It's also one of things I hate about playing AD carry. As AD carry, your DPS is almost entirely reliant on building pure damage items. If ryze is oneshotting you, then building a wits end, or hexdrinker takes up a slot in your inventory so you have to sell it come late game. If you build a negatron you decrease your overall dps by a large amount. Never even considered building health.
[Champion] Ahri - Page 5
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Hidden_MotiveS
Canada2562 Posts
It's also one of things I hate about playing AD carry. As AD carry, your DPS is almost entirely reliant on building pure damage items. If ryze is oneshotting you, then building a wits end, or hexdrinker takes up a slot in your inventory so you have to sell it come late game. If you build a negatron you decrease your overall dps by a large amount. Never even considered building health. | ||
Itsmedudeman
United States19229 Posts
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Akinokaze
Australia326 Posts
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Itsmedudeman
United States19229 Posts
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icemanzdoinwork
447 Posts
Just how I build her. Boots 3>2xdoran+mpen boots Hextech>blasting wand + belt>rylai>wota>needless>abyssal/cap/negatron When I get rylai. I just feel like a god. Anyone overextended is dead. | ||
Akinokaze
Australia326 Posts
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D u o
Canada381 Posts
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Cloud
Sexico5880 Posts
On February 27 2012 12:24 D u o wrote: How do I lane vs malz any time if I back off for any reason he just zones me and puts his DOT on me. More practice I guess? Hard for a malz to zone you since his dot is low range. Auto the creepwave so you don't get outpushed so easily. You can go and get close to him as soon as he uses his dot on the creeps to harass him with q and w (if you have ever played ryze vs malz it plays out similarly). After you get to level 6, ult immediately if he uses his wall vs the creep wave. If not, you can wait patiently for your jungler since malz is easy to gank. Your harass is better because of range as well. Typically I just end up autoing/Qing the creep wave while he pushes on his own and I wait for an opening to harass him/ult him. Malz that tries to zone is a sweet target for a jungler. | ||
patochaos
Argentina160 Posts
Basically you depend on your jungler to come and gank him, but it should be easy to put pressure on him after you are lvl 6 with the ult. | ||
imperfect
Canada1652 Posts
anyway, i'd like to ask a few questions! what's the goal when you're in mid-lane? i usually focus on just last hitting, and trying to hit my Q on the enemy champion. eventually i want to force him to b, so that i can b as well, or try to help out a gank. in team fights, i usually try to stay on the outer edge, trying to land my Q,W while using E to try and separate targets, while saving my R to chase or run. do i have the right idea? i'm also having trouble against malzahar.. is the point to just keep up during levels 1-5, then when your ult is up just use it as many times as you can? | ||
Cloud
Sexico5880 Posts
On February 28 2012 15:17 imperfect wrote: so i've started playing a bit of league with my friends, and i recently hit level 20 and have a couple of runes, not the full set. the first champion i decided to buy was ahri, because she was the first one on the list lol. anyway, i'd like to ask a few questions! what's the goal when you're in mid-lane? i usually focus on just last hitting, and trying to hit my Q on the enemy champion. eventually i want to force him to b, so that i can b as well, or try to help out a gank. in team fights, i usually try to stay on the outer edge, trying to land my Q,W while using E to try and separate targets, while saving my R to chase or run. do i have the right idea? i'm also having trouble against malzahar.. is the point to just keep up during levels 1-5, then when your ult is up just use it as many times as you can? Your questions have some really broad answers. Your goals in mid-lane depend on everything ranging from the enemy's mid-laner to your (and their) overall team strategy. For example, pushing your lane and creating opportunities to gank your other lanes isn't as good when your team already has a stronger earlygame. Punishing weaker laners with aggression and zoning is riskier against some junglers than others. If you want to keep it simple, focus on their mid laner, their jungler and your own jungler. I mentioned that ahri should rape morgana but sometimes you just have to bend over and trade farm until you spend money on wards because their shaco has much bigger pressure in lane than your amumu. Knowing which laners you can punish, how and when comes from experience, also factor in both jungler's ganking power. Some champions you punish by pushing the wave to their turret because their