• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:42
CET 01:42
KST 09:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced11[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1487 users

WC3 Grudge Match - Strategy - Page 2

Blogs > Phyrigian
Post a Reply
Prev 1 2 3 4 Next All
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
January 20 2012 21:45 GMT
#21
TC is also a good 2nd hero choice against UD, warstomp is disgustingly good for crypt fiend killing.

For workers, 5 should be on gold, and 7 is a pretty good number for wood
kuresuti
Profile Blog Joined December 2009
1393 Posts
January 20 2012 21:46 GMT
#22
On January 21 2012 06:42 Phyrigian wrote:
Show nested quote +
On January 21 2012 06:39 kuresuti wrote:
On January 21 2012 06:34 Phyrigian wrote:
On January 21 2012 06:31 Mafe wrote:
On January 21 2012 06:24 Phyrigian wrote:
jesus guys, thanks for all the advice, i appreciate is all so very much.

On January 21 2012 06:20 bGr.MetHiX wrote:
maps with fountains favor orc.google item stacking on the blademaster and try to use it in your gameplay.play offensive with grunt/raider blademaster/shadowhuter(or taurenchieftain on bigger maps) and later on you can switch to mass wyvern after your expansion and focus on sniping the death knight.


what are some good orc maps that dont escape the norm of play and are still relatively balanced but would just give me a slight edge with a fountain or something? and thanks for your advice. I know you don't expand very early in war3 (in fact, much the opposite!) but is there any general guide as to whens a good idea. Also, since hes from sc2 but hasnt played in ages (which is why im not afraid to post this blog here :p) he might try early expand. this is probably suicide in war3, but if he was to how should i respond to fuck him over and kill him.

Secret Valley comes to my mind. You can crepp the healfountains very fast, where you have a good chance to get a useful item for the blademaster. However, if you have never really played wc3; I would recommend staying away from blademaster. Also, build an orc shop. the healing salves you can buy there are incredibly good if you some micro to save yout units. Remember, in wc3 saving units is at least as importatn as killing stuff.


hmm, if i dont use BM what should i do? hes part of the norm, isn't he? :x


Farseer used to be the standard, until people realized how much exp you are feeding the enemy with the wolves you summon. He is still viable though, just micro them wolves!

EDIT: Are you looking to win, or to play a standard game?


fun :p, and winning. trying a standard game would also be cool.


Solo BM harass and straight tech to T2 without building any units, into double beastiary Wyverns which you hide and then later make a big fight happen when you have 7-8 Wyverns. This is cheesy, but it is incredibly strong unless your opponent is good or manages to counter it blindly. It's like DTs in BW.

The Orc shop allows you to harass with the BM constantly, picking of low health units and what not. Just buy healing salves and clarity potions.
Chimpalimp
Profile Joined May 2010
United States1135 Posts
Last Edited: 2012-01-20 21:57:39
January 20 2012 21:56 GMT
#23
Standard build:
open with 1 racks, 1 altar, 2 burrows (not necessarily in that order.
BM, 2 grunts, voodoo lounge, and start your tech
add on another burrow
add 2 more grunts (4 in total)
TIER 2: immediately start by building a beastiary, spirit lodge, and shadow hunter as your second hero.
get a second burrow.
Get a raider and ensnare research, get a spirit walker and research spirit walker adapt training.
Get berserker strength upgrade for grunt health.
Get a warmill to be able to build 1 kodo beast.

Your economic situation:
you should have exactly 5 peons on gold at almost all times.
you should have exactly 7 peons on wood (before you tech you should make sure you have 7).

Get to 50 food with the following unit composition approximately:
1 BM (abilities: wind walk, crit, wind walk, crit, crit buy BM boots of speed (red boots from public shop))
1 SH (abilities: hex, healing wave, healing wave, hex, healing wave)
4 grunts (you should not build any more grunts after your initial 4)
2 raiders
1 kodo beast
2 spirit walkers

Replace any lost units with raiders and walkers.

Should your opponent get air units (gargoyles (lol), destroyers (very likely), or frost wyrms (maybe)) make bat riders from your beastiary.

You should not break 50 food for about 75% of the game. If you are going to break 50 food, bank like 1.5k gold, and go straight to 70 or 80. NEVER go past 80 food (economic suicide).

