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DotA vs. LoL

Blogs > Itsmedudeman
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Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-03-26 07:23:10
March 26 2012 07:12 GMT
#1
Despite the title, this is NOT a blog intended to state which is the better game, but rather to compare and contrast my experiences with both. I'm a decently high level player in both games, 1900+ in HoN, 1800+ in LoL (take it for what you will), if that means anything to you when reading my opinions.

If you really want to know which game is better, it's + Show Spoiler +
whichever game you have friends in
. Neither game would have held my attention for as long as they did without that, and it's absolutely the best part about this game. There aren't many game genres out there that require this level of teamwork, and I don't think I've ever had more fun in a game than when I'm queuing up with and not against 4 good friends

Next common point of discussion. Which game is more difficult? Which game is more competitive? I'll say it outright. Dota is more competitive, but more so because the game has been out for a long time with a ton of players who have a lot of experience and advanced mechanics. The concepts in LoL are easier to get a hold of, but does that all really matter? You'll always have people equal to your skill level to play with. I hear "LoL is so easy and for casuals" all the time from DotA players, yet they barely scraped 1500 ELO and/or have never played the game. I think it's just that mistakes are less glaring when you start out LoL, but they're still there and very obvious to the trained eye.

Which is more fun? They're both fun, just different.

Things I like about LoL -

4 out of 5 roles are expected to have good farm. All 4 of these roles will be impactful throughout the game, and it really turns into a team effort to win every game. Sure, your AD carry does the most damage, but you couldn't even manage to 1v2 in most games.

Items build faster, and you have more room in your inventory. Don't really care what dota purists have to say about this, but banking 5k gold for buybacks and/or your next item is not fun. Getting items is one of the most consistent satisfying feelings you'll get game to game, and LoL has a great pace at which you get them. If Dota was balanced around this type of method, I'd be all for it.

Easier to end games. Baron is much more important than Rosh. The buff lets you end games when you're ahead and push down towers very quickly. Would I want Rosh to be as important? No, it's just somewhat annoying when you can't really push into the enemy even if you're very far ahead and the game drags on.

Things I like about DotA -

The metagame. Each game can unfold so differently from the last, and team comps are much more varied and so are the objectives each team comp can have. This also leads to comebacks and urgency. Some teams are stronger in the late game, mid game, or early game. Some teams are also better in laning, team fights, or pushing, and you don't really know if you're gonna win or lose until the game unfolds far enough.

The early game. This could vary from person to person, but I love how your team is a team from the getgo. TP support, TP ganks, roaming from lane to lane, runes and ganks all make the game feel like you're not isolated. In LoL it's more like "your lane + jungle, vs their lane + jungle". Sometimes you'll feel pretty hopeless if your lane gets really far ahead of you, and a gank attempt can totally fail because they're so far ahead. You just have to weather it and hope your team comes out better in another lane.

Competitive scene. The games are much more exciting, and even LoL players I know agree heavily on this. There's less passivity, something is always going on such as pushing an objective or ganks, and there's a lot more back and forth action.

Some other notes -

LoL, and this is partly due to game design, has a lot more players who are stifled into specific roles. Knowledge of your lane and matchup (because you're isolated from your team for a long time) is one of the most important aspects to being good. Most heroes are only fit for one lane as well.

DotA is a bit different. You don't really know what heroes are gonna go into what lane, and even if they do, it's not guaranteed they'll stay there. Most people learn heroes over lanes, and have a greater repertoire of heroes. I know this might sound like just one person's isolated occurrences and experience, but it's pretty much true at all levels.

Trilaning in DotA is straight up stupid. To me, it just sounds silly. It's like mutually agreed destruction when both teams decide to trilane and then you'll have 1 person on each team get literally no farm while 1 person from each team gets free farm. Thankfully, jungling and roaming has made these type of games much more exciting than they originally were.

Issues regarding balance? I think both games are similarly balanced. There's useless heroes and OP heroes in both. I think the only difference is is that the balance in dota translates similarly between pub and competitive play while in LoL it doesn't (shaco and ryze come to mind).

