WC3 Grudge Match - Strategy
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Phyrigian
New Zealand1332 Posts
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ArvickHero
10387 Posts
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Phyrigian
New Zealand1332 Posts
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groms
Canada1017 Posts
they use blight scrolls and build zigs in front of orc base also for maps echo isles turtle rock twisted meadows and omfg im forgetting my maps @@ | ||
Lyter
United Kingdom2145 Posts
A basic orc composition is grunts, raiders and spirit walkers, though walkers are rarer in OvUD because of destroyers. Use raiders to ensnare stuff while your BM goes to town on them. At tier 2, creep with your army and Shadow Hunter while harassing with BM. | ||
bGr.MetHiX
Bulgaria511 Posts
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groms
Canada1017 Posts
Oh and secret valley | ||
Phyrigian
New Zealand1332 Posts
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JoelE
United States112 Posts
So for maps, play on Twisted Meadows. For orc, get a blade master, a few grunts, and upgrade your town hall once. Then get raiders and grunts and out micro him. Research ensnare on your raiders, which lets you trap air and ground units. If he gets air, make sure to trap them. Micro! EDIT: Since your new to wc3, i wouldn't worry about getting and learning caster units. If you can use basic bw rts mechanics well you should do fine with simple blademaster+raider+grunt. | ||
Phyrigian
New Zealand1332 Posts
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Phyrigian
New Zealand1332 Posts
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ArvickHero
10387 Posts
A good build is needed to be followed not just some general composition advice, since WC3 is such a different game .. unfortunately I don't remember any specific builds other than what my friend was telling me over my shoulder lol, and searching online for such builds/guides was generally a fruitless endeavor in my experience | ||
Dubsys
Australia122 Posts
Here's a handy vid that shows grubbys opening to get a BM + 4 Grunts out. I haven't played WC3 in so long that i can barely remember a proper BO so i really hope this helps | ||
Phyrigian
New Zealand1332 Posts
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Phyrigian
New Zealand1332 Posts
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Mafe
Germany5966 Posts
On January 21 2012 06:24 Phyrigian wrote: jesus guys, thanks for all the advice, i appreciate is all so very much. what are some good orc maps that dont escape the norm of play and are still relatively balanced but would just give me a slight edge with a fountain or something? and thanks for your advice. I know you don't expand very early in war3 (in fact, much the opposite!) but is there any general guide as to whens a good idea. Also, since hes from sc2 but hasnt played in ages (which is why im not afraid to post this blog here :p) he might try early expand. this is probably suicide in war3, but if he was to how should i respond to fuck him over and kill him. Secret Valley comes to my mind. You can creep the healfountains very fast, where you have a good chance to get a useful item for the blademaster. However, if you have never really played wc3; I would recommend staying away from blademaster. Also, build an orc shop. the healing salves you can buy there are incredibly good if you some micro to save yout units. Remember, in wc3 saving units is at least as important as killing stuff. edit: blademaster takes a lot of his usefulness from being able to solocreep single creeps on special spots, and from being able to scout/harass your opponent, which requires some knowledge about what and when to attack. Far Seer (1st skill wolves) would be my hero. Just dont let your wolves die and use lighning only when you have the perspective of killing something (hint: with the newer patches, it is possible to always showing health bars is available in the menu). But then again, Far seer is my most loved hero, and depending on your level, any hero might work, blademaster is just a little less straightforward imho. | ||
Phyrigian
New Zealand1332 Posts
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kuresuti
1393 Posts
On January 21 2012 06:34 Phyrigian wrote: hmm, if i dont use BM what should i do? hes part of the norm, isn't he? :x Farseer used to be the standard, until people realized how much exp you are feeding the enemy with the wolves you summon. He is still viable though, just micro them wolves! EDIT: Are you looking to win, or to play a standard game? | ||
Dubsys
Australia122 Posts
If i remember correctly far seer openings vs undead were the norm for a while because you could delay rax tech and harass with your FS but it'd be safer to get an early rax and get a few grunts out just in case he tries anything fancy or cheesy | ||
Phyrigian
New Zealand1332 Posts
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