Personally I like Dota more, as the heroes and thus the laning are far more diverse.
DotA vs. LoL - Page 2
Blogs > Itsmedudeman |
Kipsate
Netherlands45349 Posts
Personally I like Dota more, as the heroes and thus the laning are far more diverse. | ||
unichan
United States4223 Posts
Easier to end games. Baron is much more important than Rosh. The buff lets you end games when you're ahead and push down towers very quickly. Would I want Rosh to be as important? No, it's just somewhat annoying when you can't really push into the enemy even if you're very far ahead and the game drags on. this is what i like about LoL, dota games are 2-3x as long The metagame. Each game can unfold so differently from the last, and team comps are much more varied and so are the objectives each team comp can have. This also leads to comebacks and urgency. Some teams are stronger in the late game, mid game, or early game. Some teams are also better in laning, team fights, or pushing, and you don't really know if you're gonna win or lose until the game unfolds far enough. this is whats really cool about dota, i feel like LoL might evolve into this at some point but right now it's still too young and it's hard with all the new shit coming out all the time | ||
Pulselol
Canada1628 Posts
The only factor that fits into both games are that they are both mobas. | ||
Frolossus
United States4779 Posts
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Candadar
2049 Posts
+ Show Spoiler + Let's talk "competitive" League of Legends for a moment, shall we? There is basically no spectator support. At all. If a player disconnects, he can not reconnect. There is an example where in the finals of a tournament, one of the mids got DC'd and of course couldn't get back in. The commentators COMPLETELY ignored this as the other mid got total freefarm mid and they easily won the game. You can not restart games mid-game. In the recent The Defense tournament in DotA 2, connection issues occurred and the game crashed for everyone. They could start the game off from only 30 seconds before the DC happened and everything continued. You could not do this with LoL. DotA 2 has complex information available at the press of a button. Gold per minute, total gold earned, current gold, gold disparities between teams, item builds for everyone, XP disparities between teams. LoL has total gold only I believe. Also, remember having to have the commentator sit in a fountain and remove their AFK every 5 minutes as they could only commentate one side of the game, as another random guy had to commentate the other side that was in the fog? Up until very recently when they just added a spectator mode for tournaments? LoL encourages massive snowballing and turtling. With the abysmal damage towers do (and I mean absolutely retarded damage at all levels), and the built in blink dagger (that is not interrupted by damage) with a built in Windrun ability as well -- dying is basically impossible unless you have downs syndrome. Hence, competitive and casual games going 15 minutes without a First Blood and the very first teamfight winner basically winning the game because of snowballing. Also: Every single LoL game ever: Bruiser top, AP carry mid, AD/Support bot with jungle bot start. Every. Single. Game. Hey remember locket? That item that made 3 characters COMPLETELY BROKEN. Instead of disabling it on those characters they removed it. LOL TOO HARD TO BALANCE WE REMOVE AND BREAK A FEW OTHER CHARS. Lol -> sit in lane for a bit, maybe a few min, wait for dragon, repeat till someone wins. Dota-> could early rosh, roam, gank, jungle, lvl1 all in push, ricefest, fastpush, clashpush, global push, dualmid, trilane, gankfest, lvl1 roam, crfeep skip etc... the possibilities are endless. Hell, you can lvl1 ancient if you know what your doing. That takes real skill. Lol = static metagame. Dota= always changing, eving if their arent nerfs or buffs, it changes. lol = bruiser top, solo mid ap, ad/suport/jungle bot. Every game. No excpetions. See dragon rice fest above. Something else I would like to add of note though personally, is just that the LoL meta is so static, and it's only perpetuated by Riot. Whenever they release a new hero, they go "What role do we want this hero to fit in", and then design it around that. Hence, every single hero in the game is just like every other single hero in the game of that role except with slightly different spells. Yet, they all play essentially the same. The meta doesn't have an opportunity to evolve and grow because Riot doesn't let it. I don't want to come off as bashing LoL, as I think it is still a great game to play casually and dick around in. EDIT: Also, dat spectator UI rivals DotA 2 in terms of clutter XD + Show Spoiler + | ||
TORTOISE
United States515 Posts
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Itsmedudeman
United States19229 Posts
On March 27 2012 09:28 TORTOISE wrote: What about HoN? T_T Same thing as dota meta tbh. Everything from hon meta was taken from dota meta pretty much. | ||
sluggaslamoo
Australia4494 Posts
On March 27 2012 09:28 TORTOISE wrote: What about HoN? T_T HoN is literally Dota but worse I feel. It was meant to be the Dota2 before Dota2 came out. Now we have Dota2. | ||
Candadar
2049 Posts
On March 27 2012 09:28 TORTOISE wrote: What about HoN? T_T I love HoN, but it's basically DotA with bloom,forcibly faster paced, and new heroes that should have never been made. | ||
Br3ezy
United States720 Posts
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rdcruick
Canada2 Posts
