• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:21
CEST 18:21
KST 01:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6993 users

Pick Your Power: Redux - Page 12

Forum Index > TL Mafia
Post a Reply
Prev 1 10 11 12 13 14 87 Next
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
May 10 2012 01:15 GMT
#221
On May 10 2012 09:51 Probulous wrote:
Show nested quote +
On May 10 2012 09:34 wherebugsgo wrote:
On May 10 2012 09:30 Probulous wrote:
But [7],[1] and [7],[4] don't have a second clash?

Surely it works in a filter situation where people are grouped on how their first number clashes? Ie all those with 7 as their first number are put together. For example if you had

[7][1]
[7][1]
[7][4]

The order would be
[7][4]
[7][1]
[7][1]

Because their second number clashed. That seems most logical to me.


again, then everyone would pick 1 as the second number.

Then all that matters is first number uniqueness.

e: think about it this way.

one guy picks 2/2.

Everyone else picks X/1. The one person with a unique X appears first, 2/2 appears second. Is that fair?




Why would you pick 1 as your second number when it is likely to clash and put you at the bottom of whatever group you end up in? In the example above picking 1 made you come last. In your example the [2],[2] would be first. Remember you evaluate the first number first.

Your example:
[1,1]
[1,2]
[2,2]
[5,1]
[1,4]
[1,1]

This would be ordered into groups based on the first number. So you would have
[1,1],[1,2],[1,4],[1,1]
[2,2]
[5,1]
as the groups

The order when then be
[2,2]
[5,1]
[1,2]
[1,4]
[1,1]
[1,1]

Why is that not fair?


read what I said again
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2012-05-10 03:07:30
May 10 2012 03:01 GMT
#222
On May 10 2012 07:29 GMarshal wrote:
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so

[19,19]
[1,1]
[1,1]
[6,9]
[6,20]
[7,1]
[7,4]
[7,2]
[7,2]

On May 10 2012 08:59 Qatol wrote:
Edit: To be clear, I think the numbers should be arranged as follows:
[19,19]
[6,9]
[6,20]
[7,1]
[7,4]
[1,1]
[1,1]
[7,2]
[7,2]


Of course there is a big debate because the OPs have been confusingly worded since the beginning (and PYP Insane/Interesting maybe some others also didn't follow how the OP is worded, the formula changed somewhere between PYP 2 and 3).

GMarshal's way makes the most sense and that's how it was done in PYP Interesting. All blocks of first number picks are continuous.

The formula is:

Order the list by uniqueness of first number. Now all of the players who picked [x] as their first number are grouped into a sublist. The second number helps determine the relative orderings of these players who picked [x].

In the example of:

1. [19]
2. [1]
3. [1]
4. [6]
5. [6]
6. [7]
7. [7]
8. [7]
9. [7]

There are 4 sublists. The sublist containing people who picked [19] as their first number, the sublist containing people who picked [1] as their first number, etc. Now you use the 2nd number to determine the order of people in each sublist. But each sublist maintains its slot in the ordering, so there are no 7s jumping before 1s.

Just think of it as, 7 is the least unique number, so all the 7s go to the end of the list. All the players who picked 6 are part of a sublist that occupies slots 4-5 in the order. All players who picked 7 are now part of a sublist that occupies slots 6-9 in the draft order. Now repeat the process and order each sublist by uniqueness of the second number. Second number should be a tiebreaker for picking the same first number, there is no need to "make both numbers meaningful". 2nd number is only meaningful if you picked a bad first number.

If you want the 2nd number to have more meaning, you might as well expand the range of numbers from like 1-100 just so that you get less clashes, or you might as well randomize the draft list. Making the 2nd number more meaningful just increases the luck. Keeping it as a tiebreaker makes people think more carefully about their 1st number pick.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 10 2012 03:11 GMT
#223
On May 10 2012 12:01 Incognito wrote:
Show nested quote +
On May 10 2012 07:29 GMarshal wrote:
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so

[19,19]
[1,1]
[1,1]
[6,9]
[6,20]
[7,1]
[7,4]
[7,2]
[7,2]

Show nested quote +
On May 10 2012 08:59 Qatol wrote:
Edit: To be clear, I think the numbers should be arranged as follows:
[19,19]
[6,9]
[6,20]
[7,1]
[7,4]
[1,1]
[1,1]
[7,2]
[7,2]


Of course there is a big debate because the OPs have been confusingly worded since the beginning (and PYP Insane/Interesting maybe some others also didn't follow how the OP is worded, the formula changed somewhere between PYP 2 and 3).

GMarshal's way makes the most sense and that's how it was done in PYP Interesting. All blocks of first number picks are continuous.