Don't really try to expand much at all.

Good luck.
I like money. You like money too? We should hang out.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
Last Edited: 2012-01-20 22:00:52
January 20 2012 21:56 GMT
#24
--- Nuked ---
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
January 20 2012 21:58 GMT
#25
--- Nuked ---
Chimpalimp
Profile Joined May 2010
United States1135 Posts
Last Edited: 2012-01-20 22:01:53
January 20 2012 22:00 GMT
#26
On January 21 2012 06:58 Phyrigian wrote:
Show nested quote +
On January 21 2012 06:56 Chimpalimp wrote:
Standard build:
open with 1 racks, 1 altar, 2 burrows (not necessarily in that order.
BM, 2 grunts, voodoo lounge, and start your tech
add on another burrow
add 2 more grunts (4 in total)
TIER 2: immediately start by building a beastiary, spirit lodge, and shadow hunter as your second hero.
get a second burrow.
Get a raider and ensnare research, get a spirit walker and research spirit walker adapt training.
Get berserker strength upgrade for grunt health.
Get a warmill to be able to build 1 kodo beast.

Your economic situation:
you should have exactly 5 peons on gold at almost all times.
you should have exactly 7 peons on wood (before you tech you should make sure you have 7).

Get to 50 food with the following unit composition approximately:
1 BM (abilities: wind walk, crit, wind walk, crit, crit buy BM boots of speed (red boots from public shop))
1 SH (abilities: hex, healing wave, healing wave, hex, healing wave)
4 grunts (you should not build any more grunts after your initial 4)
2 raiders
1 kodo beast
2 spirit walkers

Replace any lost units with raiders and walkers.

Should your opponent get air units (gargoyles (lol), destroyers (very likely), or frost wyrms (maybe)) make bat riders from your beastiary.

You should not break 50 food for about 75% of the game. If you are going to break 50 food, bank like 1.5k gold, and go straight to 70 or 80. NEVER go past 80 food (economic suicide).

Don't really try to expand much at all.

Good luck.


sounds like perfect standard advice, but i may try that cheese. may try this at a later date though. are gargoyles like the scouts of wc3? lol.


Na, gargs are like going bio vs toss, pretty much retarded vs orc (bats hard counter them as well as reavers hard counter bio), but it could happen.

As for cheese: same as standard setup except don't expand, get a warmill. Make Firelord (from tavern) or Farseer or BM, make grunts and watch towers near his base. takes some micro to get it initially pulled off, but does wonders against crappy players.
I like money. You like money too? We should hang out.
kuresuti
Profile Blog Joined December 2009
1393 Posts
January 20 2012 22:01 GMT
#27
On January 21 2012 06:56 Phyrigian wrote:
Show nested quote +
On January 21 2012 06:46 kuresuti wrote:
On January 21 2012 06:42 Phyrigian wrote:
On January 21 2012 06:39 kuresuti wrote:
On January 21 2012 06:34 Phyrigian wrote:
On January 21 2012 06:31 Mafe wrote:
On January 21 2012 06:24 Phyrigian wrote:
jesus guys, thanks for all the advice, i appreciate is all so very much.

On January 21 2012 06:20 bGr.MetHiX wrote:
maps with fountains favor orc.google item stacking on the blademaster and try to use it in your gameplay.play offensive with grunt/raider blademaster/shadowhuter(or taurenchieftain on bigger maps) and later on you can switch to mass wyvern after your expansion and focus on sniping the death knight.


what are some good orc maps that dont escape the norm of play and are still relatively balanced but would just give me a slight edge with a fountain or something? and thanks for your advice. I know you don't expand very early in war3 (in fact, much the opposite!) but is there any general guide as to whens a good idea. Also, since hes from sc2 but hasnt played in ages (which is why im not afraid to post this blog here :p) he might try early expand. this is probably suicide in war3, but if he was to how should i respond to fuck him over and kill him.

Secret Valley comes to my mind. You can crepp the healfountains very fast, where you have a good chance to get a useful item for the blademaster. However, if you have never really played wc3; I would recommend staying away from blademaster. Also, build an orc shop. the healing salves you can buy there are incredibly good if you some micro to save yout units. Remember, in wc3 saving units is at least as importatn as killing stuff.


hmm, if i dont use BM what should i do? hes part of the norm, isn't he? :x


Farseer used to be the standard, until people realized how much exp you are feeding the enemy with the wolves you summon. He is still viable though, just micro them wolves!

