9 maps is waaaaay to many at least remove Entombed and Antiga.



GSTL is bo9, so it needs 9 maps lol

9 maps to practice... Thats a lot for a pro. If we want intelligent strategies that revolve around the map pool we need to reduce our map pools to at least 5 or 6


This is a team league. This is why you have snipers practice certain maps/matchups.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Sorathez
Profile Blog Joined April 2011
Australia209 Posts
May 24 2012 09:56 GMT
#56
Hm... I'm thinking Whirlwind needs to be cross only, it seems as though you can (in TvT) siege the 7 and 1 o' clock third (at from the fourth in horizontal positions). Maybe not, it just looks that way.
There's no sense crying over every mistake. You just keep trying till you run out of cake.
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 24 2012 09:56 GMT
#57
On May 24 2012 18:52 Jinsho wrote:
Both new maps look a bit ridiculous. What happened to open maps? Whirlwind close spawns favour strong 2 base pushes excessively on a map full of choke points, and the second map has ramps fucking everywhere.

stop trolling, whirlwing is one of the most open maps ever and muspelheim has only few chokes
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
May 24 2012 09:57 GMT
#58
On May 24 2012 18:47 Yoshi Kirishima wrote:
why don't people like atlantis spaceship? i thought it was a pretty epic map

Agree, Atlantis is awesome and so young map.
I'd rather wanted to see Antiga and Entombed go, they are so straight and simple. Other maps are so good!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
Last Edited: 2012-05-24 10:02:01
May 24 2012 10:00 GMT
#59
On May 24 2012 18:27 thezanursic wrote:
Show nested quote +
On May 24 2012 18:17 Asha` wrote:
On May 24 2012 18:12 Ruscour wrote:
9 maps? Atlantis needs to go, and I don't know why tournaments used Entombed in the first place.


It's team league, big map pools are fine.

Jacky's just trolling casters by calling his new map Muspelheim right? =p

Looks like we finally lose Bel'Shir and Dual Sight, farewell to both, you each gave us some great games but you'd run your course.

*COUGH*4 gate*COUGH*
*COUGH*1/1/1*COUGH*


*COUGH*All the good games we got on both over the course of their existences*COUGH*

They had flaws, no one disagrees, but they gave us a lot of very good games too ^^

On May 24 2012 18:35 thezanursic wrote:
Show nested quote +
On May 24 2012 18:25 opterown wrote:
GSL starts two weeks after GSTL, so if reception is good, I could see some of the new maps next season maybe.


On May 24 2012 18:25 JeffGoldblum wrote:
9 maps is waaaaay to many at least remove Entombed and Antiga.



GSTL is bo9, so it needs 9 maps lol

9 maps to practice... Thats a lot for a pro. If we want intelligent strategies that revolve around the map pool we need to reduce our map pools to at least 5 or 6


Please don't treat team leagues like individual ones. Players train and practice to be sent out on certain maps or against certain opponents. You aren't practicing for every single possible scenario, you approach it as a team.


On May 24 2012 18:47 Yoshi Kirishima wrote:
why don't people like atlantis spaceship? i thought it was a pretty epic map



Too big and open mostly, certainly Terrans just toss the coin and proxy a lot on it so far
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 24 2012 10:01 GMT
#60
I think the new maps look really good. I like the look on the thirds!

Seems like Mech will be good on the maps! :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
May 24 2012 10:01 GMT
#61
Both maps look pretty ok whirlwind looks like it would work for late game on all positions which is a refreshing change from maps like entombed valley.
NHY
Profile Joined October 2010
1013 Posts
May 24 2012 10:07 GMT
#62
For a second I thought they kept Calm before the Storm, but I was wrong. Changes are from GSL season 2 and not from GSTL season 1.
JeffGoldblum
Profile Blog Joined January 2012
Cook Islands191 Posts
May 24 2012 10:08 GMT
#63
On May 24 2012 18:25 opterown wrote:
GSL starts two weeks after GSTL, so if reception is good, I could see some of the new maps next season maybe.


Show nested quote +
On May 24 2012 18:25 JeffGoldblum wrote:
9 maps is waaaaay to many at least remove Entombed and Antiga.



GSTL is bo9, so it needs 9 maps lol


Sound logic.
I'm Jeff Goldblum
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
May 24 2012 10:09 GMT
#64
Cool maps, its good to have quirky ones in the pool, gives players more room for creative preparation
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
Last Edited: 2012-05-24 10:15:31
May 24 2012 10:14 GMT
#65
On May 24 2012 18:17 Asha` wrote:
Show nested quote +
On May 24 2012 18:12 Ruscour wrote:
9 maps? Atlantis needs to go, and I don't know why tournaments used Entombed in the first place.


It's team league, big map pools are fine.

Jacky's just trolling casters by calling his new map Muspelheim right? =p

Looks like we finally lose Bel'Shir and Dual Sight, farewell to both, you each gave us some great games but you'd run your course.


big maps pools are fine when there is no loser's pick in GSTL.

mus-pel-heim.

then again they are Bo9s so its not bad.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Miserie
Profile Joined April 2012
Belgium92 Posts
May 24 2012 10:18 GMT
#66
Whirlwind seems like a perfect Z map ^^
Work work work.
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
May 24 2012 10:19 GMT
#67
Will be interesting to see how these maps play out, maybe it's the aesthetics, but they feel kinda "meh" for me.
Markam
Profile Joined September 2010
Poland71 Posts
May 24 2012 10:21 GMT
#68
I'd like to see less dark maps. Especially now summer is coming and I can't see shit on them when it's sunny.
Veloce
Profile Joined May 2012
Australia2 Posts
May 24 2012 10:43 GMT
#69
Man Whirlwind looks like a sick map
BathTubNZ
Profile Joined December 2011
New Zealand2556 Posts
May 24 2012 10:44 GMT
#70
Cool, they look a bit different. I guess Whirlwind is set up so you can always take a 3rd away from your opponent no matter which side they might spawn to you.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-05-24 10:52:58
May 24 2012 10:51 GMT
#71
wow 2 new maps, great news !

whirlwind looks like a bitch in zvp tho, i hope im wrong
Progamerpls no copy pasterino
Elem
Profile Joined April 2011
Sweden4717 Posts
May 24 2012 11:00 GMT
#72
RIP Dual Sight, best GSL/GSTL map to ever been created.

Whirlwind looks so sick yet I get this...itch of that it will be frustrating to play on as Zerg. Could just be me blindly bitching though~
#freeshauni
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
May 24 2012 11:00 GMT
#73
I'm surprised that Sanshorn Mists is not being used. But awesome none the less.
Talanthalos
Profile Joined September 2010
Germany153 Posts
May 24 2012 11:01 GMT
#74
as a german, i dont see your problems with saying Muspelheim )
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 24 2012 11:03 GMT
#75
nice to see some new maps
https://twitter.com/#!/IrisAnother
sevia
Profile Joined May 2010
United States954 Posts
May 24 2012 11:05 GMT
#76
Sick maps. The pool is getting pretty big though, they should consider cutting Antiga and Entombed.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Fyodor
Profile Blog Joined September 2010
Canada971 Posts
May 24 2012 11:11 GMT
#77
Those two look like maps you can actually mech on. The problem with that is this makes P even stronger.
llllllllllllllllllllllllllllllllllllllllllll
Mawi
Profile Joined August 2010
Sweden4365 Posts
May 24 2012 11:16 GMT
#78
Dear mother of whirlwind looks soooo amazing definatley love these mapcreators
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
May 24 2012 11:17 GMT
#79
So happy that they got rid of Dual Sight.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
Treadmill
Profile Joined July 2010
Canada2833 Posts
May 24 2012 11:18 GMT
#80
Whirlwind is... enormous. I love it. Glad to finally see a really big map that DOESN'T give you a free third. In the vein of so many modern brood war maps.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2012-05-24 11:27:21
May 24 2012 11:21 GMT
#81
Wondering how the heck a Protoss is supposed to Forge Fast Expand on Whirlwind. What's up with the Supply Depot at THE TOP of the ramp to the natural?

Edit: found it: http://www.teamliquid.net/forum/viewpost.php?post_id=14245094
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Jumbled
Profile Joined September 2010
1543 Posts
May 24 2012 11:24 GMT
#82
Good riddance, Dual Sight, never come back! Worse than Steppes.
Universum
Profile Joined January 2011
Canada192 Posts
May 24 2012 11:38 GMT
#83
Whirlwind looks INCREDIBLE ! I think It will provide good games ! As for Musselheim, I think It's gonna be pretty boring, unless pro-gamers adapt more '' map specific '' strategies.
You often learn more from losing than winning. Don't rage, it's a game!
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
May 24 2012 11:42 GMT
#84
Always good/interesting to see new maps. Wonder how they will play out.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 24 2012 11:43 GMT
#85
[image loading]

what do you guys think of this as the default banner for GSTL LR?
ModeratorRetired LR Bonjwa
TL+ Member
Mamoru
Profile Joined October 2011
Spain24 Posts
May 24 2012 11:43 GMT
#86
why cant add at least 1 map for 6m and see the results?

