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Larva disappearing Glitch in 1.5 (not about 20th larva) -…

Forum Index > SC2 General
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Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 17 2012 18:16 GMT
#201
On August 18 2012 03:15 Zergrusher wrote:
Show nested quote +
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be i nthe best interest of the game.
Zergrusher
Profile Joined November 2011
United States562 Posts
August 17 2012 18:19 GMT
#202
On August 18 2012 03:16 Tao367 wrote:
Show nested quote +
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be i nthe best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?


Corrosive
Profile Joined August 2010
Canada3741 Posts
August 17 2012 18:20 GMT
#203
On August 18 2012 03:16 Tao367 wrote:
Show nested quote +
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be i nthe best interest of the game.

It's not a buff. Even if Zerg was 100% win rate in every tournament, it's still a bug. Has to be fixed.
Maruprime.
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 17 2012 18:23 GMT
#204
On August 18 2012 03:19 Zergrusher wrote:
Show nested quote +
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be i nthe best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.
Zergrusher
Profile Joined November 2011
United States562 Posts
August 17 2012 18:25 GMT
#205
On August 18 2012 03:23 Tao367 wrote:
Show nested quote +
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be i nthe best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 17 2012 18:27 GMT
#206
On August 18 2012 03:25 Zergrusher wrote:
Show nested quote +
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.
Zergrusher
Profile Joined November 2011
United States562 Posts
August 17 2012 18:33 GMT
#207
On August 18 2012 03:27 Tao367 wrote:
Show nested quote +
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 17 2012 18:36 GMT
#208
On August 18 2012 03:33 Zergrusher wrote:
Show nested quote +
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


"Game breaking", as in so bad that zerg simply cannot win games at the moment? Oh wait.
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-08-17 18:41:58
August 17 2012 18:40 GMT
#209
On August 18 2012 03:36 Tao367 wrote:
Show nested quote +
On August 18 2012 03:33 Zergrusher wrote:
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


"Game breaking", as in so bad that zerg simply cannot win games at the moment? Oh wait.



sigh nice job trying to divert the thread its not going to work.


what if i told you that theres a bug with the attack of the Darktemplar and ultralisk causing them to miss attacks?


what would you say about that?
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 17 2012 18:42 GMT
#210
On August 18 2012 03:40 Zergrusher wrote:
Show nested quote +
On August 18 2012 03:36 Tao367 wrote:
On August 18 2012 03:33 Zergrusher wrote:
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


"Game breaking", as in so bad that zerg simply cannot win games at the moment? Oh wait.



sigh nice job trying to divert the thread its not going to work.


what if i told you that theres a bug with the attack of the Darktemplar and ultralisk causing them to miss attacks?


Look, read what I posted. I said, if a bug is happening, and that race is strong, it does not need to be made stronger - even if its a glitch. Likewise, if a race is weak, and there is a bug - it should be fixed to bring them on par. You're the one misinterpreting what I've said.
MrF
Profile Joined October 2011
United States320 Posts
August 17 2012 18:45 GMT
#211
On August 18 2012 03:40 Zergrusher wrote:
Show nested quote +
On August 18 2012 03:36 Tao367 wrote:
On August 18 2012 03:33 Zergrusher wrote:
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


"Game breaking", as in so bad that zerg simply cannot win games at the moment? Oh wait.



sigh nice job trying to divert the thread its not going to work.


what if i told you that theres a bug with the attack of the Darktemplar and ultralisk causing them to miss attacks?


what would you say about that?


you are making all these comparisons that arent the same at all, the fact is an ultralisk missing an attack would be HUGE whereas this is minor and that is why personally i think they should just fix it so it pauses the larvae untill you are below 3 again not gonna change much, or dont fix it still wont change much.
HunterXHunter is awesome
Zergrusher
Profile Joined November 2011
United States562 Posts
August 17 2012 19:01 GMT
#212
On August 18 2012 03:45 MrF wrote:
Show nested quote +
On August 18 2012 03:40 Zergrusher wrote:
On August 18 2012 03:36 Tao367 wrote:
On August 18 2012 03:33 Zergrusher wrote:
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
[quote]



so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


"Game breaking", as in so bad that zerg simply cannot win games at the moment? Oh wait.



sigh nice job trying to divert the thread its not going to work.


what if i told you that theres a bug with the attack of the Darktemplar and ultralisk causing them to miss attacks?


what would you say about that?


you are making all these comparisons that arent the same at all, the fact is an ultralisk missing an attack would be HUGE whereas this is minor and that is why personally i think they should just fix it so it pauses the larvae untill you are below 3 again not gonna change much, or dont fix it still wont change much.



why not fix all 3 bugs/glitches?


Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
August 17 2012 23:01 GMT
#213
On August 18 2012 03:36 Tao367 wrote:
Show nested quote +
On August 18 2012 03:33 Zergrusher wrote:
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


"Game breaking", as in so bad that zerg simply cannot win games at the moment? Oh wait.


"Game breaking" in that it affects the consistency of solid zerg play in a way that cannot be controlled. If zerg is too strong, fix that by nerfing zerg. Arguing to leave this bug in as a way to nerf zerg is ridiculous, because it isn't consistently impacting Zerg as a race... it is inconsistently impacting them. It'd be like if terran mules had a 10% chance to detonate on impact next to a mineral patch that had a 6 in its value somewhere... sure, over many games and many iterations statistics would show that it would come out as a 2% "nerf to terran", but the truth of the situation is that it wouldn't be a 2% nerf to terran ALWAYS, but a 4% nerf to terran in half of terran games.

Not fixing this and relying on it to help "fix" zerg is like saying that if zerg gets really and truly unlucky with something completely unrelated to either's play, the matchup is balanced (or less zerg favored/not zerg favored) and you'd consider that an optimal outcome.
I'm actually Fleetfeet D:
pyrostat
Profile Joined August 2012
Korea (South)70 Posts
August 18 2012 02:32 GMT
#214
asap fix this
Kazahk
Profile Blog Joined April 2012
United States385 Posts
August 20 2012 04:39 GMT
#215
Is it a glitch or an intended graphic?
(I mean, four larva eggs look better than 3 imo)

and also it hasn't affected game balance much either.

Personally i think it's intended.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
Pinna
Profile Joined April 2011
Finland152 Posts
Last Edited: 2012-08-20 04:45:49
August 20 2012 04:45 GMT
#216
On August 18 2012 03:45 MrF wrote:
Show nested quote +
On August 18 2012 03:40 Zergrusher wrote:
On August 18 2012 03:36 Tao367 wrote:
On August 18 2012 03:33 Zergrusher wrote:
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
[quote]



so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


"Game breaking", as in so bad that zerg simply cannot win games at the moment? Oh wait.



sigh nice job trying to divert the thread its not going to work.


what if i told you that theres a bug with the attack of the Darktemplar and ultralisk causing them to miss attacks?


what would you say about that?


you are making all these comparisons that arent the same at all, the fact is an ultralisk missing an attack would be HUGE whereas this is minor and that is why personally i think they should just fix it so it pauses the larvae untill you are below 3 again not gonna change much, or dont fix it still wont change much.

There is a glitch with the ultralisk, where it makes the attack-animation, but doesn't do any damage if the unit it's attacking runs away fast enough. The same with dark templar.
School..
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
August 20 2012 04:49 GMT
#217
On August 20 2012 13:45 Pinna wrote:
Show nested quote +
On August 18 2012 03:45 MrF wrote:
On August 18 2012 03:40 Zergrusher wrote:
On August 18 2012 03:36 Tao367 wrote:
On August 18 2012 03:33 Zergrusher wrote:
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
[quote]

If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


"Game breaking", as in so bad that zerg simply cannot win games at the moment? Oh wait.



sigh nice job trying to divert the thread its not going to work.


what if i told you that theres a bug with the attack of the Darktemplar and ultralisk causing them to miss attacks?


what would you say about that?


you are making all these comparisons that arent the same at all, the fact is an ultralisk missing an attack would be HUGE whereas this is minor and that is why personally i think they should just fix it so it pauses the larvae untill you are below 3 again not gonna change much, or dont fix it still wont change much.