EDIT: Are you looking to win, or to play a standard game?


fun :p, and winning. trying a standard game would also be cool.


Solo BM harass and straight tech to T2 without building any units, into double beastiary Wyverns which you hide and then later make a big fight happen when you have 7-8 Wyverns. This is cheesy, but it is incredibly strong unless your opponent is good or manages to counter it blindly. It's like DTs in BW.

The Orc shop allows you to harass with the BM constantly, picking of low health units and what not. Just buy healing salves and clarity potions.


trying a game against ai, lol, getting raped

sounds right up my alley for a strat for this, lol. also, noob question. you go windwalk first and max that and your passive, right? also, items arent incredibly important in wc3, right?


Windwalk and then Crit. Items are EXTREMELY important, especially for a cheese like this. Your whole strategy relies on the Blade Master being up in the enemys ass while he creeps, you can't do that without salves and potions. Also pick up Boots of Speed from the neutral merchant. You should just windwalk and hit targets so they die and immediately back away, rinse and repeat.

You can defend your base without units because as a Orc player you have burrows, which are pretty damn strong.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
January 20 2012 22:02 GMT
#28
--- Nuked ---
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
January 20 2012 22:03 GMT
#29
--- Nuked ---
kuresuti
Profile Blog Joined December 2009
1393 Posts
Last Edited: 2012-01-20 22:06:09
January 20 2012 22:04 GMT
#30
On January 21 2012 07:02 Phyrigian wrote:
Show nested quote +
On January 21 2012 07:00 Chimpalimp wrote:
On January 21 2012 06:58 Phyrigian wrote:
On January 21 2012 06:56 Chimpalimp wrote:
Standard build:
open with 1 racks, 1 altar, 2 burrows (not necessarily in that order.
BM, 2 grunts, voodoo lounge, and start your tech
add on another burrow
add 2 more grunts (4 in total)
TIER 2: immediately start by building a beastiary, spirit lodge, and shadow hunter as your second hero.
get a second burrow.
Get a raider and ensnare research, get a spirit walker and research spirit walker adapt training.
Get berserker strength upgrade for grunt health.
Get a warmill to be able to build 1 kodo beast.

Your economic situation:
you should have exactly 5 peons on gold at almost all times.
you should have exactly 7 peons on wood (before you tech you should make sure you have 7).

Get to 50 food with the following unit composition approximately:
1 BM (abilities: wind walk, crit, wind walk, crit, crit buy BM boots of speed (red boots from public shop))
1 SH (abilities: hex, healing wave, healing wave, hex, healing wave)
4 grunts (you should not build any more grunts after your initial 4)
2 raiders
1 kodo beast
2 spirit walkers

Replace any lost units with raiders and walkers.

Should your opponent get air units (gargoyles (lol), destroyers (very likely), or frost wyrms (maybe)) make bat riders from your beastiary.

You should not break 50 food for about 75% of the game. If you are going to break 50 food, bank like 1.5k gold, and go straight to 70 or 80. NEVER go past 80 food (economic suicide).

Don't really try to expand much at all.

Good luck.


sounds like perfect standard advice, but i may try that cheese. may try this at a later date though. are gargoyles like the scouts of wc3? lol.


Na, gargs are like going bio vs toss, pretty much retarded, but it could happen.

As for cheese: same as standard setup except don't expand, get a warmill. Make Firelord (from tavern) or Farseer or BM, make grunts and watch towers near his base. takes some micro to get it initially pulled off, but does wonders against crappy players.


you know your stuff, whats better, his wyvern cheese or that? lol


The Firelord tower rush is a stronger strategy, but much harder to pull off.

