So, me and my friend are going to play a joke grudge match in WC3. I know absolutely nothing about WC3 aside races, BM being OP aswell as Orc vs UD, lol, and I need your help to ensure my victory! We picked WC3 from a list of 9 games and used a random number generator to decide
We also picked races from 1-4 using it for each person. Now he's undead, and I'm orc (which ive heard vaguely is INFAMOUSLY imbalanced) Problem is, I have no fucking clue as to what to do. Also, I have no idea what maps to use in WC3. Help me out here, guys! tell me what i should do to win, and what maps are common in wc3 competitive play.
BM being OP and OvUD isn't going to matter at all if you're both new, its not like their broken or anything either. It is in Orcs favour but it is only slightly in the grand scheme of things. Good maps include Twisted Meadows, Terenas Stand, Echo Isles, Gnoll Wood, Melted Valley to name a few. A basic orc composition is grunts, raiders and spirit walkers, though walkers are rarer in OvUD because of destroyers. Use raiders to ensnare stuff while your BM goes to town on them. At tier 2, creep with your army and Shadow Hunter while harassing with BM.
maps with fountains favor orc.google item stacking on the blademaster and try to use it in your gameplay.play offensive with grunt/raider blademaster/shadowhuter(or taurenchieftain on bigger maps) and later on you can switch to mass wyvern after your expansion and focus on sniping the death knight.
On January 21 2012 06:18 groms wrote: actually ud can tower rush and it was relatively common too since bm gets disgusting later on
they use blight scrolls and build zigs in front of orc base
also for maps echo isles turtle rock twisted meadows and omfg im forgetting my maps @@
oh, thanks for clearing that up + maps. how should i go about defending this? prevention with just trying to spot incase he jokingly tower rushes anyway?
On January 21 2012 06:18 Lyter wrote: BM being OP and OvUD isn't going to matter at all if you're both new, its not like their broken or anything either. It is in Orcs favour but it is only slightly in the grand scheme of things. Good maps include Twisted Meadows, Terenas Stand, Echo Isles, Gnoll Wood, Melted Valley to name a few. A basic orc composition is grunts, raiders and spirit walkers, though walkers are rarer in OvUD because of destroyers. Use raiders to ensnare stuff while your BM goes to town on them. At tier 2, creep with your army and Shadow Hunter while harassing with BM.
Unfortunately for you the UD vs ORC imba thing is really only at the very top levels. At lower levels (like top ladder) undead is way more forgiving and usually can crush.
So for maps, play on Twisted Meadows.
For orc, get a blade master, a few grunts, and upgrade your town hall once. Then get raiders and grunts and out micro him. Research ensnare on your raiders, which lets you trap air and ground units. If he gets air, make sure to trap them. Micro!
EDIT: Since your new to wc3, i wouldn't worry about getting and learning caster units. If you can use basic bw rts mechanics well you should do fine with simple blademaster+raider+grunt.
jesus guys, thanks for all the advice, i appreciate is all so very much.
On January 21 2012 06:20 bGr.MetHiX wrote: maps with fountains favor orc.google item stacking on the blademaster and try to use it in your gameplay.play offensive with grunt/raider blademaster/shadowhuter(or taurenchieftain on bigger maps) and later on you can switch to mass wyvern after your expansion and focus on sniping the death knight.
what are some good orc maps that dont escape the norm of play and are still relatively balanced but would just give me a slight edge with a fountain or something? and thanks for your advice. I know you don't expand very early in war3 (in fact, much the opposite!) but is there any general guide as to whens a good idea. Also, since hes from sc2 but hasnt played in ages (which is why im not afraid to post this blog here :p) he might try early expand. this is probably suicide in war3, but if he was to how should i respond to fuck him over and kill him.
On January 21 2012 06:21 JoelE wrote: Unfortunately for you the UD vs ORC imba thing is really only at the very top levels. At lower levels (like top ladder) undead is way more forgiving and usually can crush.
So for maps, play on Twisted Meadows.
