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GSTL Map Pool Announced - Page 5

Forum Index > SC2 General
277 CommentsPost a Reply
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dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2012-05-24 11:27:21
May 24 2012 11:21 GMT
#81
Wondering how the heck a Protoss is supposed to Forge Fast Expand on Whirlwind. What's up with the Supply Depot at THE TOP of the ramp to the natural?

Edit: found it: http://www.teamliquid.net/forum/viewpost.php?post_id=14245094
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Jumbled
Profile Joined September 2010
1543 Posts
May 24 2012 11:24 GMT
#82
Good riddance, Dual Sight, never come back! Worse than Steppes.
Universum
Profile Joined January 2011
Canada192 Posts
May 24 2012 11:38 GMT
#83
Whirlwind looks INCREDIBLE ! I think It will provide good games ! As for Musselheim, I think It's gonna be pretty boring, unless pro-gamers adapt more '' map specific '' strategies.
You often learn more from losing than winning. Don't rage, it's a game!
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
May 24 2012 11:42 GMT
#84
Always good/interesting to see new maps. Wonder how they will play out.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 24 2012 11:43 GMT
#85
[image loading]

what do you guys think of this as the default banner for GSTL LR?
ModeratorRetired LR Bonjwa
TL+ Member
Mamoru
Profile Joined October 2011
Spain24 Posts
May 24 2012 11:43 GMT
#86
why cant add at least 1 map for 6m and see the results?

That would be more interseting for gsl.

Warpish
Profile Joined June 2011
834 Posts
Last Edited: 2012-05-24 11:45:12
May 24 2012 11:45 GMT
#87
Ohana is a terrible map, in my opinion, the second worst in the ladder after Korhal. Dual Sight's removal seems to be a good thing. I'm excited to see the new maps in action, specially Muspelheim (the realm of fire).
Kompicek
Profile Joined May 2008
Czech Republic245 Posts
May 24 2012 11:45 GMT
#88
Well i have kind of the feeling that all of the sc2 maps look the same.. the layout etc... The sc1 maps were a lot more enjoyable.
I know its because of balance issues, but i think that the mapmakers job is really way too restricted by the players
pAnJayK
Profile Joined August 2010
Switzerland56 Posts
May 24 2012 11:45 GMT
#89
nice banner opterown. i like it!

whirlwind looks interesting.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
May 24 2012 11:48 GMT
#90
Whirlwind looks like one of those maps where spawn locations have too big an impact on how the game plays out. Any close spawns allow for pushing into the natural or the third. Will be interesting to see nonetheless.

That said, Atlantis Spaceship needs to go.
Spackofant
Profile Joined May 2012
Germany28 Posts
May 24 2012 11:49 GMT
#91
If Whirlwind was just a little bit bigger i think it would be the best map we ever had for starcraft2 but i think in some spawn locations it could be a little imbalanced in tvz
Stork vs GGplay *The Movie*
Spooony
Profile Joined February 2012
United Kingdom108 Posts
May 24 2012 12:07 GMT
#92
Whirlwind looks awesome... 4 bases at one choke.... Macro ftw!
-- "Getting Nerd Chills From Gosu Starcraft Thrills" -- MKP, DeMuslim, Sheth, Polt, Grubby &Thorzain fighting! --
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2012-05-24 12:21:57
May 24 2012 12:11 GMT
#93
Whirlwind as I expected, good standard 4p map. I only worry that 4 bases are too easy, would have preferred to have half base thirds/fourths.

Muspelheim is pretty good and the coloring is sth we haven't seen yet in comp maps I think. One thing I dislike tho is that the main hugging base is utterly useless to both players imo.

On May 24 2012 18:12 Ruscour wrote:
9 maps? Atlantis needs to go, and I don't know why tournaments used Entombed in the first place.


Same reason they use Antiga Shipyard or Metalopolis for so long etc, least shitty ladder maps but not actually good maps when you compare them to all the maps that are out there.

On May 24 2012 18:25 opterown wrote:
GSTL is bo9, so it needs 9 maps lol


Altho I don't disagree with a team league having so many maps in the map pool, this logic is just flawed. Why do you need 9 maps for a bo9, can't you stand seeing a map twice during a clanwar or what...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
May 24 2012 12:20 GMT
#94
Wow, I really like Muspellheim. We need more lava template maps, so far all of them were pretty terrible, like Incineration Zone and Searing Crater.
Done with Team Liquid for a while. Don't expect to find me here.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 24 2012 12:28 GMT
#95
omg whirlwind is so sick for all spawns

cant wait to see this
StateAlchemist
Profile Joined January 2011
France1946 Posts
May 24 2012 12:33 GMT
#96
Whirlwind looks sick. Cant wait for some games ^.^
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
May 24 2012 12:34 GMT
#97
Whirlwind looks pretty awesome.

God I'm so fucking hyped for GSTL this season.
Long live the King of Wings
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 24 2012 12:35 GMT
#98
whirlwind great map.
muspel isnt that good, because you can siege up the main from low ground quite easily
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 24 2012 12:39 GMT
#99
On May 24 2012 20:43 opterown wrote:
[image loading]

what do you guys think of this as the default banner for GSTL LR?

keep all the teams at the top, the four ones at bottom right feel awkward
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 24 2012 12:40 GMT
#100
On May 24 2012 21:39 Superouman wrote:
Show nested quote +
On May 24 2012 20:43 opterown wrote:
[image loading]

what do you guys think of this as the default banner for GSTL LR?

keep all the teams at the top, the four ones at bottom right feel awkward


mm i would, but any smaller and the icons are a bit ehh. i'll see what i can do :D
ModeratorRetired LR Bonjwa
TL+ Member
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