The formula is:

Order the list by uniqueness of first number. Now all of the players who picked [x] as their first number are grouped into a sublist. The second number helps determine the relative orderings of these players who picked [x].

In the example of:

1. [19]
2. [1]
3. [1]
4. [6]
5. [6]
6. [7]
7. [7]
8. [7]
9. [7]

There are 4 sublists. The sublist containing people who picked [19] as their first number, the sublist containing people who picked [1] as their first number, etc. Now you use the 2nd number to determine the order of people in each sublist. But each sublist maintains its slot in the ordering, so there are no 7s jumping before 1s.

Just think of it as, 7 is the least unique number, so all the 7s go to the end of the list. All the players who picked 6 are part of a sublist that occupies slots 4-5 in the order. All players who picked 7 are now part of a sublist that occupies slots 6-9 in the draft order. Now repeat the process and order each sublist by uniqueness of the second number. Second number should be a tiebreaker for picking the same first number, there is no need to "make both numbers meaningful". 2nd number is only meaningful if you picked a bad first number.

If you want the 2nd number to have more meaning, you might as well expand the range of numbers from like 1-100 just so that you get less clashes, or you might as well randomize the draft list. Making the 2nd number more meaningful just increases the luck. Keeping it as a tiebreaker makes people think more carefully about their 1st number pick.

The example here doesn't cover all possibilities, but the wording does. I'm assuming in your scenario if I had four 6's instead of four 7's then it would look like this:

1. [19]
2. [1]
3. [1]
4. [7]
5. [7]
6. [6]
7. [6]
8. [6]
9. [6]
Ace
Profile Blog Joined October 2002
United States16096 Posts
May 10 2012 04:02 GMT
#224
On May 10 2012 12:01 Incognito wrote:
Show nested quote +
On May 10 2012 07:29 GMarshal wrote:
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so

[19,19]
[1,1]
[1,1]
[6,9]
[6,20]
[7,1]
[7,4]
[7,2]
[7,2]

Show nested quote +
On May 10 2012 08:59 Qatol wrote:
Edit: To be clear, I think the numbers should be arranged as follows:
[19,19]
[6,9]
[6,20]
[7,1]
[7,4]
[1,1]
[1,1]
[7,2]
[7,2]


Of course there is a big debate because the OPs have been confusingly worded since the beginning (and PYP Insane/Interesting maybe some others also didn't follow how the OP is worded, the formula changed somewhere between PYP 2 and 3).

GMarshal's way makes the most sense and that's how it was done in PYP Interesting. All blocks of first number picks are continuous.

The formula is:

Order the list by uniqueness of first number. Now all of the players who picked [x] as their first number are grouped into a sublist. The second number helps determine the relative orderings of these players who picked [x].

In the example of:

1. [19]
2. [1]
3. [1]
4. [6]
5. [6]
6. [7]
7. [7]
8. [7]
9. [7]

There are 4 sublists. The sublist containing people who picked [19] as their first number, the sublist containing people who picked [1] as their first number, etc. Now you use the 2nd number to determine the order of people in each sublist. But each sublist maintains its slot in the ordering, so there are no 7s jumping before 1s.

Just think of it as, 7 is the least unique number, so all the 7s go to the end of the list. All the players who picked 6 are part of a sublist that occupies slots 4-5 in the order. All players who picked 7 are now part of a sublist that occupies slots 6-9 in the draft order. Now repeat the process and order each sublist by uniqueness of the second number. Second number should be a tiebreaker for picking the same first number, there is no need to "make both numbers meaningful". 2nd number is only meaningful if you picked a bad first number.

If you want the 2nd number to have more meaning, you might as well expand the range of numbers from like 1-100 just so that you get less clashes, or you might as well randomize the draft list. Making the 2nd number more meaningful just increases the luck. Keeping it as a tiebreaker makes people think more carefully about their 1st number pick.


Wasn't this the way I did it in the original PYP? Meh I think as long as people realize picking a unique first number is the real way to "win" the point gets across.
Math me up, scumboi. - Acrofales
talismania
Profile Blog Joined December 2007
United States2364 Posts
May 10 2012 04:31 GMT
#225
I buy what incognito is saying although the rank by uniqueness first should be put into the rules.

By the way, I still don't understand the need for a second number at all. I think we could have a perfectly good game without it and flips for tiebreaker instead.
Barundar
Profile Joined May 2010
Denmark1582 Posts
Last Edited: 2012-05-10 06:18:03
May 10 2012 05:35 GMT
#226
On May 10 2012 13:31 talismania wrote:
I buy what incognito is saying although the rank by uniqueness first should be put into the rules.

