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GSTL Map Pool Announced - Page 8

Forum Index > SC2 General
277 CommentsPost a Reply
Prev 1 6 7 8 9 10 14 Next All
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 24 2012 15:19 GMT
#141
Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.

Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.

I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
May 24 2012 15:20 GMT
#142
These look awesome. Whirlwind especially. The naming of Muspelheim, I find a bit strange. It's not "catchy".
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 24 2012 15:20 GMT
#143
On May 25 2012 00:19 pdd wrote:
Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.

Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.

I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.

Cloud kingdom is small, it's slightly a bit bigger than xelnaga caverns
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 24 2012 15:31 GMT
#144
On May 25 2012 00:20 Superouman wrote:
Show nested quote +
On May 25 2012 00:19 pdd wrote:
Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.

Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.

I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.

Cloud kingdom is small, it's slightly a bit bigger than xelnaga caverns

I wouldn't want to argue with the mapmaker's opinion himself, but it really is a huge map IMO. It's very hard to rush and when it gets to the midgame onwards, moving up and down the map feels like a chore.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2012-05-24 15:36:50
May 24 2012 15:34 GMT
#145
Not sure i like Muspelheim much. I am correct that your own watch tower can basically see any land based attack coming? Also it seems like a rather scary map for warpin on highground, with the high ground being so... open and from looks of it, pretty hard to cover while defending your nat.

On May 25 2012 00:31 pdd wrote:
Show nested quote +
On May 25 2012 00:20 Superouman wrote:
On May 25 2012 00:19 pdd wrote:
Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.

Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.

I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.

Cloud kingdom is small, it's slightly a bit bigger than xelnaga caverns

I wouldn't want to argue with the mapmaker's opinion himself, but it really is a huge map IMO. It's very hard to rush and when it gets to the midgame onwards, moving up and down the map feels like a chore.


Indeed, it works out as pretty large since you need to zig zag through the middle due to the rocks.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 24 2012 15:36 GMT
#146
Muspelheim seems kind of wierd, although the whirlwind map seems awesome
Flying, sOs, free, Light, Soulkey & ZerO
MrJoKer
Profile Joined November 2011
France232 Posts
May 24 2012 15:40 GMT
#147
Hoooo I like this news and i can't wait to see game on it
@AbeggJip
Sankanyo
Profile Joined August 2011
United States140 Posts
May 24 2012 15:46 GMT
#148
Oh~ New maps, interesting!
I hope Whirlwind is too-too big like Calm Before the Storm.
Aside from that I like the new additions!

Seems like PrimeClan are pretty good at making maps as well kekeke.
PRIME FIGHTING!!
tuho12345
Profile Blog Joined July 2011
4482 Posts
May 24 2012 15:55 GMT
#149
I don't like Whirlwind lol, whoever control the center will win eventually. The center give you too much vision and the siege tank line here with PF and watchtower?
0neder
Profile Joined July 2009
United States3733 Posts
May 24 2012 16:00 GMT
#150
Why are xelnaga's still clogging up the middle? Why is the middle still a funnel? Are we going to reduce all covert ground army movement to two expansion chokes? GSL must be being policed by blizzard. The disappearing XelNagas were awesome. Even better not to have them.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 24 2012 16:09 GMT
#151
On May 25 2012 00:20 Jedclark wrote:
These look awesome. Whirlwind especially. The naming of Muspelheim, I find a bit strange. It's not "catchy".


Muspelheim is the realm of fire in Norse Mythology from which the giant Surtur whom destroys the Earth during ragnarok.

It's actually a ridiculously awesome name for the map for those who know about Norse Mythology.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
IHaveArms
Profile Joined March 2012
United Kingdom42 Posts
May 24 2012 16:14 GMT
#152
I'm a bit of a noob, maybe I could be wrong, but the third on Muspelheim looks really hard to defend
"Your par game is weak" - Tim Westwood
shockaslim
Profile Joined December 2010
United States1105 Posts
May 24 2012 16:15 GMT
#153
Does anyone else look at Muspelheim and think of a better version of Arid Plateau? I know my eyes aren't playing tricks on me.
Dirty Deeds...DONE DIRT CHEAP!!!
LongBow
Profile Joined May 2012
United States265 Posts
May 24 2012 16:16 GMT
#154
Muspelheim looks amazing!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 24 2012 16:18 GMT
#155
Why every single map in SC2 has to have those Xel'Naga Towers?

WHY?
"When the geyser died, a probe came out" - SirJolt
Mikelius
Profile Joined September 2010
Germany517 Posts
May 24 2012 16:26 GMT
#156
Whirlwind looks pretty damn cool. Love how open yet choke heavy the map is.
Less QQ, more PewPew
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
May 24 2012 16:29 GMT
#157
I'm gonna go try whirlwind right now, looks like fun.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Adreme
Profile Joined June 2011
United States5574 Posts
May 24 2012 16:50 GMT
#158
Out of curiosity is it possible to blink between that 3rd/4th expansion and the main?
Ollie
Profile Joined October 2011
United States144 Posts
May 24 2012 17:03 GMT
#159
So excited for Whirlwind!

Wish they would have removed Atlantis Spaceship and Entombed Valley, though.
Oz | HerO | Creator | Stork | DRG | Soulkey | Jaedong | Sniper | Byun | TaeJa | Fantasy
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2012-05-24 17:08:12
May 24 2012 17:06 GMT
#160
Ugh, they didn't get rid of Antiga? Terrible.

Its not imba or anything, just the most boring design.

I mean all they did was arrange expansions in a square boarder around the outside. Then they thought there weren't enough expansions so they added two more in the middle.

Seriously if someone had asked me to draw, a bland map in the beta, and told me not to worry about balance, just draw the first simple thing that comes to mind, I would have drawn Antiga.

Edit: The new maps look good btw. and besides for antiga very happy with the map pool.

Btw also glad that dual site is out. Not imba, just relatively boring, it lasted far to long.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
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