Although I said competitive DotA was better, LoL streaming is much better. Sure, SingSing is fucking hilarious, but that's about it. There's a reason these guys get 10k+ viewers day after day, and they honestly deserve it. Streaming is somewhat new to dota, and I'm sure when the game is finally released people will get better at it.

As Demon would say - thoughts?

**
cmen15
Profile Blog Joined December 2010
United States1519 Posts
March 26 2012 07:20 GMT
#2
Hi man nice write up, i also play hon and some LoL(alot of my friends play it). The thing that really gets on my nerves is the meta game in LoL, I find it so boring that the same heroes and strats are used every game basically. I hate the fact that their must be a jungler or its a auto lose. I think they need to stop making new characters and balance the game so that more people can go mid/top. And for the love of god the lack of denying makes me cry every game lol. t.t
Greed leads to just about all losses.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
March 26 2012 07:26 GMT
#3
Agreed. Heroes every 2 weeks in LoL is way too fast right now. The excitement fades so quickly it's not even funny, and most of the heroes have had no impact competitively yet. Nautilisk and sejuani? Hell, I feel like those heroes were made back 7 months ago rather than within 2 months.
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
Last Edited: 2012-03-26 07:35:39
March 26 2012 07:33 GMT
#4
LoL you have to buy heroes ;_;
so i'm stuck with the same heroes / can't just pick whoever i want based on who was ownage last game / copying builds
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
March 26 2012 07:47 GMT
#5
In DotA I feel like the heroes are much better, and you aren't stuck in roles as much. You can almost be anything with any hero provided you put in the time to practise the builds in that particular way. Its also more solo oriented, you can carry a whole team on your back with one good player (in pubs at least). I feel this brings more uniqueness and spectacular moments.

However, I watched the dota 2 tournament last night and saw hour long games with none of the awesome moments I normally see in dota. Hopefully that will change, but at the moment it seems like there are certain things that need to be fixed, either change tournament rules to make the games progress faster or something. Maybe extra gold on kills? sounds blasphemous but right now there is simply too much farming and not enough action. It was just a disgusting turtle fest.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
March 26 2012 07:48 GMT
#6
LoL would be a fantastic game if it didnt have runes/masteries/summoner abilites and replaced those with a teleport scroll and fortify.
High Risk Low Reward
PHILtheTANK
Profile Joined March 2011
United States1834 Posts
Last Edited: 2012-03-26 08:05:15
March 26 2012 08:03 GMT
#7
I will agree that the thing that makes the games great is playing them with friends, and they're both great games in their own right. although I've outgrown LoL and moved to Dota, I was still a fanatical player at one time, and really loved the game. 2 things I want to point out about your post though....

Easier to end games. Baron is much more important than Rosh. The buff lets you end games when you're ahead and push down towers very quickly. Would I want Rosh to be as important? No, it's just somewhat annoying when you can't really push into the enemy even if you're very far ahead and the game drags on.


If you're at the point where your ahead so you can just go and get Baron and then finish the game, you could probably just face smash your way into the base no problem. This is a major problem in LoL for me. After the "laning phase" the game just revolves around 2 things... Teams stalemating around dragon, and teams stalemating around Baron.. Any competitive league game that isn't already extremely in favor of one team ends up with a 10 min stand around Baron phase, with one team constantly dewarding it from the bottom, and the other team just dropping wards in from the top, waiting for someone to engage... It's really boring.

Trilaning in DotA is straight up stupid. To me, it just sounds silly. It's like mutually agreed destruction when both teams decide to trilane and then you'll have 1 person on each team get literally no farm while 1 person from each team gets free farm. Thankfully, jungling and roaming has made these type of games much more exciting than they originally were.


Trilaning is a lot less common than it used to be, and when it is done its almost always a "pseudo" tri lane(i.e. dual long lane with an offensive jungler or dual short lane with a jungler in your own forest), Also you almost never see both teams tri-lane anymore, and especially not in the same lane.

Nice post though, good to see your insight.

