• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:49
CEST 20:49
KST 03:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event5Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
Rogue Talks: "Koreans could dominate again" uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025)
Tourneys
SC2's Safe House 2 - October 18 & 19 LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL Season 2 Qualifier Links and Dates
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
ASL Season 20 Ro24 Groups BGH Auto Balance -> http://bghmmr.eu/ StarCraft player reflex TE scores BW General Discussion Google Play ASL (Season 20) Announced
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 666 users

Pick Your Power: Redux - Page 12

Forum Index > TL Mafia
Post a Reply
Prev 1 10 11 12 13 14 87 Next
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
May 10 2012 01:15 GMT
#221
On May 10 2012 09:51 Probulous wrote:
Show nested quote +
On May 10 2012 09:34 wherebugsgo wrote:
On May 10 2012 09:30 Probulous wrote:
But [7],[1] and [7],[4] don't have a second clash?

Surely it works in a filter situation where people are grouped on how their first number clashes? Ie all those with 7 as their first number are put together. For example if you had

[7][1]
[7][1]
[7][4]

The order would be
[7][4]
[7][1]
[7][1]

Because their second number clashed. That seems most logical to me.


again, then everyone would pick 1 as the second number.

Then all that matters is first number uniqueness.

e: think about it this way.

one guy picks 2/2.

Everyone else picks X/1. The one person with a unique X appears first, 2/2 appears second. Is that fair?




Why would you pick 1 as your second number when it is likely to clash and put you at the bottom of whatever group you end up in? In the example above picking 1 made you come last. In your example the [2],[2] would be first. Remember you evaluate the first number first.

Your example:
[1,1]
[1,2]
[2,2]
[5,1]
[1,4]
[1,1]

This would be ordered into groups based on the first number. So you would have
[1,1],[1,2],[1,4],[1,1]
[2,2]
[5,1]
as the groups

The order when then be
[2,2]
[5,1]
[1,2]
[1,4]
[1,1]
[1,1]

Why is that not fair?


read what I said again
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2012-05-10 03:07:30
May 10 2012 03:01 GMT
#222
On May 10 2012 07:29 GMarshal wrote:
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so

[19,19]
[1,1]
[1,1]
[6,9]
[6,20]
[7,1]
[7,4]
[7,2]
[7,2]

On May 10 2012 08:59 Qatol wrote:
Edit: To be clear, I think the numbers should be arranged as follows:
[19,19]
[6,9]
[6,20]
[7,1]
[7,4]
[1,1]
[1,1]
[7,2]
[7,2]


Of course there is a big debate because the OPs have been confusingly worded since the beginning (and PYP Insane/Interesting maybe some others also didn't follow how the OP is worded, the formula changed somewhere between PYP 2 and 3).

GMarshal's way makes the most sense and that's how it was done in PYP Interesting. All blocks of first number picks are continuous.

The formula is:

Order the list by uniqueness of first number. Now all of the players who picked [x] as their first number are grouped into a sublist. The second number helps determine the relative orderings of these players who picked [x].

In the example of:

1. [19]
2. [1]
3. [1]
4. [6]
5. [6]
6. [7]
7. [7]
8. [7]
9. [7]

There are 4 sublists. The sublist containing people who picked [19] as their first number, the sublist containing people who picked [1] as their first number, etc. Now you use the 2nd number to determine the order of people in each sublist. But each sublist maintains its slot in the ordering, so there are no 7s jumping before 1s.

Just think of it as, 7 is the least unique number, so all the 7s go to the end of the list. All the players who picked 6 are part of a sublist that occupies slots 4-5 in the order. All players who picked 7 are now part of a sublist that occupies slots 6-9 in the draft order. Now repeat the process and order each sublist by uniqueness of the second number. Second number should be a tiebreaker for picking the same first number, there is no need to "make both numbers meaningful". 2nd number is only meaningful if you picked a bad first number.

