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[Champion] Ahri - Page 7

Forum Index > LoL Strategy
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h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2012-06-01 12:45:27
June 01 2012 12:35 GMT
#121
Well, the ratio buffs are kind of small compared to the base damage nerfs at least on w (300 ap for r to break even, 800 ap for max rank w). Deathcap first should be a bit more common now, but you still can build any of abyssal, rylais, dfg or wota first instead.

Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 04 2012 04:51 GMT
#122
But Ahri's burst is so bad that building dcap first is really NOT the best idea. I personally will still build her like a bruiser.
https://twitter.com/SufficientStats
Shiv.
Profile Joined January 2011
3534 Posts
June 04 2012 07:54 GMT
#123
On June 04 2012 13:51 Sufficiency wrote:
But Ahri's burst is so bad that building dcap first is really NOT the best idea. I personally will still build her like a bruiser.

What did I just read.
currently rooting for myself.
iCanada
Profile Joined August 2010
Canada10660 Posts
June 04 2012 08:02 GMT
#124
On June 01 2012 21:35 h3r1n6 wrote:
Well, the ratio buffs are kind of small compared to the base damage nerfs at least on w (300 ap for r to break even, 800 ap for max rank w). Deathcap first should be a bit more common now, but you still can build any of abyssal, rylais, dfg or wota first instead.



Yeah, I've been seeing CrsNijacky just rush DFG and 1shot things. How do you even lane against that? It snowballs so easily.

DFG on Ahri is awesome.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 04 2012 09:57 GMT
#125
On June 04 2012 16:54 Shiv. wrote:
Show nested quote +
On June 04 2012 13:51 Sufficiency wrote:
But Ahri's burst is so bad that building dcap first is really NOT the best idea. I personally will still build her like a bruiser.

What did I just read.


Her Q has 0.66 ratio, her W has 0.76 ratio (assuming all 3 hits the same target you want), her E has 0.35 ratio but extremely low base damage.

Her R has 0.9 ratio if she hits three times; but there are two problems:

1. You don't typically expect to hit three times because often you are just using it to reposition yourself;
2. It takes 2 seconds to hit three times because of the casting delay.

So yea, her burst isn't great and her ratios are pretty bad compared to most other AP carries.
https://twitter.com/SufficientStats
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 04 2012 10:18 GMT
#126
On June 04 2012 18:57 Sufficiency wrote:
Show nested quote +
On June 04 2012 16:54 Shiv. wrote:
On June 04 2012 13:51 Sufficiency wrote:
But Ahri's burst is so bad that building dcap first is really NOT the best idea. I personally will still build her like a bruiser.

What did I just read.


Her Q has 0.66 ratio, her W has 0.76 ratio (assuming all 3 hits the same target you want), her E has 0.35 ratio but extremely low base damage.

Her R has 0.9 ratio if she hits three times; but there are two problems:

1. You don't typically expect to hit three times because often you are just using it to reposition yourself;
2. It takes 2 seconds to hit three times because of the casting delay.

So yea, her burst isn't great and her ratios are pretty bad compared to most other AP carries.

Not really. Half of her Q is true damage. Which means the ratio on that part is effectively much much higher in terms of total damage dealt. And you will usually hit at least 1-2 of your R charges in full blown teamfights. In lane and small skirmishes, hitting all 3 charges on your intended target is very common.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2012-06-04 10:36:30
June 04 2012 10:24 GMT
#127
On June 04 2012 18:57 Sufficiency wrote:
Show nested quote +
On June 04 2012 16:54 Shiv. wrote:
On June 04 2012 13:51 Sufficiency wrote:
But Ahri's burst is so bad that building dcap first is really NOT the best idea. I personally will still build her like a bruiser.

What did I just read.


Her Q has 0.66 ratio, her W has 0.76 ratio (assuming all 3 hits the same target you want), her E has 0.35 ratio but extremely low base damage.

Her R has 0.9 ratio if she hits three times; but there are two problems:

1. You don't typically expect to hit three times because often you are just using it to reposition yourself;
2. It takes 2 seconds to hit three times because of the casting delay.

So yea, her burst isn't great and her ratios are pretty bad compared to most other AP carries.


