• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:02
CEST 03:02
KST 10:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Pros React To: SoulKey's 5-Peat Challenge
Tourneys
BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Borderlands 3 General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1502 users

Unit Clumping in SC2 - Good or Bad

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 12 13 14 Next All
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
December 29 2011 02:52 GMT
#1
Slow day at work and looks like most of exciting drama here have died down too, so here is a question for everyone to ponder and chip in: What is everyone's opinion on how SC2 units clump tightly together?

There is a pretty good debate over at PlayXP on this for those who understand Korean. Click here

Some argue that this is an intended design mechanism by Blizzard while others say that it's a design flaw. But, most agree that this unit clumping limits the strategic part of this game because of the impact of one giant death ball. (Maybe someone is willing to translate some key points... I'll admit that I'm way too lazy )

Some are even saying that the success of SC2 lies on how Blizzard deals with this unit clumping issue with their next expansion.

I personally think that units are clumping too tight and unrealistically, and I agree that it's not good for the game to develop on its own like how BW did.

So, what does everyone think?
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
December 29 2011 02:54 GMT
#2
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me
baoluvboa
Profile Joined December 2010
743 Posts
December 29 2011 02:55 GMT
#3
A quick thought regarding the topic is that it forces the pros to either split their units or position them better so it is circumventable with better controls.
DibujEx
Profile Blog Joined October 2010
Chile130 Posts
December 29 2011 02:56 GMT
#4
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


I gotta say, In BW they didnt clump up.. and it was So much hard than SCII to micro...
;D!
Mohdoo
Profile Joined August 2007
United States15714 Posts
December 29 2011 02:56 GMT
#5
All units need a collision size about 1.5x what it is right now.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
December 29 2011 02:57 GMT
#6
It is intended. It is also something that could force micro in ways that brood war didn't need. More micro avoiding your units clumping up is something those with the highest APM can take advantage of.
baoluvboa
Profile Joined December 2010
743 Posts
December 29 2011 02:58 GMT
#7
On December 29 2011 11:56 DibujEx wrote:
Show nested quote +
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


I gotta say, In BW they didnt clump up.. and it was So much hard than SCII to micro...


Well SCII units have smarter pathings and control groups consisting of more than 12 units.
leo23
Profile Blog Joined November 2010
United States3075 Posts
December 29 2011 02:58 GMT
#8
On December 29 2011 11:56 DibujEx wrote:
Show nested quote +
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


I gotta say, In BW they didnt clump up.. and it was So much hard than SCII to micro...


harder to micro because the units were retarded (dragoon)
banelings
mrtomjones
Profile Joined April 2011
Canada4020 Posts
December 29 2011 02:58 GMT
#9
On December 29 2011 11:56 DibujEx wrote:
Show nested quote +
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


I gotta say, In BW they didnt clump up.. and it was So much hard than SCII to micro...

And unclumping them seems more useful than having them clumped so you can avoid AOE... just because bad mechanics forced you to click each dragoon 30 times so it didnt wander off on its own doesn't make it a better thing. Microing small groups of units to unclump them can be every bit as hard.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
December 29 2011 02:59 GMT
#10
well all units at the moment clip into each other, aesthetically i think thats ugly
Live Fast Die Young :D
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
December 29 2011 02:59 GMT
#11
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


Micro happens regardless of how much units are clumped up together. BW requires about the same level of micro as SC2. I would agree with you if you are saying that micro is harder in SC2 because units are clumped up so tight.
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
December 29 2011 03:00 GMT
#12
Unit clumping is good. An army should stay in the formation that maximises its fighting ability. What blizzard should do is give disincentive to clump units, for example, with aoe, so it becomes a skill to manage a spread formation. Also, another thing to note is that currently, a concave formation is stronger than a ball.
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
December 29 2011 03:00 GMT
#13
On December 29 2011 11:56 Mohdoo wrote:
All units need a collision size about 1.5x what it is right now.


I believe this idea has come up in that PlayXP debate.
Imrik
Profile Joined June 2010
Sweden118 Posts
December 29 2011 03:05 GMT
#14
From a spectator point of view I think it looks worse if you compare it to BW. It gets harder to get a good idea of the actual size and composition of an army while the observers blaze past it, and the general "so many x units" is not really helpful. This is especially bad for Protoss when they have colossus that cover the whole army. Or/and hallucinated colossus. With healthbars on...
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
December 29 2011 03:06 GMT
#15
On December 29 2011 11:58 baoluvboa wrote:
Show nested quote +
On December 29 2011 11:56 DibujEx wrote:
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


I gotta say, In BW they didnt clump up.. and it was So much hard than SCII to micro...