By the way, I still don't understand the need for a second number at all. I think we could have a perfectly good game without it and flips for tiebreaker instead.

Or we could have it to avoid coinflips between 4 players...

Edit i agree most people will just pick 1 as the second number, but some people doesn't for that exact reason.

Edit 2: really excited for this to start! To all you lovely people i haven't played with before, please go read some of the old pyp's, this is a very special setup with a lot of interesting theory build up over time, let's try and improve on that .
Bartundar
annul
Profile Blog Joined June 2010
United States2841 Posts
May 10 2012 06:21 GMT
#227
FUCK i missed a PYP. =(
Radfield
Profile Joined September 2009
Canada2720 Posts
May 10 2012 11:47 GMT
#228
Ace, was PYP your own concept, or did you adapt it from somewhere else?
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2012-05-10 13:08:34
May 10 2012 13:02 GMT
#229
On May 10 2012 13:02 Ace wrote:
Show nested quote +
On May 10 2012 12:01 Incognito wrote:
On May 10 2012 07:29 GMarshal wrote:
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so

[19,19]
[1,1]
[1,1]
[6,9]
[6,20]
[7,1]
[7,4]
[7,2]
[7,2]

On May 10 2012 08:59 Qatol wrote:
Edit: To be clear, I think the numbers should be arranged as follows:
[19,19]
[6,9]
[6,20]
[7,1]
[7,4]
[1,1]
[1,1]
[7,2]
[7,2]


Of course there is a big debate because the OPs have been confusingly worded since the beginning (and PYP Insane/Interesting maybe some others also didn't follow how the OP is worded, the formula changed somewhere between PYP 2 and 3).

GMarshal's way makes the most sense and that's how it was done in PYP Interesting. All blocks of first number picks are continuous.

The formula is:

Order the list by uniqueness of first number. Now all of the players who picked [x] as their first number are grouped into a sublist. The second number helps determine the relative orderings of these players who picked [x].

In the example of:

1. [19]
2. [1]
3. [1]
4. [6]
5. [6]
6. [7]
7. [7]
8. [7]
9. [7]

There are 4 sublists. The sublist containing people who picked [19] as their first number, the sublist containing people who picked [1] as their first number, etc. Now you use the 2nd number to determine the order of people in each sublist. But each sublist maintains its slot in the ordering, so there are no 7s jumping before 1s.

Just think of it as, 7 is the least unique number, so all the 7s go to the end of the list. All the players who picked 6 are part of a sublist that occupies slots 4-5 in the order. All players who picked 7 are now part of a sublist that occupies slots 6-9 in the draft order. Now repeat the process and order each sublist by uniqueness of the second number. Second number should be a tiebreaker for picking the same first number, there is no need to "make both numbers meaningful". 2nd number is only meaningful if you picked a bad first number.

If you want the 2nd number to have more meaning, you might as well expand the range of numbers from like 1-100 just so that you get less clashes, or you might as well randomize the draft list. Making the 2nd number more meaningful just increases the luck. Keeping it as a tiebreaker makes people think more carefully about their 1st number pick.


Wasn't this the way I did it in the original PYP? Meh I think as long as people realize picking a unique first number is the real way to "win" the point gets across.

But what if everyone clashes? Suddenly all of this becomes important!
Uff Da
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 10 2012 13:12 GMT
#230
On May 10 2012 12:01 Incognito wrote:
Show nested quote +
On May 10 2012 07:29 GMarshal wrote:
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so

[19,19]
[1,1]
[1,1]
[6,9]
[6,20]
[7,1]
[7,4]
[7,2]
[7,2]

Show nested quote +
On May 10 2012 08:59 Qatol wrote:
Edit: To be clear, I think the numbers should be arranged as follows:
[19,19]
[6,9]
[6,20]
[7,1]
[7,4]
[1,1]
[1,1]
[7,2]
[7,2]


Of course there is a big debate because the OPs have been confusingly worded since the beginning (and PYP Insane/Interesting maybe some others also didn't follow how the OP is worded, the formula changed somewhere between PYP 2 and 3).

GMarshal's way makes the most sense and that's how it was done in PYP Interesting. All blocks of first number picks are continuous.

The formula is:

Order the list by uniqueness of first number. Now all of the players who picked [x] as their first number are grouped into a sublist. The second number helps determine the relative orderings of these players who picked [x].

In the example of:

1. [19]
2. [1]
3. [1]
4. [6]
5. [6]
6. [7]
7. [7]
8. [7]
9. [7]

There are 4 sublists. The sublist containing people who picked [19] as their first number, the sublist containing people who picked [1] as their first number, etc. Now you use the 2nd number to determine the order of people in each sublist. But each sublist maintains its slot in the ordering, so there are no 7s jumping before 1s.