Firstly, i have not played LoL, but i think i know enough about it to argue my point. Reasons i believe dota to be a better game: 1. Higher skill cap: there is so many more things to learn in dota then there is in LoL, at first it is intimidating, but when give it a real chance, you can appreciate it 2. DENYING!?!?: i think it is absurd that there is no denying in LoL, it takes a HUGE portion out of lane control and the game itself. This isnt even an arguable point, it's ridiculous. 3. Lane control is far more intricate, with pulling, activation and deactivation of 'Ring of Basillus' (an item which emits an armour aura to creeps which can be taken on or off), warding creep areas as to not allow the other team to pull, and many more which escape me right now. 4. Courier. It adds another level to the game, again, increasing skill cap. 5. A minor point, but i feel still worth talking about, when i watch people play LoL, i feel like the map is more open, and therefore ganking is harder (not a good thing, even if it might sound like it), meaning map awareness isnt AS important in LoL (not to say map awareness isnt important in LoL) 7. More competitive: the fact that a lot of girls play LoL is pretty self explanatory #noobs (not to say there arent good LoL or dota players that are girls, but cmon now) 8. Has a harsher, some would say unfriendly community to noobs (lol i like it) 6. The little things: a) Day and night (vision is farther in day time than it is at night). b) 25% chance to miss attack if you are on low ground and enemy is on higher ground (makes midlane far more intricate, as well as the game in general) c) More auras in dota, instead of just red and blue i think? I hope you guys understand where im coming from here, not to bash on you for playing LoL. Just play dota for 2 weeks and you will see what im talking about. But yes, i will be ripping on you for being a noob. Much love <3 | ||
rdcruick
Canada2 Posts
On March 27 2012 04:35 Frolossus wrote: honestly i find it easier to learn heroes in LoL than dota because if you learn the 5 roles you can practically copy-paste from hero to hero within that role Exactly dude, wouldnt it be more fun to understand each heros unique play, and how you can play each hero completely differently depending on the enemy heros, friendly heros on your team, your lane, your amount of farm? Easier= less fun for me | ||
tube
United States1475 Posts
On March 26 2012 16:12 Itsmedudeman wrote: Although I said competitive DotA was better, LoL streaming is much better. Sure, SingSing is fucking hilarious, but that's about it. There's a reason these guys get 10k+ viewers day after day, and they honestly deserve it. can you explain this | ||
Itsmedudeman
United States19229 Posts
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Snaiil
Sweden312 Posts
On March 27 2012 00:20 unichan wrote: this is what i like about LoL, dota games are 2-3x as long wat The pushing strats in DotA are infinitely faster at ending games than the ones in LoL due to lots of heroes with either lots of creeps to summon or special abilities to take down towers. The only time long games happen is if the teams are very very equally matched, or if one team goes for a turtle + hard carry comp, which has been way less frequent lately. | ||
mrgerry
United States1508 Posts
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koreasilver
9109 Posts
On April 18 2012 06:35 rdcruick wrote: Yeah i got some things to say on this topic. Firstly, i have not played LoL ok | ||
Snaiil
Sweden312 Posts
On April 18 2012 07:32 mrgerry wrote: That is assuming it's a pro match, pub dota last real long. That really depends on skill level. It is true that it is harder to utilize advantages and push in DotA, which makes it hard for low-mid level pubs to end fast when they have an advantage. However, at the reasonably higher levels (think High Skill Level according to DotA2 client, so not really good but just above average), games end fast when someone gets an advantage because people understand how fast you can push your lead once you have it. But then again, I would argue it's the same thing at lower levels in LoL. It takes time and skill to learn when you can push and when you can't. Way to many players always back after killing one tower. | ||
Goshawk.
United Kingdom5338 Posts
On April 18 2012 07:27 Itsmedudeman wrote: Because they're entertaining, commentate in english, explain their thinking, play games and show ads at a consistent rate, and also stream scrims often. Add to the fact that just about every top recognized LoL player streams and you have a huge variety to choose from. They're the best streamers for any game in the world, and far surpass SC2 streams. Massive delusions on your part as to why LoL streamers get so many viewers. Firstly and most importantly, the player base and the amount of people who watch LoL streams is much higher than in any other game. Secondly, tournament streams are much less frequent and most of the time the only streams available are the player ones, unlike in SC2. You think that people watch Hotshot rage in solo q because he's explaining his thinking? :D They watch him for solo q drama, for one example of your flawed reasons. Dyrus broke personal stream viewer record fucking around on a smurf, not explaining his thinking or scrimming. | ||
Itsmedudeman
United States19229 Posts
On April 18 2012 07:48 Goshawk. wrote: Massive delusions on your part as to why LoL streamers get so many viewers. Firstly and most importantly, the player base and the amount of people who watch LoL streams is much higher than in any other game. Secondly, tournament streams are much less frequent and most of the time the only streams available are the player ones, unlike in SC2. You think that people watch Hotshot rage in solo q because he's explaining his thinking? :D They watch him for solo q drama, for one example of your flawed reasons. Dyrus broke personal stream viewer record fucking around on a smurf, not explaining his thinking or scrimming. I'm very aware that LoL has a much bigger fan base than any game, it doesn't exactly change my point does it? They're just better quality streams. And dyrus fucking around on a smurf = attempting to get rank 1 on an account that everyone knows is him? And hotshot is like the oldest and most iconic figure of LoL is the main reason, not because he creates drama. Then you have theoddone and scarra who seriously explains EVERYTHING about anything and they're some of the best players in the world in their respective roles. Imagine dendi doing something like that. | ||
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