Storm Mafia - Page 6
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Blazinghand
United States25550 Posts
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Dirkzor
Denmark1944 Posts
What a shit storm. While I agree with VE that spamming not particularly pro town, I think its far to early to vote on anyone for that reason. Also because its anti town does not mean its scum... And I would much rather kill scum then anti town players. | ||
redFF
United States3910 Posts
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Blazinghand
United States25550 Posts
On February 21 2012 07:15 redFF wrote: VI policy lynch. I don't like this sort of policy lynch. I don't like policy lynches in general-- they are/should be a last resort. | ||
redFF
United States3910 Posts
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VisceraEyes
United States21170 Posts
On February 21 2012 07:18 Blazinghand wrote: I don't like this sort of policy lynch. I don't like policy lynches in general-- they are/should be a last resort. I think you should join my anti-spam policy-lynch of redFF instead. =D | ||
Blazinghand
United States25550 Posts
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Toadesstern
Germany16350 Posts
On February 21 2012 07:18 Blazinghand wrote: I don't like this sort of policy lynch. I don't like policy lynches in general-- they are/should be a last resort. it's 20 mins in the game. It's not a policy lynch it's pressure, that's it. If they really want to see him lynched it's time to tell people that that kind of thing is not helpful but they're not right now. | ||
Blazinghand
United States25550 Posts
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kitaman27
United States9244 Posts
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redFF
United States3910 Posts
Day 1 is the hardest day to get a scumlynch, as town has the least information available to it. A policy lynch means not possibly mislynching a strong town player. Policy lynches and the reactions to them are very useful. They get lots of juicy reactions. We get rid of a bad. Honestly the chance of a policy lynch hitting scum is about as good as hitting scum from a flimsy day 1 case. We also don't lynch radfield the blue day 1, but thats similar to my only point regarding getting rid of a bad. Day 1 is usually somewhat of a crapshoot in 48/24 games. Policy lynches are good, embrace them. | ||
Blazinghand
United States25550 Posts
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Blazinghand
United States25550 Posts
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Toadesstern
Germany16350 Posts
On February 21 2012 07:24 Blazinghand wrote: How not to pressure: say you're pressuring it's a vote after a couple of minutes... do you really think he'll take that for real? He'll get the message nevertheless, we want him to talk this game or we WILL lynch him the moment we run out of other viable lynch targets. If he is not changing his attitude lynching him is still okay after all. | ||
redFF
United States3910 Posts
On February 21 2012 07:27 Blazinghand wrote: I'm just saying I don't like policy lynches why not | ||
Blazinghand
United States25550 Posts
I'd rather explicitly try to lynch scum. Policy lynch is what you do if you can't make a good case D1. This happens fairly often but that doesn't mean it's a good thing. | ||
redFF
United States3910 Posts
I don't think that word means what you think it means. | ||
RebirthOfLeGenD
USA5860 Posts
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layabout
United Kingdom2600 Posts
On February 21 2012 07:30 Blazinghand wrote: I'd rather explicitly try to lynch scum. Policy lynch is what you do if you can't make a good case D1. This happens fairly often but that doesn't mean it's a good thing. If you do not have a good case behind your vote today i expect you to go with a policy lynch. | ||
kitaman27
United States9244 Posts
On February 21 2012 07:24 redFF wrote: Day 1 is usually somewhat of a crapshoot in 48/24 games. Policy lynches are good, embrace them. On May 31 2011 06:01 redFF wrote: I generally don't like policy lynches, because there are always special circumstances. On November 10 2011 09:51 redFF wrote: meh i wanted to win and to win you have to take human error into account. Policy lynches are terrible. Yeah we could have policy lynched and taught GM a lesson but we would have lost. These quotes come from couples therapy and ptp2. You were town both games. So why the change in play-style red? | ||
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