• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:20
CEST 13:20
KST 20:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? Enough with this crap patch: boring and suck! 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch? Map Pool Suggestion For 1v1
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Games for Kids The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8496 users

Do We Want the Game Harder? - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 All
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
January 26 2012 23:35 GMT
#581
On January 27 2012 07:01 c0ldfusion wrote:
Show nested quote +
On January 27 2012 04:41 infinity2k9 wrote:
What is this stupid bullshit about people being unable to play BW... US/EU Bnet back in the day was huge and very active... yet you're acting like it was some obscure game? There's people playing with 60 APM, total casual players to this day on there.

[B]On January 27 2012 03:02 c0ldfusion wrote:[/B a]
Bottom line - there are some changes to the game design and some balance tweaks to go with them that need to be added in HotS. But, the UI and fundamental mechanics of the game are not the problem here.


Why do people keep bringing up the 'skill ceiling' without even a mention of it? How could it ever be reached in a real time strategy? You could always micro slightly better in even the most simplistic RTS. Just because you cannot play the game perfectly does not mean it could not be better to play, people have more of a problem with boring a-move units with no micro potential than they do UI changes.


So you agree with me? Since "boring a-move" units = game design and not UI...

I'd also add to my point earlier regarding the skill ceiling. Letting players select infinite number of units, thereby creating a ball formation (given the current pathing AI) is not always optimal. Pros have to manually split their army to minimize splash damage or to flank for example. This isn't just microing "slighly better". Army control on this level can deteremine the outcome of games.


Allowing infinite control is fine but then the unit micro was simplified mostly too. You realize you split your army in BW right, this is nothing new or amazing. It's fundamental tactics that you have to do. The funny thing about SC2 is because of the speed that the engagements take place you have infact way less actual actions/time devoted to the battle micro.. a fight in BW might last like 40 seconds of back and forth in some cases. Ignoring even the UI, unit design and everything else; you simply get more micro in that time than the average SC2 engagement because of the speed and dps.
tdt
Profile Joined October 2010
United States3179 Posts
January 26 2012 23:48 GMT
#582
Not sure about harder. Top pros in SC2 still need 300+ apm to win so it's pretty hard to do everything right which none do yet. What I'd like is double every units hit points so battles had more micro and wernt over in 5 seconds.
MC for president
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-01-27 08:35:37
January 27 2012 08:35 GMT
#583
On January 27 2012 08:35 infinity2k9 wrote:
Show nested quote +
On January 27 2012 07:01 c0ldfusion wrote:
On January 27 2012 04:41 infinity2k9 wrote:
What is this stupid bullshit about people being unable to play BW... US/EU Bnet back in the day was huge and very active... yet you're acting like it was some obscure game? There's people playing with 60 APM, total casual players to this day on there.

[B]On January 27 2012 03:02 c0ldfusion wrote:[/B a]
Bottom line - there are some changes to the game design and some balance tweaks to go with them that need to be added in HotS. But, the UI and fundamental mechanics of the game are not the problem here.


Why do people keep bringing up the 'skill ceiling' without even a mention of it? How could it ever be reached in a real time strategy? You could always micro slightly better in even the most simplistic RTS. Just because you cannot play the game perfectly does not mean it could not be better to play, people have more of a problem with boring a-move units with no micro potential than they do UI changes.


So you agree with me? Since "boring a-move" units = game design and not UI...

I'd also add to my point earlier regarding the skill ceiling. Letting players select infinite number of units, thereby creating a ball formation (given the current pathing AI) is not always optimal. Pros have to manually split their army to minimize splash damage or to flank for example. This isn't just microing "slighly better". Army control on this level can deteremine the outcome of games.


Allowing infinite control is fine but then the unit micro was simplified mostly too. You realize you split your army in BW right, this is nothing new or amazing. It's fundamental tactics that you have to do. The funny thing about SC2 is because of the speed that the engagements take place you have infact way less actual actions/time devoted to the battle micro.. a fight in BW might last like 40 seconds of back and forth in some cases. Ignoring even the UI, unit design and everything else; you simply get more micro in that time than the average SC2 engagement because of the speed and dps.