Just think of it as, 7 is the least unique number, so all the 7s go to the end of the list. All the players who picked 6 are part of a sublist that occupies slots 4-5 in the order. All players who picked 7 are now part of a sublist that occupies slots 6-9 in the draft order. Now repeat the process and order each sublist by uniqueness of the second number. Second number should be a tiebreaker for picking the same first number, there is no need to "make both numbers meaningful". 2nd number is only meaningful if you picked a bad first number.

If you want the 2nd number to have more meaning, you might as well expand the range of numbers from like 1-100 just so that you get less clashes, or you might as well randomize the draft list. Making the 2nd number more meaningful just increases the luck. Keeping it as a tiebreaker makes people think more carefully about their 1st number pick.


Oh, good someone explained it for me, now I don't have to do it. This pretty much sums it up, adding to the OP for clarity.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2012-05-10 13:41:47
May 10 2012 13:36 GMT
#231
Ok, Player list updated (I rnged the last 4 slots among the remaining people who seemed interested [Including risen's /out slot] , sorry if you didn't get in)

OP updated, added two roles, Jack of All Trades and Angry Vigilante, and revised the traitor role. Serial Killers added to the game for balancing purposes.

By request, game will start Monday rather than Friday. Other than that we are ready to rock, feel free to complain about balance *now* before the game starts.
Moderator
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
Last Edited: 2012-05-10 13:51:55
May 10 2012 13:50 GMT
#232
GM edit: No pregame claims please.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 10 2012 13:52 GMT
#233
No pregame claims please.
Moderator
zelblade
Profile Joined December 2011
Australia901 Posts
May 10 2012 13:53 GMT
#234
Oh well =/

Obs Qt please in that case ^^
ghost_403
Profile Joined September 2010
United States1825 Posts
May 10 2012 14:10 GMT
#235
I'd like to play in this game, but I don't want anyone to know I'm playing, and don't want any activity requirements. Also, I want to be third party and win with everyone. + Show Spoiler +
/obs plz
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 10 2012 14:11 GMT
#236
Anyone who wants the obs qt should pm me when the game is underway
Moderator
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 10 2012 14:14 GMT
#237
On May 10 2012 22:52 GMarshal wrote:
No pregame claims please.


Sorry bout that
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
May 10 2012 14:30 GMT
#238
Can we do the alignment + drafting phase over the weekend? People should still be able to send in thier numbers even though they are alittle bussy.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 10 2012 14:39 GMT
#239
All this number talk is hurting my head. I'm just gonna RNG 2 numbers and hope for the best
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 10 2012 14:39 GMT
#240
On May 10 2012 23:30 risk.nuke wrote:
Can we do the alignment + drafting phase over the weekend? People should still be able to send in thier numbers even though they are alittle bussy.

Alignment + Drafting phase gets ridiculously intense/busy (its when everyone bust outs their ridiculous plans) seeing as they only last 24 hours, and at least 3 people have told me they are going to be really busy over the weekend, I'd rather not risk it and wait. I'm itching to get started too (if it depended on me we'd start Friday)
Moderator
Prev 1 10 11 12 13 14 87 Next
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#3
RotterdaM552
TKL 209
TaKeTV 123
SteadfastSC45
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 552
TKL 209
ProTech95
ByuN 77
SteadfastSC 45
RushiSC 24
UpATreeSC 15
StarCraft: Brood War
Calm 5431
Shuttle 1612
Mini 736
BeSt 721
Soulkey 360
Soma 348
EffOrt 333
Stork 304
Larva 223
Mong 152
[ Show more ]
ggaemo 142
Dewaltoss 64
Hyun 60
sSak 56
sorry 35
Bale 27
Terrorterran 24
zelot 18
yabsab 14
ajuk12(nOOB) 12
Dota 2
Gorgc8515
qojqva3319
Counter-Strike
pashabiceps866
x6flipin730
Other Games
singsing1642
Liquid`RaSZi1508
hiko941
FrodaN727
B2W.Neo661
Beastyqt607
ceh9506
Hui .160
crisheroes157
ArmadaUGS82
Livibee82
QueenE74
KnowMe53
ToD52
Mew2King51
Trikslyr37
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 53
• mYiSmile130
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1354
League of Legends
• Jankos2965
• TFBlade901
Other Games
• Shiphtur211
Upcoming Events
Afreeca Starleague
17h 39m
Sharp vs Shinee
Action vs Shine
GSL
18h 39m
PiGosaur Cup
1d 7h
Replay Cast
1d 16h
Afreeca Starleague
1d 17h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 18h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.