There is a glitch with the ultralisk, where it makes the attack-animation, but doesn't do any damage if the unit it's attacking runs away fast enough. The same with dark templar.


O i see is this the same one that happens when someone runs away from seeker missile or loads something into a medivac/warp prism/overlord before a projectile hits?
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
August 20 2012 04:55 GMT
#218
On August 18 2012 03:33 Zergrusher wrote:
Show nested quote +
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


On August 18 2012 03:36 Tao367 wrote:
Show nested quote +
On August 18 2012 03:33 Zergrusher wrote:
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


"Game breaking", as in so bad that zerg simply cannot win games at the moment? Oh wait.


On August 18 2012 03:40 Zergrusher wrote:
Show nested quote +
On August 18 2012 03:36 Tao367 wrote:
On August 18 2012 03:33 Zergrusher wrote:
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
On August 18 2012 03:16 Tao367 wrote:
On August 18 2012 03:15 Zergrusher wrote:
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?


If it was a bug, and if the case was that fixing it would give a buff to an already very strong race at that moment in time, yes, fixing it would not be in the best interest of the game.



so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


"Game breaking", as in so bad that zerg simply cannot win games at the moment? Oh wait.



sigh nice job trying to divert the thread its not going to work.


what if i told you that theres a bug with the attack of the Darktemplar and ultralisk causing them to miss attacks?


what would you say about that?


LOL

No matter the recent changes to balance, or the results, Zerg will always be underpowered in Zergrusher's mind.

Also, no diversion going on here. Tao367 responded to Zergrusher's own choice in wording this bug as "game breaking".
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 20 2012 05:13 GMT
#219
On August 20 2012 13:49 GTPGlitch wrote:
Show nested quote +
On August 20 2012 13:45 Pinna wrote:
On August 18 2012 03:45 MrF wrote:
On August 18 2012 03:40 Zergrusher wrote:
On August 18 2012 03:36 Tao367 wrote:
On August 18 2012 03:33 Zergrusher wrote:
On August 18 2012 03:27 Tao367 wrote:
On August 18 2012 03:25 Zergrusher wrote:
On August 18 2012 03:23 Tao367 wrote:
On August 18 2012 03:19 Zergrusher wrote:
[quote]


so what was your reaction to mules getting nerfed on gold bases?




It stopped mules becoming retarded on gold bases with 3 or 4 orbitals when terran were "very strong." As a Terran, (and someone that looks at this game with balance in mind, trying to be as little biased as possible), it was a nessecary change.



so if a races marco mechanic is glitched shouldn't it be fixed for the sake of balance?


You should try re-reading my posts to see what I've written.



your QQing about zerg and calling it op and trying to justify why a game breaking glitch shouldn't be fixed/


"Game breaking", as in so bad that zerg simply cannot win games at the moment? Oh wait.



sigh nice job trying to divert the thread its not going to work.


what if i told you that theres a bug with the attack of the Darktemplar and ultralisk causing them to miss attacks?


what would you say about that?


you are making all these comparisons that arent the same at all, the fact is an ultralisk missing an attack would be HUGE whereas this is minor and that is why personally i think they should just fix it so it pauses the larvae untill you are below 3 again not gonna change much, or dont fix it still wont change much.

There is a glitch with the ultralisk, where it makes the attack-animation, but doesn't do any damage if the unit it's attacking runs away fast enough. The same with dark templar.


O i see is this the same one that happens when someone runs away from seeker missile or loads something into a medivac/warp prism/overlord before a projectile hits?


No it's not the same. The attack animation will go through and the unit will not be hit because of attack point speed (not the same as attack speed) which is a bug. The projectile thing is intended because it's manually flying through the air and is meant to be dodgeable. An ultralisk/dt melee attack is not supposed to be dodgeable once the animation has started but is.
Exoteric
Profile Joined January 2011
Australia2330 Posts
August 20 2012 08:00 GMT
#220
The main problem with the bug is that it can give a player an unfair advantage in a zvz matchup even if they both do the same build, and, well, it's a fucking bug. Fixing it would provide a negligible difference in the zvt and zvp matchup. I can't fathom why people who don't play zerg would want to keep the bug, it won't affect them at all.
hell is other people
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