EDIT: I don't remember the times exactly, but get boots as soon as they are available. Shouldn't be long after your hero spawns. Circlets which give +2 to all stats are pretty good, but not necessary. If the enemy is aggressive, it might be worth it to pick up a circlet or two. Also remember to be there when the enemy finishes a camp, you might get lucky and steal his item.
Mafe
Profile Joined February 2011
Germany5966 Posts
January 20 2012 22:05 GMT
#31
Gargoyles are actuyally very good in the other matchups, but one orc batrider instakills one gargoyle (not with his attack, but with his abilty "unstable conc...whatever"). Though the bat suicides with this ability, your hero gets experience while the ud doesnt. And the batrider also deals aoe-damgage to other ud-air units that might be around. Very good trade. Learn the suicide-hotkey, and you dont need to make other aa units until the armies reach 70+ supply.
Chimpalimp
Profile Joined May 2010
United States1135 Posts
January 20 2012 22:05 GMT
#32
On January 21 2012 07:02 Phyrigian wrote:
Show nested quote +
On January 21 2012 07:00 Chimpalimp wrote:
On January 21 2012 06:58 Phyrigian wrote:
On January 21 2012 06:56 Chimpalimp wrote:
Standard build:
open with 1 racks, 1 altar, 2 burrows (not necessarily in that order.
BM, 2 grunts, voodoo lounge, and start your tech
add on another burrow
add 2 more grunts (4 in total)
TIER 2: immediately start by building a beastiary, spirit lodge, and shadow hunter as your second hero.
get a second burrow.
Get a raider and ensnare research, get a spirit walker and research spirit walker adapt training.
Get berserker strength upgrade for grunt health.
Get a warmill to be able to build 1 kodo beast.

Your economic situation:
you should have exactly 5 peons on gold at almost all times.
you should have exactly 7 peons on wood (before you tech you should make sure you have 7).

Get to 50 food with the following unit composition approximately:
1 BM (abilities: wind walk, crit, wind walk, crit, crit buy BM boots of speed (red boots from public shop))
1 SH (abilities: hex, healing wave, healing wave, hex, healing wave)
4 grunts (you should not build any more grunts after your initial 4)
2 raiders
1 kodo beast
2 spirit walkers

Replace any lost units with raiders and walkers.

Should your opponent get air units (gargoyles (lol), destroyers (very likely), or frost wyrms (maybe)) make bat riders from your beastiary.

You should not break 50 food for about 75% of the game. If you are going to break 50 food, bank like 1.5k gold, and go straight to 70 or 80. NEVER go past 80 food (economic suicide).

Don't really try to expand much at all.

Good luck.


sounds like perfect standard advice, but i may try that cheese. may try this at a later date though. are gargoyles like the scouts of wc3? lol.


Na, gargs are like going bio vs toss, pretty much retarded, but it could happen.

As for cheese: same as standard setup except don't expand, get a warmill. Make Firelord (from tavern) or Farseer or BM, make grunts and watch towers near his base. takes some micro to get it initially pulled off, but does wonders against crappy players.


you know your stuff, whats better, his wyvern cheese or that? lol


Wyvern cheese is EXTREMELY all in but easier to control. Until you are comfortable with wyvs, crypt fiends will hard counter you pretty easily. Tower cheese is harder to pull off the initial 3 towers, but once those 3 towers and a proxy shop are done, you almost instantly win by just building towers closer and closer. You have to micro pretty decently to get the initial towers up, unless you hide them carefully in fog of war. WC3 towers are VERY good. Its your call. If you do a bo3, do both.
I like money. You like money too? We should hang out.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
January 20 2012 22:05 GMT
#33
--- Nuked ---
kuresuti
Profile Blog Joined December 2009
1393 Posts
Last Edited: 2012-01-20 22:09:16
January 20 2012 22:08 GMT
#34
On January 21 2012 07:05 Phyrigian wrote:
Show nested quote +
On January 21 2012 07:04 kuresuti wrote:
On January 21 2012 07:02 Phyrigian wrote:
On January 21 2012 07:00 Chimpalimp wrote:
On January 21 2012 06:58 Phyrigian wrote:
On January 21 2012 06:56 Chimpalimp wrote:
Standard build:
open with 1 racks, 1 altar, 2 burrows (not necessarily in that order.
BM, 2 grunts, voodoo lounge, and start your tech
add on another burrow
add 2 more grunts (4 in total)
TIER 2: immediately start by building a beastiary, spirit lodge, and shadow hunter as your second hero.
get a second burrow.
Get a raider and ensnare research, get a spirit walker and research spirit walker adapt training.
Get berserker strength upgrade for grunt health.
Get a warmill to be able to build 1 kodo beast.