spells cost too much early on or they rely on single target nukes or they don't have nukes at all but damage over time, but then if your (or their) jungler is a lee sin or a shaco or someone that wants early kills then you may not want to push to turret. Some other champions push well but are vulnerable to harass, because their aoe is a skillshot or it has a low radius, or their cc is a skillshot, etc. so you can usually resort to keeping the lane static and zoning them. But sometimes your jungler needs blue while theirs doesn't so you will end up using your own skills on the creep wave to avoid losing gold to your turret and prevent them from roaming. The advantage of ahri is that she is a monster in every stage of the game and you can trade farm with most (probably all) mid-laners and still go toe-to-toe lategame with them, or you can be aggressive early on and try to win the lane if the junglers allow it. Teamfighting also deserves a thread of its own, people in this thread have posted their own builds which go with their own teamfighting style. Honestly I don't think they're wrong in playing ahri that way because many things work and there's no single best way. My style usually (ideally) revolves around poking and peeling from relatively safe distances while waiting for the enemy's formation to break apart and reveal one of their carries (usually the ad), then I immediately ult to her side and cc her and burst her down. Some people will go for more defensive items and dance in the middle of the enemy team aoe'ing it all and that's ok but it's not my style. This is also something that's so good about ahri because of her flexibility. About malz, you have to be more specific as I never really have problems with them. Keep up with what? His harass? His pushing? You shouldn't get outpushed so terribly if you auto the creep wave as soon as he starts using the dot on it and occasionally using your Q on it as well. Usually malz players use their shit on the creep wave then go back to turret. Those who stay near the creep wave are vulnerable to harass because you outrange them and your w is easier to hit than his wall; and are vulnerable to ganks since they have no defense vs junglers other than trying to burst one of you down. But mostly you will be trading farm with malz since he can force that vs any champion. Abusing your ult is risky and you must time it well. Sometimes him using his dot on the creepwave is not enough if you can't land your e easily after the first cast of your ultimate. If he uses his wall or pool to farm then he is dead meat if he isn't at turret range. But you're gonna have to be a bit more specific. Malz isn't a hard lane, he's just hard to kill. | ||
snpnx
Germany454 Posts
On February 29 2012 14:03 Cloud wrote: + Show Spoiler + On February 28 2012 15:17 imperfect wrote: so i've started playing a bit of league with my friends, and i recently hit level 20 and have a couple of runes, not the full set. the first champion i decided to buy was ahri, because she was the first one on the list lol. anyway, i'd like to ask a few questions! what's the goal when you're in mid-lane? i usually focus on just last hitting, and trying to hit my Q on the enemy champion. eventually i want to force him to b, so that i can b as well, or try to help out a gank. in team fights, i usually try to stay on the outer edge, trying to land my Q,W while using E to try and separate targets, while saving my R to chase or run. do i have the right idea? i'm also having trouble against malzahar.. is the point to just keep up during levels 1-5, then when your ult is up just use it as many times as you can? Your questions have some really broad answers. Your goals in mid-lane depend on everything ranging from the enemy's mid-laner to your (and their) overall team strategy. For example, pushing your lane and creating opportunities to gank your other lanes isn't as good when your team already has a stronger earlygame. Punishing weaker laners with aggression and zoning is riskier against some junglers than others. If you want to keep it simple, focus on their mid laner, their jungler and your own jungler. I mentioned that ahri should rape morgana but sometimes you just have to bend over and trade farm until you spend money on wards because their shaco has much bigger pressure in lane than your amumu. Knowing which laners you can punish, how and when comes from experience, also factor in both jungler's ganking power. Some champions you punish by pushing the wave to their turret because their spells cost too much early on or they rely on single target nukes or they don't have nukes at all but damage over time, but then if your (or their) jungler is a lee sin or a shaco or someone that wants early kills then you may not want to push to turret. Some other champions push well but are vulnerable to harass, because their aoe is a skillshot or it has a low radius, or their cc is a skillshot, etc. so