That would be more interseting for gsl.

Warpish
Profile Joined June 2011
834 Posts
Last Edited: 2012-05-24 11:45:12
May 24 2012 11:45 GMT
#87
Ohana is a terrible map, in my opinion, the second worst in the ladder after Korhal. Dual Sight's removal seems to be a good thing. I'm excited to see the new maps in action, specially Muspelheim (the realm of fire).
Kompicek
Profile Joined May 2008
Czech Republic245 Posts
May 24 2012 11:45 GMT
#88
Well i have kind of the feeling that all of the sc2 maps look the same.. the layout etc... The sc1 maps were a lot more enjoyable.
I know its because of balance issues, but i think that the mapmakers job is really way too restricted by the players
pAnJayK
Profile Joined August 2010
Switzerland56 Posts
May 24 2012 11:45 GMT
#89
nice banner opterown. i like it!

whirlwind looks interesting.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
May 24 2012 11:48 GMT
#90
Whirlwind looks like one of those maps where spawn locations have too big an impact on how the game plays out. Any close spawns allow for pushing into the natural or the third. Will be interesting to see nonetheless.

That said, Atlantis Spaceship needs to go.
Spackofant
Profile Joined May 2012
Germany28 Posts
May 24 2012 11:49 GMT
#91
If Whirlwind was just a little bit bigger i think it would be the best map we ever had for starcraft2 but i think in some spawn locations it could be a little imbalanced in tvz
Stork vs GGplay *The Movie*
Spooony
Profile Joined February 2012
United Kingdom108 Posts
May 24 2012 12:07 GMT
#92
Whirlwind looks awesome... 4 bases at one choke.... Macro ftw!
-- "Getting Nerd Chills From Gosu Starcraft Thrills" -- MKP, DeMuslim, Sheth, Polt, Grubby &Thorzain fighting! --
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2012-05-24 12:21:57
May 24 2012 12:11 GMT
#93
Whirlwind as I expected, good standard 4p map. I only worry that 4 bases are too easy, would have preferred to have half base thirds/fourths.

Muspelheim is pretty good and the coloring is sth we haven't seen yet in comp maps I think. One thing I dislike tho is that the main hugging base is utterly useless to both players imo.

On May 24 2012 18:12 Ruscour wrote:
9 maps? Atlantis needs to go, and I don't know why tournaments used Entombed in the first place.


Same reason they use Antiga Shipyard or Metalopolis for so long etc, least shitty ladder maps but not actually good maps when you compare them to all the maps that are out there.

On May 24 2012 18:25 opterown wrote:
GSTL is bo9, so it needs 9 maps lol


Altho I don't disagree with a team league having so many maps in the map pool, this logic is just flawed. Why do you need 9 maps for a bo9, can't you stand seeing a map twice during a clanwar or what...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
May 24 2012 12:20 GMT
#94
Wow, I really like Muspellheim. We need more lava template maps, so far all of them were pretty terrible, like Incineration Zone and Searing Crater.
Done with Team Liquid for a while. Don't expect to find me here.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 24 2012 12:28 GMT
#95
omg whirlwind is so sick for all spawns

cant wait to see this
StateAlchemist
Profile Joined January 2011
France1946 Posts
May 24 2012 12:33 GMT
#96
Whirlwind looks sick. Cant wait for some games ^.^
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
May 24 2012 12:34 GMT
#97
Whirlwind looks pretty awesome.

God I'm so fucking hyped for GSTL this season.
Long live the King of Wings
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 24 2012 12:35 GMT
#98
whirlwind great map.
muspel isnt that good, because you can siege up the main from low ground quite easily
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 24 2012 12:39 GMT
#99
On May 24 2012 20:43 opterown wrote:
[image loading]

what do you guys think of this as the default banner for GSTL LR?

keep all the teams at the top, the four ones at bottom right feel awkward
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 24 2012 12:40 GMT
#100
On May 24 2012 21:39 Superouman wrote:
Show nested quote +
On May 24 2012 20:43 opterown wrote:
[image loading]

what do you guys think of this as the default banner for GSTL LR?

keep all the teams at the top, the four ones at bottom right feel awkward


mm i would, but any smaller and the icons are a bit ehh. i'll see what i can do :D
ModeratorRetired LR Bonjwa
TL+ Member
Irave
Profile Joined October 2010
United States9965 Posts
May 24 2012 12:40 GMT
#101
New maps look great, can't wait for this to begin!
Stallion
Profile Joined November 2010
New Zealand67 Posts
May 24 2012 12:47 GMT
#102
i like the look of whirlwind as a map the 2nd one will be interesting
Biane
Profile Joined April 2011
Australia645 Posts
May 24 2012 12:48 GMT
#103
On May 24 2012 21:40 opterown wrote:
Show nested quote +
On May 24 2012 21:39 Superouman wrote:
On May 24 2012 20:43 opterown wrote:
[image loading]

what do you guys think of this as the default banner for GSTL LR?

keep all the teams at the top, the four ones at bottom right feel awkward


mm i would, but any smaller and the icons are a bit ehh. i'll see what i can do :D


i believe hot6ix is sponsoring GSTL season 2 too? you could add their logo in or something, show our support/gratitude for their continuous support.
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 24 2012 12:49 GMT
#104
On May 24 2012 21:40 opterown wrote:
Show nested quote +
On May 24 2012 21:39 Superouman wrote:
On May 24 2012 20:43 opterown wrote:
[image loading]

what do you guys think of this as the default banner for GSTL LR?

keep all the teams at the top, the four ones at bottom right feel awkward


mm i would, but any smaller and the icons are a bit ehh. i'll see what i can do :D

you could just put the bottom ones on the top right theres no need to make the team logos smaller
Cuce
Profile Joined March 2011
Turkey1127 Posts
May 24 2012 12:51 GMT
#105
I'm getting bored of this established nat and third patern.
64K RAM SYSTEM 38911 BASIC BYTES FREE
Frankon
Profile Joined May 2010
3054 Posts
May 24 2012 12:57 GMT
#106
On May 24 2012 20:43 opterown wrote:
+ Show Spoiler +
[image loading]

what do you guys think of this as the default banner for GSTL LR?

I dont like EG slayers logo.... It puts too much emphasise on EG and less on Slayers. Keeping in mind that EG will have like 3 players max in korea this is rather ridiculous.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 24 2012 12:59 GMT
#107
[image loading]

how's this?

re: hot6 logo - it's really hard to find a good clean logo, i've tried
ModeratorRetired LR Bonjwa
TL+ Member
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
May 24 2012 13:02 GMT
#108
Wow, 5 teams in the GSTL are "partnership" teams between two teams... lame.
[13:40] <Qbek> gosi i dreanmt about you
Frankon
Profile Joined May 2010
3054 Posts
May 24 2012 13:08 GMT
#109
On May 24 2012 22:02 Gosi wrote:
Wow, 5 teams in the GSTL are "partnership" teams between two teams... lame.

Notice that those are mostly partnerships with western teams. They will have like westerner sitting on the bench for the western audience to cheer for them.

Also. Any one thinks after GSTL we will have either SK.Mvp or SK.Nestee?
milesfacade
Profile Joined November 2010
United Kingdom799 Posts
May 24 2012 13:11 GMT
#110
On May 24 2012 22:08 Frankon wrote:
Show nested quote +
On May 24 2012 22:02 Gosi wrote:
Wow, 5 teams in the GSTL are "partnership" teams between two teams... lame.

Notice that those are mostly partnerships with western teams. They will have like westerner sitting on the bench for the western audience to cheer for them.

Also. Any one thinks after GSTL we will have either SK.Mvp or SK.Nestee?


After the recent LG sponsor? No chance.
Korinai
Profile Joined February 2011
Canada413 Posts
May 24 2012 13:12 GMT
#111
Why is Entombed still in every friggin' map pool under the sun? Seriously guys, get rid of it. It's terrible.
"There is nothing more cool than being proud of the things that you love." - Day[9]
DrPandaPhD
Profile Joined November 2011
5188 Posts
May 24 2012 13:14 GMT
#112
On May 24 2012 22:12 Korinai wrote:
Why is Entombed still in every friggin' map pool under the sun? Seriously guys, get rid of it. It's terrible.


Agree. If a map is imbalanced in all matchups then it's quite a bad map >_>
리노크 👑
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2012-05-24 13:20:10
May 24 2012 13:15 GMT
#113
Atlantis spaceship does not belong in any tournament...

