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This game is NOT easy, god damn. People really need to look at it from the point of view of all competitive video games. Starcraft 2 has a very steep learning curve compared to any game out there (except brood war of course), hence why all the big name, successful players have a wealth of experience in other competitive RTS be it WC3 or BW. And why we don't see new, successful players come up at all really. Many people I know who try and play SC2 online are put off because they find it difficult to progress up the leagues.
The problem is people who have played Brood War for many years play SC2 and think 'damn this is easy', because BW is undoubtedly one of the hardest video games ever. But think of it from the position of someone who starts playing who hasn't played competitive RTS at a high level for 6+ years, and then ask if its an easy game.
That's just my opinion, being someone who didn't play much competitive RTS before SC2. It would be interesting to hear what pro players think of this topic.
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SC2 is difficult in a different way. BW was just really hard to execute and since SC2 is much easier to execute you have to rely on much different strategies and tactics in order to win. Now does this difference make either game harder than the other, well of course. BW is going to be harder no matter what anyone says about SC2 it's just a fact.
Since I chose "Yes the game should continue to become harder" I would like to be able to hit more buttons and need to use my APM rather than just spamming. There should be a higher skill cap just to execute the game. I mean right now the only thing that you have to do to macro decent is not to get supply blocked. With MBS and control groups not being limited to 12 it really isn't that hard to macro (physically).
I do like how many people play the game (speaking as a person who has played through games from their height to when they die) it really helps grow the eSports scene which I really like to see. But I think that making it a bit tougher than it is now so we can really start to see a gap between the A players and the A+ players. I think that it is just a matter of increasing the difficulty to execute.
I would also like people to watch the IdrA interview on SK gaming. Has a lot of good insight on this topic in part 2 and 3. + Show Spoiler +
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People people! if you ever think the game is too hard, please remember one thing!
There are many leagues. U can just drop down to a lower league and dominate about 50% of your games. So, I say: bring on HoTS and make it hard. There is still ways to have fun and not get stressed to the point that you rage like a mother fuker or that your fingers get jittery and shakey after each game.
The point is that no matter how hard the game is, MMR is the great equalizer. The game is kind of like golf. There are handicpas. See?
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On January 26 2012 03:10 longtang wrote: People people! if you ever think the game is too hard, please remember one thing!
There are many leagues. U can just drop down to a lower league and dominate about 50% of your games. So, I say: bring on HoTS and make it hard. There is still ways to have fun and not get stressed to the point that you rage like a mother fuker or that your fingers get jittery and shakey after each game.
The point is that no matter how hard the game is, MMR is the great equalizer. The game is kind of like golf. There are handicpas. See?
As much as what you write here is true, it will not help the game's growth. Making the game harder will make more players leave the game and discourage more players from entering the scene.
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On January 25 2012 21:04 littlemozart7 wrote: the fact that the mechanics of sc2 is easier to carry out actually means that the strategy aspect of the game is much more well developed as players can just focus more on strategy aspect, which contribute to highly entertain games.
In an ideal world yes, but I'm yet to see anyone do anything in Starcraft 2 that I haven't seen done better in Brood War.
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On January 26 2012 03:16 branflakes14 wrote:Show nested quote +On January 25 2012 21:04 littlemozart7 wrote: the fact that the mechanics of sc2 is easier to carry out actually means that the strategy aspect of the game is much more well developed as players can just focus more on strategy aspect, which contribute to highly entertain games. In an ideal world yes, but I'm yet to see anyone do anything in Starcraft 2 that I haven't seen done better in Brood War.
That's because the game has had over a decade to develop a metagame that truly defines each match up.
SC2 will get there in time.
