Maps in the Balance - Page 4
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mr_tolkien
France8631 Posts
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Whiplash
United States2928 Posts
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RaiZ
2813 Posts
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Vindicare605
United States15971 Posts
Totally agreed. There is not nearly as much discussion about maps on any of these forums as there should be. | ||
Syrupjuice
United States173 Posts
Now, onto the content of the post. I have to agree that I think having more custom maps in tournaments would help push the level of play that we are seeing. For example, Metalopolis is a great map and all… but it is incredibly old. I mean, goodness, the map (Essentially) has been around for over a year and half now. Yes, it was fun to watch pros play on the maps that I was familiar with… but after a year of seeing the same terrain things seem to be stagnating a little bit. I don't think any type of extreme map rotation is needed, but it would be nice to see maps cycle in and out gradually to keep things interesting and stories going. I would also like to play on new maps, because exploring new terrain in games is always fun and exciting c: | ||
Theovide
Sweden914 Posts
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TERRANLOL
United States626 Posts
On November 15 2011 07:15 Leeoku wrote: this should be linked to the whine about why metalop is still in the map pool. sure it is slightly favoured but compared to all the other maps and in terms of symmetry etc it is one of the best.. Your argument doesn't make any sense in context. Blizzard removed the map because it was one of the most imbalanced maps on the ladder. These are the stats for the pros. Not for the average player. You can either make the argument that the map pool should be balanced for both the average player and the pro, but you can't take elements from each and make a single coherent thought. | ||
Reptilia
Chile913 Posts
On November 15 2011 07:08 TheKefka wrote: I don't see how Jungle Basin is worse than steppes of war.At least you were able to win a ZvP here and there on JB. statistics show that jungle basin was more imbalanced | ||
Superouman
France2195 Posts
On November 15 2011 07:04 Xxio wrote: A different map pool for every major tournament would be detrimental as all but the most dedicated spectators would be lost and the pros would be less than accustomed to the intricacies of each terrain, frustrated with having to practice on a unique set of maps for a single tournament. Rather than having a confusing and disjointed map pool, ideally, major tournaments like MLG and GSL, already working in close collaboration, will create a system for creating and implementing maps that can be adopted by all tournaments. With such a system in place a 'standard' map pool for professional StarCraft 2 could be created and a cycle of replacement accepted. Oh my god yes! I was thinking about this for months now, i absolutely love that you say it in public. This absolutly has to be done! | ||
Taekwon
United States8155 Posts
Thanks for the fighting spirit. | ||
DIMAGA
Ukraine38 Posts
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Gatored
United States679 Posts
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John Madden
American Samoa894 Posts
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ilovelings
Argentina776 Posts
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Ero-Sennin
United States756 Posts
Edited: To the person above me. Steppes is a horrible map, and it should not be entertained for any play whatsoever. | ||
Fishriot
United States621 Posts
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RcaH
Finland2 Posts
On November 15 2011 07:04 acgFork wrote: Why is Jungle Basin ugly?!?!?! probably because its one of the most terran-favored maps ever | ||
Foamhat
19 Posts
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huddo38
Australia15 Posts
It is in team’s interest to have a balanced and fresh map pool. It may be time to create an entity with its sole purpose to brief tournaments on potential maps. With the established teams having to play 100 games or ## and submit a report giving their players thoughts on the maps. Alternatively this could be initiated by organisations such as GSL and MLG who would make it a requirement to enter into their tournaments. This may just result in a prisoner’s dilemma, however hopefully for the established organisations, such as the previously mentioned, it will create a cooperative prisoner’s dilemma (outcome: cooperate, cooperate) It is my opinion, because of the international nature of SC2, if will be very hard to create a separate entity. The big tournaments may hold enough power to pull it off, especially if the community understands why they have implemented the measures. | ||
salito
1647 Posts
Moon Glaive: 29 TvT out of 63 official games. Neo Moon Glaive: 58 TvT out of 146 official games. tl;dr: pvt was fine on moon glaive | ||
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