Edit:

However, I watched the dota 2 tournament last night and saw hour long games with none of the awesome moments I normally see in dota. Hopefully that will change, but at the moment it seems like there are certain things that need to be fixed, either change tournament rules to make the games progress faster or something. Maybe extra gold on kills? sounds blasphemous but right now there is simply too much farming and not enough action. It was just a disgusting turtle fest.


If you're referring to the JoinDota Masters cup or w/e its called, I wouldn't judge everything by last nights games considering some of those teams don't really play Dota2 at all, and aren't used to the game(see DK vs Mith)
Jieun <3
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-03-26 08:24:41
March 26 2012 08:24 GMT
#8
Dota can have long farmfests in the midgame, while LoL has the stalemates at baron. Overall dota has more action, but you can definitely go long periods without anything being done when both teams don't really know who's ahead or if they're evenly matched into the late game. In league the stalemates typically end in like 5 minutes at least. I think teamfights in dota are easier to follow and look better because of important cds and such.
PH
Profile Blog Joined June 2008
United States6173 Posts
March 26 2012 08:52 GMT
#9
I play LoL waaay more than I do DotA2 (or ever played DotA, even). I think LoL is fun and easy to get into, but I think DotA is the better game to go forward in esports. I'm not as great a player in either game as the OP is, but I find competitive DotA to be both much more interesting and exciting.
Hello
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
March 26 2012 09:23 GMT
#10
Well summarized, sir.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
MightyAtom
Profile Blog Joined June 2004
Korea (South)1897 Posts
March 26 2012 09:35 GMT
#11
Very insightful post, I've only played dota and dota2 and downloaded LOL once, but just couldn't get into it and bought and played Hon, but since they made my favorite character into an Ant Queen (luna) I couldn't get into it either (although I've heard now it is free and you can buy a new skin for her), but very insightful, thanks.
Administrator-I am the universe- Morihei Ueshiba
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2012-03-26 10:27:59
March 26 2012 10:21 GMT
#12
Noob goes to play Dota/2 - he will be told all the time to go play LoL... Then wonder why LoL gets the wider player base with better prospects for the future.

In essence, LoL is much much newer game, so it is more patient towards noobs, whereas people in Dota/2 have been with Dota for so long that they have lost patience for noobs long ago. I hope they don't end up just playing with themselves in a small never-growing bubble and sending all new people to LoL.

edit: I know it shouldn't matter, but the graphics of LoL just seem "incorrect" to me, because I've been so involved with the way Blizzard does them (now well followed by Valve). They have tall thin heroes that are showed too much from above rather than from aside, which looks so weird. In Dota/2 you see the hero much better, which I find quite important for spectating.
If you stand next to my head, you can hear the ocean. - Day[9]
Velr
Profile Blog Joined July 2008
Switzerland10661 Posts
March 26 2012 10:26 GMT
#13
I can't watch LoL for more than a few minutes whiteout getting bored as hell.
I can watch a Dota 2 tournament for hours.. Or at least a full series whiteout feeling any boredom.
dormer
Profile Joined October 2010
United States1314 Posts
March 26 2012 10:35 GMT
#14
On March 26 2012 19:26 Velr wrote:
I can't watch LoL for more than a few minutes whiteout getting bored as hell.
I can watch a Dota 2 tournament for hours.. Or at least a full series whiteout feeling any boredom.


Do you play both? I've never played either, and purely as a spectator, I agree -- I got into Dota2 during the international and have been watching a lot lately; I tried watching LoL during IEM and couldn't get into it.

Part of it is just the layout of the screen. In Dota2, I can generally see the heroes' names and item names clearly enough to look stuff up on the Dota Wiki if I don't understand something. When I watched LoL, I couldn't see anything like that to help me start getting an idea of what was going on. Don't know if it was stream quality, layout, casting, or what, but I tried watching it, had the LoL wiki open, but just had no idea where to even start. To be fair, though, since it's free to play I imagine most people watching LoL tournaments have enough experience in the game to have an idea what's going on.



