Larva disappearing Glitch in 1.5 (not about 20th larva) -…
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GhandiEAGLE
United States20754 Posts
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zasta
United Kingdom99 Posts
Now I have a legitimate zerg QQ :D | ||
Haydin
United States1481 Posts
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xsnac
Barbados1365 Posts
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Ashakyre
United States99 Posts
+ Show Spoiler + Good spot! | ||
sharky246
1197 Posts
On March 25 2012 06:57 Cyro wrote: That is.... very interesting... suprised it took 2 years to notice this I'm suprised someone actually noticed at all. This might become one of idra's new excuses about why he loses. | ||
sTrike17
United States11 Posts
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StarDrive
90 Posts
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Jayjay54
Germany2296 Posts
On March 25 2012 09:05 xsnac wrote: i dont wanna complain but seriously drg just maxed out 200/200 with 3 base on tal'darim with full roach at 12 minutes.. with 4 larvas it would be faster .. i think they should fix the " visual bug " yea one player is doing good with the race, let's just keep that glitch around... e: awesome analysis by OP. your work is appreciated. | ||
ThePlayer33
Australia2378 Posts
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Baum
Germany1010 Posts
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Jayjay54
Germany2296 Posts
On March 25 2012 09:23 Baum wrote: So if I understand this correctly you should be able negate this from happening by lining up your injects correctly so this shouldn't be a problem but actually separates the good from the very best players. If this is true it should absolutely stay in the game. It's the same for managing your mules. it's not. because it's not visible. If you don't stare at your hatch all the time, you can't determine, when your last larva was generating. Thus, this is, in fact, nothing a player can influence. | ||
shabby
Norway6402 Posts
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zJayy962
1363 Posts
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Baum
Germany1010 Posts
On March 25 2012 09:27 Jayjay54 wrote: it's not. because it's not visible. If you don't stare at your hatch all the time, you can't determine, when your last larva was generating. Thus, this is, in fact, nothing a player can influence. Well, you can test and remember the timings. | ||
vol_
Australia1608 Posts
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goodpoltergeist
United States41 Posts
Edit: also wanted to say when I first opened this thread I thought it was similar to when larva would "suicide" when spawned near cliffs. Turns out it was much more exciting than that. | ||
zyce
United States649 Posts
Thanks for doing the research and finding it. I'm able to reproduce the bug and hopefully I can avoid it by staying away from that +5s window... This should really be patched out of the game. It's a hidden chance-based production statistic that Blizzard has never mentioned, and probably didn't intend to happen. The larva timer should only pause, never reset. Fix this, and ship it. | ||
wassup
17 Posts
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Fealthas
607 Posts
(Or am I misunderstanding what you are saying lol) | ||
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