His point is that Ahri's burst is actually pretty damn good. To compare to a "high burst champ" like say Annie at 6:

Ahri: lv3Q(180)+lv1W(80)+lv1E(60)+lv1R(300)=600 damage.
Annie: lv2Q(125)+lv3W(180)+lv1R(200)=505 damage.

I also find it funny that you say she has poor ratios, because her kit overall has a 2.67 AP scaling which is pretty damn good. To continue the comparison to Annie, her kits scaling is only 2.15. You'd be hard pressed to find many champions with much more than 2.67 AP scaling on their kit... off the top of my head only champ with better is Cassiopeia with 3.3 (and Viktor's 3.86, but he only gets 5 item slots so doesn't really count).

Besides, even if Ahri's burst sucked, or her scaling was terrible her kit is still really strong because she gets hard CC and really strong mobility.
Alaric
Profile Joined November 2009
France45622 Posts
June 04 2012 10:52 GMT
#128
Viktor has 2.3 on his ultimate alone... but the thing with Ahri is that with the way her ult works, if you keep even just a charge up it allows for an easy second round of QW thanks to her med-low cooldowns.
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-06-04 11:26:03
June 04 2012 11:09 GMT
#129
On June 04 2012 19:24 iCanada wrote:
Show nested quote +
On June 04 2012 18:57 Sufficiency wrote:
On June 04 2012 16:54 Shiv. wrote:
On June 04 2012 13:51 Sufficiency wrote:
But Ahri's burst is so bad that building dcap first is really NOT the best idea. I personally will still build her like a bruiser.

What did I just read.


Her Q has 0.66 ratio, her W has 0.76 ratio (assuming all 3 hits the same target you want), her E has 0.35 ratio but extremely low base damage.

Her R has 0.9 ratio if she hits three times; but there are two problems:

1. You don't typically expect to hit three times because often you are just using it to reposition yourself;
2. It takes 2 seconds to hit three times because of the casting delay.

So yea, her burst isn't great and her ratios are pretty bad compared to most other AP carries.


His point is that Ahri's burst is actually pretty damn good. To compare to a "high burst champ" like say Annie at 6:

Ahri: lv3Q(180)+lv1W(80)+lv1E(60)+lv1R(300)=600 damage.
Annie: lv2Q(125)+lv3W(180)+lv1R(200)=505 damage.

I also find it funny that you say she has poor ratios, because her kit overall has a 2.67 AP scaling which is pretty damn good. To continue the comparison to Annie, her kits scaling is only 2.15. You'd be hard pressed to find many champions with much more than 2.67 AP scaling on their kit... off the top of my head only champ with better is Cassiopeia with 3.3 (and Viktor's 3.86, but he only gets 5 item slots so doesn't really count).

Besides, even if Ahri's burst sucked, or her scaling was terrible her kit is still really strong because she gets hard CC and really strong mobility.


The problem is that Annie can use all her spells instantly. As far as I know, her W and R have no casting delays whatsoever.

Ahri's burst is quite delayed. Like I said, Ahri's R takes two seconds to fully cast; her Q and W also have delays for different reasons. If you do not land your E first, there would be no "burst", but rather a stream of damage that spans over around two seconds. This won't work well on someone with high sustain or some sort of CC.

Think about it this way. You are hiding in a brush, and all of a sudden one squishy member of the opposing team facechecks you. What is going to happen as Ahri and as Annie?

As Annie it's very simple. Assuming you have at least one charge already, a full rotation of her spells, which cast instantly, will stun her target and do the maximum about of damage she can do.

As Ahri it's trickier. You can land an E for free then go with Q and W (this is, btw, already an ideal scenario which you can land W on the same target...). To get a burst superior than Annie, Ahri also needs to utilize her R for damage, but it takes time to cast; during this time she can be easily shutted down by targetted CCs.

The point is, Ahri plays quite differently from a lot of the other "bursty" AP carries because Ahri's R does not provide burst. She also has the problem of her W being proximity based. Because of her somewhat odd kit and true damage on her Q, I think it's better to think of her like an AP bruiser.

