• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:51
CET 01:51
KST 09:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1336 users

Larva disappearing Glitch in 1.5 (not about 20th larva) -…

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 11 2012 18:23 GMT
#181
--- Nuked ---
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2012-04-15 09:57:27
April 15 2012 09:56 GMT
#182
Nice analysis and good find. AS you say, it probably doesn't change the outcome of many games, but it shouldn't be that hard for blizzard to fix.

I think the OP would be easier to read with a short unspoilered (1 paragraph is enough) introduction and summary of what you have found.
(oops, didn't realise the last reply was 3 days ago, sry was linked here. )
JeffS
Profile Joined April 2012
Canada31 Posts
April 15 2012 20:50 GMT
#183
If only people put this much effort/analysis into their real world responsibilities.
Gfire
Profile Joined March 2011
United States1699 Posts
April 15 2012 21:04 GMT
#184
Although I wouldn't consider this a glitch so much as a design decision, it would probably reduce randomness if the timer was paused when interrupted by the larva pop, rather than reset.

There are two ways you could design the larva spawn ability:

1. To reset the timer whenever another larva arrived
2. To reset the timer whenever the timer finished

(With both of these, pausing for any time there are 3 or more.)

Neither of these approaches makes more sense than the other to me. In the absence of the Spawn Larva ability, either of these approaches would replicate BW accurately (I think,) and do the same thing.

I think the second approach, resetting the timer only when it finishes, and just pausing (not resetting,) when more than 3 appear by inject, would reduce randomness, and is probably the better approach. Blizzard currently uses the first method, and I support a switch.
all's fair in love and melodies
dc0cc
Profile Joined June 2011
United States7 Posts
April 20 2012 18:23 GMT
#185
The timer does currently pause when interrupted by a queen spawn. It has always paused. It is designed to pause. When the timer is interrupted by a queen larva pop at the 13.5 - 14.99 second mark it resets instead of pausing. This is a bug because it goes against the way it is designed.

I don't understand what you mean by #1 - larva arrives when the timer finishes, so 1 and 2 should be the same, no?
Gfire
Profile Joined March 2011
United States1699 Posts
April 20 2012 19:23 GMT
#186
They would be the same in the absence of queen injects, but #1 includes when a larva arrives from inject. Sorry that wasn't clear.

Basically it's a "bug" because it stops the larva from spawning as soon as the injected ones pop but doesn't pause the timer until they land, right? So the timer is at 13.5 - 14.99 when the injected ones pop and then finishes while they are in the air, starts again at 0 without spawning a new one and then pauses when they hit the ground. Is that correct? That is odd, it should pause the timer and halt larva production at the same time, whether that's when they pop or when they become selectable.
all's fair in love and melodies
archonOOid
Profile Blog Joined March 2011
1983 Posts
April 20 2012 19:40 GMT
#187
Can someone explain the larvae spawn process in form of a flow chart for the larvae algorithm. I find visualization very helpful when programming stuff.
I'm Quotable (IQ)
dc0cc
Profile Joined June 2011
United States7 Posts
April 20 2012 21:11 GMT
#188
On April 21 2012 04:23 Gfire wrote:
They would be the same in the absence of queen injects, but #1 includes when a larva arrives from inject. Sorry that wasn't clear.

Basically it's a "bug" because it stops the larva from spawning as soon as the injected ones pop but doesn't pause the timer until they land, right? So the timer is at 13.5 - 14.99 when the injected ones pop and then finishes while they are in the air, starts again at 0 without spawning a new one and then pauses when they hit the ground. Is that correct? That is odd, it should pause the timer and halt larva production at the same time, whether that's when they pop or when they become selectable.

Ah, that's a much better way of putting it. The animation puts the larva count above 3 but does not actually pause the timer until the larva land; which is a problem because both algorithms are supposed to be reacting to the same event (larva going over 3 due to queen pop).

Correct and I agree
Chessz
Profile Joined August 2010
United States644 Posts
April 22 2012 19:13 GMT
#189
maybe Blizzard would've caught this themselves if they didn't insist on that stupid animation with the larva flying through the air, which pisses me of every single early game, deciding whether to wait for ~2 energy and inject or use the larvae right away -_______-

still a bug and amazing OP
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 23 2012 20:38 GMT
#190
Kinda surprised and a little disappointed that nobody major has taken notice of this and I don't see any mention from Blizzard about fixing it.this bug effectively gives Zerg a 10% chance to be missing 1 larva every time he injects.