Your economic situation:
you should have exactly 5 peons on gold at almost all times.
you should have exactly 7 peons on wood (before you tech you should make sure you have 7).

Get to 50 food with the following unit composition approximately:
1 BM (abilities: wind walk, crit, wind walk, crit, crit buy BM boots of speed (red boots from public shop))
1 SH (abilities: hex, healing wave, healing wave, hex, healing wave)
4 grunts (you should not build any more grunts after your initial 4)
2 raiders
1 kodo beast
2 spirit walkers

Replace any lost units with raiders and walkers.

Should your opponent get air units (gargoyles (lol), destroyers (very likely), or frost wyrms (maybe)) make bat riders from your beastiary.

You should not break 50 food for about 75% of the game. If you are going to break 50 food, bank like 1.5k gold, and go straight to 70 or 80. NEVER go past 80 food (economic suicide).

Don't really try to expand much at all.

Good luck.


sounds like perfect standard advice, but i may try that cheese. may try this at a later date though. are gargoyles like the scouts of wc3? lol.


Na, gargs are like going bio vs toss, pretty much retarded, but it could happen.

As for cheese: same as standard setup except don't expand, get a warmill. Make Firelord (from tavern) or Farseer or BM, make grunts and watch towers near his base. takes some micro to get it initially pulled off, but does wonders against crappy players.


you know your stuff, whats better, his wyvern cheese or that? lol


The Firelord tower rush is a stronger strategy, but much harder to pull off.


oh, i'll definitely do your wyvern one then. so harrass asap?


Yeah, as soon as the BM is out, run straight for the enemy but do not engage. Wait until he creeps or something, then hit windwalk and finish the creeps and/or his units off one by one.

EDIT: Try to time your build so your shop goes up when the BM comes out, so you can buy salves and potions at once.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
Last Edited: 2012-01-20 22:09:59
January 20 2012 22:08 GMT
#35
--- Nuked ---
Felo
Profile Blog Joined October 2010
Germany392 Posts
January 20 2012 22:08 GMT
#36
On January 21 2012 07:03 Phyrigian wrote:

oh, by items i didnt mean salves, i meant more like +agi stuff... but i think thats only dota and stuff (lol, thats where my question roots from if that makes sense :p). When do i go for boots again?


You get the boots from the neutral merchant, they spawn right at/shortly after the first night begins.

There are +agi items in regular WC3 matches as well but you don't spend money on them, just pick up whatever you can steal from the creeps your opponent is killing (always hit something, then get the item as picking it up uncloaks you and your first hit out of the cloak deals bonus damage that you don't want to waste).
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
Chimpalimp
Profile Joined May 2010
United States1135 Posts
Last Edited: 2012-01-20 22:12:44
January 20 2012 22:09 GMT
#37
On January 21 2012 07:08 Phyrigian wrote:
Show nested quote +
On January 21 2012 07:05 Chimpalimp wrote:
On January 21 2012 07:02 Phyrigian wrote:
On January 21 2012 07:00 Chimpalimp wrote:
On January 21 2012 06:58 Phyrigian wrote:
On January 21 2012 06:56 Chimpalimp wrote:
Standard build:
open with 1 racks, 1 altar, 2 burrows (not necessarily in that order.
BM, 2 grunts, voodoo lounge, and start your tech
add on another burrow
add 2 more grunts (4 in total)
TIER 2: immediately start by building a beastiary, spirit lodge, and shadow hunter as your second hero.
get a second burrow.
Get a raider and ensnare research, get a spirit walker and research spirit walker adapt training.
Get berserker strength upgrade for grunt health.
Get a warmill to be able to build 1 kodo beast.

Your economic situation:
you should have exactly 5 peons on gold at almost all times.
you should have exactly 7 peons on wood (before you tech you should make sure you have 7).

Get to 50 food with the following unit composition approximately:
1 BM (abilities: wind walk, crit, wind walk, crit, crit buy BM boots of speed (red boots from public shop))
1 SH (abilities: hex, healing wave, healing wave, hex, healing wave)
4 grunts (you should not build any more grunts after your initial 4)
2 raiders
1 kodo beast
2 spirit walkers

Replace any lost units with raiders and walkers.

