• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:54
CEST 20:54
KST 03:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [TOOL] Starcraft Chat Translator Data needed
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2355 users

Unit Clumping in SC2 - Good or Bad

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 12 13 14 Next All
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
December 29 2011 02:52 GMT
#1
Slow day at work and looks like most of exciting drama here have died down too, so here is a question for everyone to ponder and chip in: What is everyone's opinion on how SC2 units clump tightly together?

There is a pretty good debate over at PlayXP on this for those who understand Korean. Click here

Some argue that this is an intended design mechanism by Blizzard while others say that it's a design flaw. But, most agree that this unit clumping limits the strategic part of this game because of the impact of one giant death ball. (Maybe someone is willing to translate some key points... I'll admit that I'm way too lazy )

Some are even saying that the success of SC2 lies on how Blizzard deals with this unit clumping issue with their next expansion.

I personally think that units are clumping too tight and unrealistically, and I agree that it's not good for the game to develop on its own like how BW did.

So, what does everyone think?
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
December 29 2011 02:54 GMT
#2
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me
baoluvboa
Profile Joined December 2010
743 Posts
December 29 2011 02:55 GMT
#3
A quick thought regarding the topic is that it forces the pros to either split their units or position them better so it is circumventable with better controls.
DibujEx
Profile Blog Joined October 2010
Chile130 Posts
December 29 2011 02:56 GMT
#4
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


I gotta say, In BW they didnt clump up.. and it was So much hard than SCII to micro...
;D!
Mohdoo
Profile Joined August 2007
United States15743 Posts
December 29 2011 02:56 GMT
#5
All units need a collision size about 1.5x what it is right now.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
December 29 2011 02:57 GMT
#6
It is intended. It is also something that could force micro in ways that brood war didn't need. More micro avoiding your units clumping up is something those with the highest APM can take advantage of.
baoluvboa
Profile Joined December 2010
743 Posts
December 29 2011 02:58 GMT
#7
On December 29 2011 11:56 DibujEx wrote:
Show nested quote +
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


I gotta say, In BW they didnt clump up.. and it was So much hard than SCII to micro...


Well SCII units have smarter pathings and control groups consisting of more than 12 units.
leo23
Profile Blog Joined November 2010
United States3075 Posts
December 29 2011 02:58 GMT
#8
On December 29 2011 11:56 DibujEx wrote:
Show nested quote +
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


I gotta say, In BW they didnt clump up.. and it was So much hard than SCII to micro...


harder to micro because the units were retarded (dragoon)
banelings
mrtomjones
Profile Joined April 2011
Canada4020 Posts
December 29 2011 02:58 GMT
#9
On December 29 2011 11:56 DibujEx wrote:
Show nested quote +
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


I gotta say, In BW they didnt clump up.. and it was So much hard than SCII to micro...

And unclumping them seems more useful than having them clumped so you can avoid AOE... just because bad mechanics forced you to click each dragoon 30 times so it didnt wander off on its own doesn't make it a better thing. Microing small groups of units to unclump them can be every bit as hard.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
December 29 2011 02:59 GMT
#10
well all units at the moment clip into each other, aesthetically i think thats ugly
Live Fast Die Young :D
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
December 29 2011 02:59 GMT
#11
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


Micro happens regardless of how much units are clumped up together. BW requires about the same level of micro as SC2. I would agree with you if you are saying that micro is harder in SC2 because units are clumped up so tight.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
December 29 2011 03:00 GMT
#12
Unit clumping is good. An army should stay in the formation that maximises its fighting ability. What blizzard should do is give disincentive to clump units, for example, with aoe, so it becomes a skill to manage a spread formation. Also, another thing to note is that currently, a concave formation is stronger than a ball.
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
December 29 2011 03:00 GMT
#13
On December 29 2011 11:56 Mohdoo wrote:
All units need a collision size about 1.5x what it is right now.


I believe this idea has come up in that PlayXP debate.
Imrik
Profile Joined June 2010
Sweden118 Posts
December 29 2011 03:05 GMT
#14
From a spectator point of view I think it looks worse if you compare it to BW. It gets harder to get a good idea of the actual size and composition of an army while the observers blaze past it, and the general "so many x units" is not really helpful. This is especially bad for Protoss when they have colossus that cover the whole army. Or/and hallucinated colossus. With healthbars on...
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
December 29 2011 03:06 GMT
#15
On December 29 2011 11:58 baoluvboa wrote:
Show nested quote +
On December 29 2011 11:56 DibujEx wrote:
On December 29 2011 11:54 PhiliBiRD wrote:
its intended because it forces micro, otherwise the game would be even easier. and ive never heard much about this ever being an issue o_O. seems fine to me


I gotta say, In BW they didnt clump up.. and it was So much hard than SCII to micro...