Also, Tobi.
Artosis: "You need to hold my hand." Tasteless: "I'm very good at that."
Velr
Profile Blog Joined July 2008
Switzerland10661 Posts
March 26 2012 10:50 GMT
#15
I played LoL for some time but way more Dota (and Dota 2 atm). So i'm a little biased... But when it comes to watching Dota 2 seems just to be several years ahead of LoL, there is actually something happening from the get go, not like LoL where there seems to be a "No Rush 15 minutes" rule in place ^^.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
March 26 2012 10:52 GMT
#16
On March 26 2012 19:21 figq wrote:
Noob goes to play Dota/2 - he will be told all the time to go play LoL... Then wonder why LoL gets the wider player base with better prospects for the future.

In essence, LoL is much much newer game, so it is more patient towards noobs, whereas people in Dota/2 have been with Dota for so long that they have lost patience for noobs long ago. I hope they don't end up just playing with themselves in a small never-growing bubble and sending all new people to LoL.

edit: I know it shouldn't matter, but the graphics of LoL just seem "incorrect" to me, because I've been so involved with the way Blizzard does them (now well followed by Valve). They have tall thin heroes that are showed too much from above rather than from aside, which looks so weird. In Dota/2 you see the hero much better, which I find quite important for spectating.

The matchmaking for dota2 just needs to be better. As long as you play against players of equal skill level, you're okay. LoL has a system where you have to get 30 levels to be able to finally play ranked so you're gonna be against noobs for a long ass time, but then you fuck over people who are actually good if you do that in dota. There's also the fact that it's a lot easier to get stomped in dota than it is in LoL by 1 good player/smurf.
Air2gear
Profile Blog Joined August 2009
177 Posts
March 26 2012 10:57 GMT
#17
I just got the beta of Dota 2, and holy shit I can't believe I never played Dota before this it's pretty addicting, last game I found this addicting was BW. I had Warcraft 3 for years and all I played were Angel Arena and TD, all my friends played dota but I never got into it then.

In regards to LoL I could never get into it, which is a shame because I would like to experience what makes the game so popular. Maybe I'll try it again like I did with Dota in the future.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
March 26 2012 11:03 GMT
#18
I think the one misconception in regards to LoL is when people watch it they think it's really boring and wonder why people play it, but you need to realize that the competitive play and pub play are MUCH different. You'll always have a combined 40+ kills before the game ends, even at high levels.
elt
Profile Joined July 2010
Thailand1092 Posts
March 26 2012 11:11 GMT
#19
I can only talk from a limited playing experience, but here's my take on things (other note: admittedly I'm not that competitive of a player; I find most joy from playing with friends, but that may be due to the MOBA community I've been exposed to):

HoN - the one game I can't say much, I played one game and have never seen a competitive match. Admittedly the computer I was running it on was shit and the internet was laggy, but I still had no idea what was going on because I felt it was too 'flashy'.

LoL - I just started a couple of weeks ago, have about 20 or so games under my belt and I'm enjoying it when I have time. The matchmaking system does make it comfortable to play and get to know the game. I'll definitely keep playing it.

DotA - quite a few of my friends have DotA 2, but I've spent quite a few years playing DotA1 and it is a completely different beast from LoL. I don't know, but it's probably the Malaysian internet cafe experience that smothers my enjoyment of it somewhat. I mean, when I get together with enough friends to play 4v4, 5v5 for fun it is really, really fun and there's great memories there, but when I play pubs it's either a complete steamroll followed by leavers/ragers/maphack accusations etc. So far I've had a much better experience in that regard with LoL.

