Drabzalver on Reddit:
TL is the [swear word] of praetentious [swear word] where moderators reward supposed 'high quality posts' which are full of statistical and scientific garbage I just outlined just because they are 'praesented nicely' and the mods basically think that any long post with a lot of images and no swear words is intellectually advanced while often a lot of it is total garbage filled with wrong interpretations and grave statistical errors.
Also, I don't have a TL account, you're welcome to repost, but do include this qualifier, should be fun,
Also, I don't have a TL account, you're welcome to repost, but do include this qualifier, should be fun,
Clarification: This is not my opinion of this community and I only posted the quote because I was asked to and respect his author rights. The content is very interesting.
EDIT: A lot of people claim the OP/author just wants to bash the TL community. That is wrong! The text is directed towrds the reddit Community and was originally called "What reddit doesn't know about statistics" with me liberately altering the title... I see this might have let to some confusion.
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What you don't know about statistics
by Drabzalver
Not a day goes by without some stat or graph being posted here or whenever in the community, 99% of the time this deals with winrates and balance, 99% of the people commenting on it have no clue how to interpret these numbers and how little they actually mean, and no, this has nothing to do with sample size. Stats and probability theory is actually something you study on for years and is a specialized field to avoid people from making the errors people make here. So stay a while and listen:
- Fallacy: winrates indicate balance
Yes and no, for the most part, they do not indicate balance, rather, they indicate balance shifts. It's so trivial to see that it boggles me that people don't figure this out on their own. Assume that race X was actually underpowered last month and is balanced this month. This means that the X players who actually qualified last month and stayed in tournaments are actually better than the Y and Z players, therefore, now that it gets balanced, as they are overal better, they start smashing Y and Z because they are better, thereby suddenly making the graph appear as X has been 'overbuffed' or whatever else while simply the few X players that were around in the scene were better. This will continue on until the mediocre Y and Z players who were more so carried by their race than the X players get weeded out.
This extends even further, most tournaments have qualifiers, so say X is underpowered, the players who play X that get into the tournament are simply better because thety got in despite the imbalance, therefore as they are better, they will continue to win even despite the imbalance vested against them, thereby skewing the results to more 50-50 than it actually is.
In fact, there are even more things wrong with this idea, because tournaments generally feature some form of elimination, this means that players who are better stay in the tournament for longer, therefore they contribute more to the amount of games played, since these are the players that overcome balance, again, it skews to 50-50 more than it is.
So yes, no matter how you have it, balance will skew to 50-50 more than it actually is, and monthily spikes and variation indicate balance shift more so than absolute balance. The only way to find out absolute balance is to get a random pool of pros, force them to play random, and have a round robin tournament to ensure that everyone plays the same amount of games. Very unfeasible to get enough games with that for a reasonable sample size.
- Fallacy: sample size is big enough
The TLPD winrate graphs are praetentious and amateuristic, sorry to say it but that's how it is, the error bars there are pure bollocks and are calculated using the rules of independent probability experiments, that is to say, it is assumed that the results of every series has no effect on the others, as if you flip a coin. If they were independent, sample size would be enough by a large margin to say something, but they are not independent. Because you're dealing with players, not just games. Good players simply ruin the idea of independent experiments. The fact that Stephano won 4-0 this time and 4-0 the last time is not independent, they have a common cause, Stephano is fucking good. More so than that, as indicated before, most tournaments feature a form of elimination, which means that because Stephano is fucking good he simply contributes more to the sample size than players who are not as good. One has to realize that in some single elimination tournaments, it's possible for the champion to have played 40% of all the games in the tournament...
As an extreme example to show that the idea is fundamentally flawed. Say you have 2 and only 2 players, the best 2 in the world, let's say you have MKP vs DRG, they play a thousand games, this ends 720-280 in MKP's favour. Can you then say 'Clearly since this is taken from the absolute top, TvZ is highly imbalanced as a thousand games is a very large sample size'. No! you cannot, and while this is an extreme example it shows the general idea and the fallacy thereof, the games are not independent probability experiments.
Especially in Korea, it is very likely that the TLPD graphs we're all so fond of do not indicate balance overall, they just indicate whichever race has a couple of good players this month that dominated everything. The Korean graph just shifts around every month while the amount of games should be large enough to stop that from happening, if they were independent experiments, but they aren't, they are quite dependent and how much the KR graph flips around each months demonstrates how unreliable it is.
Simply put, the amount of games has a large enough sample size to be significant, but the amount of players is way too small.
- Fallacy: advantages at certain times of matchups expressed in graphs
There are also a lot of graphs posted which supposedly indicate that some races may have an advantage at certain matchups. Oh boy do people misread what these graphs mean. Take this bad boy.
A naïve way to read it would simply be 'Hmm, Z has an early game advantage in ZvP, then it becomes about even, then P has a slight advantage up to the end, then Z again.', wrong; look closely, what does the graph actually say, it says this:
IF a ZvP game ends in the 0-5 minute range, the chance is 60% it ends in Z's favour.
Now the 'if' is so bloody important here, the game needn't end. Now, everyone of course realizes that that part is caused by early pools. Does Zerg really have a large advantage at that point? Can Zerg force a win at that point if they want to, are early pools overpowered? No, not at all, so what is going on?
Imagine a ZvP, Z decides to 7pool, P doesn't scout soon enough, lings get in, kill every probe, traalalala, P GG's. Game over in the first 5 minutes in Z's favour.
Okay, imagine a ZvP, Z decides to 7pool, P scouts in time, gets his wall up, damn, Z's like 'fuck man, shouldn't have done that'. But not necesarily GG's unless IdrA, the game goes on, Z however plays at such a disadvantage that in the next 5-10 minutes surely P will claim his victory unless P messes up.
See the fallacy? That Z has that 'early game advantage' doesn't mean that Z is more powerful or that 7pools are too powerful, it just means that IF the game immediately ends due to a 7pool it will most likely be in Z's favour. If the 7pool fails, the game doesn't end at that point, Z will most likely stay in the game and play from a significant disadvantage to lose later.
It is a grave statistical error of the magnitude of interpreting 'If a 8 year old child dies, the chance is the greatest he dies from a car swoop' as 'It is very likely 8 year old children die from car swoops'.
The graph doesn't even say how likely it is that the game ends at certain intervals. For all you it's far more likely for P to win in the late game than in the mid game, even though the graph indicates that if the game ends in the late game, the chance is higher that Z takes it. And even so, that still says nothing about advantages of races at certain times. One would assume that if a race is likely to win at time X, that race enjoys an advantage slightly before that time, no?
What would be far more intersting, though also not conclusive, would be a graph which outlines 'How large was the percentage of Z wins in ZvP at each interval', which is fundamentally different from 'at each interval, if the game ends, how often does it end into Z's favour in ZvP'. My bet is that because 7pools are actually quite rare, it would not at all show the huge spike for Z in the early game.