Don't get me wrong, I really like to play Ahri and I think she is OP; this is just my opinion on how her kit works and why she should be built tanky.
https://twitter.com/SufficientStats
Shiv.
Profile Joined January 2011
3534 Posts
Last Edited: 2012-06-04 14:00:03
June 04 2012 13:59 GMT
#130
On June 04 2012 18:57 Sufficiency wrote:
Show nested quote +
On June 04 2012 16:54 Shiv. wrote:
On June 04 2012 13:51 Sufficiency wrote:
But Ahri's burst is so bad that building dcap first is really NOT the best idea. I personally will still build her like a bruiser.

What did I just read.


Her Q has 0.66 ratio, her W has 0.76 ratio (assuming all 3 hits the same target you want), her E has 0.35 ratio but extremely low base damage.

Her R has 0.9 ratio if she hits three times; but there are two problems:

1. You don't typically expect to hit three times because often you are just using it to reposition yourself;
2. It takes 2 seconds to hit three times because of the casting delay.

So yea, her burst isn't great and her ratios are pretty bad compared to most other AP carries.

I'm going to adress your points later tonight because I'm sort of in a hurry right now, all I wanted to put across was that even though Ahri doesn't 100-0 people within the span of 2 seconds (much like Annie does), she is very capable of 100-0ing people. Her burst isn't BANG BOOM BANG but rather chips away at the opponents health because it comes in so many hits. (2xQ, 3xW, 3xR)

I just didn't really feel that the sentiment of Ahri not having the greatest burst was correct.
currently rooting for myself.
iCanada
Profile Joined August 2010
Canada10660 Posts
June 04 2012 15:50 GMT
#131
On June 04 2012 22:59 Shiv. wrote:
Show nested quote +
On June 04 2012 18:57 Sufficiency wrote:
On June 04 2012 16:54 Shiv. wrote:
On June 04 2012 13:51 Sufficiency wrote:
But Ahri's burst is so bad that building dcap first is really NOT the best idea. I personally will still build her like a bruiser.

What did I just read.


Her Q has 0.66 ratio, her W has 0.76 ratio (assuming all 3 hits the same target you want), her E has 0.35 ratio but extremely low base damage.

Her R has 0.9 ratio if she hits three times; but there are two problems:

1. You don't typically expect to hit three times because often you are just using it to reposition yourself;
2. It takes 2 seconds to hit three times because of the casting delay.

So yea, her burst isn't great and her ratios are pretty bad compared to most other AP carries.

I'm going to adress your points later tonight because I'm sort of in a hurry right now, all I wanted to put across was that even though Ahri doesn't 100-0 people within the span of 2 seconds (much like Annie does), she is very capable of 100-0ing people. Her burst isn't BANG BOOM BANG but rather chips away at the opponents health because it comes in so many hits. (2xQ, 3xW, 3xR)

I just didn't really feel that the sentiment of Ahri not having the greatest burst was correct.


The other thing is that her mobility is so good that she just beats most champs when she decides to go all in. There are very few champs who can fight her successfully once they eat any burst you can do while they stuck charmed.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 04 2012 18:27 GMT
#132
On June 05 2012 00:50 iCanada wrote:
Show nested quote +
On June 04 2012 22:59 Shiv. wrote:
On June 04 2012 18:57 Sufficiency wrote:
On June 04 2012 16:54 Shiv. wrote:
On June 04 2012 13:51 Sufficiency wrote:
But Ahri's burst is so bad that building dcap first is really NOT the best idea. I personally will still build her like a bruiser.

What did I just read.


Her Q has 0.66 ratio, her W has 0.76 ratio (assuming all 3 hits the same target you want), her E has 0.35 ratio but extremely low base damage.

Her R has 0.9 ratio if she hits three times; but there are two problems:

1. You don't typically expect to hit three times because often you are just using it to reposition yourself;
2. It takes 2 seconds to hit three times because of the casting delay.

So yea, her burst isn't great and her ratios are pretty bad compared to most other AP carries.

I'm going to adress your points later tonight because I'm sort of in a hurry right now, all I wanted to put across was that even though Ahri doesn't 100-0 people within the span of 2 seconds (much like Annie does), she is very capable of 100-0ing people. Her burst isn't BANG BOOM BANG but rather chips away at the opponents health because it comes in so many hits. (2xQ, 3xW, 3xR)

I just didn't really feel that the sentiment of Ahri not having the greatest burst was correct.


The other thing is that her mobility is so good that she just beats most champs when she decides to go all in. There are very few champs who can fight her successfully once they eat any burst you can do while they stuck charmed.