Well SCII units have smarter pathings and control groups consisting of more than 12 units.


There is also a difference in how the unit pathing works. In BW, units avoid other stationary units. But in SC2, units seem to push through other stationary units which adds to more clumping.
Leviance
Profile Joined November 2009
Germany4079 Posts
December 29 2011 03:07 GMT
#16
The first true SC2 bonjwa will actually train and be able to de-clump his units, everyone is gonna be shocked how one-sided battles will go in his favour. I don't get how even now, a year after release, the majority of the pros (Koreans included) only use 1-2 hotkeys for their armies. The best Zergs in the world still run all their lings clumped into a siege line instead of separating a few at the start to completely negate splash, Collossi attacks are still devastating because everyone is too lazy to split intelligently so that most of the splash is avoided, far too often a group of 4-6 templars get hit by ONE emp because lazy players (pros!!!) keep them so vulnerably together. The new UI allows for being more lazy, and the pros atm are showing just that: being lazy (on their level) I know it'd be fucking hard to constantly de-clump and so on, but that's exactly the work a wannabe-bonjwa has to do, if it wasn't hard as shit, everyone could do it. But right now everyone (GSL winners included) just keeps suffering from the 1-2 control group syndrome and the many disadvantages that come with it. frustrating to watch, but leaves hope for Jaedong, Flash etc. switching and showing the rest how it's done.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
MavercK
Profile Joined March 2010
Australia2181 Posts
December 29 2011 03:09 GMT
#17
as far as 1 giant ball vs another giant ball goes
it's boring as hell and one of the main reasons my interest in the game has declined significantly.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
SkimGuy
Profile Joined December 2010
Canada709 Posts
December 29 2011 03:10 GMT
#18
Bad for the game since it reduces the skill cap as ball armies require significantly less micro while army maneuvering/positioning is less rewarding

Also judging by the tone on the TC, it's like he's trying to start a flame war or something...
Glueburn
Profile Blog Joined January 2011
United States496 Posts
December 29 2011 03:13 GMT
#19
As noted before, it is not visually appealing when you see a ball of units, clumped together, trying to do something.

I absolutely adore watching broodwar, and honestly wish that I could have enjoyed the time that broodwar was popular.
Course, I'm stuck with SC2 now, so I guess I'll just have to deal.

I agree with the notion that the unit collision be bigger.

Only partially though, as I think it would even just make micro too easy, and only aid the visual aspect of the game. The pathing would still be really good, and then you have almost every reason to try and keep your units in one hotkey, just because it would be hilariously easy to micro a already slightly spread ball.
Sometimes you have to play a long time to be able to play like yourself. - Miles Davis
Leviance
Profile Joined November 2009
Germany4079 Posts
December 29 2011 03:14 GMT
#20
On December 29 2011 12:10 SkimGuy wrote:
Bad for the game since it reduces the skill cap as ball armies require significantly less micro while army maneuvering/positioning is less rewarding


It actually rises the skill cap, but nobody has noticed yet because no one is consistently trying to de-clump in battles and use more than 2 control groups for his army. If a death ball a-moved into a perfectly de-clumped and microed army the death ball would melt and leave you O_O
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
1 2 3 4 5 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Spirit vs PercivalLIVE!
Cham vs TBD
ByuN vs Jumy
SteadfastSC945
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 945
Nathanias 115
RuFF_SC2 90
StarCraft: Brood War
Rain 2405
Artosis 681
Shuttle 612
Light 88
Sharp 70
NaDa 32
Dota 2
monkeys_forever1019
LuMiX1
Counter-Strike
fl0m1797
Fnx 379
Other Games
summit1g6782
FrodaN875
JimRising 337
C9.Mang0267
ToD225
Maynarde136
NeuroSwarm105
Trikslyr58
ViBE43
Organizations
Other Games
gamesdonequick808
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH75
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1381
• Scarra960
Upcoming Events
RSL Revival
8h 59m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
9h 59m
The PondCast
11h 59m
RSL Revival
1d 8h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.