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On May 09 2012 14:20 Foolishness wrote: I already gave him approval like a week ago! I told him he could go up to 20!
And now he's bothering me again about it! More clutter in my inbox! And I have to repeat myself! Gosh!
=P awesome, now make GM add those 5 pointed out earlier and I won't be shot n1 this time :3
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On May 09 2012 20:00 Toadesstern wrote:Show nested quote +On May 09 2012 14:20 Foolishness wrote: I already gave him approval like a week ago! I told him he could go up to 20!
And now he's bothering me again about it! More clutter in my inbox! And I have to repeat myself! Gosh!
=P awesome, now make GM add those 5 pointed out earlier and I won't be shot n1 this time :3
Someone will be dayvig and you will die d1 :p
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I plan on being the dayvig to finally bring palmars startegy to perfection!
"YO DUDE, POST YOUR SPREADSHEET. YOU'VE GOT 5 MINUTES TO DO THAT OR I BLOW YOU UP"
And you know what the best part about it would be? If you really are a dayvig you know noone else is a dayvig and you can't run into the usual palmerish problems that come with that strategy. That's why I'm going to bring it to perfection. In this game that kind of thing can't happen because there's 1 dayvig tops (which is also the reason VE did not sign up) :p
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The no PM thing gonna maek this interesting. (If this is extended by 5 I'm in btw)
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United States22154 Posts
Player list will be updated through the day
last five slots are not going to be assigned by signup order.
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United Kingdom10823 Posts
:3
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Wait do we get the numbers people PM'ed as well? I actually want to see how other people picked.
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Sentinel you should check out the previous games (search for pick your power) to see how the players in those games dealt with it (long story short, host does not post the numbers, but everyone ends up sharing anyway).
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Eh, I'm too lazy to find the link again so I'll just try my best and see how I fare.
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Damn, I wish I played this game.
I know exactly what number to choose for the draft to get #1. Mwahahaha!
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On May 10 2012 03:27 [UoN]Sentinel wrote: Wait do we get the numbers people PM'ed as well? I actually want to see how other people picked. Probably not, all the other PYP only show the order, not the numbers picked.
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The following number picks occurred in PYP 3:
[6,9] [6,20] [1,1] [1,1]
And they were ranked as listed above. This doesn't make sense to me from reading how the rules state the draft picks are resolved. My understanding is first you'd pick the 1s, those two would bump to the back. Then the sixes - those two bump behind the ones. Then it's as if because the second digits matched between the ones, they got bumped all the way behind the sixes, when I think it makes more sense for them to retain their position relative to the sixes, but get randomized within those spots, making the order:
[1,1] [1,1] [6,9] [6,20]
It comes down to this statement in the rules: "In the event players picked the same 2 numbers I will once again reset them to the back of the queue(for the order they are in). " What does "for the order they are in" actually mean here?
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Going to have to /out
Real life stuff has come up. I'd like to /obs if there is an obs QT, though. Thank you
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Radfield
Canada2720 Posts
On May 10 2012 04:38 gonzaw wrote: Damn, I wish I played this game.
I know exactly what number to choose for the draft to get #1. Mwahahaha!
Is it [1,1]?
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On May 10 2012 06:13 Radfield wrote:Show nested quote +On May 10 2012 04:38 gonzaw wrote: Damn, I wish I played this game.
I know exactly what number to choose for the draft to get #1. Mwahahaha! Is it [ 1,1]? Well I'm taking those and hope noone will doom us both by trying to steal them :p
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United States22154 Posts
On May 10 2012 05:11 talismania wrote: The following number picks occurred in PYP 3:
[6,9] [6,20] [1,1] [1,1]
And they were ranked as listed above. This doesn't make sense to me from reading how the rules state the draft picks are resolved. My understanding is first you'd pick the 1s, those two would bump to the back. Then the sixes - those two bump behind the ones. Then it's as if because the second digits matched between the ones, they got bumped all the way behind the sixes, when I think it makes more sense for them to retain their position relative to the sixes, but get randomized within those spots, making the order:
[1,1] [1,1] [6,9] [6,20]
It comes down to this statement in the rules: "In the event players picked the same 2 numbers I will once again reset them to the back of the queue(for the order they are in). " What does "for the order they are in" actually mean here? The more unique a number combination the higher its priority.
[1,1] is less unique because there are two of them.
In an example, take
[1,1] [1,1] [6,9] [6,20] [19,19]
First I check the first digits for uniqueness. [19,19] has the most unique first digit, and gets put first.
[19,19] [1,1] [1,1] [6,9] [6,20]
then I sort by first and second digit, once again checking for how unique the combinations are. Since [1,1] occurs twice, it is less unique than either [6,9] or [6,20] so it gets bumped to the bottom.
Also, because someone asked, parity cop *can* check itself.
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I would like to /in if at all possible.
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On May 10 2012 06:13 Radfield wrote:Show nested quote +On May 10 2012 04:38 gonzaw wrote: Damn, I wish I played this game.
I know exactly what number to choose for the draft to get #1. Mwahahaha! Is it [ 1,1]?
Oh..maybe it is, maybe it isn't.
I've done a profund research and came up with the perfect number. I'm not too sure about the 2nd number (the thingy from the right, eg [3,19]) but I have a good idea of what it could be.
Hmm, too bad nobody will be able to know which number it is....if only I could play this game this knowledge will come to light.
....>_>
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so if the numbers are
[19,19] [1,1] [1,1] [6,9] [6,20] [7,1] [7,2] [7,2] [7,4]
algorithm as posted in the op + Show Spoiler + First digit - start with the 1s. Oh no there's two of them, back of the pack.
[19,19] [6,9] [6,20] [7,1] [7,2] [7,2] [7,4] [1,1] [1,1]
Then we look for 2s. None of them. Then 3s and so on til sixes. Oh there's two of them. Back to the back of the pack.
[19,19] [7,1] [7,2] [7,2] [7,4] [1,1] [1,1] [6,9] [6,20]
And then we look at 7s. Oh wow so many. Back to the end of the line.
[19,19] [1,1] [1,1] [6,9] [6,20] [7,1] [7,2] [7,2] [7,4]
Now... we look at second digits within the groups. Oh no two 1s, back to the back of the entire pack.
[19,19] [6,9] [6,20] [7,1] [7,2] [7,2] [7,4] [1,1] [1,1]
Continuing on the rest of the way. 6 group - nope both are unique and ordered correctly no problem. 7 group - whoa there we got two 7,2s - back to the back of the pack, leaving
the order as
[19,19] [6,9] [6,20] [7,1] [7,4] [1,1] [1,1] [7,2] [7,2]
?
Just doesn't look right to me, but that's how I read the rules as written. Reading how it's been applied in actuality though (PYP insane, for example), I think all the 7s would end up at the bottom because they are the least unique first digit group, but that rule isn't expressly written.
I still think it would be best if it went
uniques ranked from lowest to highest groups ranked by first digit from lowest to highest within groups, ranked by second digit lowest to highest.
so that even if there were five [1,1]s they all come before two [2,1]s
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United States22154 Posts
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so
[19,19] [1,1] [1,1] [6,9] [6,20] [7,1] [7,4] [7,2] [7,2]
Basically, the uniqueness of the leading number trumps ties in the second number. I think this is a more logical way to handle it, that doesn't require complex rulings.
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