Larva disappearing Glitch in 1.5 (not about 20th larva) -…
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Kmatt
United States1019 Posts
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Lysenko
Iceland2128 Posts
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Baio
112 Posts
On March 25 2012 09:12 sTrike17 wrote: This isn't a glitch because blizzard did this on purpose to make sure that zerg has to continue to inject and if it were constantly building larvae zerg would never have to inject thus the race is imbalanced and to easy. Pretty obviously you have not read a single word of the awesome OP. On March 25 2012 09:23 Baum wrote: So if I understand this correctly you should be able negate this from happening by lining up your injects correctly so this shouldn't be a problem but actually separates the good from the very best players. If this is true it should absolutely stay in the game. It's the same for managing your mules. I hope this is a joke and not one of the most idiotic versions of pseudo elitism I have ever heard of. | ||
Baum
Germany1010 Posts
On March 25 2012 11:11 Baio wrote: I hope this is a joke and not one of the most idiotic versions of pseudo elitism I have ever heard of. Why? Things like this make a difference and they hardly matter in mid master or below. So far there hasn't been a single argument in this thread why this should be removed when you can prevent it from happening. | ||
ropumar
Brazil111 Posts
So much mechanics explaining for such a simple bug, very well done. Blizzard need to get this information ASAP. | ||
gondolin
France332 Posts
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dsousa
United States1363 Posts
Since larva spawns every 15 second, if the clock ticks are 1 second, then 1/15 or 6.66% chance of losing a larva. Still a huge find 2 years into the game.... larva is key. | ||
SDream
Brazil896 Posts
Did you report it to Blizzard already? Link please, so I can like it. They do read here more often than some think, but they read their bug report forums even more regularly so if you don't post it there soon I will have to infringe copyright of your effort and let them know myself. Thanks for this, it seems small but it might actually make a difference in some games so it's definitelly important to lower the random events in this game ^^' | ||
Fyrewolf
United States1533 Posts
That does seem like it would be a bug. | ||
FluffyBinLaden
United States527 Posts
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Filter
Canada620 Posts
The people that are saying it should only pause.. that would be a huge buff. | ||
pi_rate_pir_ate
United States179 Posts
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SDream
Brazil896 Posts
On March 25 2012 11:38 Filter wrote: Really cool find, but so far away from game breaking. The people that are saying it should only pause.. that would be a huge buff. It seems you didn't understand the bug, have you read the entire post? This is a bug, no doubt and should by all means be fixed, doesn't matter how small impact it actually has in-game. | ||
WolfintheSheep
Canada14127 Posts
On March 25 2012 11:16 Baum wrote: Why? Things like this make a difference and they hardly matter in mid master or below. So far there hasn't been a single argument in this thread why this should be removed when you can prevent it from happening. Because it's literally impossible to accurately count seconds in your head? | ||
SadSatyr
United States77 Posts
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ExO_
United States2316 Posts
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papapanda
Taiwan326 Posts
On March 25 2012 11:38 Filter wrote: Really cool find, but so far away from game breaking. The people that are saying it should only pause.. that would be a huge buff. It is already pausing, according to OP. Impressive work, thank you for you time/effort to make sc2 mechanically better(Even though I don't play zergs)<3! | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
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FeyFey
Germany10114 Posts
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Backpack
United States1776 Posts
This is just another thing that can and should be managed by good players. | ||
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