Should your opponent get air units (gargoyles (lol), destroyers (very likely), or frost wyrms (maybe)) make bat riders from your beastiary.

You should not break 50 food for about 75% of the game. If you are going to break 50 food, bank like 1.5k gold, and go straight to 70 or 80. NEVER go past 80 food (economic suicide).

Don't really try to expand much at all.

Good luck.


sounds like perfect standard advice, but i may try that cheese. may try this at a later date though. are gargoyles like the scouts of wc3? lol.


Na, gargs are like going bio vs toss, pretty much retarded, but it could happen.

As for cheese: same as standard setup except don't expand, get a warmill. Make Firelord (from tavern) or Farseer or BM, make grunts and watch towers near his base. takes some micro to get it initially pulled off, but does wonders against crappy players.


you know your stuff, whats better, his wyvern cheese or that? lol


Wyvern cheese is EXTREMELY all in but easier to control. Until you are comfortable with wyvs, crypt fiends will hard counter you pretty easily. Tower cheese is harder to pull off the initial 3 towers, but once those 3 towers and a proxy shop are done, you almost instantly win by just building towers closer and closer. You have to micro pretty decently to get the initial towers up, unless you hide them carefully in fog of war. WC3 towers are VERY good. Its your call. If you do a bo3, do both.


would an analogy for wyv vs crypts be like vultures vs goons? lol.


It would be muta vs a pack of marines. If your good at micro, you can beat the marines, if you don't play it smart, you will get slaughtered running in.

But if he doesn't get web, its like shooting fish in a barrel.
I like money. You like money too? We should hang out.
kuresuti
Profile Blog Joined December 2009
1393 Posts
Last Edited: 2012-01-20 22:13:48
January 20 2012 22:13 GMT
#38
Actually just go here and get some Orc replays. I haven't followed WC3 for a few years, but I assume the games still play out the same way, just look at how they use their blademasters.
Chimpalimp
Profile Joined May 2010
United States1135 Posts
January 20 2012 22:15 GMT
#39
On January 21 2012 07:13 kuresuti wrote:
Actually just go here and get some Orc replays. I haven't followed WC3 for a few years, but I assume the games still play out the same way, just look at how they use their blademasters.


Some of those are out of date and can't be played in the current version of WC3. Just go to www.wcreplays.com and find orc vs ud games for standard games, for cheese, just do what was told earlier.
I like money. You like money too? We should hang out.
acie
Profile Blog Joined July 2010
United States247 Posts
January 20 2012 22:18 GMT
#40
in general, towering doesn't work vs UD

and fiends dont really hard counter wyvern, they just cast web to hold them in place. You have to research web at t2 and until that time UD has nothing that can hit air at all. Maybe if he really noob he won't even figure out to get web.

The old orc vs ud metagame used to be to expand early at t2 and then mass wyverns and there was pretty much no counter to it especially if u got lev 3 stomp
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft474
Nathanias 43
StarCraft: Brood War
NaDa 79
ivOry 15
Dota 2
syndereN661
monkeys_forever162
Counter-Strike
minikerr55
Other Games
summit1g17430
Grubby5878
Mew2King132
ToD105
ViBE54
Organizations
Other Games
gamesdonequick2198
Dota 2
PGL Dota 2 - Main Stream168
Other Games
BasetradeTV115
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• HeavenSC 93
• Hupsaiya 44
• musti20045 38
• davetesta29
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 49
• RayReign 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22554
League of Legends
• Doublelift4134
Other Games
• imaqtpie1937
• tFFMrPink 8
Upcoming Events
Sparkling Tuna Cup
9h 18m
WardiTV Korean Royale
11h 18m
Zoun vs SHIN
TBD vs Reynor
TBD vs herO
Solar vs TBD
BSL 21
19h 18m
Hawk vs Kyrie
spx vs Cross
Replay Cast
23h 18m
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
StarCraft2.fi
1d 16h
Replay Cast
1d 23h
Wardi Open
2 days
StarCraft2.fi
2 days
[ Show More ]
PiGosaur Monday
3 days
Wardi Open
3 days
StarCraft2.fi
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
SC Evo League
6 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.