There's a reason MVP went 11/11.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
May 24 2012 13:25 GMT
#114
On May 24 2012 21:59 opterown wrote:
+ Show Spoiler +
[image loading]


how's this?

re: hot6 logo - it's really hard to find a good clean logo, i've tried


Looks really nice, much better than the other banner.
But you don't get the hidden meaning under the other banner, it is all part of the bigger fight for the mothership!
Ace1123
Profile Joined September 2011
Philippines1187 Posts
May 24 2012 13:31 GMT
#115
Great Maps! Although Atlantis should also be out. So P Favored :D
ForGG, Mvp, MMA, MarineKing, BoxeR,
ELA
Profile Joined April 2010
Denmark4608 Posts
May 24 2012 13:34 GMT
#116
Never played a game on Muspelheim, but have you guys seen those naturals? Ô_Ô Or the lack of same.. Taking a natural on that map feels like taking a third when I just look at it..
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
May 24 2012 13:34 GMT
#117
Looking forward to seeing whirlwind
Your strength is just an accident arising from the weakness of others -Heart of Darkness
KvltMan
Profile Blog Joined October 2010
Sweden1609 Posts
May 24 2012 13:34 GMT
#118
Isn't all spawns "Whirlwind" pretty horrible? Looks like awfully close spawning positions vertically/horizontally.
Get crunk
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 24 2012 13:37 GMT
#119
On May 24 2012 22:34 KvltMan wrote:
Isn't all spawns "Whirlwind" pretty horrible? Looks like awfully close spawning positions vertically/horizontally.


The map is pretty damn big lol
ModeratorRetired LR Bonjwa
TL+ Member
Cenja
Profile Joined January 2011
Sweden498 Posts
May 24 2012 13:41 GMT
#120
The new maps look interesting, won't judge them until we see them in play.
However I think 9 maps is too much, cut Atlantis atleast.
Anyone who has never made a mistake has never tried anything new.
Holytornados
Profile Joined November 2011
United States1022 Posts
May 24 2012 13:42 GMT
#121
I like Whirlwind a lot, and I like the raised platforms outside the spawns on the other map. It will (hopefully) add some nice positional wars in some of those games where it comes down to a big fight.
CLG/Liquid ~~ youtube.com/reddedgaming
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 13:42 GMT
#122
On May 24 2012 22:41 Cenja wrote:
The new maps look interesting, won't judge them until we see them in play.
However I think 9 maps is too much, cut Atlantis atleast.


You need a minimum of 9 maps or one map will wind up being a repeat.
JeffGoldblum
Profile Blog Joined January 2012
Cook Islands191 Posts
May 24 2012 13:44 GMT
#123
On May 24 2012 22:42 Adreme wrote:
Show nested quote +
On May 24 2012 22:41 Cenja wrote:
The new maps look interesting, won't judge them until we see them in play.
However I think 9 maps is too much, cut Atlantis atleast.


You need a minimum of 9 maps or one map will wind up being a repeat.


What's so bad about that? Play a great map 2 times or have a mediocre map just because.
I'm Jeff Goldblum
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
May 24 2012 13:44 GMT
#124
I'm a huge fan of 4 player maps with all 4 spawns enabled so I am really happy to see Whirlwind was picked up into the map pool of GSTL. I hope this can set a bit of a trend towards maps with all spawns enabled again.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 13:50 GMT
#125
On May 24 2012 22:44 JeffGoldblum wrote:
Show nested quote +
On May 24 2012 22:42 Adreme wrote:
On May 24 2012 22:41 Cenja wrote:
The new maps look interesting, won't judge them until we see them in play.
However I think 9 maps is too much, cut Atlantis atleast.


You need a minimum of 9 maps or one map will wind up being a repeat.


What's so bad about that? Play a great map 2 times or have a mediocre map just because.


Well since its loser picks it will mean the Ace match is on the most advantageous map for one race like either Atlantis Spaceship or Daybreak if its against terran or Antiga in a TvZ/P.
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 13:52 GMT
#126
On May 24 2012 22:44 JOJOsc2news wrote:
I'm a huge fan of 4 player maps with all 4 spawns enabled so I am really happy to see Whirlwind was picked up into the map pool of GSTL. I hope this can set a bit of a trend towards maps with all spawns enabled again.


Wait whirlwind has all 4 spawns enabled? That is going create some strong drop play if you get bad spawns on a map that I already figured you could really easily get 4 bases if you spawn right.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
May 24 2012 13:54 GMT
#127
I always love new maps!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
MicroTastiC
Profile Joined January 2011
375 Posts
Last Edited: 2012-05-24 14:20:18
May 24 2012 13:56 GMT
#128
wow, metapolis is back! and it would be quite small when compared to other huge maps!

edit: oh woops; misread!
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 24 2012 13:56 GMT
#129
On May 24 2012 22:56 MicroTastiC wrote:
wow, metapolis is back! and it would be quite small when compared to other huge maps!


That says Metropolis ;o
Sphen5117
Profile Joined September 2011
United States413 Posts
May 24 2012 14:02 GMT
#130
Ok, the reason I really really like whirlwind: It breaks the trend of having the location of your third base be plotted out for you. It's why I still like Shakuras at times, because you more or less have two options for your third. I also play Korhal by taking the expo above/below my main as my third, as opposed to the sunken death trap standard on.

REALLLLLLY excited for Whirlwind. It seems in non-cross spawn situations, if your opponent is to your right, you take the third to your left, and vice versa. For cross, it seems like either is viable.
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
May 24 2012 14:05 GMT
#131
Whirlwind looks like shit! A rotational symmetrical map without cross spawns?
aristarchus
Profile Blog Joined September 2010
United States652 Posts
May 24 2012 14:12 GMT
#132
I wish we could stop using rotational symmetry for 4-player maps. I know it's tricky to design them, but when it's a 2-player game, they just aren't symmetric at all most of the time. It's really sad every time the caster starts a Tal'Darim TvT with "Well, A is going to really like these spawn positions...".
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
May 24 2012 14:15 GMT
#133
I love seeing new maps added to tournaments! I can't wait to see how these play out this season and to test them out for myslef :D
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
dextrin303
Profile Joined May 2011
Sweden320 Posts
May 24 2012 14:16 GMT
#134
These maps looks very nice, will be cool to see pro games on them =)
JeffGoldblum
Profile Blog Joined January 2012
Cook Islands191 Posts
May 24 2012 14:20 GMT
#135
On May 24 2012 23:05 Roxor9999 wrote:
Whirlwind looks like shit! A rotational symmetrical map without cross spawns?


On May 24 2012 23:12 aristarchus wrote:
I wish we could stop using rotational symmetry for 4-player maps. I know it's tricky to design them, but when it's a 2-player game, they just aren't symmetric at all most of the time. It's really sad every time the caster starts a Tal'Darim TvT with "Well, A is going to really like these spawn positions...".


Is THAT why Fighting Spirit is so bad? O_O
I'm Jeff Goldblum
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
May 24 2012 14:25 GMT
#136
Needs more Korhal Compound TE.
http://grooveshark.com/#/deltrus/music
RoninShogun
Profile Joined November 2010
United States315 Posts
May 24 2012 14:33 GMT
#137
Whirlwind looks pretty cool, for seem reason I look at that map and it actually feels sort of BW to me. Muspelheim sort of looks a little too bland, though. I mean I see the relatively open center with all the attack paths and the choice you have on the thirds but I dont like the watch tower placement at all, seems too powerful. Probably played out great in playtests though if theyre putting it in the GSL, so what do I know
Artosis: Yeah I was gonna probe rush but someone did that yesterday
Ben...
Profile Joined January 2011
Canada3485 Posts
May 24 2012 14:35 GMT
#138
Is that the ESV Space Shark floating in the middle of Muspelheim?
"Cliiiiiiiiiiiiiiiiide" -Tastosis
althaz
Profile Joined May 2010
Australia1001 Posts
May 24 2012 14:50 GMT
#139
Whirlwind looks like it could be ok. The other one is so ugly I have already forgotten what it's called, but looks fairly playable.

I think there are still too many maps though, am I alone in thinking 5 maps is plenty and we can just repeat them (as long as they are good)? I guess in a team league extra maps is ok, but I'd still prefer less.
The first rule we don't talk about race conditions. of race conditions is
Nuclease
Profile Joined August 2011
United States1049 Posts
Last Edited: 2012-05-24 15:19:18
May 24 2012 15:18 GMT
#140
Whirlwind is awesome. I don't know what I think of the ESV map though...

It seems very BW-esque, which isn't a bad thing it itself, but I feel as if it could REALLY favor Zerg.

Line of sight blockers, hard expansions to defend against Zergling run-by's, and what seems to me a serious lack of options for certain play styles.

EDIT: Kind of reminds me of Fighting Spirit or Sniper Ridge.....I think......don't know my BW maps as well as I used to.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 24 2012 15:19 GMT
#141
Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.

Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.

