Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.
Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.
I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.
On May 25 2012 00:19 pdd wrote: Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.
Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.
I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.
Cloud kingdom is small, it's slightly a bit bigger than xelnaga caverns
On May 25 2012 00:19 pdd wrote: Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.
Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.
I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.
Cloud kingdom is small, it's slightly a bit bigger than xelnaga caverns
I wouldn't want to argue with the mapmaker's opinion himself, but it really is a huge map IMO. It's very hard to rush and when it gets to the midgame onwards, moving up and down the map feels like a chore.
Not sure i like Muspelheim much. I am correct that your own watch tower can basically see any land based attack coming? Also it seems like a rather scary map for warpin on highground, with the high ground being so... open and from looks of it, pretty hard to cover while defending your nat.
On May 25 2012 00:19 pdd wrote: Hmm... while I do like both maps, I feel that there needs to be more smaller maps in the pool. With Dual Sight gone, the only "small" map in the pool left is Ohana. I mean you can design maps which are small and won't result in every game ending off 2 bases.
Bel'Shir Beach and Ohana are examples. And if allowed to go to a macro game, Dual Sight has shown it's actually pretty fun to watch as well.
I really hope to see some 3-player map designs come back though. The 3 player map in the TLMC (Sanctuary?) seemed quite balanced.
Cloud kingdom is small, it's slightly a bit bigger than xelnaga caverns
I wouldn't want to argue with the mapmaker's opinion himself, but it really is a huge map IMO. It's very hard to rush and when it gets to the midgame onwards, moving up and down the map feels like a chore.
Indeed, it works out as pretty large since you need to zig zag through the middle due to the rocks.
I don't like Whirlwind lol, whoever control the center will win eventually. The center give you too much vision and the siege tank line here with PF and watchtower?
Why are xelnaga's still clogging up the middle? Why is the middle still a funnel? Are we going to reduce all covert ground army movement to two expansion chokes? GSL must be being policed by blizzard. The disappearing XelNagas were awesome. Even better not to have them.
Its not imba or anything, just the most boring design.
I mean all they did was arrange expansions in a square boarder around the outside. Then they thought there weren't enough expansions so they added two more in the middle.
Seriously if someone had asked me to draw, a bland map in the beta, and told me not to worry about balance, just draw the first simple thing that comes to mind, I would have drawn Antiga.
Edit: The new maps look good btw. and besides for antiga very happy with the map pool.
Btw also glad that dual site is out. Not imba, just relatively boring, it lasted far to long.