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GSTL Map Pool Announced - Page 7

Forum Index > SC2 General
277 CommentsPost a Reply
Prev 1 5 6 7 8 9 14 Next All
Holytornados
Profile Joined November 2011
United States1022 Posts
May 24 2012 13:42 GMT
#121
I like Whirlwind a lot, and I like the raised platforms outside the spawns on the other map. It will (hopefully) add some nice positional wars in some of those games where it comes down to a big fight.
CLG/Liquid ~~ youtube.com/reddedgaming
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 13:42 GMT
#122
On May 24 2012 22:41 Cenja wrote:
The new maps look interesting, won't judge them until we see them in play.
However I think 9 maps is too much, cut Atlantis atleast.


You need a minimum of 9 maps or one map will wind up being a repeat.
JeffGoldblum
Profile Blog Joined January 2012
Cook Islands191 Posts
May 24 2012 13:44 GMT
#123
On May 24 2012 22:42 Adreme wrote:
Show nested quote +
On May 24 2012 22:41 Cenja wrote:
The new maps look interesting, won't judge them until we see them in play.
However I think 9 maps is too much, cut Atlantis atleast.


You need a minimum of 9 maps or one map will wind up being a repeat.


What's so bad about that? Play a great map 2 times or have a mediocre map just because.
I'm Jeff Goldblum
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
May 24 2012 13:44 GMT
#124
I'm a huge fan of 4 player maps with all 4 spawns enabled so I am really happy to see Whirlwind was picked up into the map pool of GSTL. I hope this can set a bit of a trend towards maps with all spawns enabled again.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 13:50 GMT
#125
On May 24 2012 22:44 JeffGoldblum wrote:
Show nested quote +
On May 24 2012 22:42 Adreme wrote:
On May 24 2012 22:41 Cenja wrote:
The new maps look interesting, won't judge them until we see them in play.
However I think 9 maps is too much, cut Atlantis atleast.


You need a minimum of 9 maps or one map will wind up being a repeat.


What's so bad about that? Play a great map 2 times or have a mediocre map just because.


Well since its loser picks it will mean the Ace match is on the most advantageous map for one race like either Atlantis Spaceship or Daybreak if its against terran or Antiga in a TvZ/P.
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 13:52 GMT
#126
On May 24 2012 22:44 JOJOsc2news wrote:
I'm a huge fan of 4 player maps with all 4 spawns enabled so I am really happy to see Whirlwind was picked up into the map pool of GSTL. I hope this can set a bit of a trend towards maps with all spawns enabled again.


Wait whirlwind has all 4 spawns enabled? That is going create some strong drop play if you get bad spawns on a map that I already figured you could really easily get 4 bases if you spawn right.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
May 24 2012 13:54 GMT
#127
I always love new maps!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
MicroTastiC
Profile Joined January 2011
375 Posts
Last Edited: 2012-05-24 14:20:18
May 24 2012 13:56 GMT
#128
wow, metapolis is back! and it would be quite small when compared to other huge maps!

edit: oh woops; misread!
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 24 2012 13:56 GMT
#129
On May 24 2012 22:56 MicroTastiC wrote:
wow, metapolis is back! and it would be quite small when compared to other huge maps!


That says Metropolis ;o
Sphen5117
Profile Joined September 2011
United States413 Posts
May 24 2012 14:02 GMT
#130
Ok, the reason I really really like whirlwind: It breaks the trend of having the location of your third base be plotted out for you. It's why I still like Shakuras at times, because you more or less have two options for your third. I also play Korhal by taking the expo above/below my main as my third, as opposed to the sunken death trap standard on.

REALLLLLLY excited for Whirlwind. It seems in non-cross spawn situations, if your opponent is to your right, you take the third to your left, and vice versa. For cross, it seems like either is viable.
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
May 24 2012 14:05 GMT
#131
Whirlwind looks like shit! A rotational symmetrical map without cross spawns?
aristarchus
Profile Blog Joined September 2010
United States652 Posts
May 24 2012 14:12 GMT
#132
I wish we could stop using rotational symmetry for 4-player maps. I know it's tricky to design them, but when it's a 2-player game, they just aren't symmetric at all most of the time. It's really sad every time the caster starts a Tal'Darim TvT with "Well, A is going to really like these spawn positions...".
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
May 24 2012 14:15 GMT
#133
I love seeing new maps added to tournaments! I can't wait to see how these play out this season and to test them out for myslef :D
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
dextrin303
Profile Joined May 2011
Sweden320 Posts
May 24 2012 14:16 GMT
#134
These maps looks very nice, will be cool to see pro games on them =)
JeffGoldblum
Profile Blog Joined January 2012
Cook Islands191 Posts
May 24 2012 14:20 GMT
#135
On May 24 2012 23:05 Roxor9999 wrote:
Whirlwind looks like shit! A rotational symmetrical map without cross spawns?


On May 24 2012 23:12 aristarchus wrote:
I wish we could stop using rotational symmetry for 4-player maps. I know it's tricky to design them, but when it's a 2-player game, they just aren't symmetric at all most of the time. It's really sad every time the caster starts a Tal'Darim TvT with "Well, A is going to really like these spawn positions...".


Is THAT why Fighting Spirit is so bad? O_O
I'm Jeff Goldblum
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
May 24 2012 14:25 GMT
#136
Needs more Korhal Compound TE.
http://grooveshark.com/#/deltrus/music
RoninShogun
Profile Joined November 2010
United States315 Posts
May 24 2012 14:33 GMT
#137
Whirlwind looks pretty cool, for seem reason I look at that map and it actually feels sort of BW to me. Muspelheim sort of looks a little too bland, though. I mean I see the relatively open center with all the attack paths and the choice you have on the thirds but I dont like the watch tower placement at all, seems too powerful. Probably played out great in playtests though if theyre putting it in the GSL, so what do I know
Artosis: Yeah I was gonna probe rush but someone did that yesterday
Ben...
Profile Joined January 2011
Canada3485 Posts
May 24 2012 14:35 GMT
#138
Is that the ESV Space Shark floating in the middle of Muspelheim?
"Cliiiiiiiiiiiiiiiiide" -Tastosis
althaz
Profile Joined May 2010
Australia1001 Posts
May 24 2012 14:50 GMT
#139
Whirlwind looks like it could be ok. The other one is so ugly I have already forgotten what it's called, but looks fairly playable.

I think there are still too many maps though, am I alone in thinking 5 maps is plenty and we can just repeat them (as long as they are good)? I guess in a team league extra maps is ok, but I'd still prefer less.
The first rule we don't talk about race conditions. of race conditions is
Nuclease
Profile Joined August 2011
United States1049 Posts
Last Edited: 2012-05-24 15:19:18
May 24 2012 15:18 GMT
#140
Whirlwind is awesome. I don't know what I think of the ESV map though...

It seems very BW-esque, which isn't a bad thing it itself, but I feel as if it could REALLY favor Zerg.

Line of sight blockers, hard expansions to defend against Zergling run-by's, and what seems to me a serious lack of options for certain play styles.

EDIT: Kind of reminds me of Fighting Spirit or Sniper Ridge.....I think......don't know my BW maps as well as I used to.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
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