I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
May 24 2012 15:20 GMT
#142
These look awesome. Whirlwind especially. The naming of Muspelheim, I find a bit strange. It's not "catchy".
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 24 2012 15:20 GMT
#143
On May 25 2012 00:19 pdd wrote:
Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.

Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.

I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.

Cloud kingdom is small, it's slightly a bit bigger than xelnaga caverns
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 24 2012 15:31 GMT
#144
On May 25 2012 00:20 Superouman wrote:
Show nested quote +
On May 25 2012 00:19 pdd wrote:
Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.

Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.

I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.

Cloud kingdom is small, it's slightly a bit bigger than xelnaga caverns

I wouldn't want to argue with the mapmaker's opinion himself, but it really is a huge map IMO. It's very hard to rush and when it gets to the midgame onwards, moving up and down the map feels like a chore.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2012-05-24 15:36:50
May 24 2012 15:34 GMT
#145
Not sure i like Muspelheim much. I am correct that your own watch tower can basically see any land based attack coming? Also it seems like a rather scary map for warpin on highground, with the high ground being so... open and from looks of it, pretty hard to cover while defending your nat.

On May 25 2012 00:31 pdd wrote:
Show nested quote +
On May 25 2012 00:20 Superouman wrote:
On May 25 2012 00:19 pdd wrote:
Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.

Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.

I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.

Cloud kingdom is small, it's slightly a bit bigger than xelnaga caverns

I wouldn't want to argue with the mapmaker's opinion himself, but it really is a huge map IMO. It's very hard to rush and when it gets to the midgame onwards, moving up and down the map feels like a chore.


Indeed, it works out as pretty large since you need to zig zag through the middle due to the rocks.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 24 2012 15:36 GMT
#146
Muspelheim seems kind of wierd, although the whirlwind map seems awesome
Flying, sOs, free, Light, Soulkey & ZerO
MrJoKer
Profile Joined November 2011
France232 Posts
May 24 2012 15:40 GMT
#147
Hoooo I like this news and i can't wait to see game on it
@AbeggJip
Sankanyo
Profile Joined August 2011
United States140 Posts
May 24 2012 15:46 GMT
#148
Oh~ New maps, interesting!
I hope Whirlwind is too-too big like Calm Before the Storm.
Aside from that I like the new additions!

Seems like PrimeClan are pretty good at making maps as well kekeke.
PRIME FIGHTING!!
tuho12345
Profile Blog Joined July 2011
4482 Posts
May 24 2012 15:55 GMT
#149
I don't like Whirlwind lol, whoever control the center will win eventually. The center give you too much vision and the siege tank line here with PF and watchtower?
0neder
Profile Joined July 2009
United States3733 Posts
May 24 2012 16:00 GMT
#150
Why are xelnaga's still clogging up the middle? Why is the middle still a funnel? Are we going to reduce all covert ground army movement to two expansion chokes? GSL must be being policed by blizzard. The disappearing XelNagas were awesome. Even better not to have them.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 24 2012 16:09 GMT
#151
On May 25 2012 00:20 Jedclark wrote:
These look awesome. Whirlwind especially. The naming of Muspelheim, I find a bit strange. It's not "catchy".


Muspelheim is the realm of fire in Norse Mythology from which the giant Surtur whom destroys the Earth during ragnarok.

It's actually a ridiculously awesome name for the map for those who know about Norse Mythology.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
IHaveArms
Profile Joined March 2012
United Kingdom42 Posts
May 24 2012 16:14 GMT
#152
I'm a bit of a noob, maybe I could be wrong, but the third on Muspelheim looks really hard to defend
"Your par game is weak" - Tim Westwood
shockaslim
Profile Joined December 2010
United States1104 Posts
May 24 2012 16:15 GMT
#153
Does anyone else look at Muspelheim and think of a better version of Arid Plateau? I know my eyes aren't playing tricks on me.
Dirty Deeds...DONE DIRT CHEAP!!!
LongBow
Profile Joined May 2012
United States265 Posts
May 24 2012 16:16 GMT
#154
Muspelheim looks amazing!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 24 2012 16:18 GMT
#155
Why every single map in SC2 has to have those Xel'Naga Towers?

WHY?
"When the geyser died, a probe came out" - SirJolt
Mikelius
Profile Joined September 2010
Germany517 Posts
May 24 2012 16:26 GMT
#156
Whirlwind looks pretty damn cool. Love how open yet choke heavy the map is.
Less QQ, more PewPew
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
May 24 2012 16:29 GMT
#157
I'm gonna go try whirlwind right now, looks like fun.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 16:50 GMT
#158
Out of curiosity is it possible to blink between that 3rd/4th expansion and the main?
Ollie
Profile Joined October 2011
United States144 Posts
May 24 2012 17:03 GMT
#159
So excited for Whirlwind!

Wish they would have removed Atlantis Spaceship and Entombed Valley, though.
Oz | HerO | Creator | Stork | DRG | Soulkey | Jaedong | Sniper | Byun | TaeJa | Fantasy
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2012-05-24 17:08:12
May 24 2012 17:06 GMT
#160
Ugh, they didn't get rid of Antiga? Terrible.

Its not imba or anything, just the most boring design.

I mean all they did was arrange expansions in a square boarder around the outside. Then they thought there weren't enough expansions so they added two more in the middle.

Seriously if someone had asked me to draw, a bland map in the beta, and told me not to worry about balance, just draw the first simple thing that comes to mind, I would have drawn Antiga.

Edit: The new maps look good btw. and besides for antiga very happy with the map pool.

Btw also glad that dual site is out. Not imba, just relatively boring, it lasted far to long.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 24 2012 17:07 GMT
#161
No more dual sight!!! New maps look cool
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
sc14s
Profile Joined March 2011
United States5052 Posts
Last Edited: 2012-05-24 17:12:45
May 24 2012 17:12 GMT
#162
Whirlwind looks pretty good, I can't comment on the other one.
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
May 24 2012 17:13 GMT
#163
On May 25 2012 00:20 Jedclark wrote:The naming of Muspelheim, I find a bit strange. It's not "catchy".


Renaming it to Misspellheim will help.

Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
Last Edited: 2012-05-24 17:16:18
May 24 2012 17:15 GMT
#164
Goodbye and good riddance to Dual Sight
"En taro adun, Executor."
Rube_Juice
Profile Joined June 2011
Canada348 Posts
May 24 2012 17:19 GMT
#165
Muspelheim looks like it has ridiculous positioning for T to siege the nat/third with the high ground areas and the way the bases are laid out, I'm hoping it ends up being good.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 24 2012 17:21 GMT
#166
Interesting maps, cool to see and I look forward to see how they play out.
Team Slayers, Axiom-Acer and Vile forever
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
May 24 2012 17:23 GMT
#167
They really called a map Muspelheim in an international community... not sure they thought that all the way through
The world is ending what should we do about it?
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
May 24 2012 17:23 GMT
#168
I am very curious as to how whirwind will play out.
The only way to attack structure is with chaos.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 24 2012 17:24 GMT
#169
Muspelheim is easy to pronounce. You all overestimate its difficulty.

Mus-pel-heim.

Anyways, great maps. I'm excited to see how both maps play out. Muspelheim seems to have a lot of LOS blockers, which should be interesting to see.
ㅇㅅㅌㅅ
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
May 24 2012 17:27 GMT
#170
muspelheim is really good for zerg muta ling, very counter-attack orientated..
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
May 24 2012 17:41 GMT
#171
On May 24 2012 18:02 Plexa wrote:
Whirlwind is a pleasant surprise!


Look like Azalea with more bases, loving it
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Rapture_FBGM
Profile Joined January 2012
United States36 Posts
May 24 2012 17:47 GMT
#172
I absolutely love Whirlwind. Muspelheim seems a bit boring too me at first glance, not as interesting as Whirlwind to say the least, but nevertheless both maps look like good additions.

Though I think they should have replaced Entombed and Atlantis with these two maps instead of just adding them. But awesome news nonetheless.
Let's have a blast!
IPA
Profile Joined August 2010
United States3206 Posts
May 24 2012 17:48 GMT
#173
Both look beautiful!

One request: someone from ESV make a damned beach tileset map! I miss the beauty of Bel`shir.
Time held me green and dying though I sang in my chains like the sea.
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
May 24 2012 17:50 GMT
#174
Wow, whirlwind looks amazing. Proabably the most intelligently designed map I have ever seen.
facebook.com/PandaTank \\\ @PandaTankSC2
Rapture_FBGM
Profile Joined January 2012
United States36 Posts
May 24 2012 17:50 GMT
#175
Also: Yeah, Bel'Shir was awesome (really loved Bel'Shir Winter, we need more seasonal maps [I want some sort of Autumn map with fall colors and leaves and stuff, that'd be sick!]).