If you want the 2nd number to have more meaning, you might as well expand the range of numbers from like 1-100 just so that you get less clashes, or you might as well randomize the draft list. Making the 2nd number more meaningful just increases the luck. Keeping it as a tiebreaker makes people think more carefully about their 1st number pick.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 10 2012 03:11 GMT
#223
On May 10 2012 12:01 Incognito wrote:
Show nested quote +
On May 10 2012 07:29 GMarshal wrote:
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so

[19,19]
[1,1]
[1,1]
[6,9]
[6,20]
[7,1]
[7,4]
[7,2]
[7,2]

Show nested quote +
On May 10 2012 08:59 Qatol wrote:
Edit: To be clear, I think the numbers should be arranged as follows:
[19,19]
[6,9]
[6,20]
[7,1]
[7,4]
[1,1]
[1,1]
[7,2]
[7,2]


Of course there is a big debate because the OPs have been confusingly worded since the beginning (and PYP Insane/Interesting maybe some others also didn't follow how the OP is worded, the formula changed somewhere between PYP 2 and 3).

GMarshal's way makes the most sense and that's how it was done in PYP Interesting. All blocks of first number picks are continuous.

The formula is:

Order the list by uniqueness of first number. Now all of the players who picked [x] as their first number are grouped into a sublist. The second number helps determine the relative orderings of these players who picked [x].

In the example of:

1. [19]
2. [1]
3. [1]
4. [6]
5. [6]
6. [7]
7. [7]
8. [7]
9. [7]

There are 4 sublists. The sublist containing people who picked [19] as their first number, the sublist containing people who picked [1] as their first number, etc. Now you use the 2nd number to determine the order of people in each sublist. But each sublist maintains its slot in the ordering, so there are no 7s jumping before 1s.

Just think of it as, 7 is the least unique number, so all the 7s go to the end of the list. All the players who picked 6 are part of a sublist that occupies slots 4-5 in the order. All players who picked 7 are now part of a sublist that occupies slots 6-9 in the draft order. Now repeat the process and order each sublist by uniqueness of the second number. Second number should be a tiebreaker for picking the same first number, there is no need to "make both numbers meaningful". 2nd number is only meaningful if you picked a bad first number.

If you want the 2nd number to have more meaning, you might as well expand the range of numbers from like 1-100 just so that you get less clashes, or you might as well randomize the draft list. Making the 2nd number more meaningful just increases the luck. Keeping it as a tiebreaker makes people think more carefully about their 1st number pick.

The example here doesn't cover all possibilities, but the wording does. I'm assuming in your scenario if I had four 6's instead of four 7's then it would look like this:

1. [19]
2. [1]
3. [1]
4. [7]
5. [7]
6. [6]
7. [6]
8. [6]
9. [6]
Ace
Profile Blog Joined October 2002
United States16096 Posts
May 10 2012 04:02 GMT
#224
On May 10 2012 12:01 Incognito wrote:
Show nested quote +
On May 10 2012 07:29 GMarshal wrote:
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so

[19,19]
[1,1]
[1,1]
[6,9]
[6,20]
[7,1]
[7,4]
[7,2]
[7,2]

Show nested quote +
On May 10 2012 08:59 Qatol wrote:
Edit: To be clear, I think the numbers should be arranged as follows:
[19,19]
[6,9]
[6,20]
[7,1]
[7,4]
[1,1]
[1,1]
[7,2]
[7,2]


Of course there is a big debate because the OPs have been confusingly worded since the beginning (and PYP Insane/Interesting maybe some others also didn't follow how the OP is worded, the formula changed somewhere between PYP 2 and 3).

GMarshal's way makes the most sense and that's how it was done in PYP Interesting. All blocks of first number picks are continuous.

The formula is:

Order the list by uniqueness of first number. Now all of the players who picked [x] as their first number are grouped into a sublist. The second number helps determine the relative orderings of these players who picked [x].