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On January 26 2012 03:19 Vindicare605 wrote:Show nested quote +On January 26 2012 03:16 branflakes14 wrote:On January 25 2012 21:04 littlemozart7 wrote: the fact that the mechanics of sc2 is easier to carry out actually means that the strategy aspect of the game is much more well developed as players can just focus more on strategy aspect, which contribute to highly entertain games. In an ideal world yes, but I'm yet to see anyone do anything in Starcraft 2 that I haven't seen done better in Brood War. That's because the game has had over a decade to develop a metagame that truly defines each match up. SC2 will get there in time.
not to mention that he will never ever see a Starcraft 2 Marine in BW
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On January 26 2012 03:16 branflakes14 wrote:Show nested quote +On January 25 2012 21:04 littlemozart7 wrote: the fact that the mechanics of sc2 is easier to carry out actually means that the strategy aspect of the game is much more well developed as players can just focus more on strategy aspect, which contribute to highly entertain games. In an ideal world yes, but I'm yet to see anyone do anything in Starcraft 2 that I haven't seen done better in Brood War.
So you think BW is a better, more developed game. This is good, since it has been around for 10 years, which is 9 years longer that SC2. I don't think that SC2 can be expected to surpass BW at launch or within a year. Even if it was mechanically identical to BW, SC2 would take years to become as developed and complex.
To be frank, I have little interest in playing BW. Although I respect the skill it takes to play and enjoy seeing the game played, I have no interest in devoting the time it would take to become good at it. To be honest, I do not even have the time to play SC2 right now. Playing a more mechanically challenging game would only mean a greater barrerier of entry before I could start enjoying the game. I am sure a few BW fans would say that there is enjoyment in the lowest level of play, but I am not one of those people.
It doesn't mean I don't love to hear stories of the BW days of old or seeing the crazy micro tricks that players could pull off. That is all interesting, but not something I am going to work on when I get home from a 10 hour work day.
Edit: spelling
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About this topic of deathballs being thrown at each other and games being boring and decided in one big battle... Well, here's my viewpoint of the terran match-ups since its what I play:
TvT: Obviously not a fight of deathball against another. Positional play is hugely important with tanks, you have a ton of different playstyles for different stages of the game (bio, bio/tank, mech, sky terran), games are often filled with multi-tasking and battles happening all around the map. Interestingly enough every single terran unit has its uses in this match-up, which I consider a testament of good design. Its about as interesting as a mirror match gets.
TvZ: If you would poll the entire SC2 playerbase on what their favorite match-up to watch is, TvZ would be a clear winner. Constant aggression and unit trading from start to finish, multi-tasking, harassing and counter-harassing. Its a match-up that almost rivals those of BW and truly rewards the most skilled players. With HOTS I can only see it get more interesting since the new zerg units seem perfectly designed to fight terran armies while being very tactical in nature.
TvP: Do I need to say anything?
To me, the deathball problem doesnt come from units clumping up. It comes from one race being badly designed and everything about it revolving to abuse this kind of play. Protoss is fundamentally flawed and I doubt it will get fixed until their core units (especially the colossus) undergo some heavy rebalancing.
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On January 26 2012 03:49 Bagi wrote: About this topic of deathballs being thrown at each other and games being boring and decided in one big battle... Well, here's my viewpoint of the terran match-ups since its what I play:
TvT: Obviously not a fight of deathball against another. Positional play is hugely important with tanks, you have a ton of different playstyles for different stages of the game (bio, bio/tank, mech, sky terran), games are often filled with multi-tasking and battles happening all around the map. Interestingly enough every single terran unit has its uses in this match-up, which I consider a testament of good design. Its about as interesting as a mirror match gets.
TvZ: If you would poll the entire SC2 playerbase on what their favorite match-up to watch is, TvZ would be a clear winner. Constant aggression and unit trading from start to finish, multi-tasking, harassing and counter-harassing. Its a match-up that almost rivals those of BW and truly rewards the most skilled players. With HOTS I can only see it get more interesting since the new zerg units seem perfectly designed to fight terran armies while being very tactical in nature.
TvP: Do I need to say anything?
To me, the deathball problem doesnt come from units clumping up. It comes from one race being badly designed and everything about it revolving to abuse this kind of play. Protoss is fundamentally flawed and I doubt it will get fixed until their core units (especially the colossus) undergo some heavy rebalancing.
dude. u shouldn't talk about balance.