And the flying shark better return on one of these maps. Seems like it'd be a good fit on Whirlwind.
Let's have a blast!
fenrysk
Profile Blog Joined August 2011
United States364 Posts
Last Edited: 2012-05-24 17:54:12
May 24 2012 17:53 GMT
#176
One request: someone from ESV make a damned beach tileset map! I miss the beauty of Bel`shir.


pretty sure Ohana uses the beach tile set.

i'm pretty happy with these new maps. but isn't the map pool still kinda huge?
http://fenrysk-art.deviantart.com
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
May 24 2012 17:54 GMT
#177
Wide entrances, hard to get 3rd in pvz, easy to get 3rd in pvt, can go up to about 4 bases or 5-6 in very "special" situations... well, that's something new that will surely help the 2 non mirror matchups that are atm more random than mirror ones.
Honestly, i would really like to see some new map designs, doesn't have to be steps of war-ish nor Calm before the storm-esc but something new... if not, than why not keep the old ones so at least the meta game can evolve faster due to the older maps.

At least the art design is nice... finally there is a "volcano" map that i might like environment wise
A good strategy means leaving your opponent room to make mistakes
GhettoSheep
Profile Joined August 2008
United States150 Posts
May 24 2012 17:55 GMT
#178
Whirlwind is gonna be too big, just like Atlantis Spaceship
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 24 2012 18:11 GMT
#179
Muspelheim, best name ever i am gonna steal that >:3
elwoodng
Profile Joined August 2011
Singapore438 Posts
May 24 2012 18:31 GMT
#180
No more Dual Sight yessss!! Now if Antiga is next...
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 24 2012 18:36 GMT
#181
The map pool is way to large imo. I'm on Tyler's side with that thinking that a smaller map pool would benefit the tournament.
The new maps look cool though.
Aunvilgod
Profile Joined December 2011
2653 Posts
May 24 2012 18:36 GMT
#182
Whirlewind is fucking huge. Perfect replacement for Tal´Darim.

Muspelheim is awesome. Huge focus on high ground control.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
May 24 2012 18:39 GMT
#183
fun looking maps... Muspelheim how do you pronounce that?
Remember, no matter where you go, there you are.
Belha
Profile Joined December 2010
Italy2850 Posts
May 24 2012 18:39 GMT
#184
FINALLY!!! RIP DUAL SIGHT!
Chicken gank op
Aunvilgod
Profile Joined December 2011
2653 Posts
May 24 2012 18:39 GMT
#185
On May 24 2012 18:27 Tommylew wrote:
how come i look at these new maps and striaght away think I wouldnt like to play zergs as protoss on these map lol real openn third bases


Not really. They are completely standard. Both are pretty much as open as Daybreak.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
onPHYRE
Profile Joined October 2010
Bulgaria923 Posts
May 24 2012 18:39 GMT
#186
No destructible rocks...YES!
Livin' this life like it was written.
ssg
Profile Joined July 2011
United States1773 Posts
May 24 2012 18:39 GMT
#187
The map pool is too big? What? It's 9 maps, the minimum needed for a 9 game series...
Tennet
Profile Joined January 2010
United States1458 Posts
May 24 2012 18:41 GMT
#188
Yay no more maps from beta! Progress!!
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Gfire
Profile Joined March 2011
United States1699 Posts
May 24 2012 18:41 GMT
#189
On May 25 2012 03:39 ssg wrote:
The map pool is too big? What? It's 9 maps, the minimum needed for a 9 game series...

Yeah, for GSTL where they do bo9s with a loser picks format, you really need 9 maps. For an individual league I think 7 is better.
all's fair in love and melodies
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 24 2012 18:48 GMT
#190
On May 25 2012 03:36 CruelZeratul wrote:
The map pool is way to large imo. I'm on Tyler's side with that thinking that a smaller map pool would benefit the tournament.
The new maps look cool though.


How do you propose they play a bo9 series with less then 9 maps?
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
May 24 2012 18:55 GMT
#191
You could just play a few maps more than once, I don't get the point.
Gfire
Profile Joined March 2011
United States1699 Posts
May 24 2012 18:58 GMT
#192
On May 25 2012 03:55 CruelZeratul wrote:
You could just play a few maps more than once, I don't get the point.

That sort of ruins the format though. It's loser picks, and you can only use each map once. That's a very key aspect of the format, because you can pick a map you don't want them to bring out later, and there's a lot more strategy.
all's fair in love and melodies
INTOtheVOID
Profile Joined January 2012
United States225 Posts
May 24 2012 19:06 GMT
#193
Whirlwind looks fucking insane....
Pink Floyd's music is like a beautiful girl walking down the street who won't talk to you.
JeffGoldblum
Profile Blog Joined January 2012
Cook Islands191 Posts
Last Edited: 2012-05-24 19:10:28
May 24 2012 19:07 GMT
#194
On May 25 2012 03:48 Fragile51 wrote:
Show nested quote +
On May 25 2012 03:36 CruelZeratul wrote:
The map pool is way to large imo. I'm on Tyler's side with that thinking that a smaller map pool would benefit the tournament.
The new maps look cool though.


How do you propose they play a bo9 series with less then 9 maps?


YOU CAN PLAY MAPS MORE THAN ONCE I KNOW IT CRAZY HUH

On May 25 2012 03:58 Gfire wrote:
Show nested quote +
On May 25 2012 03:55 CruelZeratul wrote:
You could just play a few maps more than once, I don't get the point.

That sort of ruins the format though. It's loser picks, and you can only use each map once. That's a very key aspect of the format, because you can pick a map you don't want them to bring out later, and there's a lot more strategy.


Or just have predetermined maps like Proleague and coaches have to decide which players play which maps beforehand. That requires even more strategy! D:
I'm Jeff Goldblum
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
May 24 2012 19:16 GMT
#195
whirlwind is like auto 4 base.
www.superbeerbrothers.com
JiYan
Profile Blog Joined February 2009
United States3668 Posts
May 24 2012 19:25 GMT
#196
whirlwind all spawns available?
Zeroxk
Profile Joined October 2010
Norway1244 Posts
May 24 2012 19:25 GMT
#197
On May 25 2012 04:07 JeffGoldblum wrote:
Show nested quote +
On May 25 2012 03:48 Fragile51 wrote:
On May 25 2012 03:36 CruelZeratul wrote:
The map pool is way to large imo. I'm on Tyler's side with that thinking that a smaller map pool would benefit the tournament.
The new maps look cool though.


How do you propose they play a bo9 series with less then 9 maps?


YOU CAN PLAY MAPS MORE THAN ONCE I KNOW IT CRAZY HUH

Show nested quote +
On May 25 2012 03:58 Gfire wrote:
On May 25 2012 03:55 CruelZeratul wrote:
You could just play a few maps more than once, I don't get the point.

That sort of ruins the format though. It's loser picks, and you can only use each map once. That's a very key aspect of the format, because you can pick a map you don't want them to bring out later, and there's a lot more strategy.


Or just have predetermined maps like Proleague and coaches have to decide which players play which maps beforehand. That requires even more strategy! D:


And that's a completely different format, GOM wants to use "winner's league" or all-kill format
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
May 24 2012 19:26 GMT
#198
Sick maps!
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
JeffGoldblum
Profile Blog Joined January 2012
Cook Islands191 Posts
May 24 2012 19:34 GMT
#199
On May 25 2012 04:25 Zeroxk wrote:
Show nested quote +
On May 25 2012 04:07 JeffGoldblum wrote:
On May 25 2012 03:48 Fragile51 wrote:
On May 25 2012 03:36 CruelZeratul wrote:
The map pool is way to large imo. I'm on Tyler's side with that thinking that a smaller map pool would benefit the tournament.
The new maps look cool though.


How do you propose they play a bo9 series with less then 9 maps?


YOU CAN PLAY MAPS MORE THAN ONCE I KNOW IT CRAZY HUH

On May 25 2012 03:58 Gfire wrote:
On May 25 2012 03:55 CruelZeratul wrote:
You could just play a few maps more than once, I don't get the point.

That sort of ruins the format though. It's loser picks, and you can only use each map once. That's a very key aspect of the format, because you can pick a map you don't want them to bring out later, and there's a lot more strategy.


Or just have predetermined maps like Proleague and coaches have to decide which players play which maps beforehand. That requires even more strategy! D:


And that's a completely different format, GOM wants to use "winner's league" or all-kill format


i.e. "The only reason we win is because of we have one guy who carries us-format" *cough*Prime*cough*
I'm Jeff Goldblum
Zeroxk
Profile Joined October 2010
Norway1244 Posts
May 24 2012 19:37 GMT
#200
On May 25 2012 04:34 JeffGoldblum wrote:
Show nested quote +
On May 25 2012 04:25 Zeroxk wrote:
On May 25 2012 04:07 JeffGoldblum wrote:
On May 25 2012 03:48 Fragile51 wrote:
On May 25 2012 03:36 CruelZeratul wrote:
The map pool is way to large imo. I'm on Tyler's side with that thinking that a smaller map pool would benefit the tournament.
The new maps look cool though.