Well SCII units have smarter pathings and control groups consisting of more than 12 units.


There is also a difference in how the unit pathing works. In BW, units avoid other stationary units. But in SC2, units seem to push through other stationary units which adds to more clumping.
Leviance
Profile Joined November 2009
Germany4079 Posts
December 29 2011 03:07 GMT
#16
The first true SC2 bonjwa will actually train and be able to de-clump his units, everyone is gonna be shocked how one-sided battles will go in his favour. I don't get how even now, a year after release, the majority of the pros (Koreans included) only use 1-2 hotkeys for their armies. The best Zergs in the world still run all their lings clumped into a siege line instead of separating a few at the start to completely negate splash, Collossi attacks are still devastating because everyone is too lazy to split intelligently so that most of the splash is avoided, far too often a group of 4-6 templars get hit by ONE emp because lazy players (pros!!!) keep them so vulnerably together. The new UI allows for being more lazy, and the pros atm are showing just that: being lazy (on their level) I know it'd be fucking hard to constantly de-clump and so on, but that's exactly the work a wannabe-bonjwa has to do, if it wasn't hard as shit, everyone could do it. But right now everyone (GSL winners included) just keeps suffering from the 1-2 control group syndrome and the many disadvantages that come with it. frustrating to watch, but leaves hope for Jaedong, Flash etc. switching and showing the rest how it's done.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
MavercK
Profile Joined March 2010
Australia2181 Posts
December 29 2011 03:09 GMT
#17
as far as 1 giant ball vs another giant ball goes
it's boring as hell and one of the main reasons my interest in the game has declined significantly.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
SkimGuy
Profile Joined December 2010
Canada709 Posts
December 29 2011 03:10 GMT
#18
Bad for the game since it reduces the skill cap as ball armies require significantly less micro while army maneuvering/positioning is less rewarding

Also judging by the tone on the TC, it's like he's trying to start a flame war or something...
Glueburn
Profile Blog Joined January 2011
United States496 Posts
December 29 2011 03:13 GMT
#19
As noted before, it is not visually appealing when you see a ball of units, clumped together, trying to do something.

I absolutely adore watching broodwar, and honestly wish that I could have enjoyed the time that broodwar was popular.
Course, I'm stuck with SC2 now, so I guess I'll just have to deal.

I agree with the notion that the unit collision be bigger.

Only partially though, as I think it would even just make micro too easy, and only aid the visual aspect of the game. The pathing would still be really good, and then you have almost every reason to try and keep your units in one hotkey, just because it would be hilariously easy to micro a already slightly spread ball.
Sometimes you have to play a long time to be able to play like yourself. - Miles Davis
Leviance
Profile Joined November 2009
Germany4079 Posts
December 29 2011 03:14 GMT
#20
On December 29 2011 12:10 SkimGuy wrote:
Bad for the game since it reduces the skill cap as ball armies require significantly less micro while army maneuvering/positioning is less rewarding


It actually rises the skill cap, but nobody has noticed yet because no one is consistently trying to de-clump in battles and use more than 2 control groups for his army. If a death ball a-moved into a perfectly de-clumped and microed army the death ball would melt and leave you O_O
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
1 2 3 4 5 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 279
IndyStarCraft 206
UpATreeSC 159
ProTech145
Railgan 109
BRAT_OK 80
MindelVK 6
StarCraft: Brood War
Britney 20406
Calm 3695
BeSt 379
Rush 212
firebathero 116
Dewaltoss 95
Bale 20
Terrorterran 12
IntoTheRainbow 11
ivOry 8
[ Show more ]
ajuk12(nOOB) 6
Counter-Strike
pashabiceps2681
fl0m2368
byalli871
SPUNJ170
Super Smash Bros
Mew2King64
Heroes of the Storm
Liquid`Hasu286
Other Games
Grubby2730
FrodaN929
B2W.Neo632
Sick195
C9.Mang0179
Trikslyr163
DeMusliM139
QueenE75
Organizations
StarCraft 2
ComeBackTV 725
Other Games
BasetradeTV302
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 66
• Shameless 21
• Reevou 3
• iHatsuTV 1
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV610
League of Legends
• TFBlade1628
Counter-Strike
• Nemesis1647
Other Games
• imaqtpie996
• Shiphtur163
Upcoming Events
Replay Cast
5h 6m
The PondCast
15h 6m
KCM Race Survival
15h 6m
WardiTV Map Contest Tou…
16h 6m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
20h 6m
CranKy Ducklings
1d 5h
Escore
1d 15h
RSL Revival
1d 22h
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.