you can usually resort to keeping the lane static and zoning them. But sometimes your jungler needs blue while theirs doesn't so you will end up using your own skills on the creep wave to avoid losing gold to your turret and prevent them from roaming. The advantage of ahri is that she is a monster in every stage of the game and you can trade farm with most (probably all) mid-laners and still go toe-to-toe lategame with them, or you can be aggressive early on and try to win the lane if the junglers allow it. Teamfighting also deserves a thread of its own, people in this thread have posted their own builds which go with their own teamfighting style. Honestly I don't think they're wrong in playing ahri that way because many things work and there's no single best way. My style usually (ideally) revolves around poking and peeling from relatively safe distances while waiting for the enemy's formation to break apart and reveal one of their carries (usually the ad), then I immediately ult to her side and cc her and burst her down. Some people will go for more defensive items and dance in the middle of the enemy team aoe'ing it all and that's ok but it's not my style. This is also something that's so good about ahri because of her flexibility. About malz, you have to be more specific as I never really have problems with them. Keep up with what? His harass? His pushing? You shouldn't get outpushed so terribly if you auto the creep wave as soon as he starts using the dot on it and occasionally using your Q on it as well. Usually malz players use their shit on the creep wave then go back to turret. Those who stay near the creep wave are vulnerable to harass because you outrange them and your w is easier to hit than his wall; and are vulnerable to ganks since they have no defense vs junglers other than trying to burst one of you down. But mostly you will be trading farm with malz since he can force that vs any champion. Abusing your ult is risky and you must time it well. Sometimes him using his dot on the creepwave is not enough if you can't land your e easily after the first cast of your ultimate. If he uses his wall or pool to farm then he is dead meat if he isn't at turret range. But you're gonna have to be a bit more specific. Malz isn't a hard lane, he's just hard to kill. Very good post. Most of this is what you know instinctively but putting it to words is sometimes quite hard. I think much of this info is generally applicable, not only related to Ahri but any champion and play in LoL | ||
Sufficiency
Canada23833 Posts
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Bladeorade
United States1898 Posts
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Sufficiency
Canada23833 Posts
On March 09 2012 13:50 Bladeorade wrote: I really dislike what seems to be the most common ways to build Ahri. Everyone loves going WotA or RoA and I don't understand why. I really find the 2 dorans ->DCap ->Rylas -> Void Staff build path to be far supeior. WotA/Rylais gives less damage and more sustain and kiting, which i really find she doesn't need so early. She has long range on all her spells and is hard to get a hold off so WotA, while a good choice maybe in some cases, I find to not usually be a good choice. She can burst so hard with DCap, and then Rylais allows her to kite. And it's not like farming with Ahri is a chore. I always thought it should have been Doran -> Revolver -> Boots -> Rylai -> DCap -> Void Staff -> A protection item Not sure how I can build DCap right after two doran, to be honest. | ||
blubbdavid
Switzerland2412 Posts
I'll leave this here. And despite the Japanese name, she's korean. | ||
Sufficiency
Canada23833 Posts
On March 10 2012 04:43 blubbdavid wrote: http://spcats.net/xe/5219 I'll leave this here. And despite the Japanese name, she's korean. I am almost 100% sure that the name is Korean. | ||
blubbdavid
Switzerland2412 Posts
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Bladeorade
United States1898 Posts
On March 10 2012 04:34 Sufficiency wrote: I always thought it should have been Doran -> Revolver -> Boots -> Rylai -> DCap -> Void Staff -> A protection item Not sure how I can build DCap right after two doran, to be honest. Dorans Revolver and Rylais seems like way too much survivability... she can kite so easily to begin with I dont see the need to rush rylias, and I don't find WotA particularly worth it. IDK though I am only 1500 68% w/l with Ahri so not great. I just find I don't do enough damage going WotA-> Rylais, and dorans ->WotA -> Rylais delays heavy damage even longer. I really like 2x Dorans -> Sorcs -> DC -> Rylais -> Void Staff and then usually Zhonyas and finish up with BVeil normally, QSS in some games. | ||
koreasilver
9109 Posts
On March 10 2012 04:57 Sufficiency wrote: I am almost 100% sure that the name is Korean. Well, you're 100% wrong because Miyuko is a Japanese name. | ||
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