How do you propose they play a bo9 series with less then 9 maps?


YOU CAN PLAY MAPS MORE THAN ONCE I KNOW IT CRAZY HUH

On May 25 2012 03:58 Gfire wrote:
On May 25 2012 03:55 CruelZeratul wrote:
You could just play a few maps more than once, I don't get the point.

That sort of ruins the format though. It's loser picks, and you can only use each map once. That's a very key aspect of the format, because you can pick a map you don't want them to bring out later, and there's a lot more strategy.


Or just have predetermined maps like Proleague and coaches have to decide which players play which maps beforehand. That requires even more strategy! D:


And that's a completely different format, GOM wants to use "winner's league" or all-kill format


i.e. "The only reason we win is because of we have one guy who carries us-format" *cough*Prime*cough*


Then how did Startale get to the finals?
vult
Profile Blog Joined February 2012
United States9400 Posts
May 24 2012 19:40 GMT
#201
Whirlwind looks extremely Terran favored with a close proximity for 4 bases and them all being on high ground.
I used to play random, but for you I play very specifically.
Lovely_US
Profile Joined August 2011
United States94 Posts
May 24 2012 19:40 GMT
#202
Whirlwind looks great! Muspelheim I don't really like: it looks like another Ohana in that there's a lot of tight choke points that are very unfriendly to zerg players. Zergs are going to rely as a result on a lot of counter attacks instead of straight up fights, because unlike Ohana there are many more routes to counter.
Leviance
Profile Joined November 2009
Germany4079 Posts
May 24 2012 19:42 GMT
#203
Yeah! New maps in huge tourneys, me like
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Nyctophobia
Profile Blog Joined July 2011
Canada99 Posts
May 24 2012 19:54 GMT
#204
Wow! Muspelheim looks like a really fun map
If you can chill, chill.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
May 24 2012 20:01 GMT
#205
holy shit whirlwind looks sexy

but entombed
133 221 333 123 111
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
May 24 2012 20:20 GMT
#206
Whirlwind seems like it'd be a pain for TvP, maybe thats just me though :p

New maps allways good
In the woods, there lurks..
j1nzo
Profile Joined February 2012
Germany367 Posts
May 24 2012 20:22 GMT
#207
both maps look like nice macro maps. at least three base play should work.
on whirlwind the fourth should also be reasonably easy to take...
and bye bye dualsight! hope we never meet again.
♞ rest in peace Madiba ♞
pallad
Profile Joined September 2010
Poland1958 Posts
May 24 2012 20:25 GMT
#208
Muspelheim is so terran favored...
But anyway good maps
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Damrak
Profile Joined January 2012
Netherlands124 Posts
May 24 2012 20:25 GMT
#209
a bit off topic, but why wont all these divisions like ladder, nasl, mlg, gsl, ipl etc. have one universal map pool? It would help every1 amirite?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 24 2012 20:26 GMT
#210
Have two issues with Whirlwind:

1. Map size is 160x160, making it just as big as Calm before the Storm, a map that was notorious for simply being too large.
2. While I like how the first 3 bases pan out, the 4th feels far too easy to take; there is little to no additional effort if you've already managed to secure 3 bases, so long as you can keep control of that middle area between the 3rd and 4th.

All in all, I expect this map to pan out similarly to how Calm Before the Storm did. Very economically greedy, death ball-oriented, unless someone tries to do some sort of proxy cheese to avoid the inevitability.

Muspelheim seems quite decent, though; I don't have any immediate concerns about the map. Map size is reasonable for a 2-player map, plenty of both chokes and more open areas to allow for different engagement positions depending on the matchup, and while the overview image doesn't do it justice, some of the aesthetics on the map are really cool.
Twitter: @iamcaustic
Tonttu
Profile Joined August 2010
Finland606 Posts
May 24 2012 20:27 GMT
#211
Love the aesthestics of the 2 player map
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
bubl100500
Profile Joined March 2011
Ukraine538 Posts
May 24 2012 20:30 GMT
#212
Why do people hate entombed? It's not that bad!
corpsepose
Profile Blog Joined August 2010
1678 Posts
May 24 2012 20:33 GMT
#213
shame that entombed valley and atlantis spaceship are still standing. the two new additions look good, muspelheim looks especially interesting.
http://www.twitch.tv/corpsep0se
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
Last Edited: 2012-05-24 20:39:39
May 24 2012 20:39 GMT
#214
I wonder if Metropolis will have any tweaks to help TvZ in the GSTL, or whether they'll be happy to leave it as is given the role sniping and map picking plays in team leagues anyway.
Mohdoo
Profile Joined August 2007
United States15689 Posts
May 24 2012 20:48 GMT
#215
On May 25 2012 04:40 vultdylan wrote:
Whirlwind looks extremely Terran favored with a close proximity for 4 bases and them all being on high ground.

Its gonna make mech a lot more appetizing, which I do not mind, even as a Protoss player. These maps are also gonna be great at deflecting drops and muta play, which are also quite nice. I think its a good map. Discourages bio and encourages mech.

A+!
Disengaged
Profile Joined July 2010
United States6994 Posts
May 24 2012 20:50 GMT
#216
The 2 new maps look cool. Can't wait to see some games on em
vorxaw
Profile Joined April 2011
Canada245 Posts
May 24 2012 20:54 GMT
#217
what are the pipes behind the minerals on Muspelheim??
Are those to prevent situating drops behind minerals?
IPA
Profile Joined August 2010
United States3206 Posts
May 24 2012 21:04 GMT
#218
On May 25 2012 04:07 JeffGoldblum wrote:
Show nested quote +
On May 25 2012 03:48 Fragile51 wrote:
On May 25 2012 03:36 CruelZeratul wrote:
The map pool is way to large imo. I'm on Tyler's side with that thinking that a smaller map pool would benefit the tournament.
The new maps look cool though.


How do you propose they play a bo9 series with less then 9 maps?


YOU CAN PLAY MAPS MORE THAN ONCE I KNOW IT CRAZY HUH

Show nested quote +
On May 25 2012 03:58 Gfire wrote:
On May 25 2012 03:55 CruelZeratul wrote:
You could just play a few maps more than once, I don't get the point.

That sort of ruins the format though. It's loser picks, and you can only use each map once. That's a very key aspect of the format, because you can pick a map you don't want them to bring out later, and there's a lot more strategy.


Or just have predetermined maps like Proleague and coaches have to decide which players play which maps beforehand. That requires even more strategy! D:


Why make yourself look like a dbag and type in all caps in an effort to belittle someone else? His point stands. Replaying maps is a poor format for team leagues. Playing each map once and allowing the loser to pick creates an additional layer of strategy in terms of picking, lineup order, etc.
Time held me green and dying though I sang in my chains like the sea.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 24 2012 21:11 GMT
#219
On May 25 2012 02:48 IPA wrote:
One request: someone from ESV make a damned beach tileset map! I miss the beauty of Bel`shir.


Answer: Ohana
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
May 24 2012 21:26 GMT
#220
I loooooooooooooooooooooooove Muspelheim, looks like a brood war map, unlike those perfect looking maps like the new Whirlwind, sure hope blizzard puts this map on the ladder I would love to play it.
4th August 2012...Never forget.....
Ragoo
Profile Joined March 2010
Germany2773 Posts
May 24 2012 21:29 GMT
#221
On May 25 2012 04:40 vultdylan wrote:
Whirlwind looks extremely Terran favored with a close proximity for 4 bases and them all being on high ground.


Highground doesn't mean much fo anything past early game (except maybe TvT a little bit more). You can say "behind a choke" tho.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Felvo
Profile Joined April 2011
United States124 Posts
May 24 2012 21:32 GMT
#222
Muspelheim looks a bit odd for me while I really like whirlwind. These will obviously add new flavor and styles to the GSTL and I think that it might allow snipers that can analyze maps well to play really well. I'm curious to see how it turns out
Klyberess
Profile Joined October 2010
Sweden345 Posts
May 24 2012 22:06 GMT
#223
On May 25 2012 04:40 vultdylan wrote:
Whirlwind looks extremely Terran favored with a close proximity for 4 bases and them all being on high ground.

Clearly the fact that the bases are on high ground is enough to conclude that the map will be extremely Terran favored. Whirlwind is huge AND open, if anything it will be zerg favored.
EmpireHappy <3 STHack <3 ByunPrime
Nazeron
Profile Joined September 2010
Canada1046 Posts
May 24 2012 22:12 GMT
#224
sweet, cant wait to see whirlwind and how it plays out, looks interesting. the second map looks idunno to me, will have to wait and see i guess
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
May 24 2012 22:33 GMT
#225
Whirlwind looks like it is gonna have insane elevator action.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
May 24 2012 22:48 GMT
#226
On May 25 2012 04:40 vultdylan wrote:
Whirlwind looks extremely Terran favored with a close proximity for 4 bases and them all being on high ground.