When it comes to watching... The first serious game of LoL I watched was the tournament run by OGN and I'm told that the teams are pretty crap compared to the top EU/NA teams, not like I could tell much except for which team is currently steamrolling. Maybe because of OGN and their production value though my initial viewing experience was quite positive. With DotA2, I watched the International with my friends, and didn't see anything until the JoinDotA tournament last night. THe one thing I can say is that DotA2 has a lot going for it in regards to visuals (compared to LoL), and probably because of better-developed meta-game things were much more interesting. Either that or I was busy laughing my ass off at hyhy AM semi-trolling and wondering with BurNing was up to with Viper.
(Under Construction)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
March 26 2012 12:53 GMT
#20
Yeah I still have no idea wtf burning was doing lol
Moderator
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 26 2012 14:38 GMT
#21
LoL has a different design philosphy, they hate stuff like anti-fun, this involves excessive stealth(sure shaco and eve got it but not as much as SA and BH)Mana burn and low hp of support(even supports are relativly durable at the later stages), this combined with gp10 items, dragon(if you get it) and no gold loss on death make for supports who can get items. This while it is not uncommon to get only boots and a couple gg branches in the midgame if you aren't doing very well as a support.

Personally I like Dota more, as the heroes and thus the laning are far more diverse.
WriterXiao8~~
unichan
Profile Blog Joined March 2011
United States4223 Posts
March 26 2012 15:20 GMT
#22
Easier to end games. Baron is much more important than Rosh. The buff lets you end games when you're ahead and push down towers very quickly. Would I want Rosh to be as important? No, it's just somewhat annoying when you can't really push into the enemy even if you're very far ahead and the game drags on.

this is what i like about LoL, dota games are 2-3x as long

The metagame. Each game can unfold so differently from the last, and team comps are much more varied and so are the objectives each team comp can have. This also leads to comebacks and urgency. Some teams are stronger in the late game, mid game, or early game. Some teams are also better in laning, team fights, or pushing, and you don't really know if you're gonna win or lose until the game unfolds far enough.

this is whats really cool about dota, i feel like LoL might evolve into this at some point but right now it's still too young and it's hard with all the new shit coming out all the time
:)
Pulselol
Profile Joined June 2011
Canada1628 Posts
March 26 2012 16:24 GMT
#23
2 completely different games that require a different mindset to play both.

The only factor that fits into both games are that they are both mobas.

Frolossus
Profile Joined February 2010
United States4779 Posts
March 26 2012 19:35 GMT
#24
honestly i find it easier to learn heroes in LoL than dota because if you learn the 5 roles you can practically copy-paste from hero to hero within that role
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-03-26 20:13:35
March 26 2012 20:08 GMT
#25
I have 2-3 copy pastes that I've heard over the past few months that accurately sum up my opinion.

+ Show Spoiler +
Let's talk "competitive" League of Legends for a moment, shall we?

There is basically no spectator support. At all. If a player disconnects, he can not reconnect. There is an example where in the finals of a tournament, one of the mids got DC'd and of course couldn't get back in. The commentators COMPLETELY ignored this as the other mid got total freefarm mid and they easily won the game.

You can not restart games mid-game. In the recent The Defense tournament in DotA 2, connection issues occurred and the game crashed for everyone. They could start the game off from only 30 seconds before the DC happened and everything continued. You could not do this with LoL.

DotA 2 has complex information available at the press of a button. Gold per minute, total gold earned, current gold, gold disparities between teams, item builds for everyone, XP disparities between teams. LoL has total gold only I believe. Also, remember having to have the commentator sit in a fountain and remove their AFK every 5 minutes as they could only commentate one side of the game, as another random guy had to commentate the other side that was in the fog? Up until very recently when they just added a spectator mode for tournaments?

LoL encourages massive snowballing and turtling. With the abysmal damage towers do (and I mean absolutely retarded damage at all levels), and the built in blink dagger (that is not interrupted by damage) with a built in Windrun ability as well -- dying is basically impossible unless you have downs syndrome. Hence, competitive and casual games going 15 minutes without a First Blood and the very first teamfight winner basically winning the game because of snowballing.

Also:

Every single LoL game ever:

Bruiser top, AP carry mid, AD/Support bot with jungle bot start. Every. Single. Game.


Hey remember locket? That item that made 3 characters COMPLETELY BROKEN.

Instead of disabling it on those characters they removed it. LOL TOO HARD TO BALANCE WE REMOVE AND BREAK A FEW OTHER CHARS.