For orc, get a blade master, a few grunts, and upgrade your town hall once. Then get raiders and grunts and out micro him. Research ensnare on your raiders, which lets you trap air and ground units. If he gets air, make sure to trap them. Micro!
EDIT: Since your new to wc3, i wouldn't worry about getting and learning caster units. If you can use basic bw rts mechanics well you should do fine with simple blademaster+raider+grunt.
oh damn... ud imba :p. So, since he's probably going to do something completely random, like tech up a random path, etc, what would be the correct response for each kinda tech, no matter how bizarre it may be.
one thing about playing WC3 that will go against the very foundations of your SC RTS experience is that you must stop making workers, very early on. It sure as hell did make me feel incredibly awkward lol
A good build is needed to be followed not just some general composition advice, since WC3 is such a different game .. unfortunately I don't remember any specific builds other than what my friend was telling me over my shoulder lol, and searching online for such builds/guides was generally a fruitless endeavor in my experience
Here's a handy vid that shows grubbys opening to get a BM + 4 Grunts out. I haven't played WC3 in so long that i can barely remember a proper BO so i really hope this helps
On January 21 2012 06:28 ArvickHero wrote: one thing about playing WC3 that will go against the very foundations of your SC RTS experience is that you must stop making workers, very early on. It sure as hell did make me feel incredibly awkward lol
A good build is needed to be followed not just some general composition advice, since WC3 is such a different game .. unfortunately I don't remember any specific builds other than what my friend was telling me over my shoulder lol, and searching online for such builds/guides was generally a fruitless endeavor in my experience
oh, damn :X. well, i already knew about the workers bit how like 5 or something on gold, but i dont know what to do regarding wood. how many should i have chopping trees? does anybody here have any easy to execute basic orcvsud build?
Here's a handy vid that shows grubbys opening to get a BM + 4 Grunts out. I haven't played WC3 in so long that i can barely remember a proper BO so i really hope this helps
On January 21 2012 06:20 bGr.MetHiX wrote: maps with fountains favor orc.google item stacking on the blademaster and try to use it in your gameplay.play offensive with grunt/raider blademaster/shadowhuter(or taurenchieftain on bigger maps) and later on you can switch to mass wyvern after your expansion and focus on sniping the death knight.
what are some good orc maps that dont escape the norm of play and are still relatively balanced but would just give me a slight edge with a fountain or something? and thanks for your advice. I know you don't expand very early in war3 (in fact, much the opposite!) but is there any general guide as to whens a good idea. Also, since hes from sc2 but hasnt played in ages (which is why im not afraid to post this blog here :p) he might try early expand. this is probably suicide in war3, but if he was to how should i respond to fuck him over and kill him.
Secret Valley comes to my mind. You can creep the healfountains very fast, where you have a good chance to get a useful item for the blademaster. However, if you have never really played wc3; I would recommend staying away from blademaster. Also, build an orc shop. the healing salves you can buy there are incredibly good if you some micro to save yout units. Remember, in wc3 saving units is at least as important as killing stuff. edit: blademaster takes a lot of his usefulness from being able to solocreep single creeps on special spots, and from being able to scout/harass your opponent, which requires some knowledge about what and when to attack. Far Seer (1st skill wolves) would be my hero. Just dont let your wolves die and use lighning only when you have the perspective of killing something (hint: with the newer patches, it is possible to always showing health bars is available in the menu). But then again, Far seer is my most loved hero, and depending on your level, any hero might work, blademaster is just a little less straightforward imho.
On January 21 2012 06:24 Phyrigian wrote: jesus guys, thanks for all the advice, i appreciate is all so very much.
On January 21 2012 06:20 bGr.MetHiX wrote: maps with fountains favor orc.google item stacking on the blademaster and try to use it in your gameplay.play offensive with grunt/raider blademaster/shadowhuter(or taurenchieftain on bigger maps) and later on you can switch to mass wyvern after your expansion and focus on sniping the death knight.
what are some good orc maps that dont escape the norm of play and are still relatively balanced but would just give me a slight edge with a fountain or something? and thanks for your advice. I know you don't expand very early in war3 (in fact, much the opposite!) but is there any general guide as to whens a good idea. Also, since hes from sc2 but hasnt played in ages (which is why im not afraid to post this blog here :p) he might try early expand. this is probably suicide in war3, but if he was to how should i respond to fuck him over and kill him.