In the example of:

1. [19]
2. [1]
3. [1]
4. [6]
5. [6]
6. [7]
7. [7]
8. [7]
9. [7]

There are 4 sublists. The sublist containing people who picked [19] as their first number, the sublist containing people who picked [1] as their first number, etc. Now you use the 2nd number to determine the order of people in each sublist. But each sublist maintains its slot in the ordering, so there are no 7s jumping before 1s.

Just think of it as, 7 is the least unique number, so all the 7s go to the end of the list. All the players who picked 6 are part of a sublist that occupies slots 4-5 in the order. All players who picked 7 are now part of a sublist that occupies slots 6-9 in the draft order. Now repeat the process and order each sublist by uniqueness of the second number. Second number should be a tiebreaker for picking the same first number, there is no need to "make both numbers meaningful". 2nd number is only meaningful if you picked a bad first number.

If you want the 2nd number to have more meaning, you might as well expand the range of numbers from like 1-100 just so that you get less clashes, or you might as well randomize the draft list. Making the 2nd number more meaningful just increases the luck. Keeping it as a tiebreaker makes people think more carefully about their 1st number pick.


Wasn't this the way I did it in the original PYP? Meh I think as long as people realize picking a unique first number is the real way to "win" the point gets across.
Math me up, scumboi. - Acrofales
talismania
Profile Blog Joined December 2007
United States2364 Posts
May 10 2012 04:31 GMT
#225
I buy what incognito is saying although the rank by uniqueness first should be put into the rules.

By the way, I still don't understand the need for a second number at all. I think we could have a perfectly good game without it and flips for tiebreaker instead.
Barundar
Profile Joined May 2010
Denmark1582 Posts
Last Edited: 2012-05-10 06:18:03
May 10 2012 05:35 GMT
#226
On May 10 2012 13:31 talismania wrote:
I buy what incognito is saying although the rank by uniqueness first should be put into the rules.

By the way, I still don't understand the need for a second number at all. I think we could have a perfectly good game without it and flips for tiebreaker instead.

Or we could have it to avoid coinflips between 4 players...

Edit i agree most people will just pick 1 as the second number, but some people doesn't for that exact reason.

Edit 2: really excited for this to start! To all you lovely people i haven't played with before, please go read some of the old pyp's, this is a very special setup with a lot of interesting theory build up over time, let's try and improve on that .
Bartundar
annul
Profile Blog Joined June 2010
United States2841 Posts
May 10 2012 06:21 GMT
#227
FUCK i missed a PYP. =(
Radfield
Profile Joined September 2009
Canada2720 Posts
May 10 2012 11:47 GMT
#228
Ace, was PYP your own concept, or did you adapt it from somewhere else?
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2012-05-10 13:08:34
May 10 2012 13:02 GMT
#229
On May 10 2012 13:02 Ace wrote:
Show nested quote +
On May 10 2012 12:01 Incognito wrote:
On May 10 2012 07:29 GMarshal wrote:
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so

[19,19]
[1,1]
[1,1]
[6,9]
[6,20]
[7,1]
[7,4]
[7,2]
[7,2]

On May 10 2012 08:59 Qatol wrote:
Edit: To be clear, I think the numbers should be arranged as follows:
[19,19]
[6,9]
[6,20]
[7,1]
[7,4]
[1,1]
[1,1]
[7,2]
[7,2]


Of course there is a big debate because the OPs have been confusingly worded since the beginning (and PYP Insane/Interesting maybe some others also didn't follow how the OP is worded, the formula changed somewhere between PYP 2 and 3).

GMarshal's way makes the most sense and that's how it was done in PYP Interesting. All blocks of first number picks are continuous.

The formula is:

Order the list by uniqueness of first number. Now all of the players who picked [x] as their first number are grouped into a sublist. The second number helps determine the relative orderings of these players who picked [x].