Lol -> sit in lane for a bit, maybe a few min, wait for dragon, repeat till someone wins.

Dota-> could early rosh, roam, gank, jungle, lvl1 all in push, ricefest, fastpush, clashpush, global push, dualmid, trilane, gankfest, lvl1 roam, crfeep skip etc... the possibilities are endless. Hell, you can lvl1 ancient if you know what your doing. That takes real skill. Lol = static metagame. Dota= always changing, eving if their arent nerfs or buffs, it changes. lol = bruiser top, solo mid ap, ad/suport/jungle bot. Every game. No excpetions. See dragon rice fest above.


Something else I would like to add of note though personally, is just that the LoL meta is so static, and it's only perpetuated by Riot. Whenever they release a new hero, they go "What role do we want this hero to fit in", and then design it around that. Hence, every single hero in the game is just like every other single hero in the game of that role except with slightly different spells. Yet, they all play essentially the same. The meta doesn't have an opportunity to evolve and grow because Riot doesn't let it.

I don't want to come off as bashing LoL, as I think it is still a great game to play casually and dick around in.

EDIT: Also, dat spectator UI rivals DotA 2 in terms of clutter XD

+ Show Spoiler +
[image loading]
TORTOISE
Profile Joined December 2010
United States515 Posts
March 27 2012 00:28 GMT
#26
What about HoN? T_T
◕ ‿‿ ◕ ๑•́ ₃ •̀๑ ( ͡ ° ͜ ʖ ͡°)
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
March 27 2012 01:20 GMT
#27
On March 27 2012 09:28 TORTOISE wrote:
What about HoN? T_T

Same thing as dota meta tbh. Everything from hon meta was taken from dota meta pretty much.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
March 27 2012 01:29 GMT
#28
On March 27 2012 09:28 TORTOISE wrote:
What about HoN? T_T


HoN is literally Dota but worse I feel.

It was meant to be the Dota2 before Dota2 came out. Now we have Dota2.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-03-27 01:31:45
March 27 2012 01:30 GMT
#29
On March 27 2012 09:28 TORTOISE wrote:
What about HoN? T_T


I love HoN, but it's basically DotA with bloom,forcibly faster paced, and new heroes that should have never been made.
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
March 27 2012 01:38 GMT
#30
I am going to try dota 2 out as soon as i get access to be able to play it. I have already played LoL and I don;t like it. I like hon better, but i am curious to see how dota is
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
rdcruick
Profile Joined April 2012
Canada2 Posts
April 17 2012 21:35 GMT
#31
Yeah i got some things to say on this topic.

Firstly, i have not played LoL, but i think i know enough about it to argue my point.

Reasons i believe dota to be a better game:
1. Higher skill cap: there is so many more things to learn in dota then there is in LoL, at first it is intimidating, but when give it a real chance, you can appreciate it
2. DENYING!?!?: i think it is absurd that there is no denying in LoL, it takes a HUGE portion out of lane control and the game itself. This isnt even an arguable point, it's ridiculous.
3. Lane control is far more intricate, with pulling, activation and deactivation of 'Ring of Basillus' (an item which emits an armour aura to creeps which can be taken on or off), warding creep areas as to not allow the other team to pull, and many more which escape me right now.
4. Courier. It adds another level to the game, again, increasing skill cap.
5. A minor point, but i feel still worth talking about, when i watch people play LoL, i feel like the map is more open, and therefore ganking is harder (not a good thing, even if it might sound like it), meaning map awareness isnt AS important in LoL (not to say map awareness isnt important in LoL)
7. More competitive: the fact that a lot of girls play LoL is pretty self explanatory #noobs (not to say there arent good LoL or dota players that are girls, but cmon now)
8. Has a harsher, some would say unfriendly community to noobs (lol i like it)
6. The little things:
a) Day and night (vision is farther in day time than it is at night).
b) 25% chance to miss attack if you are on low ground and enemy is on higher ground (makes midlane far more intricate, as well as the game in general)
c) More auras in dota, instead of just red and blue i think?