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I don't understand why the poll option is called "continue to become harder". That implies that it is already becoming harder right now but I don't really see that happening.
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On January 26 2012 03:49 Bagi wrote: About this topic of deathballs being thrown at each other and games being boring and decided in one big battle... Well, here's my viewpoint of the terran match-ups since its what I play:
TvT: Obviously not a fight of deathball against another. Positional play is hugely important with tanks, you have a ton of different playstyles for different stages of the game (bio, bio/tank, mech, sky terran), games are often filled with multi-tasking and battles happening all around the map. Interestingly enough every single terran unit has its uses in this match-up, which I consider a testament of good design. Its about as interesting as a mirror match gets.
TvZ: If you would poll the entire SC2 playerbase on what their favorite match-up to watch is, TvZ would be a clear winner. Constant aggression and unit trading from start to finish, multi-tasking, harassing and counter-harassing. Its a match-up that almost rivals those of BW and truly rewards the most skilled players. With HOTS I can only see it get more interesting since the new zerg units seem perfectly designed to fight terran armies while being very tactical in nature.
TvP: Do I need to say anything?
To me, the deathball problem doesnt come from units clumping up. It comes from one race being badly designed and everything about it revolving to abuse this kind of play. Protoss is fundamentally flawed and I doubt it will get fixed until their core units (especially the colossus) undergo some heavy rebalancing.
Nexus recall, possibly a better air alternative (stronger AtA with the Tempest, stronger and very versatile harass with the Oracle). I think Blizzard is looking heavily into this!
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On January 26 2012 02:42 peekn wrote: SC2 is difficult in a different way. BW was just really hard to execute and since SC2 is much easier to execute you have to rely on much different strategies and tactics in order to win. lol
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Most ignorant thread ever. BW not a game for the crowd?? everyone in korea have watched bw matches, and like 5 % of them actually play the game
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On January 26 2012 03:59 Cinim wrote: Most ignorant thread ever. BW not a game for the crowd?? everyone in korea have watched bw matches, and like 5 % of them actually play the game
that is because bw is free. sc2 is $50 or $60. ok? would u play a game that is free and u can learn and follow on tv or do u want to spend $$$?
hello?
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I suppose its not a day that ends in "y" if someone isn't making a BW to SC2 comparison. Yes they are different. Yes they are better and worse for different reasons. Yes people play both. Why in the hell do people keep making threads and talking about it? The only thing they do is allow those who think BW is vastly superior to SC2 to beat off to their 10 years to play a game shouting "I built SCVs before it was cool".
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The game shouldn't become harder, mechanically but should be more complicated and refined thru the development of metagame
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I wonder what effect rasing the unit cap to something like 300 would have.
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On January 26 2012 03:14 drgoats wrote:Show nested quote +On January 26 2012 03:10 longtang wrote: People people! if you ever think the game is too hard, please remember one thing!
There are many leagues. U can just drop down to a lower league and dominate about 50% of your games. So, I say: bring on HoTS and make it hard. There is still ways to have fun and not get stressed to the point that you rage like a mother fuker or that your fingers get jittery and shakey after each game.
The point is that no matter how hard the game is, MMR is the great equalizer. The game is kind of like golf. There are handicpas. See? As much as what you write here is true, it will not help the game's growth. Making the game harder will make more players leave the game and discourage more players from entering the scene.
ps: the way you power down to a lower level is just by playing a good number of random race. And u leave anytime u roll the random dice and do not get the right race that is ur true race. So, say u like toss, then u play random and everytime u get toss, you will dominate. And u just leave the other two times. That ensures that you don't get too high in mmr, so that the complexity will not interfere with your enjoyment of the game. Also, playing random fuks with the other guys' mind in that he will try to scout you earlier, thereby hurting his econ. And if he is the kind of mother fuker who has three different builds for each match up, he will be delayed.
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On January 26 2012 04:04 mo0 wrote: I wonder what effect rasing the unit cap to something like 300 would have.
ur computer would lag. that is what
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