In the example of:

1. [19]
2. [1]
3. [1]
4. [6]
5. [6]
6. [7]
7. [7]
8. [7]
9. [7]

There are 4 sublists. The sublist containing people who picked [19] as their first number, the sublist containing people who picked [1] as their first number, etc. Now you use the 2nd number to determine the order of people in each sublist. But each sublist maintains its slot in the ordering, so there are no 7s jumping before 1s.

Just think of it as, 7 is the least unique number, so all the 7s go to the end of the list. All the players who picked 6 are part of a sublist that occupies slots 4-5 in the order. All players who picked 7 are now part of a sublist that occupies slots 6-9 in the draft order. Now repeat the process and order each sublist by uniqueness of the second number. Second number should be a tiebreaker for picking the same first number, there is no need to "make both numbers meaningful". 2nd number is only meaningful if you picked a bad first number.

If you want the 2nd number to have more meaning, you might as well expand the range of numbers from like 1-100 just so that you get less clashes, or you might as well randomize the draft list. Making the 2nd number more meaningful just increases the luck. Keeping it as a tiebreaker makes people think more carefully about their 1st number pick.


Wasn't this the way I did it in the original PYP? Meh I think as long as people realize picking a unique first number is the real way to "win" the point gets across.

But what if everyone clashes? Suddenly all of this becomes important!
Uff Da
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 10 2012 13:12 GMT
#230
On May 10 2012 12:01 Incognito wrote:
Show nested quote +
On May 10 2012 07:29 GMarshal wrote:
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so

[19,19]
[1,1]
[1,1]
[6,9]
[6,20]
[7,1]
[7,4]
[7,2]
[7,2]

Show nested quote +
On May 10 2012 08:59 Qatol wrote:
Edit: To be clear, I think the numbers should be arranged as follows:
[19,19]
[6,9]
[6,20]
[7,1]
[7,4]
[1,1]
[1,1]
[7,2]
[7,2]


Of course there is a big debate because the OPs have been confusingly worded since the beginning (and PYP Insane/Interesting maybe some others also didn't follow how the OP is worded, the formula changed somewhere between PYP 2 and 3).

GMarshal's way makes the most sense and that's how it was done in PYP Interesting. All blocks of first number picks are continuous.

The formula is:

Order the list by uniqueness of first number. Now all of the players who picked [x] as their first number are grouped into a sublist. The second number helps determine the relative orderings of these players who picked [x].

In the example of:

1. [19]
2. [1]
3. [1]
4. [6]
5. [6]
6. [7]
7. [7]
8. [7]
9. [7]

There are 4 sublists. The sublist containing people who picked [19] as their first number, the sublist containing people who picked [1] as their first number, etc. Now you use the 2nd number to determine the order of people in each sublist. But each sublist maintains its slot in the ordering, so there are no 7s jumping before 1s.

Just think of it as, 7 is the least unique number, so all the 7s go to the end of the list. All the players who picked 6 are part of a sublist that occupies slots 4-5 in the order. All players who picked 7 are now part of a sublist that occupies slots 6-9 in the draft order. Now repeat the process and order each sublist by uniqueness of the second number. Second number should be a tiebreaker for picking the same first number, there is no need to "make both numbers meaningful". 2nd number is only meaningful if you picked a bad first number.

If you want the 2nd number to have more meaning, you might as well expand the range of numbers from like 1-100 just so that you get less clashes, or you might as well randomize the draft list. Making the 2nd number more meaningful just increases the luck. Keeping it as a tiebreaker makes people think more carefully about their 1st number pick.


Oh, good someone explained it for me, now I don't have to do it. This pretty much sums it up, adding to the OP for clarity.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2012-05-10 13:41:47
May 10 2012 13:36 GMT
#231
Ok, Player list updated (I rnged the last 4 slots among the remaining people who seemed interested [Including risen's /out slot] , sorry if you didn't get in)

OP updated, added two roles, Jack of All Trades and Angry Vigilante, and revised the traitor role. Serial Killers added to the game for balancing purposes.