[/QUOTE]
I don't agree, denying bases will be hard for terrans aswell, and they are the ones suffering most when both players get to four or more bases, as they can't reproduce fast or build a good deathball.

But hey, we wont know before we see the maps in action. Always exciting with new maps!
"NO" -Has
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
May 24 2012 23:08 GMT
#227
Great looking maps. Interested to see how they will play out in GSTL. It's going to be funny seeing the Korean casters try to pronounce Muspelheim (무스펠하임) hahaha.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Acritter
Profile Joined August 2010
Syria7637 Posts
May 24 2012 23:12 GMT
#228
Seems like a solid map pool. I don't find Muspelheim too promising, though. I don't think many games will go past the second base. Guess we'll have to see.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
May 24 2012 23:18 GMT
#229
On May 24 2012 18:11 Cokefreak wrote:
Whirlwind should be interesting as you can choose which 3rd to take based on opponents spawning location.

Ya, agree completely.
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 23:28 GMT
#230
On May 25 2012 04:34 JeffGoldblum wrote:
Show nested quote +
On May 25 2012 04:25 Zeroxk wrote:
On May 25 2012 04:07 JeffGoldblum wrote:
On May 25 2012 03:48 Fragile51 wrote:
On May 25 2012 03:36 CruelZeratul wrote:
The map pool is way to large imo. I'm on Tyler's side with that thinking that a smaller map pool would benefit the tournament.
The new maps look cool though.


How do you propose they play a bo9 series with less then 9 maps?


YOU CAN PLAY MAPS MORE THAN ONCE I KNOW IT CRAZY HUH

On May 25 2012 03:58 Gfire wrote:
On May 25 2012 03:55 CruelZeratul wrote:
You could just play a few maps more than once, I don't get the point.

That sort of ruins the format though. It's loser picks, and you can only use each map once. That's a very key aspect of the format, because you can pick a map you don't want them to bring out later, and there's a lot more strategy.


Or just have predetermined maps like Proleague and coaches have to decide which players play which maps beforehand. That requires even more strategy! D:


And that's a completely different format, GOM wants to use "winner's league" or all-kill format


i.e. "The only reason we win is because of we have one guy who carries us-format" *cough*Prime*cough*



Prime has the 3 headed monster of Ghostking Marineking and Maru to defeat to beat them and thats why they win. I think if you could pick one team that was carried hard by 1 player it would have been MVP the season they won it because it felt like everytime they were always down 3-0 or 3-1 and DRG would have to come in and win and then he did that.
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 23:34 GMT
#231
On May 25 2012 07:06 Klyberess wrote:
Show nested quote +
On May 25 2012 04:40 vultdylan wrote:
Whirlwind looks extremely Terran favored with a close proximity for 4 bases and them all being on high ground.

Clearly the fact that the bases are on high ground is enough to conclude that the map will be extremely Terran favored. Whirlwind is huge AND open, if anything it will be zerg favored.


I dont see a huge open map. It seems like a huge chokey map which would intheory be terrible for zerg but with a lot of flanking opportunities which is good for zerg. I see some good TvZ games coming out of it though with some good 2 base pushes for terran seiging tanks at that forth and elevatoring the main/natural and also possibly taking a super fast 4th on top there 3rd and doing a lot of drops which will be fun to see.
Whatson
Profile Blog Joined January 2012
United States5356 Posts
Last Edited: 2012-05-24 23:35:07
May 24 2012 23:34 GMT
#232
How well balanced is Whirlwind exactly? I've been running custom games on it with all the races and it seems a good map for all races
¯\_(シ)_/¯
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
Last Edited: 2012-05-24 23:51:06
May 24 2012 23:50 GMT
#233
On May 25 2012 04:07 JeffGoldblum wrote:
Show nested quote +
On May 25 2012 03:48 Fragile51 wrote:
On May 25 2012 03:36 CruelZeratul wrote:
The map pool is way to large imo. I'm on Tyler's side with that thinking that a smaller map pool would benefit the tournament.
The new maps look cool though.


How do you propose they play a bo9 series with less then 9 maps?


YOU CAN PLAY MAPS MORE THAN ONCE I KNOW IT CRAZY HUH

Show nested quote +
On May 25 2012 03:58 Gfire wrote:
On May 25 2012 03:55 CruelZeratul wrote:
You could just play a few maps more than once, I don't get the point.

That sort of ruins the format though. It's loser picks, and you can only use each map once. That's a very key aspect of the format, because you can pick a map you don't want them to bring out later, and there's a lot more strategy.


Or just have predetermined maps like Proleague and coaches have to decide which players play which maps beforehand. That requires even more strategy! D:


You're basically demanding they change their entire team league system, and remove all of the strategy involved in picking maps etc. just so they can drop a few? On top of that you act like a complete douche bag when doing it. Definitely one of the dumber posts I've come across =\
WackaAlpaca
Profile Joined December 2010
Canada208 Posts
May 25 2012 00:09 GMT
#234
i loved dual site ;_;
i always chose it at tournaments and won cuz i was the only person who ever practiced at all on it :D
"
quest_5692
Profile Joined November 2010
Malaysia57 Posts
May 25 2012 00:13 GMT
#235
Muspleheim can cannonrush behind natural mineral line. or bunker push. its the 1st map with large area behind natural mineral.
too much hype on foreigner fan favorite....accept the fact koreans are OP...
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-05-25 01:37:28
May 25 2012 01:36 GMT
#236
On May 24 2012 18:16 DYEAlabaster wrote:
Super confused why Muspelheim is in, and why Atlantis is still in....


Agreed. I would give Antiga and Entombed the axe as well.

very excited to see whirlwind tho!
~ ~ <°)))><~ ~ ~
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
May 25 2012 01:38 GMT
#237
Looks like a great map pool. New maps seem good, especially whirlwind.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
marcelluspye
Profile Joined August 2011
United States155 Posts
May 25 2012 01:40 GMT
#238
new maps look quite interesting, but maybe too many maps.
Gfire
Profile Joined March 2011
United States1699 Posts
May 25 2012 01:45 GMT
#239
On May 25 2012 10:36 TheFish7 wrote:
Show nested quote +
On May 24 2012 18:16 DYEAlabaster wrote:
Super confused why Muspelheim is in, and why Atlantis is still in....


Agreed. I would give Antiga and Entombed the axe as well.

very excited to see whirlwind tho!

Why is there always so much hate for Entombed? It's statistically quite balanced and has made for imo many of the best games in GSL.
all's fair in love and melodies
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 25 2012 01:48 GMT
#240
On May 25 2012 10:45 Gfire wrote:
Show nested quote +
On May 25 2012 10:36 TheFish7 wrote:
On May 24 2012 18:16 DYEAlabaster wrote:
Super confused why Muspelheim is in, and why Atlantis is still in....


Agreed. I would give Antiga and Entombed the axe as well.

very excited to see whirlwind tho!

Why is there always so much hate for Entombed? It's statistically quite balanced and has made for imo many of the best games in GSL.


A lot of people don't like it because It's rather Protoss favored, but I agree that it's a good map and should stay. Lots of great games have been played on it.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-05-25 02:10:00
May 25 2012 02:08 GMT
#241
I like this new map pool a lot, although I'm not sure why they have Entombed in there. I'm glad Tal'darim and Metalopolis aren't in here, among others.

EDIT: Did anyone notice the Mothership in the top picture is using it's purifier beam? :O Possible new ability in LotV or HotS incoming.....
This is my signature. There are many like it, but this one is mine.
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
May 25 2012 02:09 GMT
#242
Whirlwind is the best for Barbarians and SC2 maps <3
"En taro adun, Executor."
covote
Profile Blog Joined October 2010
United States86 Posts
May 25 2012 02:36 GMT
#243
wow i like whirlwind.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
May 25 2012 02:52 GMT
#244
On May 25 2012 11:08 Fencer710 wrote:
EDIT: Did anyone notice the Mothership in the top picture is using it's purifier beam? :O Possible new ability in LotV or HotS incoming.....


....