Fixing it will have an extremely small impact on ZvP and ZvT while fixing a notable issue in ZvZ. How is this not getting more attention?
As it turns out, marines don't actually cost any money -Jinro
dc0cc
Profile Joined June 2011
United States7 Posts
Last Edited: 2012-04-24 16:13:47
April 24 2012 16:12 GMT
#191
All of you who believe this is a bug, please help out and drop a message on the official support topic!
http://us.battle.net/sc2/en/forum/topic/4253897379
It may just be that Blizzard has not thoroughly parsed through it. It at least warrants a reply from them, if anything.
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 24 2012 16:22 GMT
#192
hmmm would be nice if this would be changed and afterwards the animation of the larva jumping out as well, to optimize it. Since it would probably be enough to reduce the injection to 3 larva.
I personally like it time your injections larva spending perfectly and don't fear loosing a larva. Good way to spread the good from the bad in ZvZ. Usually have my opponents in ZvZ lose a larva or two, because they are lazy with their larva management.
Chemist391
Profile Joined October 2010
United States366 Posts
June 13 2012 18:06 GMT
#193
...here's hoping that Blizzard doesn't provide reparations to each Zerg player based upon minutes spent in-game.
Raven068
Profile Blog Joined September 2011
United States90 Posts
June 13 2012 18:17 GMT
#194
So this was discovered back in March and still nothing has been done about it? Really? Really Blizzard...I get that you can't fix everything all the time, but this should be important to you. I don't understand. ><
www.youtube.com/Omega068
BunnyHopp
Profile Joined April 2012
1 Post
Last Edited: 2012-07-08 12:56:06
July 08 2012 12:30 GMT
#195
Okay for my small brain to get it straight: a) 3 Larva at Hatch -> inject pops 4 additional = 7larvae at available ....
now if there are only b) 2 Larva at Hatch + 1 egg -> inject pops during the 15sec spawn of the default 3rd larva = 2 + 4 = 6 = 1 missing?

Okay. Just tried it... its like i said there (i hope thats the case its all about here too). Its most likely that there is one list or array wich is looked up for the larvae production and the algorithm checks if there is < 3 to trigger the larvae production and since its 6 at that time you wont get your 1 larva back

Edit: okay i red it a 2nd time and what i tried out there isnt what its about ^^ ... just leave me and my comment alone
Orek
Profile Joined February 2012
1665 Posts
August 05 2012 12:02 GMT
#196
Hello OP here again.
Since Patch 1.5 addressed some small glitches like burrowed baneling vs colossus, I rechecked for this larva disappearing glitch under patch 1.5.

The result was rather disappointing. Blizzard didn't take it seriously. It has been over 4 months since my original post, yet they didn't fix the glitch this time. We might have to wait until HOTS comes out.
I updated patch 1.5 experiment result with replay link in OP.

I decided to bump the thread again so that people know this bug still exists.
Your comment here or more importantly at official bug report would help fix this problem sooner.
pyrostat
Profile Joined August 2012
Korea (South)70 Posts
August 17 2012 17:56 GMT
#197
needs to be fixed
Zergrusher
Profile Joined November 2011
United States562 Posts
August 17 2012 18:07 GMT
#198
they still never fixed the ultralisk and dark templar attack missing glitch aswell

:/
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 17 2012 18:10 GMT
#199
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.
Zergrusher
Profile Joined November 2011
United States562 Posts
August 17 2012 18:15 GMT
#200
On August 18 2012 03:10 Tao367 wrote:
Zerg still doing extremely well in tournaments and on ladder, any buffs to zerg at this point would just increase that. I understand it's a glitch, but fixing it would give a buff to zerg which is not what needs to happen to the game at this point.




so if this was an issue with mules or crono

you would be all for it right?
Prev 1 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 11h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft391
Nathanias 16
StarCraft: Brood War
Artosis 674
NaDa 21
Dota 2
syndereN889
NeuroSwarm71
League of Legends
C9.Mang0178
Trikslyr60
Counter-Strike
summit1g7658
minikerr30
Super Smash Bros
Liquid`Ken21
Other Games
RotterdaM366
JimRising 229
Maynarde169
Mew2King74
Organizations
Other Games
gamesdonequick759
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 69
• Hupsaiya 34
• HeavenSC 25
• davetesta23
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki13
• XenOsky 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22081
Other Games
• imaqtpie3568
• Scarra1766
Upcoming Events
WardiTV Invitational
1d 11h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.