Right. I agree with what both of you said, but my gameplay experience with Ahri is that in later stages of the game, if you do not land your E to start the combo, it is extremely dangerous to proceed with it... especially if you are glass cannon. Because your target, while taking Ahri's "burst", can still fight back as Ahri cannot 100-0 someone in an instant. I think this is why Ahri needs a tanky build with Rylai's and/or Abysal.

I don't know. Maybe dcap first Ahri will see some surge in popularity after the patch, but I honestly don't think it's a very good build.
https://twitter.com/SufficientStats
adriftt
Profile Joined March 2012
335 Posts
June 05 2012 01:54 GMT
#133
rylai first #1 build

abyssal is good against double AP or something like veigar/LB

DFG is OK but only if you know you can snowball with it (IE easy lane). also if they have a lot of CC, don't do it
ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
June 19 2012 23:40 GMT
#134
question: i've been running this champ for a while now and the guide suggests to get hp per level runes, is it still viable with new patch tho? because i think this was meant for ahri when you could build her tanky but now she's more glass cannon, what would you guys suggest? keep the hp/level or use something else?
thanks!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-06-20 16:39:16
June 20 2012 01:28 GMT
#135
I don't see why you shouldn't run flat Mregen/5 runes.
https://twitter.com/SufficientStats
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 20 2012 02:13 GMT
#136
Either DFG or Abyssal are the two best starts. Boots + 3 > Dorans > Dorans > DRG/Abyssal.

Dfg with Ahri can make or break fights. If you ever land a seduce on their Support, AD carry or Mid you can usually DFG > Ult > Combo and kill them or at least bring them extremely low that they won't want to fight in a team fight. Abyssal is just amazing since all her spells (except seduce) are AoE and thus benefit soooo much from the -20 MR. I actually prefer going DFG due to the Mana Regen, CDR and Clicky (which scales all game long)

Plus if you get DFG early enough you WILL always fully combo bottom lane / Jungle no matter what because they won't have enough items to give them enough protection.

Ahri is easily my favorite mid to play because of how strong and mobile she is.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
June 20 2012 12:36 GMT
#137
On June 20 2012 10:28 Sufficiency wrote:
I don't see why you shouldn't run flat MP/5 runes.


so more mpen? i run mpen reds and ap per level blues, is it worth to get mpen yellows as well as you say? for now i run mana regen yellows because i'm using an old rune setup but i wanna make a page specifically for ahri, that's why i was asking if hp/level yellows are still viable or the best choice..
Shiv.
Profile Joined January 2011
3534 Posts
June 20 2012 14:35 GMT
#138
On June 20 2012 21:36 ThE)ShoWTimE wrote:
Show nested quote +
On June 20 2012 10:28 Sufficiency wrote:
I don't see why you shouldn't run flat MP/5 runes.


so more mpen? i run mpen reds and ap per level blues, is it worth to get mpen yellows as well as you say? for now i run mana regen yellows because i'm using an old rune setup but i wanna make a page specifically for ahri, that's why i was asking if hp/level yellows are still viable or the best choice..

I run 3 flat Mregen and 6 scaling Mregen, provides the best mix in my opinion.
currently rooting for myself.
Hakanfrog
Profile Joined October 2011
Sweden690 Posts
June 20 2012 14:55 GMT
#139
Just tried my first game in ranked as DFG Ahri and I have to say I´m convinced. I felt it did so much more for me than my ld rylais first builds.If you catch anyone by yourself in midgame it´s an easy 100-0 if they havn´t built a bunch of hp or mr.
ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
June 20 2012 15:40 GMT
#140
On June 20 2012 23:35 Shiv. wrote:
Show nested quote +
On June 20 2012 21:36 ThE)ShoWTimE wrote:
On June 20 2012 10:28 Sufficiency wrote:
I don't see why you shouldn't run flat MP/5 runes.


so more mpen? i run mpen reds and ap per level blues, is it worth to get mpen yellows as well as you say? for now i run mana regen yellows because i'm using an old rune setup but i wanna make a page specifically for ahri, that's why i was asking if hp/level yellows are still viable or the best choice..

I run 3 flat Mregen and 6 scaling Mregen, provides the best mix in my opinion.

nice idea, i'll try this =) thanks!
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