I have nothing more to say.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
takingbackoj
Profile Joined December 2010
United States684 Posts
May 25 2012 03:08 GMT
#245
It will be interesting to see how these new maps work out. It looks like whirlwind has 4 compact bases which may work well for Toss and Terran but a pretty open mid that could work well for Zerg.
Get the hell outta here Der Beek, your'e ruining my moment.
Severus_
Profile Blog Joined October 2010
759 Posts
May 25 2012 03:34 GMT
#246
I hope cloud,ohana,valley go away soon. We need more maps like this because now in the map pool not many maps have a 4th base..
Tendoi
Profile Joined February 2012
Romania62 Posts
May 25 2012 03:41 GMT
#247
Whirlwinds looks so awesome. I'm glad Dual Sight's gone, thought it was a pretty bad map.
I sleep more than koreans practice.
UndoneJin
Profile Joined February 2011
United States438 Posts
May 25 2012 04:40 GMT
#248
Interesting maps - Can't wait to see these played, should be neat.
I've been lost since the day I was born ----- You're gonna carry that weight
reikai
Profile Joined January 2011
United States359 Posts
Last Edited: 2012-05-25 05:12:25
May 25 2012 05:11 GMT
#249
I thought whirlwind would be too much like Abyss

(ref: http://www.google.com/imgres?um=1&hl=en&sa=N&rlz=1C1CHFX_enUS479US479&biw=1280&bih=590&tbm=isch&tbnid=wyzQSMWdecquMM:&imgrefurl=http://wiki.teamliquid.net/starcraft2/Abyss&docid=vI7m95bEAFzN4M&imgurl=http://wiki.teamliquid.net/starcraft/images2/thumb/c/c0/Abyss.jpg/400px-Abyss.jpg&w=400&h=400&ei=lxS_T5KxF-KzsgLVt83kCQ&zoom=1&iact=rc&dur=230&sig=114322400024677051648&page=1&tbnh=131&tbnw=131&start=0&ndsp=19&ved=1t:429,r:0,s:0,i:74&tx=98&ty=46)

in a chokey sense, but since you can run through the unused expos, looks nice :D
Et Ducit Mundum Per Luce. :T:
Sinedd
Profile Joined July 2008
Poland7052 Posts
May 25 2012 08:39 GMT
#250
both look nice

I like the first one more though

we definitely need more big maps, with big open center

nice !
T H C makes ppl happy
Peqqz
Profile Joined December 2011
Germany201 Posts
May 25 2012 11:37 GMT
#251
I rly dont like the new maps.

Litte chockes and easy to defend 3th bases. Seems a bit strong for Toss.
first we make expand, then we defend it.
Sinedd
Profile Joined July 2008
Poland7052 Posts
May 25 2012 11:42 GMT
#252
btw.. thats alot of maps... ;p
T H C makes ppl happy
MrSusan
Profile Joined March 2011
United Kingdom20 Posts
May 25 2012 11:58 GMT
#253
That is a lot of maps, glad I'm not a player! if there's losers pick I bet nobody picks those
spiderman
itkovian
Profile Blog Joined March 2011
United States1763 Posts
May 25 2012 17:06 GMT
#254
Both the new maps look pretty nice aesthetically. I like on whirlwind how you have a reasonable choice between two different third locations.
=)=
Burns
Profile Blog Joined December 2010
United States2300 Posts
May 25 2012 20:23 GMT
#255
wow those look like interesting maps, cant wait to see games played on them
What do you mean you heard me during the night, these are quiet pants!
TBO
Profile Joined September 2009
Germany1350 Posts
May 25 2012 20:27 GMT
#256
On May 25 2012 20:42 Sinedd wrote:
btw.. thats alot of maps... ;p


GSTL is best of 9 so anything less than 9 maps would be strange.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 25 2012 20:38 GMT
#257
The more I look at Whirlwind, the more I like it. It should lead to interesting games
Qwizzyx
Profile Joined June 2010
Sweden44 Posts
May 25 2012 23:19 GMT
#258
Whirlwind looks sooo great!
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
May 25 2012 23:20 GMT
#259
Very cool.
Janders
Profile Joined June 2011
Mexico222 Posts
May 26 2012 00:40 GMT
#260
Muspelheim looks sick
:D
blacksheepwall
Profile Joined June 2011
China1530 Posts
May 26 2012 06:52 GMT
#261
On May 24 2012 22:08 Frankon wrote:
Show nested quote +
On May 24 2012 22:02 Gosi wrote:
Wow, 5 teams in the GSTL are "partnership" teams between two teams... lame.

Notice that those are mostly partnerships with western teams. They will have like westerner sitting on the bench for the western audience to cheer for them.

Also. Any one thinks after GSTL we will have either SK.Mvp or SK.Nestee?

Doubt it. They just landed that huge sponsorship deal with LG for those two players specifically, I believe.

That's why they're LG-IM now.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
Fishriot
Profile Joined May 2010
United States621 Posts
May 26 2012 10:08 GMT
#262
Whirlwind looks great, but am I the only one who thinks Muspelheim looks kinda boring?
Reval
Profile Joined January 2012
United States297 Posts
Last Edited: 2012-05-26 23:34:41
May 26 2012 23:34 GMT
#263
Whirlwind's gonna be good for terran drop play from the looks of it. Massive ground distance from 3rd/4th at the front to main and hardly any air distance
zyce
Profile Blog Joined March 2011
United States649 Posts
May 27 2012 01:30 GMT
#264
Excellent news, can't wait to see how the new maps play out.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
jsemmens
Profile Blog Joined June 2011
United States439 Posts
May 27 2012 07:24 GMT
#265
It was not mentioned in the OP, but is Calm Before the Storm removed from the GSTL map pool?
Check out the Flash Fanclub! http://www.teamliquid.net/forum/viewmessage.php?topic_id=336995
SEA KarMa
Profile Joined October 2010
Australia452 Posts
May 27 2012 07:35 GMT
#266
whirlwind looks good!
"terrible, terrible damage". terrible, terrible design.
snively
Profile Blog Joined August 2011
United States1159 Posts
May 27 2012 19:18 GMT
#267
ooo whirlwin dlooks so cool, i wish it were on the 1v1 ladder
My religion is Starcraft
wireke
Profile Joined January 2011
Belgium122 Posts
May 27 2012 19:27 GMT
#268
Whirlwind is fucked if not cross only. 4th for zerg is impossible with close ground pos.
Bails
Profile Joined June 2011
United States317 Posts
May 28 2012 01:08 GMT
#269
sick maps!
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
May 28 2012 09:22 GMT
#270
Whirlwind looks awsome!
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Champi
Profile Joined March 2010
1422 Posts
May 28 2012 10:57 GMT
#271
at first glance they looked like team game maps. but upon closer inspection i think these maps have great potential. i hope they show us some good games!
-Kira
Profile Blog Joined March 2012
352 Posts
May 28 2012 11:03 GMT
#272
On whirlwind as protoss you can defend 8 bases with few walls on ramps and 1 choke, that just....


makes up for the imbalance ;P
besez
Profile Joined June 2010
Sweden54 Posts
May 28 2012 11:06 GMT
#273
Looking forward to this =)
haypro fighting
Amlitzer
Profile Joined August 2010
United States471 Posts
May 28 2012 11:58 GMT
#274
I really feel that muspelheim needs to have the lighting on it redone, it's way to dark as it is currently. A name change would also be nice but not as necessary.
"Not even justice, I want to get truth!"
Vicarios
Profile Joined March 2011
56 Posts
May 28 2012 12:58 GMT
#275
more 2 players maps... 4 player random spawn maps are just imbalanced
at least atlantis is back <3
TriZen
Profile Blog Joined March 2011
England219 Posts
May 28 2012 13:10 GMT
#276
Glad to see new maps. hopefully whirlwind plays as good as it looks :D
Random_Guy09
Profile Joined April 2012
Canada1010 Posts
May 31 2012 16:25 GMT
#277
On May 24 2012 18:50 Frankon wrote:
Show nested quote +
On May 24 2012 18:47 Yoshi Kirishima wrote:
why don't people like atlantis spaceship? i thought it was a pretty epic map

Cause one player always decides to cheese on it.


*cough* MVP game 7 GSL Finals *cough*
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-05-31 18:22:05
May 31 2012 18:18 GMT
#278
On May 25 2012 10:45 Gfire wrote:
Show nested quote +
On May 25 2012 10:36 TheFish7 wrote:
On May 24 2012 18:16 DYEAlabaster wrote:
Super confused why Muspelheim is in, and why Atlantis is still in....


Agreed. I would give Antiga and Entombed the axe as well.

very excited to see whirlwind tho!

Why is there always so much hate for Entombed? It's statistically quite balanced and has made for imo many of the best games in GSL.


It's kind of a Zerg's nightmare, especially in ZvP, but also in ZvT, the base setup makes mutalisk play next to impossible, makes it extremely easy for both T and P to grab a quick 3rd. Then, if the zerg wants to take a 4th, they have to somehow hold a wide open base against a very scary 3 base push from the terran or toss.

The choke to the 3rd is also tank and forcefield HEAVEN, there are so many places to stick tanks and forcefields that just murder melee units.

This is coming from someone who played zerg, then switched to protoss. The map is stupidly in favor of toss in PvZ.

The aesthetics are also completely half-assed, someone at blizzard probably made that map during their lunch break.

On the other hand, its a great map for PvT, mirror matches are more interesting because there are 4 spawns, and brood lords are quite good on it. I just feel that the style of map could be a lot better than the way its done on entombed.
~ ~ <°)))><~ ~ ~
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