Secret Valley comes to my mind. You can crepp the healfountains very fast, where you have a good chance to get a useful item for the blademaster. However, if you have never really played wc3; I would recommend staying away from blademaster. Also, build an orc shop. the healing salves you can buy there are incredibly good if you some micro to save yout units. Remember, in wc3 saving units is at least as importatn as killing stuff.
hmm, if i dont use BM what should i do? hes part of the norm, isn't he? :x
On January 21 2012 06:24 Phyrigian wrote: jesus guys, thanks for all the advice, i appreciate is all so very much.
On January 21 2012 06:20 bGr.MetHiX wrote: maps with fountains favor orc.google item stacking on the blademaster and try to use it in your gameplay.play offensive with grunt/raider blademaster/shadowhuter(or taurenchieftain on bigger maps) and later on you can switch to mass wyvern after your expansion and focus on sniping the death knight.
what are some good orc maps that dont escape the norm of play and are still relatively balanced but would just give me a slight edge with a fountain or something? and thanks for your advice. I know you don't expand very early in war3 (in fact, much the opposite!) but is there any general guide as to whens a good idea. Also, since hes from sc2 but hasnt played in ages (which is why im not afraid to post this blog here :p) he might try early expand. this is probably suicide in war3, but if he was to how should i respond to fuck him over and kill him.
Secret Valley comes to my mind. You can crepp the healfountains very fast, where you have a good chance to get a useful item for the blademaster. However, if you have never really played wc3; I would recommend staying away from blademaster. Also, build an orc shop. the healing salves you can buy there are incredibly good if you some micro to save yout units. Remember, in wc3 saving units is at least as importatn as killing stuff.
hmm, if i dont use BM what should i do? hes part of the norm, isn't he? :x
Farseer used to be the standard, until people realized how much exp you are feeding the enemy with the wolves you summon. He is still viable though, just micro them wolves!
EDIT: Are you looking to win, or to play a standard game?
Far Seer is a great opening hero at lower levels, wolves make early creeping a cinch. If i remember correctly far seer openings vs undead were the norm for a while because you could delay rax tech and harass with your FS but it'd be safer to get an early rax and get a few grunts out just in case he tries anything fancy or cheesy
On January 21 2012 06:24 Phyrigian wrote: jesus guys, thanks for all the advice, i appreciate is all so very much.
On January 21 2012 06:20 bGr.MetHiX wrote: maps with fountains favor orc.google item stacking on the blademaster and try to use it in your gameplay.play offensive with grunt/raider blademaster/shadowhuter(or taurenchieftain on bigger maps) and later on you can switch to mass wyvern after your expansion and focus on sniping the death knight.
what are some good orc maps that dont escape the norm of play and are still relatively balanced but would just give me a slight edge with a fountain or something? and thanks for your advice. I know you don't expand very early in war3 (in fact, much the opposite!) but is there any general guide as to whens a good idea. Also, since hes from sc2 but hasnt played in ages (which is why im not afraid to post this blog here :p) he might try early expand. this is probably suicide in war3, but if he was to how should i respond to fuck him over and kill him.
Secret Valley comes to my mind. You can crepp the healfountains very fast, where you have a good chance to get a useful item for the blademaster. However, if you have never really played wc3; I would recommend staying away from blademaster. Also, build an orc shop. the healing salves you can buy there are incredibly good if you some micro to save yout units. Remember, in wc3 saving units is at least as importatn as killing stuff.
hmm, if i dont use BM what should i do? hes part of the norm, isn't he? :x
Farseer used to be the standard, until people realized how much exp you are feeding the enemy with the wolves you summon. He is still viable though, just micro them wolves!
EDIT: Are you looking to win, or to play a standard game?
fun :p, and winning. trying a standard game would also be cool.