I hope you guys understand where im coming from here, not to bash on you for playing LoL. Just play dota for 2 weeks and you will see what im talking about. But yes, i will be ripping on you for being a noob. Much love <3
love don't live here
rdcruick
Profile Joined April 2012
Canada2 Posts
Last Edited: 2012-04-17 21:45:14
April 17 2012 21:43 GMT
#32
On March 27 2012 04:35 Frolossus wrote:
honestly i find it easier to learn heroes in LoL than dota because if you learn the 5 roles you can practically copy-paste from hero to hero within that role


Exactly dude, wouldnt it be more fun to understand each heros unique play, and how you can play each hero completely differently depending on the enemy heros, friendly heros on your team, your lane, your amount of farm?
Easier= less fun for me
love don't live here
tube
Profile Blog Joined February 2008
United States1475 Posts
Last Edited: 2012-04-17 21:56:00
April 17 2012 21:55 GMT
#33
On March 26 2012 16:12 Itsmedudeman wrote:
Although I said competitive DotA was better, LoL streaming is much better. Sure, SingSing is fucking hilarious, but that's about it. There's a reason these guys get 10k+ viewers day after day, and they honestly deserve it.

can you explain this
Two in harmony surpasses one in perfection.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-04-17 22:28:58
April 17 2012 22:27 GMT
#34
Because they're entertaining, commentate in english, explain their thinking, play games and show ads at a consistent rate, and also stream scrims often. Add to the fact that just about every top recognized LoL player streams and you have a huge variety to choose from. They're the best streamers for any game in the world, and far surpass SC2 streams.
Snaiil
Profile Blog Joined April 2010
Sweden312 Posts
April 17 2012 22:28 GMT
#35
On March 27 2012 00:20 unichan wrote:
Show nested quote +
Easier to end games. Baron is much more important than Rosh. The buff lets you end games when you're ahead and push down towers very quickly. Would I want Rosh to be as important? No, it's just somewhat annoying when you can't really push into the enemy even if you're very far ahead and the game drags on.

this is what i like about LoL, dota games are 2-3x as long

wat
The pushing strats in DotA are infinitely faster at ending games than the ones in LoL due to lots of heroes with either lots of creeps to summon or special abilities to take down towers. The only time long games happen is if the teams are very very equally matched, or if one team goes for a turtle + hard carry comp, which has been way less frequent lately.
mrgerry
Profile Joined September 2008
United States1508 Posts
April 17 2012 22:32 GMT
#36
That is assuming it's a pro match, pub dota last real long.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 17 2012 22:37 GMT
#37
On April 18 2012 06:35 rdcruick wrote:
Yeah i got some things to say on this topic.

Firstly, i have not played LoL

ok
Snaiil
Profile Blog Joined April 2010
Sweden312 Posts
April 17 2012 22:38 GMT
#38
On April 18 2012 07:32 mrgerry wrote:
That is assuming it's a pro match, pub dota last real long.

That really depends on skill level. It is true that it is harder to utilize advantages and push in DotA, which makes it hard for low-mid level pubs to end fast when they have an advantage. However, at the reasonably higher levels (think High Skill Level according to DotA2 client, so not really good but just above average), games end fast when someone gets an advantage because people understand how fast you can push your lead once you have it.

But then again, I would argue it's the same thing at lower levels in LoL. It takes time and skill to learn when you can push and when you can't. Way to many players always back after killing one tower.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
April 17 2012 22:48 GMT
#39
On April 18 2012 07:27 Itsmedudeman wrote:
Because they're entertaining, commentate in english, explain their thinking, play games and show ads at a consistent rate, and also stream scrims often. Add to the fact that just about every top recognized LoL player streams and you have a huge variety to choose from. They're the best streamers for any game in the world, and far surpass SC2 streams.


Massive delusions on your part as to why LoL streamers get so many viewers. Firstly and most importantly, the player base and the amount of people who watch LoL streams is much higher than in any other game. Secondly, tournament streams are much less frequent and most of the time the only streams available are the player ones, unlike in SC2.