By request, game will start Monday rather than Friday. Other than that we are ready to rock, feel free to complain about balance *now* before the game starts.
Moderator
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
Last Edited: 2012-05-10 13:51:55
May 10 2012 13:50 GMT
#232
GM edit: No pregame claims please.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 10 2012 13:52 GMT
#233
No pregame claims please.
Moderator
zelblade
Profile Joined December 2011
Australia901 Posts
May 10 2012 13:53 GMT
#234
Oh well =/

Obs Qt please in that case ^^
ghost_403
Profile Joined September 2010
United States1825 Posts
May 10 2012 14:10 GMT
#235
I'd like to play in this game, but I don't want anyone to know I'm playing, and don't want any activity requirements. Also, I want to be third party and win with everyone. + Show Spoiler +
/obs plz
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 10 2012 14:11 GMT
#236
Anyone who wants the obs qt should pm me when the game is underway
Moderator
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 10 2012 14:14 GMT
#237
On May 10 2012 22:52 GMarshal wrote:
No pregame claims please.


Sorry bout that
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
May 10 2012 14:30 GMT
#238
Can we do the alignment + drafting phase over the weekend? People should still be able to send in thier numbers even though they are alittle bussy.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 10 2012 14:39 GMT
#239
All this number talk is hurting my head. I'm just gonna RNG 2 numbers and hope for the best
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 10 2012 14:39 GMT
#240
On May 10 2012 23:30 risk.nuke wrote:
Can we do the alignment + drafting phase over the weekend? People should still be able to send in thier numbers even though they are alittle bussy.

Alignment + Drafting phase gets ridiculously intense/busy (its when everyone bust outs their ridiculous plans) seeing as they only last 24 hours, and at least 3 people have told me they are going to be really busy over the weekend, I'd rather not risk it and wait. I'm itching to get started too (if it depended on me we'd start Friday)
Moderator
Prev 1 10 11 12 13 14 87 Next
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Group Stage Day 1
WardiTV1048
uThermal808
TKL 234
IndyStarCraft 232
SteadfastSC223
LamboSC2207
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 808
TKL 234
IndyStarCraft 232
SteadfastSC 223
LamboSC2 207
Liquid`MaNa 193
BRAT_OK 86
goblin 64
ZombieGrub36
MindelVK 27
SpiritSC2 4
StarCraft: Brood War
Britney 21801
Calm 3509
ggaemo 596
Jaedong 528
Larva 266
actioN 215
Zeus 83
Dewaltoss 77
Bonyth 59
sas.Sziky 38
[ Show more ]
Sexy 26
Shine 24
Aegong 21
yabsab 11
IntoTheRainbow 9
ivOry 4
Stormgate
B2W.Neo278
JuggernautJason66
RushiSC29
DivinesiaTV 3
Dota 2
Gorgc6386
qojqva3417
420jenkins368
Counter-Strike
fl0m2757
flusha211
oskar125
Heroes of the Storm
Liquid`Hasu470
Khaldor180
Other Games
gofns10539
Grubby1612
Beastyqt403
KnowMe170
Livibee87
Fuzer 83
Trikslyr61
EmSc Tv 14
Organizations
Other Games
EmSc Tv 14
StarCraft 2
EmSc2Tv 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 177
• davetesta23
• tFFMrPink 14
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 8
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV573
• masondota2355
League of Legends
• TFBlade925
Other Games
• imaqtpie1357
• Shiphtur259
Upcoming Events
RSL Revival
7h 11m
RSL Revival
15h 11m
SC Evo League
17h 11m
uThermal 2v2 Circuit
20h 11m
CSO Cup
21h 11m
Sparkling Tuna Cup
1d 15h
uThermal 2v2 Circuit
1d 20h
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.