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GSTL Map Pool Announced - Page 9

Forum Index > SC2 General
277 CommentsPost a Reply
Prev 1 7 8 9 10 11 14 Next All
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
May 24 2012 17:07 GMT
#161
No more dual sight!!! New maps look cool
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
sc14s
Profile Joined March 2011
United States5052 Posts
Last Edited: 2012-05-24 17:12:45
May 24 2012 17:12 GMT
#162
Whirlwind looks pretty good, I can't comment on the other one.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 24 2012 17:13 GMT
#163
On May 25 2012 00:20 Jedclark wrote:The naming of Muspelheim, I find a bit strange. It's not "catchy".


Renaming it to Misspellheim will help.

Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
Last Edited: 2012-05-24 17:16:18
May 24 2012 17:15 GMT
#164
Goodbye and good riddance to Dual Sight
"En taro adun, Executor."
Rube_Juice
Profile Joined June 2011
Canada348 Posts
May 24 2012 17:19 GMT
#165
Muspelheim looks like it has ridiculous positioning for T to siege the nat/third with the high ground areas and the way the bases are laid out, I'm hoping it ends up being good.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 24 2012 17:21 GMT
#166
Interesting maps, cool to see and I look forward to see how they play out.
Team Slayers, Axiom-Acer and Vile forever
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
May 24 2012 17:23 GMT
#167
They really called a map Muspelheim in an international community... not sure they thought that all the way through
The world is ending what should we do about it?
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
May 24 2012 17:23 GMT
#168
I am very curious as to how whirwind will play out.
The only way to attack structure is with chaos.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 24 2012 17:24 GMT
#169
Muspelheim is easy to pronounce. You all overestimate its difficulty.

Mus-pel-heim.

Anyways, great maps. I'm excited to see how both maps play out. Muspelheim seems to have a lot of LOS blockers, which should be interesting to see.
ㅇㅅㅌㅅ
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
May 24 2012 17:27 GMT
#170
muspelheim is really good for zerg muta ling, very counter-attack orientated..
Darksoldierr
Profile Joined May 2010
Hungary2014 Posts
May 24 2012 17:41 GMT
#171
On May 24 2012 18:02 Plexa wrote:
Whirlwind is a pleasant surprise!


Look like Azalea with more bases, loving it
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Rapture_FBGM
Profile Joined January 2012
United States36 Posts
May 24 2012 17:47 GMT
#172
I absolutely love Whirlwind. Muspelheim seems a bit boring too me at first glance, not as interesting as Whirlwind to say the least, but nevertheless both maps look like good additions.

Though I think they should have replaced Entombed and Atlantis with these two maps instead of just adding them. But awesome news nonetheless.
Let's have a blast!
IPA
Profile Joined August 2010
United States3206 Posts
May 24 2012 17:48 GMT
#173
Both look beautiful!

One request: someone from ESV make a damned beach tileset map! I miss the beauty of Bel`shir.
Time held me green and dying though I sang in my chains like the sea.
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
May 24 2012 17:50 GMT
#174
Wow, whirlwind looks amazing. Proabably the most intelligently designed map I have ever seen.
facebook.com/PandaTank \\\ @PandaTankSC2
Rapture_FBGM
Profile Joined January 2012
United States36 Posts
May 24 2012 17:50 GMT
#175
Also: Yeah, Bel'Shir was awesome (really loved Bel'Shir Winter, we need more seasonal maps [I want some sort of Autumn map with fall colors and leaves and stuff, that'd be sick!]).

And the flying shark better return on one of these maps. Seems like it'd be a good fit on Whirlwind.
Let's have a blast!
fenrysk
Profile Blog Joined August 2011
United States364 Posts
Last Edited: 2012-05-24 17:54:12
May 24 2012 17:53 GMT
#176
One request: someone from ESV make a damned beach tileset map! I miss the beauty of Bel`shir.


pretty sure Ohana uses the beach tile set.

i'm pretty happy with these new maps. but isn't the map pool still kinda huge?
http://fenrysk-art.deviantart.com
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
May 24 2012 17:54 GMT
#177
Wide entrances, hard to get 3rd in pvz, easy to get 3rd in pvt, can go up to about 4 bases or 5-6 in very "special" situations... well, that's something new that will surely help the 2 non mirror matchups that are atm more random than mirror ones.
Honestly, i would really like to see some new map designs, doesn't have to be steps of war-ish nor Calm before the storm-esc but something new... if not, than why not keep the old ones so at least the meta game can evolve faster due to the older maps.

At least the art design is nice... finally there is a "volcano" map that i might like environment wise
A good strategy means leaving your opponent room to make mistakes
GhettoSheep
Profile Joined August 2008
United States150 Posts
May 24 2012 17:55 GMT
#178
Whirlwind is gonna be too big, just like Atlantis Spaceship
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 24 2012 18:11 GMT
#179
Muspelheim, best name ever i am gonna steal that >:3
elwoodng
Profile Joined August 2011
Singapore438 Posts
May 24 2012 18:31 GMT
#180
No more Dual Sight yessss!! Now if Antiga is next...
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