You think that people watch Hotshot rage in solo q because he's explaining his thinking? :D They watch him for solo q drama, for one example of your flawed reasons. Dyrus broke personal stream viewer record fucking around on a smurf, not explaining his thinking or scrimming.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-04-17 23:16:01
April 17 2012 23:06 GMT
#40
On April 18 2012 07:48 Goshawk. wrote:
Show nested quote +
On April 18 2012 07:27 Itsmedudeman wrote:
Because they're entertaining, commentate in english, explain their thinking, play games and show ads at a consistent rate, and also stream scrims often. Add to the fact that just about every top recognized LoL player streams and you have a huge variety to choose from. They're the best streamers for any game in the world, and far surpass SC2 streams.


Massive delusions on your part as to why LoL streamers get so many viewers. Firstly and most importantly, the player base and the amount of people who watch LoL streams is much higher than in any other game. Secondly, tournament streams are much less frequent and most of the time the only streams available are the player ones, unlike in SC2.

You think that people watch Hotshot rage in solo q because he's explaining his thinking? :D They watch him for solo q drama, for one example of your flawed reasons. Dyrus broke personal stream viewer record fucking around on a smurf, not explaining his thinking or scrimming.

I'm very aware that LoL has a much bigger fan base than any game, it doesn't exactly change my point does it? They're just better quality streams. And dyrus fucking around on a smurf = attempting to get rank 1 on an account that everyone knows is him? And hotshot is like the oldest and most iconic figure of LoL is the main reason, not because he creates drama.

Then you have theoddone and scarra who seriously explains EVERYTHING about anything and they're some of the best players in the world in their respective roles. Imagine dendi doing something like that.
ssi.bal-listic
Profile Joined October 2010
United States568 Posts
Last Edited: 2012-04-18 00:08:33
April 18 2012 00:07 GMT
#41
I think people play LoL because it's free (u dont need wc3 or a beta key) and alot of their friends just play it. LoL is a trash game (IMO) and I hate how Riot deals with LoL (besides supporting ESPORTS thing). Riot makes a OP hero every 2 weeks and makes everyone buy it. Then, the hero gets nerfed and another OP hero comes along. Rinse. Repeat. There is no metagame if the company keeps patching constantly.
I hate the fact that u have to buy heroes, experienced players have distinct advantage, and THERES NO FUCKING DENYING.
DoTA on the other hand might have new heroes but they don't get introduced to CM pool because they are tested out for weeks and months to make sure they're not truly OP.

One thing LoL does well is attracting players with its easiness but DoTA is definetly the way to go for anyone who's even slightly interested in competition.
Sorry to bash on LoL
+ Show Spoiler +
noobs+ Show Spoiler +
jk
"It's not who you are underneath, it's what you do that defines you" "The strong one doesn't win, the one that wins is strong"
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
April 18 2012 04:31 GMT
#42
I've played LoL (and HoN), and it's honestly a piece of trash IMO. Dota really takes the cake for being a very well mechanically-designed game.

The beauty of dota is something that cannot be described with words, the best I can put it is that it's a game that rewards you with your actual experience with the game itself and by that I mean mastering the cast range and times of different skills and heroes. Take Pudge for example, it takes a fair amount of practice is know the absolute length/speed of the hook, movespeed of enemy hero, your cast time, area, and terrain to land a hook.
sup
konadora *
Profile Blog Joined February 2009
Singapore66155 Posts
April 18 2012 05:57 GMT
#43
On March 26 2012 20:03 Itsmedudeman wrote:
I think the one misconception in regards to LoL is when people watch it they think it's really boring and wonder why people play it, but you need to realize that the competitive play and pub play are MUCH different. You'll always have a combined 40+ kills before the game ends, even at high levels.

I tried watching many LoL tournaments but I really can't figure out what the hell is going on lol, mainly because of the graphics >_>

playing LoL seems more okay on the eyes though, but watching it is just.... t.t
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