Unit Clumping in SC2 - Good or Bad - Page 14
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sekritzzz
1515 Posts
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Humanfails
224 Posts
On December 30 2011 12:23 TyrantPotato wrote: im sorry but this has to be said. if blizzard is going to be changing the pathing dont you think things will be balanced accordingly????!!!////??? honestly throughout this thread there are heaps of people saying "oh no but then this unit will be OP nono no this will be op no no no then this unit will be shit" omfg stop for a moment. if blizzard were to change Ai clumping to what the images on page 12 show they would only do so at the release of either HOTS or LOV. (LOV more likely). once doing so everything would be reshuffled and re balanced to account for the new AI changes. there wont be any OMFG storm is UP it shit. because it will be changed!!!!!!!!!!!!!!!!!1111111121111 elerven one one !!!! blizzard however has said they dont want to dumb down ai but i dont think they understand that its not dumbing down the ai but rather "changing" the ai pathing. ARGHGHGHGHGHGHGHHGHHGGH think for a moment what is better to watch. two tightly packed balls of units firing lasers and whoosh sparks at each other. or a spread out easy to see units that now have to be moved around more in order for each side to maximise efficiency? YES IT IS easier for players to 1a a ball of units across a map and in most cases. YES IT WOULD be harder to control army's if the pathing were changed. but if people can play BW (not a bw vs sc2 comment calm down) at the level they do with the restrictions in place people WILL adapt to sc2 changes. and ultimately sc2's success as an esport (gosh i said it) will be determined by is watchabilty. people need to get off the whole "omfg balance balance balance shit shit shit op up op up dont change it will break the game "bandwagon and just think. /rant over. Edited: not as much caps not as much shouting ha ha cheers. And the idea of this is just stupid (not you). Its like you don;t get a fully functional and complete game anymore without paying 60+40+40$, and thats assuming when they said "priced as an expansion", they mean 40$. They specifically did NOT give a price tag, and only gave a tag line. | ||
Humanfails
224 Posts
On December 30 2011 22:27 sekritzzz wrote: Quick thought and I don't know if it's been mentioned. I personally would love if sc2 had some type of army formation commands with a few customizable ones kind of like AoE. I'd be sick in terms of all the unique ways people approach different micro situations with different units. I remember seeing a video of SC2 before it released, and that video showed units in a loose and open formation. From Zerg to protoss, they moved like WC3 units. They specifically took this out and made armies clump. | ||
Lorch
Germany3666 Posts
People (especially koreans) need to give the game more time to developed, we are only one year in and the game has already developed sooo much in all the matchups, just stop expecting sc2 to immediatly be on bws level of depth when most people don't even really understand what they are doing atm. | ||
Humanfails
224 Posts
On December 31 2011 00:31 Lorch wrote: I hate that we still have this "well right now in the 10+ years developed broodwar were everything is figured out xy is way better", well of course it fucking is, even people who are considered the best at sc2 right now (mvp, nestea etc.) have no fucking idea how to really micro efficiently. Balls are already getting less and less present, and about (latest) 3 years from now we will laugh at someone 1/2aing his ball across the map. People (especially koreans) need to give the game more time to developed, we are only one year in and the game has already developed sooo much in all the matchups, just stop expecting sc2 to immediatly be on bws level of depth when most people don't even really understand what they are doing atm. this is really wishful thinking or nostalgia transference from brood war, to me. Protoss and terran thrive on keeping thier stuff balled up, mostly because the pathing works very efficienctly. There's no way for a Z to punish a balling protoss other than fungal or retreat. The game is in fact designed around this concept, see colossus standing over zealots and stalkers. | ||
CeliosB
Canada100 Posts
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ToastieNL
Netherlands845 Posts
On December 31 2011 09:59 curtdisis wrote: its a good thing because it just takes more micro to spread units which makes the game harder The problem is, it doesn't. the Ball in PvZ is so immensely strong and functions BEST when balled, a spread out ball would be way less dangerouas and more flankable, needing more Forcefields, etc | ||
Yergidy
United States2107 Posts
On December 29 2011 11:54 PhiliBiRD wrote: its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me It was inherent with the high numbers of units you are able to hotkey to one group and NOT intended, but a side effect of how they created the hotkey system in SC2, that is why units are not clumped in BW, because of the low number of units able to be on one hotkey. | ||
Chewie
Denmark708 Posts
I dont know, its certainly very complex. And I think there are a few important things to remember: 1) Broodwar took a long time to get that good. Not just because of balance changes, or the Broodwar expansion, but also the level of skill from the players. These things took many years to develop. 2) If it gives you an edge, the pros will do it. Like spreading units. Proper unit spreading will evolve im sure, even with zero balance changes. | ||
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