OK, because people keep bringing it up and mixing it up:
Micro was not simplified by unit design.
The AI and the pathing and the clumping, are the reasons why boring a-move units like hydralisks, dragoons, reavers and firebats have so much micropotential in BW, but sameconcept units like the hydralisk, the (burrowless) roach, the (blinkless) stalker and the colossus have not in SC2.
The units themselves generally offer more micropotential in SC2 due to the amount of abilities (from blink to explode and charge, YOU have the choice to use them).

Battles are shorter because due to clumping, autosurround and correct movement there are simply more units actually attacking in a big battle.
Just compare the dps/health of BW and SC2. The relation in BW was greater (reaver>colossus, dragoon>stalker... in dps, while bio without the marauder and zerg without the roach have less health etc...). --> therefore the battles in BW should be shorter, if it weren't for so few units actually being involved in a battle, due to line movement etc. (and also because due to the game being different in so many aspects and the game being more developed, the metagame is completly different--> more smaller engagements)
Supamang
Profile Joined June 2010
United States2298 Posts
January 27 2012 09:10 GMT
#584
I dont understand why making the game harder would be bad for it as an esport. People play basketball, soccer, football, etc. all the time even if theyre not anywhere near as good as guys like Kobe, Rooney, or Brady.
Bommes
Profile Joined June 2010
Germany1226 Posts
Last Edited: 2012-01-27 10:03:59
January 27 2012 09:58 GMT
#585
I don't think SC2 is more successful than BW because of the simplicity, I strongly disagree. My personal opinion is that BW was just never successful in the west because of availability of streams, commentary etc., and later on because of outdated looks. Everyone who liked video games kind of knew the scene exists and is great, but very few people actually looked closer into it to decide whether or not they like it, because there was this huge barrier of getting information without investing a lot of time.

BW from my point of view really only got games with good commentating in like 2008 when Tasteless started with GomTV, and sadly it was only 3 (?) seasons long. I wasn't a huge part of the scene in any way and overall I'm more one of these SC2 kids. I think if you could bring the enthusiasm of SC2 today to the audience, let them watch some Tasteless commentated pro BW matches and tell them to not get distracted by the shitty looks for an hour or so, many of them would be hooked by the game.

I was more into the WC3 scene in like 2004-2008, and even there you could see how the interest decreased once the good information, tournaments and streams went down one after the other. As far as I see it (again, I was not a big part of the scene) Starcraft had very few of these events/tournaments outside of Korea in the first place. There was TSL, WCG, and after that? I don't really know.

Prev 1 28 29 30 All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 1
soO vs FanTaSy
TY vs Coffee
Ryung 958
WardiTV891
CranKy Ducklings229
IndyStarCraft 158
3DClanTV 88
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 962
Lowko281
SortOf 168
IndyStarCraft 164
StateSC2 70
StarCraft: Brood War
Britney 37224
Horang2 1974
Hyuk 1607
Sea 1395
Soulkey 263
actioN 235
Soma 199
Zeus 199
NaDa 167
ggaemo 115
[ Show more ]
Last 111
EffOrt 109
Rush 94
Light 91
Hyun 85
Dewaltoss 75
Leta 66
Snow 64
ToSsGirL 61
Free 52
Liquid`Ret 45
Aegong 44
Movie 27
Sharp 27
sorry 24
hero 21
GoRush 20
JYJ 19
Sacsri 16
Hm[arnc] 15
Bale 14
yabsab 14
Sea.KH 13
scan(afreeca) 10
IntoTheRainbow 9
ajuk12(nOOB) 5
Dota 2
Gorgc1751
Dendi357
XaKoH 254
BananaSlamJamma121
League of Legends
JimRising 370
Reynor54
Counter-Strike
x6flipin368
Other Games
singsing1328
Liquid`RaSZi713
B2W.Neo513
crisheroes255
Mew2King142
Pyrionflax105
MindelVK2
Organizations
Dota 2
PGL Dota 2 - Main Stream6540
Other Games
BasetradeTV269
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1800
Upcoming Events
OSC
4h 40m
Douyu Cup 2020
17h 40m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
1d 17h
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
3 days
WardiTV Weekly
3 days
[ Show More ]
RSL Revival
4 days
RSL Revival
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.